From 947db08cf2a2ce2016d1bf2d13866cffb8f147f5 Mon Sep 17 00:00:00 2001 From: "Tony J. White" Date: Fri, 2 Mar 2007 21:27:39 +0000 Subject: * (bug 3043) adds cg_bounceParticles which defaults to 0 on all but the highest built-in graphic setting. When set to 0, particles don't use bounce off anything and therefore their movement doesn't require trace calls. This gives a significant frame rate boost in many situations. --- ui/ingame_options.menu | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) (limited to 'ui') diff --git a/ui/ingame_options.menu b/ui/ingame_options.menu index 7bbcbb83..324114b0 100644 --- a/ui/ingame_options.menu +++ b/ui/ingame_options.menu @@ -1787,6 +1787,27 @@ } } + itemDef + { + name gsoftware + group optionsGrp + type ITEM_TYPE_MULTI + text "Particle Physics:" + cvar "cg_bounceParticles" + cvarFloatList { "Low Quality" 0 "High Quality" 1 } + rect 96 235 192 15 + textalign ITEM_ALIGN_RIGHT + textalignx 100 + textaligny 12 + textscale .25 + forecolor 1 1 1 1 + visible 1 + action + { + play "sound/misc/menu1.wav"; + } + } + itemDef { name gsoftware @@ -1795,7 +1816,7 @@ text "Light Flares:" cvar "cg_lightFlare" cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 } - rect 96 235 192 15 + rect 96 250 192 15 textalign ITEM_ALIGN_RIGHT textalignx 100 textaligny 12 -- cgit