#include "ui/menudef.h"
{

#define BUTT_BAR_X  25
#define BUTT_BAR_Y  0
#define BUTT_BAR_W  250
#define BUTT_BAR_H  56
#define BUTT_W      (BUTT_BAR_W/4)
#define BUTT_H      BUTT_BAR_H
#define BUTT_TEXT_S 20

  assetGlobalDef
  {
    font "fonts/font" 26        // font
    smallFont "fonts/smallfont" 20        // font
    bigFont "fonts/bigfont" 34        // font
    cursor "ui/assets/3_cursor3"      // cursor
    gradientBar "ui/assets/gradientbar2.tga"  // gradient bar
    itemFocusSound "sound/misc/menu2.wav"   // sound for item getting focus (via keyboard or mouse )

    fadeClamp 1.0         // sets the fadeup alpha
    fadeCycle 1         // how often fade happens in milliseconds
    fadeAmount 0.1          // amount to adjust alpha per cycle

    shadowColor 0.1 0.1 0.1 0.25      // shadow color
  }


  \\ INGAME MENU \\

  menuDef
  {
    name "ingame"
    style WINDOW_STYLE_FILLED
    visible MENU_FALSE
    fullScreen 0
    outOfBoundsClick      // this closes the window if it gets a click out of the rectangle
    rect 0 0 1280 56
    focusColor 1 .75 0 1
    disableColor .5 .5 .5 1
    backColor 0 0 0 1
    aspectBias ALIGN_LEFT

    onEsc
    {
      close ingame;
    }

    itemDef
    {
      name splashmodel
      rect 0 -10 640 66
      type ITEM_TYPE_MODEL
      style WINDOW_STYLE_FILLED
      asset_model "models/splash/splash_screen.md3"
      model_fovx 32.0
      model_fovy 3.8
      model_angle 180
      visible MENU_TRUE
      decoration
      backcolor 0 0 0 1
    }

    itemdef
    {
      name game
      text "Game"
      rect BUTT_BAR_X BUTT_BAR_Y BUTT_W BUTT_H
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        open ingame_game
      }
    }

    itemDef
    {
      name options
      text "Options"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_BAR_X+BUTT_W) BUTT_BAR_Y BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        open ingame_options
      }
    }

    itemDef
    {
      name leave
      text "Help"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_BAR_X+(2*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        open ingame_help
      }
    }

    itemDef
    {
      name leave
      text "Exit"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_BAR_X+(3*BUTT_W)) BUTT_BAR_Y BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        open ingame_leave
      }
    }
  }
}