// Copyright (C) 1999-2000 Id Software, Inc. // // cg_consolecmds.c -- text commands typed in at the local console, or // executed by a key binding /* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* To assertain which portions are licensed under the LGPL and which are * licensed by Id Software, Inc. please run a diff between the equivalent * versions of the "Tremulous" modification and the unmodified "Quake3" * game source code. */ #include "cg_local.h" void CG_TargetCommand_f( void ) { int targetNum; char test[4]; targetNum = CG_CrosshairPlayer(); if (!targetNum ) { return; } trap_Argv( 1, test, 4 ); trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) ); } /* ================= CG_SizeUp_f Keybinding command ================= */ static void CG_SizeUp_f (void) { trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10))); } /* ================= CG_SizeDown_f Keybinding command ================= */ static void CG_SizeDown_f (void) { trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10))); } /* ============= CG_Viewpos_f Debugging command to print the current position ============= */ static void CG_Viewpos_f (void) { CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0], (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2], (int)cg.refdefViewAngles[YAW]); } static void CG_ScoresDown_f( void ) { if ( cg.scoresRequestTime + 2000 < cg.time ) { // the scores are more than two seconds out of data, // so request new ones cg.scoresRequestTime = cg.time; trap_SendClientCommand( "score" ); // leave the current scores up if they were already // displayed, but if this is the first hit, clear them out if ( !cg.showScores ) { cg.showScores = qtrue; cg.numScores = 0; } } else { // show the cached contents even if they just pressed if it // is within two seconds cg.showScores = qtrue; } } static void CG_ScoresUp_f( void ) { if ( cg.showScores ) { cg.showScores = qfalse; cg.scoreFadeTime = cg.time; } } static void CG_TellTarget_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_CrosshairPlayer(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "tell %i %s", clientNum, message ); trap_SendClientCommand( command ); } static void CG_TellAttacker_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_LastAttacker(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "tell %i %s", clientNum, message ); trap_SendClientCommand( command ); } static void CG_VoiceTellTarget_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_CrosshairPlayer(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); trap_SendClientCommand( command ); } static void CG_VoiceTellAttacker_f( void ) { int clientNum; char command[128]; char message[128]; clientNum = CG_LastAttacker(); if ( clientNum == -1 ) { return; } trap_Args( message, 128 ); Com_sprintf( command, 128, "vtell %i %s", clientNum, message ); trap_SendClientCommand( command ); } /* ================== CG_StartOrbit_f ================== */ static void CG_StartOrbit_f( void ) { if (cg_cameraOrbit.value != 0) { trap_Cvar_Set ("cg_cameraOrbit", "0"); trap_Cvar_Set("cg_thirdPerson", "0"); } else { trap_Cvar_Set("cg_cameraOrbit", "5"); trap_Cvar_Set("cg_thirdPerson", "1"); trap_Cvar_Set("cg_thirdPersonAngle", "0"); trap_Cvar_Set("cg_thirdPersonRange", "100"); } } /* ================== CG_ClientMenu ================== */ static void CG_ClientMenu( const char *menuname ) { char menuDef[ MAX_STRING_CHARS ]; int i; if( !Q_stricmp( menuname, "dinfest" ) ) { strcpy( menuDef, "5,5|Infest|0.976,0.957,0.0,1.0|0.933,0.612,0.0,1.0|0.976,0.957,0.0,1.0|1|16|" ); for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { if( BG_ClassCanEvolveFromTo( cg.snap->ps.stats[ STAT_PCLASS ], i ) ) strcat( menuDef, va( "%s, class %s|", BG_FindNameForClassNum( i ), BG_FindNameForClassNum( i ) ) ); } strcat( menuDef, "|Choose a class|to evolve to" ); trap_SendConsoleCommand( va( "defmenu infest \"%s\"\n", menuDef ) ); trap_SendConsoleCommand( "menu infest\n" ); trap_SendConsoleCommand( "undefmenu infest\n" ); } else if( !Q_stricmp( menuname, "hmcusell" ) ) { strcpy( menuDef, "5,5|Sell|1,1,1,1|0.000,0.412,0.702,1|1,1,1,1|2|32||" ); for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ ) { if( BG_gotWeapon( i, cg.snap->ps.stats ) ) strcat( menuDef, va( "%s, sell %s|", BG_FindHumanNameForWeapon( i ), BG_FindNameForWeapon( i ) ) ); } for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ ) { if( BG_gotItem( i, cg.snap->ps.stats ) ) strcat( menuDef, va( "%s, sell %s|", BG_FindHumanNameForUpgrade( i ), BG_FindNameForUpgrade( i ) ) ); } strcat( menuDef, "Previous, menu hmcumenu||Choose an item|to sell" ); trap_SendConsoleCommand( va( "defmenu mcusell \"%s\"\n", menuDef ) ); trap_SendConsoleCommand( "menu mcusell\n" ); trap_SendConsoleCommand( "undefmenu mcusell\n" ); } else trap_SendConsoleCommand( va( "%s not defined", menuname ) ); } typedef struct { char *cmd; void (*function)(void); } consoleCommand_t; static consoleCommand_t commands[] = { { "testgun", CG_TestGun_f }, { "testmodel", CG_TestModel_f }, { "nextframe", CG_TestModelNextFrame_f }, { "prevframe", CG_TestModelPrevFrame_f }, { "nextskin", CG_TestModelNextSkin_f }, { "prevskin", CG_TestModelPrevSkin_f }, { "viewpos", CG_Viewpos_f }, { "+scores", CG_ScoresDown_f }, { "-scores", CG_ScoresUp_f }, { "+zoom", CG_ZoomDown_f }, { "-zoom", CG_ZoomUp_f }, { "sizeup", CG_SizeUp_f }, { "sizedown", CG_SizeDown_f }, { "weapnext", CG_NextWeapon_f }, { "weapprev", CG_PrevWeapon_f }, { "weapon", CG_Weapon_f }, { "tell_target", CG_TellTarget_f }, { "tell_attacker", CG_TellAttacker_f }, { "vtell_target", CG_VoiceTellTarget_f }, { "vtell_attacker", CG_VoiceTellAttacker_f }, { "tcmd", CG_TargetCommand_f }, { "startOrbit", CG_StartOrbit_f }, { "loaddeferred", CG_LoadDeferredPlayers } }; /* ================= CG_ConsoleCommand The string has been tokenized and can be retrieved with Cmd_Argc() / Cmd_Argv() ================= */ qboolean CG_ConsoleCommand( void ) { const char *cmd; const char *arg1; int i; cmd = CG_Argv(0); //TA: ugly hacky special case if( !Q_stricmp( cmd, "cmenu" ) ) { arg1 = CG_Argv( 1 ); CG_ClientMenu( arg1 ); return qtrue; } for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { if ( !Q_stricmp( cmd, commands[i].cmd ) ) { commands[i].function(); return qtrue; } } return qfalse; } /* ================= CG_InitConsoleCommands Let the client system know about all of our commands so it can perform tab completion ================= */ void CG_InitConsoleCommands( void ) { int i; for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) { trap_AddCommand( commands[i].cmd ); } // // the game server will interpret these commands, which will be automatically // forwarded to the server after they are not recognized locally // trap_AddCommand ("kill"); trap_AddCommand ("say"); trap_AddCommand ("say_team"); trap_AddCommand ("tell"); trap_AddCommand ("vsay"); trap_AddCommand ("vsay_team"); trap_AddCommand ("vtell"); trap_AddCommand ("vtaunt"); trap_AddCommand ("vosay"); trap_AddCommand ("vosay_team"); trap_AddCommand ("votell"); trap_AddCommand ("give"); trap_AddCommand ("god"); trap_AddCommand ("notarget"); trap_AddCommand ("noclip"); trap_AddCommand ("team"); trap_AddCommand ("follow"); trap_AddCommand ("levelshot"); trap_AddCommand ("addbot"); trap_AddCommand ("setviewpos"); trap_AddCommand ("callvote"); trap_AddCommand ("vote"); trap_AddCommand ("callteamvote"); trap_AddCommand ("teamvote"); trap_AddCommand ("stats"); trap_AddCommand ("teamtask"); trap_AddCommand ("class"); trap_AddCommand ("build"); trap_AddCommand ("buy"); trap_AddCommand ("sell"); trap_AddCommand ("itemact"); trap_AddCommand ("itemdeact"); trap_AddCommand ("itemtoggle"); trap_AddCommand ("destroy"); trap_AddCommand ("torch"); trap_AddCommand ("menu"); trap_AddCommand ("defmenu"); trap_AddCommand ("undefmenu"); trap_AddCommand ("cmenu"); trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo }