//medistation
0   8   0   24    // CONSTRUCT 
0   8   0   24    // CONSTRUCT 
8   19  19  12    // IDLE
32  1   1   1     // IDLE2-HEAL
0   1   1   1     // IDLE3-NOPOWER
27  6   0   24    // ATTACK1-HEAL
0   0   0   0     // ATTACK2
0   0   0   0     // SPAWN1 
0   0   0   0     // SPAWN2
0   0   0   0     // PAIN1
0   0   0   0     // PAIN2
33  1   0   5     // DESTROY
0   0   0   0     // DESTROY2
33  1   1   1     // DEAD

//attack is the heal activate
//idle2 is the heal idle