// Copyright (C) 1999-2000 Id Software, Inc. // // cg_main.c -- initialization and primary entry point for cgame /* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify it * under the terms of the OSML - Open Source Modification License v1.0 as * described in the file COPYING which is distributed with this source * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "cg_local.h" #include "../ui/ui_shared.h" // display context for new ui stuff displayContextDef_t cgDC; int forceModelModificationCount = -1; void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); void CG_Shutdown( void ); /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .q3vm file ================ */ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch( command ) { case CG_INIT: CG_Init( arg0, arg1, arg2 ); return 0; case CG_SHUTDOWN: CG_Shutdown( ); return 0; case CG_CONSOLE_COMMAND: return CG_ConsoleCommand( ); case CG_DRAW_ACTIVE_FRAME: CG_DrawActiveFrame( arg0, arg1, arg2 ); return 0; case CG_CROSSHAIR_PLAYER: return CG_CrosshairPlayer( ); case CG_LAST_ATTACKER: return CG_LastAttacker( ); case CG_KEY_EVENT: CG_KeyEvent( arg0, arg1 ); return 0; case CG_MOUSE_EVENT: cgDC.cursorx = cgs.cursorX; cgDC.cursory = cgs.cursorY; CG_MouseEvent( arg0, arg1 ); return 0; case CG_EVENT_HANDLING: CG_EventHandling( arg0 ); return 0; default: CG_Error( "vmMain: unknown command %i", command ); break; } return -1; } cg_t cg; cgs_t cgs; centity_t cg_entities[ MAX_GENTITIES ]; //TA: weapons limit expanded: //weaponInfo_t cg_weapons[MAX_WEAPONS]; weaponInfo_t cg_weapons[ 32 ]; upgradeInfo_t cg_upgrades[ 32 ]; buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ]; vmCvar_t cg_teslaTrailTime; vmCvar_t cg_railTrailTime; vmCvar_t cg_centertime; vmCvar_t cg_runpitch; vmCvar_t cg_runroll; vmCvar_t cg_bobup; vmCvar_t cg_bobpitch; vmCvar_t cg_bobroll; vmCvar_t cg_swingSpeed; vmCvar_t cg_shadows; vmCvar_t cg_gibs; vmCvar_t cg_drawTimer; vmCvar_t cg_drawFPS; vmCvar_t cg_drawSnapshot; vmCvar_t cg_draw3dIcons; vmCvar_t cg_drawIcons; vmCvar_t cg_drawAmmoWarning; vmCvar_t cg_drawCrosshair; vmCvar_t cg_drawCrosshairNames; vmCvar_t cg_drawRewards; vmCvar_t cg_crosshairX; vmCvar_t cg_crosshairY; vmCvar_t cg_draw2D; vmCvar_t cg_drawStatus; vmCvar_t cg_animSpeed; vmCvar_t cg_debugAnim; vmCvar_t cg_debugPosition; vmCvar_t cg_debugEvents; vmCvar_t cg_errorDecay; vmCvar_t cg_nopredict; vmCvar_t cg_debugMove; vmCvar_t cg_noPlayerAnims; vmCvar_t cg_showmiss; vmCvar_t cg_footsteps; vmCvar_t cg_addMarks; vmCvar_t cg_brassTime; vmCvar_t cg_viewsize; vmCvar_t cg_drawGun; vmCvar_t cg_gun_frame; vmCvar_t cg_gun_x; vmCvar_t cg_gun_y; vmCvar_t cg_gun_z; vmCvar_t cg_tracerChance; vmCvar_t cg_tracerWidth; vmCvar_t cg_tracerLength; vmCvar_t cg_autoswitch; vmCvar_t cg_ignore; vmCvar_t cg_simpleItems; vmCvar_t cg_fov; vmCvar_t cg_zoomFov; vmCvar_t cg_thirdPerson; vmCvar_t cg_thirdPersonRange; vmCvar_t cg_thirdPersonAngle; vmCvar_t cg_stereoSeparation; vmCvar_t cg_lagometer; vmCvar_t cg_drawAttacker; vmCvar_t cg_synchronousClients; vmCvar_t cg_teamChatTime; vmCvar_t cg_teamChatHeight; vmCvar_t cg_stats; vmCvar_t cg_buildScript; vmCvar_t cg_forceModel; vmCvar_t cg_paused; vmCvar_t cg_blood; vmCvar_t cg_predictItems; vmCvar_t cg_deferPlayers; vmCvar_t cg_drawTeamOverlay; vmCvar_t cg_teamOverlayUserinfo; vmCvar_t cg_drawFriend; vmCvar_t cg_teamChatsOnly; vmCvar_t cg_noVoiceChats; vmCvar_t cg_noVoiceText; vmCvar_t cg_hudFiles; vmCvar_t cg_scorePlum; vmCvar_t cg_smoothClients; vmCvar_t pmove_fixed; //vmCvar_t cg_pmove_fixed; vmCvar_t pmove_msec; vmCvar_t cg_pmove_msec; vmCvar_t cg_cameraMode; vmCvar_t cg_cameraOrbit; vmCvar_t cg_cameraOrbitDelay; vmCvar_t cg_timescaleFadeEnd; vmCvar_t cg_timescaleFadeSpeed; vmCvar_t cg_timescale; vmCvar_t cg_smallFont; vmCvar_t cg_bigFont; vmCvar_t cg_noTaunt; vmCvar_t cg_noProjectileTrail; vmCvar_t cg_oldRail; vmCvar_t cg_oldRocket; vmCvar_t cg_oldPlasma; vmCvar_t cg_trueLightning; vmCvar_t cg_creepRes; vmCvar_t cg_drawSurfNormal; vmCvar_t cg_drawBBOX; vmCvar_t cg_debugAlloc; vmCvar_t cg_wwSmoothTime; vmCvar_t cg_wwFollow; vmCvar_t cg_wwToggle; vmCvar_t cg_depthSortParticles; vmCvar_t cg_consoleLatency; vmCvar_t cg_lightFlare; vmCvar_t cg_debugParticles; vmCvar_t cg_debugPVS; vmCvar_t cg_disableWarningDialogs; vmCvar_t cg_disableScannerPlane; //TA: hack to get class and carriage through to UI module vmCvar_t ui_currentClass; vmCvar_t ui_carriage; vmCvar_t ui_stages; vmCvar_t ui_dialog; vmCvar_t ui_loading; vmCvar_t ui_voteActive; vmCvar_t ui_alienTeamVoteActive; vmCvar_t ui_humanTeamVoteActive; vmCvar_t cg_debugRandom; typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; static cvarTable_t cvarTable[ ] = { { &cg_ignore, "cg_ignore", "0", 0 }, // used for debugging { &cg_autoswitch, "cg_autoswitch", "1", CVAR_ARCHIVE }, { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, { &cg_zoomFov, "cg_zoomfov", "22.5", CVAR_ARCHIVE }, { &cg_fov, "cg_fov", "90", CVAR_ARCHIVE }, { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, { &cg_gibs, "cg_gibs", "1", CVAR_ARCHIVE }, { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, { &cg_drawStatus, "cg_drawStatus", "1", CVAR_ARCHIVE }, { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE }, { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE }, { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, { &cg_draw3dIcons, "cg_draw3dIcons", "1", CVAR_ARCHIVE }, { &cg_drawIcons, "cg_drawIcons", "1", CVAR_ARCHIVE }, { &cg_drawAmmoWarning, "cg_drawAmmoWarning", "1", CVAR_ARCHIVE }, { &cg_drawAttacker, "cg_drawAttacker", "1", CVAR_ARCHIVE }, { &cg_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, { &cg_drawRewards, "cg_drawRewards", "1", CVAR_ARCHIVE }, { &cg_crosshairX, "cg_crosshairX", "0", CVAR_ARCHIVE }, { &cg_crosshairY, "cg_crosshairY", "0", CVAR_ARCHIVE }, { &cg_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, { &cg_simpleItems, "cg_simpleItems", "0", CVAR_ARCHIVE }, { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE }, { &cg_teslaTrailTime, "cg_teslaTrailTime", "600", CVAR_ARCHIVE }, { &cg_railTrailTime, "cg_railTrailTime", "400", CVAR_ARCHIVE }, { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, { &cg_bobup , "cg_bobup", "0.005", CVAR_CHEAT }, { &cg_bobpitch, "cg_bobpitch", "0.002", CVAR_ARCHIVE }, { &cg_bobroll, "cg_bobroll", "0.002", CVAR_ARCHIVE }, { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, { &cg_errorDecay, "cg_errordecay", "100", 0 }, { &cg_nopredict, "cg_nopredict", "0", 0 }, { &cg_debugMove, "cg_debugMove", "0", 0 }, { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, { &cg_showmiss, "cg_showmiss", "0", 0 }, { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, { &cg_thirdPersonRange, "cg_thirdPersonRange", "40", CVAR_CHEAT }, { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT }, { &cg_teamChatTime, "cg_teamChatTime", "3000", CVAR_ARCHIVE }, { &cg_teamChatHeight, "cg_teamChatHeight", "0", CVAR_ARCHIVE }, { &cg_forceModel, "cg_forceModel", "0", CVAR_ARCHIVE }, { &cg_predictItems, "cg_predictItems", "1", CVAR_ARCHIVE }, { &cg_deferPlayers, "cg_deferPlayers", "1", CVAR_ARCHIVE }, { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "0", CVAR_ARCHIVE }, { &cg_teamOverlayUserinfo, "teamoverlay", "0", CVAR_ROM | CVAR_USERINFO }, { &cg_stats, "cg_stats", "0", 0 }, { &cg_drawFriend, "cg_drawFriend", "1", CVAR_ARCHIVE }, { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, { &cg_creepRes, "cg_creepRes", "16", CVAR_ARCHIVE }, { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT }, { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT }, { &cg_debugAlloc, "cg_debugAlloc", "0", 0 }, { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE }, { &cg_wwFollow, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_wwToggle, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE }, { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE }, { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT }, { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE }, { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE }, { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, { &ui_currentClass, "ui_currentClass", "0", 0 }, { &ui_carriage, "ui_carriage", "", 0 }, { &ui_stages, "ui_stages", "0 0", 0 }, { &ui_dialog, "ui_dialog", "Text not set", 0 }, { &ui_loading, "ui_loading", "0", 0 }, { &ui_voteActive, "ui_voteActive", "0", 0 }, { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", 0 }, { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", 0 }, { &cg_debugRandom, "cg_debugRandom", "0", 0 }, // the following variables are created in other parts of the system, // but we also reference them here { &cg_buildScript, "com_buildScript", "0", 0 }, // force loading of all possible data amd error on failures { &cg_paused, "cl_paused", "0", CVAR_ROM }, { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo { &cg_cameraOrbit, "cg_cameraOrbit", "0", CVAR_CHEAT}, { &cg_cameraOrbitDelay, "cg_cameraOrbitDelay", "50", CVAR_ARCHIVE}, { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", 0}, { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", 0}, { &cg_timescale, "timescale", "1", 0}, { &cg_scorePlum, "cg_scorePlums", "1", CVAR_USERINFO | CVAR_ARCHIVE}, { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, { &pmove_fixed, "pmove_fixed", "0", 0}, { &pmove_msec, "pmove_msec", "8", 0}, { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, { &cg_noProjectileTrail, "cg_noProjectileTrail", "0", CVAR_ARCHIVE}, { &cg_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, { &cg_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, { &cg_oldRail, "cg_oldRail", "1", CVAR_ARCHIVE}, { &cg_oldRocket, "cg_oldRocket", "1", CVAR_ARCHIVE}, { &cg_oldPlasma, "cg_oldPlasma", "1", CVAR_ARCHIVE}, { &cg_trueLightning, "cg_trueLightning", "0.0", CVAR_ARCHIVE} // { &cg_pmove_fixed, "cg_pmove_fixed", "0", CVAR_USERINFO | CVAR_ARCHIVE } }; static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); /* ================= CG_RegisterCvars ================= */ void CG_RegisterCvars( void ) { int i; cvarTable_t *cv; char var[ MAX_TOKEN_CHARS ]; for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) { trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } //repress standard Q3 console trap_Cvar_Set( "con_notifytime", "-2" ); // see if we are also running the server on this machine trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); cgs.localServer = atoi( var ); forceModelModificationCount = cg_forceModel.modificationCount; trap_Cvar_Register( NULL, "model", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register( NULL, "headmodel", DEFAULT_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register( NULL, "team_model", DEFAULT_TEAM_MODEL, CVAR_USERINFO | CVAR_ARCHIVE ); trap_Cvar_Register( NULL, "team_headmodel", DEFAULT_TEAM_HEAD, CVAR_USERINFO | CVAR_ARCHIVE ); } /* =================== CG_ForceModelChange =================== */ static void CG_ForceModelChange( void ) { int i; for( i = 0; i < MAX_CLIENTS; i++ ) { const char *clientInfo; clientInfo = CG_ConfigString( CS_PLAYERS + i ); if( !clientInfo[ 0 ] ) continue; CG_NewClientInfo( i ); } } /* ================= CG_UpdateCvars ================= */ void CG_UpdateCvars( void ) { int i; cvarTable_t *cv; for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) trap_Cvar_Update( cv->vmCvar ); // check for modications here // if force model changed if( forceModelModificationCount != cg_forceModel.modificationCount ) { forceModelModificationCount = cg_forceModel.modificationCount; CG_ForceModelChange( ); } } int CG_CrosshairPlayer( void ) { if( cg.time > ( cg.crosshairClientTime + 1000 ) ) return -1; return cg.crosshairClientNum; } int CG_LastAttacker( void ) { if( !cg.attackerTime ) return -1; return cg.snap->ps.persistant[ PERS_ATTACKER ]; } void CG_RemoveConsoleLine( void ) { int i, offset, totalLength; if( cg.numConsoleLines == 0 ) return; offset = cg.consoleLines[ 0 ].length; totalLength = strlen( cg.consoleText ) - offset; //slide up consoleText for( i = 0; i <= totalLength; i++ ) cg.consoleText[ i ] = cg.consoleText[ i + offset ]; //pop up the first consoleLine for( i = 0; i < cg.numConsoleLines; i++ ) cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ]; cg.numConsoleLines--; } //TA: team arena UI based console void CG_TAUIConsole( const char *text ) { if( cg.numConsoleLines == MAX_CONSOLE_LINES ) CG_RemoveConsoleLine( ); if( cg.consoleValid ) { strcat( cg.consoleText, text ); cg.consoleLines[ cg.numConsoleLines ].time = cg.time; cg.consoleLines[ cg.numConsoleLines ].length = strlen( text ); cg.numConsoleLines++; } } void QDECL CG_Printf( const char *msg, ... ) { va_list argptr; char text[ 1024 ]; va_start( argptr, msg ); vsprintf( text, msg, argptr ); va_end( argptr ); CG_TAUIConsole( text ); trap_Print( text ); } void QDECL CG_Error( const char *msg, ... ) { va_list argptr; char text[ 1024 ]; va_start( argptr, msg ); vsprintf( text, msg, argptr ); va_end( argptr ); trap_Error( text ); } #ifndef CGAME_HARD_LINKED // this is only here so the functions in q_shared.c and bg_*.c can link (FIXME) void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start( argptr, error ); vsprintf( text, error, argptr ); va_end( argptr ); CG_Error( "%s", text ); } void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start (argptr, msg); vsprintf (text, msg, argptr); va_end (argptr); //TA: team arena UI based console if( cg.numConsoleLines == MAX_CONSOLE_LINES ) CG_RemoveConsoleLine( ); if( cg.consoleValid ) { strcat( cg.consoleText, text ); cg.consoleLines[ cg.numConsoleLines ].time = cg.time; cg.consoleLines[ cg.numConsoleLines ].length = strlen( text ); cg.numConsoleLines++; } CG_Printf ("%s", text); } #endif /* ================ CG_Argv ================ */ const char *CG_Argv( int arg ) { static char buffer[ MAX_STRING_CHARS ]; trap_Argv( arg, buffer, sizeof( buffer ) ); return buffer; } //======================================================================== /* ================= CG_FileExists Test if a specific file exists or not ================= */ qboolean CG_FileExists( char *filename ) { fileHandle_t f; if( trap_FS_FOpenFile( filename, &f, FS_READ ) > 0 ) { //file exists so close it trap_FS_FCloseFile( f ); return qtrue; } else return qfalse; } /* ================= CG_RegisterSounds called during a precache command ================= */ static void CG_RegisterSounds( void ) { int i; char name[ MAX_QPATH ]; const char *soundName; cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue ); cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue ); cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue ); cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue ); cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue ); cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue ); cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue ); cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue ); cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/machinegun/buletby1.wav", qfalse ); cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); cgs.media.wearOffSound = trap_S_RegisterSound( "sound/items/wearoff.wav", qfalse ); cgs.media.useNothingSound = trap_S_RegisterSound( "sound/items/use_nothing.wav", qfalse ); cgs.media.gibSound = trap_S_RegisterSound( "sound/player/gibsplt1.wav", qfalse ); cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse ); cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse ); cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse ); cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse ); cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse ); cgs.media.respawnSound = trap_S_RegisterSound( "sound/items/respawn1.wav", qfalse ); cgs.media.noAmmoSound = trap_S_RegisterSound( "sound/weapons/noammo.wav", qfalse ); cgs.media.talkSound = trap_S_RegisterSound( "sound/player/talk.wav", qfalse ); cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); cgs.media.jumpPadSound = trap_S_RegisterSound( "sound/world/jumppad.wav", qfalse ); for( i = 0; i < 4; i++ ) { Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/boot%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_BOOT ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/mech%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_MECH ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/energy%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_ENERGY ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse ); Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 ); cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse ); } for( i = 1 ; i < MAX_SOUNDS ; i++ ) { soundName = CG_ConfigString( CS_SOUNDS + i ); if( !soundName[ 0 ] ) break; if( soundName[ 0 ] == '*' ) continue; // custom sound cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse ); } //TA: cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse ); cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse ); cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse ); cgs.media.medkitUseSound = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse ); cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse ); cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse ); cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse ); cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse ); cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse ); cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse ); cgs.media.metalGibBounceSound = trap_S_RegisterSound( "sound/buildables/human/fragmentbounce.wav", qfalse ); for( i = 0; i < 4; i++ ) cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound( va( "sound/buildables/human/damage%d.wav", i ), qfalse ); cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse ); cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse ); cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse ); cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse ); cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse ); cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse ); } //=================================================================================== /* ================= CG_RegisterGraphics This function may execute for a couple of minutes with a slow disk. ================= */ static void CG_RegisterGraphics( void ) { int i; static char *sb_nums[ 11 ] = { "gfx/2d/numbers/zero_32b", "gfx/2d/numbers/one_32b", "gfx/2d/numbers/two_32b", "gfx/2d/numbers/three_32b", "gfx/2d/numbers/four_32b", "gfx/2d/numbers/five_32b", "gfx/2d/numbers/six_32b", "gfx/2d/numbers/seven_32b", "gfx/2d/numbers/eight_32b", "gfx/2d/numbers/nine_32b", "gfx/2d/numbers/minus_32b", }; static char *buildWeaponTimerPieShaders[ 8 ] = { "ui/assets/neutral/1_5pie", "ui/assets/neutral/3_0pie", "ui/assets/neutral/4_5pie", "ui/assets/neutral/6_0pie", "ui/assets/neutral/7_5pie", "ui/assets/neutral/9_0pie", "ui/assets/neutral/10_5pie", "ui/assets/neutral/12_0pie", }; // clear any references to old media memset( &cg.refdef, 0, sizeof( cg.refdef ) ); trap_R_ClearScene( ); trap_R_LoadWorldMap( cgs.mapname ); CG_UpdateMediaFraction( 0.66f ); for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); cgs.media.viewBloodShader = trap_R_RegisterShader( "viewBloodBlend" ); cgs.media.deferShader = trap_R_RegisterShaderNoMip( "gfx/2d/defer.tga" ); cgs.media.smokePuffShader = trap_R_RegisterShader( "smokePuff" ); cgs.media.smokePuffRageProShader = trap_R_RegisterShader( "smokePuffRagePro" ); cgs.media.shotgunSmokePuffShader = trap_R_RegisterShader( "shotgunSmokePuff" ); cgs.media.bloodTrailShader = trap_R_RegisterShader( "bloodTrail" ); cgs.media.connectionShader = trap_R_RegisterShader( "disconnected" ); //TA: extra stuff cgs.media.explosionShader = trap_R_RegisterShader( "grenadeExplosion" ); cgs.media.greenBloodTrailShader = trap_R_RegisterShader( "greenBloodTrail" ); cgs.media.greenBloodMarkShader = trap_R_RegisterShader( "greenBloodMark" ); cgs.media.explosionTrailShader = trap_R_RegisterShader( "explosionTrail" ); cgs.media.creepShader = trap_R_RegisterShader( "creep" ); cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" ); cgs.media.waterBubbleShader = trap_R_RegisterShader( "waterBubble" ); cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); cgs.media.selectShader = trap_R_RegisterShader( "gfx/2d/select" ); cgs.media.backTileShader = trap_R_RegisterShader( "gfx/2d/backtile" ); cgs.media.noammoShader = trap_R_RegisterShader( "icons/noammo" ); cgs.media.friendShader = trap_R_RegisterShader( "sprites/foe" ); //TA: building shaders cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/2d/greenbuild" ); cgs.media.redBuildShader = trap_R_RegisterShader("gfx/2d/redbuild" ); cgs.media.noPowerShader = trap_R_RegisterShader("gfx/2d/nopower" ); cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" ); for( i = 0; i < 8; i++ ) cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] ); cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); cgs.media.machinegunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/m_shell.md3" ); cgs.media.shotgunBrassModel = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); cgs.media.gibAbdomen = trap_R_RegisterModel( "models/gibs/abdomen.md3" ); cgs.media.gibArm = trap_R_RegisterModel( "models/gibs/arm.md3" ); cgs.media.gibChest = trap_R_RegisterModel( "models/gibs/chest.md3" ); cgs.media.gibFist = trap_R_RegisterModel( "models/gibs/fist.md3" ); cgs.media.gibFoot = trap_R_RegisterModel( "models/gibs/foot.md3" ); cgs.media.gibForearm = trap_R_RegisterModel( "models/gibs/forearm.md3" ); cgs.media.gibIntestine = trap_R_RegisterModel( "models/gibs/intestine.md3" ); cgs.media.gibLeg = trap_R_RegisterModel( "models/gibs/leg.md3" ); cgs.media.gibSkull = trap_R_RegisterModel( "models/gibs/skull.md3" ); cgs.media.gibBrain = trap_R_RegisterModel( "models/gibs/brain.md3" ); cgs.media.metalGib1 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib1.md3" ); cgs.media.metalGib2 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib2.md3" ); cgs.media.metalGib3 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib3.md3" ); cgs.media.metalGib4 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib4.md3" ); cgs.media.metalGib5 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib5.md3" ); cgs.media.metalGib6 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib6.md3" ); cgs.media.metalGib7 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib7.md3" ); cgs.media.metalGib8 = trap_R_RegisterModel( "models/fx/metal_gibs/m_gib8.md3" ); cgs.media.gibSpark1 = trap_R_RegisterShader( "models/fx/metal_gibs/spark.jpg" ); cgs.media.gibSpark2 = trap_R_RegisterShader( "models/fx/metal_gibs/spark2.jpg" ); cgs.media.alienGib1 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib1.md3" ); cgs.media.alienGib2 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib2.md3" ); cgs.media.alienGib3 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib3.md3" ); cgs.media.alienGib4 = trap_R_RegisterModel( "models/fx/alien_gibs/a_gib4.md3" ); cgs.media.smoke2 = trap_R_RegisterModel( "models/weapons2/shells/s_shell.md3" ); cgs.media.balloonShader = trap_R_RegisterShader( "sprites/balloon3" ); cgs.media.bloodExplosionShader = trap_R_RegisterShader( "bloodExplosion" ); cgs.media.greenBloodExplosionShader = trap_R_RegisterShader( "greenBloodExplosion" ); cgs.media.bulletFlashModel = trap_R_RegisterModel( "models/weaphits/bullet.md3" ); cgs.media.ringFlashModel = trap_R_RegisterModel( "models/weaphits/ring02.md3" ); cgs.media.dishFlashModel = trap_R_RegisterModel( "models/weaphits/boom01.md3" ); cgs.media.teleportEffectModel = trap_R_RegisterModel( "models/misc/telep.md3" ); cgs.media.teleportEffectShader = trap_R_RegisterShader( "teleportEffect" ); CG_UpdateMediaFraction( 0.7f ); memset( cg_weapons, 0, sizeof( cg_weapons ) ); memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); // wall marks cgs.media.bulletMarkShader = trap_R_RegisterShader( "gfx/damage/bullet_mrk" ); cgs.media.burnMarkShader = trap_R_RegisterShader( "gfx/damage/burn_med_mrk" ); cgs.media.holeMarkShader = trap_R_RegisterShader( "gfx/damage/hole_lg_mrk" ); cgs.media.energyMarkShader = trap_R_RegisterShader( "gfx/damage/plasma_mrk" ); cgs.media.shadowMarkShader = trap_R_RegisterShader( "markShadow" ); cgs.media.wakeMarkShader = trap_R_RegisterShader( "wake" ); cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" ); cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" ); cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" ); cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" ); cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" ); cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" ); cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" ); cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" ); cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" ); cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" ); cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); // register the inline models cgs.numInlineModels = trap_CM_NumInlineModels( ); for( i = 1; i < cgs.numInlineModels; i++ ) { char name[ 10 ]; vec3_t mins, maxs; int j; Com_sprintf( name, sizeof( name ), "*%i", i ); cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name ); trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs ); for( j = 0 ; j < 3 ; j++ ) cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] ); } // register all the server specified models for( i = 1; i < MAX_MODELS; i++ ) { const char *modelName; modelName = CG_ConfigString( CS_MODELS + i ); if( !modelName[ 0 ] ) break; cgs.gameModels[ i ] = trap_R_RegisterModel( modelName ); } CG_UpdateMediaFraction( 0.8f ); // register all the server specified shaders for( i = 1; i < MAX_SHADERS; i++ ) { const char *shaderName; shaderName = CG_ConfigString( CS_SHADERS + i ); if( !shaderName[ 0 ] ) break; cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName ); } CG_UpdateMediaFraction( 0.9f ); // register all the server specified particle systems for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ ) { const char *psName; psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i ); if( !psName[ 0 ] ) break; cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName ); } } /* ======================= CG_BuildSpectatorString ======================= */ void CG_BuildSpectatorString( void ) { int i; cg.spectatorList[ 0 ] = 0; for( i = 0; i < MAX_CLIENTS; i++ ) { if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE ) Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) ); } i = strlen( cg.spectatorList ); if( i != cg.spectatorLen ) { cg.spectatorLen = i; cg.spectatorWidth = -1; } } /* =================== CG_RegisterClients =================== */ static void CG_RegisterClients( void ) { int i; cg.charModelFraction = 0.0f; //precache all the models/sounds/etc for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ), BG_FindSkinNameForClass( i ) ); cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; trap_UpdateScreen( ); } cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" ); cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" ); cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" ); cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" ); cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" ); cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" ); cg.charModelFraction = 1.0f; trap_UpdateScreen( ); //load all the clientinfos of clients already connected to the server for( i = 0; i < MAX_CLIENTS; i++ ) { const char *clientInfo; clientInfo = CG_ConfigString( CS_PLAYERS + i ); if( !clientInfo[ 0 ] ) continue; CG_NewClientInfo( i ); } CG_BuildSpectatorString( ); } //=========================================================================== /* ================= CG_ConfigString ================= */ const char *CG_ConfigString( int index ) { if( index < 0 || index >= MAX_CONFIGSTRINGS ) CG_Error( "CG_ConfigString: bad index: %i", index ); return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; } //================================================================== /* ====================== CG_StartMusic ====================== */ void CG_StartMusic( void ) { char *s; char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ]; // start the background music s = (char *)CG_ConfigString( CS_MUSIC ); Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); trap_S_StartBackgroundTrack( parm1, parm2 ); } // // ============================== // new hud stuff ( mission pack ) // ============================== // char *CG_GetMenuBuffer( const char *filename ) { int len; fileHandle_t f; static char buf[ MAX_MENUFILE ]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if( !f ) { trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); return NULL; } if( len >= MAX_MENUFILE ) { trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); trap_FS_FCloseFile( f ); return NULL; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); return buf; } qboolean CG_Asset_Parse( int handle ) { pc_token_t token; const char *tempStr; if( !trap_PC_ReadToken( handle, &token ) ) return qfalse; if( Q_stricmp( token.string, "{" ) != 0 ) return qfalse; while( 1 ) { if( !trap_PC_ReadToken( handle, &token ) ) return qfalse; if( Q_stricmp( token.string, "}" ) == 0 ) return qtrue; // font if( Q_stricmp( token.string, "font" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont ); continue; } // smallFont if( Q_stricmp( token.string, "smallFont" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont ); continue; } // font if( Q_stricmp( token.string, "bigfont" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont ); continue; } // gradientbar if( Q_stricmp( token.string, "gradientbar" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr ); continue; } // enterMenuSound if( Q_stricmp( token.string, "menuEnterSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // exitMenuSound if( Q_stricmp( token.string, "menuExitSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // itemFocusSound if( Q_stricmp( token.string, "itemFocusSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // menuBuzzSound if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } if( Q_stricmp( token.string, "cursor" ) == 0 ) { if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) ) return qfalse; cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr ); continue; } if( Q_stricmp( token.string, "fadeClamp" ) == 0 ) { if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) ) return qfalse; continue; } if( Q_stricmp( token.string, "fadeCycle" ) == 0 ) { if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) ) return qfalse; continue; } if( Q_stricmp( token.string, "fadeAmount" ) == 0 ) { if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowX" ) == 0 ) { if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowY" ) == 0 ) { if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowColor" ) == 0 ) { if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) ) return qfalse; cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ]; continue; } } return qfalse; // bk001204 - why not? } void CG_ParseMenu( const char *menuFile ) { pc_token_t token; int handle; handle = trap_PC_LoadSource( menuFile ); if( !handle ) handle = trap_PC_LoadSource( "ui/testhud.menu" ); if( !handle ) return; while( 1 ) { if( !trap_PC_ReadToken( handle, &token ) ) break; //if ( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if ( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if( token.string[ 0 ] == '}' ) break; if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) { if( CG_Asset_Parse( handle ) ) continue; else break; } if( Q_stricmp( token.string, "menudef" ) == 0 ) { // start a new menu Menu_New( handle ); } } trap_PC_FreeSource( handle ); } qboolean CG_Load_Menu( char **p ) { char *token; token = COM_ParseExt( p, qtrue ); if( token[ 0 ] != '{' ) return qfalse; while( 1 ) { token = COM_ParseExt( p, qtrue ); if( Q_stricmp( token, "}" ) == 0 ) return qtrue; if( !token || token[ 0 ] == 0 ) return qfalse; CG_ParseMenu( token ); } return qfalse; } void CG_LoadMenus( const char *menuFile ) { char *token; char *p; int len, start; fileHandle_t f; static char buf[ MAX_MENUDEFFILE ]; start = trap_Milliseconds( ); len = trap_FS_FOpenFile( menuFile, &f, FS_READ ); if( !f ) { trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ ); if( !f ) trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n", menuFile ) ); } if( len >= MAX_MENUDEFFILE ) { trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", menuFile, len, MAX_MENUDEFFILE ) ); trap_FS_FCloseFile( f ); return; } trap_FS_Read( buf, len, f ); buf[ len ] = 0; trap_FS_FCloseFile( f ); COM_Compress( buf ); Menu_Reset( ); p = buf; while( 1 ) { token = COM_ParseExt( &p, qtrue ); if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' ) break; if( Q_stricmp( token, "}" ) == 0 ) break; if( Q_stricmp( token, "loadmenu" ) == 0 ) { if( CG_Load_Menu( &p ) ) continue; else break; } } Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start ); } static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key ) { return qfalse; } static int CG_FeederCount( float feederID ) { int i, count = 0; if( feederID == FEEDER_ALIENTEAM_LIST ) { for( i = 0; i < cg.numScores; i++ ) { if( cg.scores[ i ].team == PTE_ALIENS ) count++; } } else if( feederID == FEEDER_HUMANTEAM_LIST ) { for( i = 0; i < cg.numScores; i++ ) { if( cg.scores[ i ].team == PTE_HUMANS ) count++; } } return count; } void CG_SetScoreSelection( void *p ) { menuDef_t *menu = (menuDef_t*)p; playerState_t *ps = &cg.snap->ps; int i, alien, human; int feeder; alien = human = 0; for( i = 0; i < cg.numScores; i++ ) { if( cg.scores[ i ].team == PTE_ALIENS ) alien++; else if( cg.scores[ i ].team == PTE_HUMANS ) human++; if( ps->clientNum == cg.scores[ i ].client ) cg.selectedScore = i; } if( menu == NULL ) // just interested in setting the selected score return; feeder = FEEDER_ALIENTEAM_LIST; i = alien; if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS ) { feeder = FEEDER_HUMANTEAM_LIST; i = human; } Menu_SetFeederSelection(menu, feeder, i, NULL); } // FIXME: might need to cache this info static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex ) { int i, count; count = 0; for( i = 0; i < cg.numScores; i++ ) { if( cg.scores[ i ].team == team ) { if( count == index ) { *scoreIndex = i; return &cgs.clientinfo[ cg.scores[ i ].client ]; } count++; } } *scoreIndex = index; return &cgs.clientinfo[ cg.scores[ index ].client ]; } static const char *CG_FeederItemText( float feederID, int index, int column, qhandle_t *handle ) { int scoreIndex = 0; clientInfo_t *info = NULL; int team = -1; score_t *sp = NULL; qboolean showIcons = qfalse; *handle = -1; if( feederID == FEEDER_ALIENTEAM_LIST ) team = PTE_ALIENS; else if( feederID == FEEDER_HUMANTEAM_LIST ) team = PTE_HUMANS; info = CG_InfoFromScoreIndex( index, team, &scoreIndex ); sp = &cg.scores[ scoreIndex ]; if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && cg.intermissionStarted ) showIcons = qfalse; else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW || team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted ) showIcons = qtrue; if( info && info->infoValid ) { switch( column ) { case 0: if( showIcons ) { if( sp->weapon != WP_NONE ) *handle = cg_weapons[ sp->weapon ].weaponIcon; } break; case 1: if( showIcons ) { if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE ) *handle = cg_upgrades[ sp->upgrade ].upgradeIcon; else if( sp->team == PTE_ALIENS ) { switch( sp->weapon ) { case WP_ABUILD2: case WP_ALEVEL1_UPG: case WP_ALEVEL2_UPG: case WP_ALEVEL3_UPG: *handle = cgs.media.upgradeClassIconShader; break; default: break; } } } break; case 2: if( ( atoi( CG_ConfigString( CS_CLIENTS_READY ) ) & ( 1 << sp->client ) ) && cg.intermissionStarted ) return "Ready"; break; case 3: return info->name; break; case 4: return va( "%d", info->score ); break; case 5: return va( "%4d", sp->time ); break; case 6: if( sp->ping == -1 ) return "connecting"; return va( "%4d", sp->ping ); break; } } return ""; } static qhandle_t CG_FeederItemImage( float feederID, int index ) { return 0; } static void CG_FeederSelection( float feederID, int index ) { int i, count; int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS; count = 0; for( i = 0; i < cg.numScores; i++ ) { if( cg.scores[ i ].team == team ) { if( index == count ) cg.selectedScore = i; count++; } } } static float CG_Cvar_Get( const char *cvar ) { char buff[ 128 ]; memset( buff, 0, sizeof( buff ) ); trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) ); return atof( buff ); } void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style ) { CG_Text_Paint( x, y, scale, color, text, 0, limit, style ); } static int CG_OwnerDrawWidth( int ownerDraw, float scale ) { switch( ownerDraw ) { case CG_KILLER: return CG_Text_Width( CG_GetKillerText( ), scale, 0 ); break; } return 0; } static int CG_PlayCinematic( const char *name, float x, float y, float w, float h ) { return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop ); } static void CG_StopCinematic( int handle ) { trap_CIN_StopCinematic( handle ); } static void CG_DrawCinematic( int handle, float x, float y, float w, float h ) { trap_CIN_SetExtents( handle, x, y, w, h ); trap_CIN_DrawCinematic( handle ); } static void CG_RunCinematicFrame( int handle ) { trap_CIN_RunCinematic( handle ); } //TA: hack to prevent warning static qboolean CG_OwnerDrawVisible( int parameter ) { return qfalse; } /* ================= CG_LoadHudMenu ================= */ void CG_LoadHudMenu( ) { char buff[ 1024 ]; const char *hudSet; cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; cgDC.setColor = &trap_R_SetColor; cgDC.drawHandlePic = &CG_DrawPic; cgDC.drawStretchPic = &trap_R_DrawStretchPic; cgDC.drawText = &CG_Text_Paint; cgDC.textWidth = &CG_Text_Width; cgDC.textHeight = &CG_Text_Height; cgDC.registerModel = &trap_R_RegisterModel; cgDC.modelBounds = &trap_R_ModelBounds; cgDC.fillRect = &CG_FillRect; cgDC.drawRect = &CG_DrawRect; cgDC.drawSides = &CG_DrawSides; cgDC.drawTopBottom = &CG_DrawTopBottom; cgDC.clearScene = &trap_R_ClearScene; cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; cgDC.renderScene = &trap_R_RenderScene; cgDC.registerFont = &trap_R_RegisterFont; cgDC.ownerDrawItem = &CG_OwnerDraw; cgDC.getValue = &CG_GetValue; cgDC.ownerDrawVisible = &CG_OwnerDrawVisible; cgDC.runScript = &CG_RunMenuScript; cgDC.getTeamColor = &CG_GetTeamColor; cgDC.setCVar = trap_Cvar_Set; cgDC.getCVarString = trap_Cvar_VariableStringBuffer; cgDC.getCVarValue = CG_Cvar_Get; cgDC.drawTextWithCursor = &CG_Text_PaintWithCursor; //cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; //cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; cgDC.startLocalSound = &trap_S_StartLocalSound; cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey; cgDC.feederCount = &CG_FeederCount; cgDC.feederItemImage = &CG_FeederItemImage; cgDC.feederItemText = &CG_FeederItemText; cgDC.feederSelection = &CG_FeederSelection; //cgDC.setBinding = &trap_Key_SetBinding; //cgDC.getBindingBuf = &trap_Key_GetBindingBuf; //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; //cgDC.executeText = &trap_Cmd_ExecuteText; cgDC.Error = &Com_Error; cgDC.Print = &Com_Printf; cgDC.ownerDrawWidth = &CG_OwnerDrawWidth; //cgDC.Pause = &CG_Pause; cgDC.registerSound = &trap_S_RegisterSound; cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; cgDC.playCinematic = &CG_PlayCinematic; cgDC.stopCinematic = &CG_StopCinematic; cgDC.drawCinematic = &CG_DrawCinematic; cgDC.runCinematicFrame = &CG_RunCinematicFrame; Init_Display( &cgDC ); Menu_Reset( ); trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) ); hudSet = buff; if( hudSet[ 0 ] == '\0' ) hudSet = "ui/hud.txt"; CG_LoadMenus( hudSet ); } void CG_AssetCache( void ) { cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); cgDC.Assets.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE ); cgDC.Assets.fxPic[ 0 ] = trap_R_RegisterShaderNoMip( ART_FX_RED ); cgDC.Assets.fxPic[ 1 ] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW ); cgDC.Assets.fxPic[ 2 ] = trap_R_RegisterShaderNoMip( ART_FX_GREEN ); cgDC.Assets.fxPic[ 3 ] = trap_R_RegisterShaderNoMip( ART_FX_TEAL ); cgDC.Assets.fxPic[ 4 ] = trap_R_RegisterShaderNoMip( ART_FX_BLUE ); cgDC.Assets.fxPic[ 5 ] = trap_R_RegisterShaderNoMip( ART_FX_CYAN ); cgDC.Assets.fxPic[ 6 ] = trap_R_RegisterShaderNoMip( ART_FX_WHITE ); cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); } /* ================= CG_Init Called after every level change or subsystem restart Will perform callbacks to make the loading info screen update. ================= */ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) { const char *s; // clear everything memset( &cgs, 0, sizeof( cgs ) ); memset( &cg, 0, sizeof( cg ) ); memset( cg_entities, 0, sizeof( cg_entities ) ); cg.clientNum = clientNum; cgs.processedSnapshotNum = serverMessageNum; cgs.serverCommandSequence = serverCommandSequence; // load a few needed things before we do any screen updates cgs.media.whiteShader = trap_R_RegisterShader( "white" ); cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); cgs.media.outlineShader = trap_R_RegisterShader( "outline" ); //inform UI to repress cursor whilst loading trap_Cvar_Set( "ui_loading", "1" ); //TA: load overrides BG_InitClassOverrides( ); BG_InitBuildableOverrides( ); //TA: dyn memory CG_InitMemory( ); CG_RegisterCvars( ); CG_InitConsoleCommands( ); //TA: moved up for LoadHudMenu String_Init( ); //TA: TA UI CG_AssetCache( ); CG_LoadHudMenu( ); // load new hud stuff cg.weaponSelect = WP_NONE; // old servers // get the rendering configuration from the client system trap_GetGlconfig( &cgs.glconfig ); cgs.screenXScale = cgs.glconfig.vidWidth / 640.0; cgs.screenYScale = cgs.glconfig.vidHeight / 480.0; // get the gamestate from the client system trap_GetGameState( &cgs.gameState ); // check version s = CG_ConfigString( CS_GAME_VERSION ); if( strcmp( s, GAME_VERSION ) ) CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s ); s = CG_ConfigString( CS_LEVEL_START_TIME ); cgs.levelStartTime = atoi( s ); CG_ParseServerinfo( ); // load the new map trap_CM_LoadMap( cgs.mapname ); cg.loading = qtrue; // force players to load instead of defer CG_LoadParticleSystems( ); CG_UpdateMediaFraction( 0.05f ); CG_RegisterSounds( ); CG_UpdateMediaFraction( 0.60f ); CG_RegisterGraphics( ); CG_UpdateMediaFraction( 0.90f ); CG_InitWeapons( ); CG_UpdateMediaFraction( 0.95f ); CG_InitUpgrades( ); CG_UpdateMediaFraction( 1.0f ); //TA: CG_InitBuildables( ); CG_RegisterClients( ); // if low on memory, some clients will be deferred cg.loading = qfalse; // future players will be deferred CG_InitLocalEntities( ); CG_InitMarkPolys( ); // remove the last loading update cg.infoScreenText[ 0 ] = 0; // Make sure we have update values (scores) CG_SetConfigValues( ); CG_StartMusic( ); CG_ShaderStateChanged( ); trap_S_ClearLoopingSounds( qtrue ); cg.consoleValid = qtrue; trap_Cvar_Set( "ui_loading", "0" ); } /* ================= CG_Shutdown Called before every level change or subsystem restart ================= */ void CG_Shutdown( void ) { // some mods may need to do cleanup work here, // like closing files or archiving session data }