From e8de3bfc4aaecd5462eea46f26b1977dd21f5950 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:31:22 +0000 Subject: * Disabled mipmaps for crosshair shaders -- should prevent them from going blurry or glitching sometimes * New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near --- ui/tremulous_common_hud.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'ui/tremulous_common_hud.h') diff --git a/ui/tremulous_common_hud.h b/ui/tremulous_common_hud.h index d3208483..485cc572 100644 --- a/ui/tremulous_common_hud.h +++ b/ui/tremulous_common_hud.h @@ -160,3 +160,13 @@ itemDef ownerdraw CG_PLAYER_CROSSHAIRNAMES textstyle ITEM_TEXTSTYLE_SHADOWED } + +//SQUAD MARKERS +itemDef +{ + name "squad-markers" + visible MENU_TRUE + forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 + ownerdraw CG_SQUAD_MARKERS +} + -- cgit