From 1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Tue, 30 Oct 2007 18:18:47 +0000 Subject: * (bug 3384) Remove server side armoury refresh and replace with UI side refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes --- ui/ingame.menu | 65 ++++++++++++++++++++++++++++++++-------------------------- 1 file changed, 36 insertions(+), 29 deletions(-) (limited to 'ui/ingame.menu') diff --git a/ui/ingame.menu b/ui/ingame.menu index 13bd1f3c..07b969e6 100644 --- a/ui/ingame.menu +++ b/ui/ingame.menu @@ -1,32 +1,41 @@ #include "ui/menudef.h" { + +#define BUTT_BAR_X 35 +#define BUTT_BAR_Y 0 +#define BUTT_BAR_W 235 +#define BUTT_BAR_H 56 +#define BUTT_W (BUTT_BAR_W/3) +#define BUTT_H BUTT_BAR_H +#define BUTT_TEXT_S 20 + assetGlobalDef { font "fonts/font" 26 // font smallFont "fonts/smallfont" 20 // font bigFont "fonts/bigfont" 34 // font - cursor "ui/assets/3_cursor3" // cursor + cursor "ui/assets/3_cursor3" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse ) - + fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowColor 0.1 0.1 0.1 0.25 // shadow color } - + \\ INGAME MENU \\ - menuDef + menuDef { name "ingame" style WINDOW_STYLE_FILLED - visible 0 + visible MENU_FALSE fullScreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle - rect 0 0 640 48 + rect 0 0 640 48 focusColor 1 .75 0 1 disableColor .5 .5 .5 1 backColor 0 0 0 1 @@ -35,38 +44,38 @@ { close ingame; } - + itemDef { name splashmodel - rect 0 -10 640 66 + rect 0 -10 640 66 type ITEM_TYPE_MODEL style WINDOW_STYLE_FILLED asset_model "models/splash/splash_screen.md3" model_fovx 32.0 model_fovy 3.8 model_angle 180 - visible 1 + visible MENU_TRUE decoration backcolor 0 0 0 1 } itemdef { - name game - text "Game" - rect 35 6 65 40 + name game + text "Game" + rect BUTT_BAR_X BUTT_BAR_Y BUTT_W BUTT_H type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY - textalign ITEM_ALIGN_CENTER - textalignx 32 - textaligny 28 + textalign ITEM_ALIGN_RIGHT + textvalign ITEM_VALIGN_CENTER + textalignx -BUTT_TEXT_S textscale .4 forecolor 1 1 1 1 - visible 1 + visible MENU_TRUE action { - play "sound/misc/menu1.wav"; + play "sound/misc/menu1.wav"; open ingame_game } } @@ -77,16 +86,15 @@ text "Options" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY - rect 100 6 70 40 + rect (BUTT_BAR_X+BUTT_W) BUTT_BAR_Y BUTT_W BUTT_H textalign ITEM_ALIGN_CENTER - textalignx 35 - textaligny 28 + textvalign ITEM_VALIGN_CENTER textscale .4 forecolor 1 1 1 1 - visible 1 + visible MENU_TRUE action { - play "sound/misc/menu1.wav"; + play "sound/misc/menu1.wav"; open ingame_options } } @@ -97,17 +105,16 @@ text "Exit" type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY - //rect 220 6 50 40 - rect 170 6 50 40 - textalign ITEM_ALIGN_CENTER - textalignx 25 - textaligny 28 + rect (BUTT_BAR_X+(2*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H + textalign ITEM_ALIGN_LEFT + textvalign ITEM_VALIGN_CENTER + textalignx BUTT_TEXT_S textscale .4 forecolor 1 1 1 1 - visible 1 + visible MENU_TRUE action { - play "sound/misc/menu1.wav"; + play "sound/misc/menu1.wav"; open ingame_leave } } -- cgit