From fe068e5491534206f386c31fa71568872eb7dc13 Mon Sep 17 00:00:00 2001
From: /dev/humancontroller <devhc@example.com>
Date: Thu, 9 Mar 2017 13:40:01 +0100
Subject: fix the client's GUID resetting (to the non-serverunique value) upon
 switching fs_game (when connecting to a modded server)

---
 src/client/cl_main.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src')

diff --git a/src/client/cl_main.c b/src/client/cl_main.c
index 16253921..dbaaa2a9 100644
--- a/src/client/cl_main.c
+++ b/src/client/cl_main.c
@@ -3755,7 +3755,8 @@ void CL_Init( void ) {
 
 	CL_GenerateQKey();
 	Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
-	CL_UpdateGUID( NULL, 0 );
+	if( clc.state == CA_DISCONNECTED )
+		CL_UpdateGUID( NULL, 0 );
 
 	Com_Printf( "----- Client Initialization Complete -----\n" );
 }
-- 
cgit