// These regions must cover the entire body and cannot overlap otherwise
// the non-locational damage calculation will not be correct!

{
  name "legs"
  minHeight 0.0
  maxHeight 0.5
  minAngle 0
  maxAngle 360
  modifier 0.5
}

{
  name "torso"
  minHeight 0.5
  maxHeight 0.9
  minAngle 0
  maxAngle 360
  modifier 1.0
}

{
  name "head"
  minHeight 0.9
  maxHeight 1.0
  minAngle 0
  maxAngle 360
  modifier 1.5
}

{
  name "legs crouch"
  minHeight 0.0
  maxHeight 0.3
  minAngle 0
  maxAngle 360
  modifier 0.5
  crouch
}

{
  name "torso crouch"
  minHeight 0.3
  maxHeight 0.86
  minAngle 0
  maxAngle 360
  modifier 1.0
  crouch
}

{
  name "head crouch"
  minHeight 0.86
  maxHeight 1.0
  minAngle 0
  maxAngle 360
  modifier 1.5
  crouch
}