gfx/2d/crosshair-alien_s
{
	nopicmip
	{
		map gfx/2d/crosshair-alien.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-rifle_s
{
	nopicmip
	{
		map gfx/2d/crosshair-rifle.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-prifle_s
{
	nopicmip
	{
		map gfx/2d/crosshair-prifle.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-chaingun_s
{
	nopicmip
	{
		map gfx/2d/crosshair-chaingun.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-mdriver_s
{
	nopicmip
	{
		map gfx/2d/crosshair-mdriver.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-lcannon_s
{
	nopicmip
	{
		map gfx/2d/crosshair-lcannon.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-lgun_s
{
	nopicmip
	{
		map gfx/2d/crosshair-lgun.tga
		blendfunc blend
		rgbGen vertex
	}
}

gfx/2d/crosshair-flamer_s
{
	nopicmip
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		tcmod rotate 5
		rgbGen vertex
	}
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		tcmod rotate -5
		rgbGen vertex
	}
}

gfx/2d/crosshair-psaw
{
	nopicmip
	{
		map gfx/2d/crosshair-psaw.tga
		blendfunc blend
		rgbGen vertex
	}
}