gfx/2d/crosshair-alien_s
{
	nopicmip
	{
		map gfx/2d/crosshair-alien.tga
		blendfunc blend
		rgbgen const ( 1.0 0.0 0.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-rifle_s
{
	nopicmip
	{
		map gfx/2d/crosshair-rifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-prifle_s
{
	nopicmip
	{
		map gfx/2d/crosshair-prifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-chaingun_s
{
	nopicmip
	{
		map gfx/2d/crosshair-chaingun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-mdriver_s
{
	nopicmip
	{
		map gfx/2d/crosshair-mdriver.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lcannon_s
{
	nopicmip
	{
		map gfx/2d/crosshair-lcannon.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lgun_s
{
	nopicmip
	{
		map gfx/2d/crosshair-lgun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-flamer_s
{
	nopicmip
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate 5
	}
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate -5
	}
}
gfx/2d/crosshair-psaw
{
	{
		map gfx/2d/crosshair-psaw.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

*** 1,97 **** 0
gfx/2d/crosshair-alien_s
{
	{
		map gfx/2d/crosshair-alien.tga
		blendfunc blend
		rgbgen const ( 1.0 0.0 0.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-rifle_s
{
	{
		map gfx/2d/crosshair-rifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-prifle_s
{
	{
		map gfx/2d/crosshair-prifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-chaingun_s
{
	{
		map gfx/2d/crosshair-chaingun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-mdriver_s
{
	{
		map gfx/2d/crosshair-mdriver.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lcannon_s
{
	{
		map gfx/2d/crosshair-lcannon.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lgun_s
{
	{
		map gfx/2d/crosshair-lgun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-flamer_s
{
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate 5
	}
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate -5
	}
}
gfx/2d/crosshair-psaw
{
	{
		map gfx/2d/crosshair-psaw.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

*** 1,97 **** 0
gfx/2d/crosshair-alien_s
{
	{
		map gfx/2d/crosshair-alien.tga
		blendfunc blend
		rgbgen const ( 1.0 0.0 0.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-rifle_s
{
	{
		map gfx/2d/crosshair-rifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-prifle_s
{
	{
		map gfx/2d/crosshair-prifle.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-chaingun_s
{
	{
		map gfx/2d/crosshair-chaingun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-mdriver_s
{
	{
		map gfx/2d/crosshair-mdriver.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lcannon_s
{
	{
		map gfx/2d/crosshair-lcannon.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-lgun_s
{
	{
		map gfx/2d/crosshair-lgun.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}

gfx/2d/crosshair-flamer_s
{
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate 5
	}
	{
		clampmap gfx/2d/crosshair-flamer1.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.15
		tcmod rotate -5
	}
}

gfx/2d/crosshair-psaw
{
	nopicmip
	{
		map gfx/2d/crosshair-psaw.tga
		blendfunc blend
		rgbgen const ( 0.0 0.8 1.0 )
		alphagen const 0.35
	}
}