gfx/2d/crosshair-alien_s { nopicmip { map gfx/2d/crosshair-alien.tga blendfunc blend rgbgen const ( 1.0 0.0 0.0 ) alphagen const 0.35 } } gfx/2d/crosshair-rifle_s { nopicmip { map gfx/2d/crosshair-rifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-prifle_s { nopicmip { map gfx/2d/crosshair-prifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-chaingun_s { nopicmip { map gfx/2d/crosshair-chaingun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-mdriver_s { nopicmip { map gfx/2d/crosshair-mdriver.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lcannon_s { nopicmip { map gfx/2d/crosshair-lcannon.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lgun_s { nopicmip { map gfx/2d/crosshair-lgun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-flamer_s { nopicmip { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate 5 } { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate -5 } } gfx/2d/crosshair-psaw { nopicmip { map gfx/2d/crosshair-psaw.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } *** 1,97 **** 0 gfx/2d/crosshair-alien_s { { map gfx/2d/crosshair-alien.tga blendfunc blend rgbgen const ( 1.0 0.0 0.0 ) alphagen const 0.35 } } gfx/2d/crosshair-rifle_s { { map gfx/2d/crosshair-rifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-prifle_s { { map gfx/2d/crosshair-prifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-chaingun_s { { map gfx/2d/crosshair-chaingun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-mdriver_s { { map gfx/2d/crosshair-mdriver.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lcannon_s { { map gfx/2d/crosshair-lcannon.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lgun_s { { map gfx/2d/crosshair-lgun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-flamer_s { { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate 5 } { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate -5 } } gfx/2d/crosshair-psaw { { map gfx/2d/crosshair-psaw.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } *** 1,97 **** 0 gfx/2d/crosshair-alien_s { { map gfx/2d/crosshair-alien.tga blendfunc blend rgbgen const ( 1.0 0.0 0.0 ) alphagen const 0.35 } } gfx/2d/crosshair-rifle_s { { map gfx/2d/crosshair-rifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-prifle_s { { map gfx/2d/crosshair-prifle.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-chaingun_s { { map gfx/2d/crosshair-chaingun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-mdriver_s { { map gfx/2d/crosshair-mdriver.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lcannon_s { { map gfx/2d/crosshair-lcannon.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-lgun_s { { map gfx/2d/crosshair-lgun.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } } gfx/2d/crosshair-flamer_s { { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate 5 } { clampmap gfx/2d/crosshair-flamer1.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.15 tcmod rotate -5 } } gfx/2d/crosshair-psaw { nopicmip { map gfx/2d/crosshair-psaw.tga blendfunc blend rgbgen const ( 0.0 0.8 1.0 ) alphagen const 0.35 } }