#include "ui/menudef.h"

{

#define W         550
#define H         250
#define BORDER    10
#define LIST_W    140
#define LIST_H    (H-(2*BORDER))
#define LIST_LX   BORDER
#define LIST_LY   BORDER
#define LIST_RX   (W-(BORDER+LIST_W))
#define LIST_RY   BORDER

#define BUTT_H    25
#define BUTT_Y    (H-(BORDER+BUTT_H))

#define INFO_W    (W-((4*BORDER)+(2*LIST_W)))
#define INFO_H    (H-((3*BORDER)+BUTT_H))
#define INFO_X    ((2*BORDER)+LIST_W)
#define INFO_Y    BORDER
#define INFO_TOFF 6

#define BUTT_X    INFO_X
#define BUTT_W    (INFO_W/3)

  menuDef
  {
    name "tremulous_humanarmoury"
    visible MENU_FALSE
    fullscreen MENU_FALSE
    outOfBoundsClick
    rect (320-(W/2)) (240-(H/2)) W H
    focusColor 1 .75 0 1
    style WINDOW_STYLE_FILLED
    popup
    onOpen
    {
      uiScript LoadHumanArmouryBuys;
      uiScript LoadHumanArmourySells;
      setFocus list
    }

    itemDef
    {
      name window
      rect 0 0 W H
      style WINDOW_STYLE_FILLED
      backcolor 0 0 0 1
      visible MENU_TRUE
      decoration

      border WINDOW_BORDER_FULL
      borderSize 1.0
      borderColor 0.5 0.5 0.5 1
    }

    itemDef
    {
      name "buylist"
      rect LIST_LX LIST_LY LIST_W LIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 20
      textscale .33
      elementtype LISTBOX_TEXT
      feeder FEEDER_TREMHUMANARMOURYBUY
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      resetonfeederchange
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript BuyFromArmoury;
      }
    }

    itemDef
    {
      name "selllist"
      rect LIST_RX LIST_RY LIST_W LIST_H
      type ITEM_TYPE_LISTBOX
      style WINDOW_STYLE_EMPTY
      elementwidth 120
      elementheight 20
      textscale .33
      elementtype LISTBOX_TEXT
      feeder FEEDER_TREMHUMANARMOURYSELL
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      resetonfeederchange
      doubleclick
      {
        play "sound/misc/menu1.wav";
        uiScript SellToArmoury;
      }
    }

    itemDef
    {
      name infopane
      ownerdraw UI_HBUYINFOPANE
      textstyle ITEM_TEXTSTYLE_NORMAL
      style WINDOW_STYLE_EMPTY
      rect INFO_X INFO_Y INFO_W INFO_H
      textscale .33
      textalign ALIGN_LEFT
      textvalign VALIGN_TOP
      textalignx INFO_TOFF
      textaligny INFO_TOFF
      border WINDOW_BORDER_FULL
      bordercolor   0.5 0.5 0.5 0.5
      forecolor     1   1   1   1
      backcolor     0.2 0.2 0.2 1
      outlinecolor  0.1 0.1 0.1 0.5
      visible MENU_TRUE
      decoration
    }

    itemDef
    {
      name "Buy"
      text "Buy >"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect BUTT_X BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_LEFT
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript BuyFromArmoury;
      }
    }

    itemDef
    {
      name "Close"
      text "Close"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_X+BUTT_W) BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_CENTER
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu4.wav";
        close tremulous_humanarmoury
      }
    }

    itemDef
    {
      name "Sell"
      text "< Sell"
      type ITEM_TYPE_BUTTON
      style WINDOW_STYLE_EMPTY
      rect (BUTT_X+(2*BUTT_W)) BUTT_Y BUTT_W BUTT_H
      textalign ALIGN_RIGHT
      textvalign VALIGN_CENTER
      textscale .4
      forecolor 1 1 1 1
      backcolor .5 0 0 .25
      visible MENU_TRUE
      action
      {
        play "sound/misc/menu1.wav";
        uiScript SellToArmoury;
      }
    }
  }
}