/* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* To assertain which portions are licensed under the LGPL and which are * licensed by Id Software, Inc. please run a diff between the equivalent * versions of the "Tremulous" modification and the unmodified "Quake3" * game source code. */ #include "cg_local.h" #define RANGE 1000.0f /*#define XPOS 140.0f #define YPOS 320.0f #define WIDTH 360.0f #define HEIGHT 80.0f*/ #define XPOS 0.0f #define YPOS 0.0f #define WIDTH 640.0f #define HEIGHT 480.0f #define STALKWIDTH 2.0f #define BLIPX 16.0f #define BLIPY 8.0f static void CG_DrawBlips( vec3_t origin, vec4_t colour ) { vec3_t drawOrigin; vec3_t up = { 0, 0, 1 }; RotatePointAroundVector( drawOrigin, up, origin, -cg.refdefViewAngles[ 1 ] - 90 ); drawOrigin[ 0 ] /= ( 2 * RANGE / WIDTH ); drawOrigin[ 1 ] /= ( 2 * RANGE / HEIGHT ); drawOrigin[ 2 ] /= ( 2 * RANGE / WIDTH ); trap_R_SetColor( colour ); if( drawOrigin[ 2 ] > 0 ) CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader ); else CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) + drawOrigin[ 1 ], STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], BLIPX, BLIPY, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } /* Global Scanner draw */ void CG_Scanner( ) { int i; vec3_t origin; vec3_t relOrigin; vec4_t hIabove = { 0, 1, 0, 1 }; vec4_t hIbelow = { 0, 0.5, 0, 1 }; vec4_t aIabove = { 1, 0, 0, 1 }; vec4_t aIbelow = { 0.5, 0, 0, 1 }; VectorCopy( cg.refdef.vieworg, origin ); //draw human items below scanner plane for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, hIbelow ); } //draw alien items below scanner plane for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, aIbelow ); } /*CG_DrawPic( XPOS, YPOS, WIDTH, HEIGHT, cgs.media.scannerShader );*/ //draw human items above scanner plane for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, hIabove ); } //draw alien items above scanner plane for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, aIabove ); } }