From 57a17f003806d9326b64317babf866d6111c0abb Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Mon, 3 Oct 2005 20:52:19 +0000 Subject: * Removed jump pad code (and associated media loading) * Removed loading of some Q3 cruft * Spilled events attached to temporary entities are now reattached to their original entities, fixing the missing flame bug * Fixed "suicide god" bug * Fixed bug where zap ignores armour * Fixed missing particle systems when follow-spectating * Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo * Cleaned up logic in CG_AddPlayerWeapon * MASK_SHOT traces no longer collide with corpses * Corpses timeout in 20 seconds instead of 60 * Improved robustness of spawn validation, fixing the bug on transit * A crapload of whitespace fixes --- ui/menudef.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'ui') diff --git a/ui/menudef.h b/ui/menudef.h index 57514a53..6c6a34bf 100644 --- a/ui/menudef.h +++ b/ui/menudef.h @@ -260,7 +260,6 @@ #define UI_OWNERDRAW_BASE 200 #define UI_HANDICAP 200 -#define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_CLANNAME 203 #define UI_CLANLOGO 204 @@ -301,7 +300,6 @@ #define UI_BOTNAME 239 #define UI_BOTSKILL 240 #define UI_REDBLUE 241 -#define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 -- cgit