// Copyright (C) 1999-2000 Id Software, Inc. // // // g_mem.c // //TA: hack to provide dynanmic allocation clientside /* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* To assertain which portions are licensed under the GPL and which are * licensed by Id Software, Inc. please run a diff between the equivalent * versions of the "Tremulous" modification and the unmodified "Quake3" * game source code. */ #include "cg_local.h" #define POOLSIZE (256 * 1024) static char memoryPool[POOLSIZE]; static int allocPoint; void *CG_Alloc( int size ) { char *p; /*if ( g_debugAlloc.integer ) { G_Printf( "CG_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) ); }*/ if ( allocPoint + size > POOLSIZE ) { CG_Error( "CG_Alloc: failed on allocation of %u bytes\n", size ); return NULL; } p = &memoryPool[allocPoint]; allocPoint += ( size + 31 ) & ~31; return p; } void CG_InitMemory( void ) { allocPoint = 0; }