From 181f6a9939ddddfc765114319fa14c74f316dd09 Mon Sep 17 00:00:00 2001 From: Michael Levin Date: Sat, 3 Oct 2009 11:16:05 +0000 Subject: * Menus_CloseAll() now takes one argument -- force. This argument determines whether to close all menus or ignore menus that don't respond to CloseAll (via the new dontCloseAll MENU_TRUE attribute). * ui_messagemode2222 and the like won't activate the teamsay menu * Say menu will no longer close when the player dies --- ui/say.menu | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'ui') diff --git a/ui/say.menu b/ui/say.menu index bf20d38d..1991eef2 100644 --- a/ui/say.menu +++ b/ui/say.menu @@ -13,7 +13,8 @@ { name say fullScreen MENU_FALSE - visible MENU_TRUE + visible MENU_FALSE + dontCloseAll MENU_TRUE rect X Y W H aspectBias ALIGN_LEFT focusColor 1 1 1 1 -- cgit