/* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* To assertain which portions are licensed under the LGPL and which are * licensed by Id Software, Inc. please run a diff between the equivalent * versions of the "Tremulous" modification and the unmodified "Quake3" * game source code. */ #include "cg_local.h" void CG_Scanner( ) { int i; vec3_t origin; vec3_t relOrigin; vec3_t drawOrigin; vec3_t up = { 0, 0, 1 }; vec4_t hIabove = { 0, 1, 0, 1 }; vec4_t hIbelow = { 0, 0.5, 0, 1 }; vec4_t aIabove = { 1, 0, 0, 1 }; vec4_t aIbelow = { 0.5, 0, 0, 1 }; VectorCopy( cg.refdef.vieworg, origin ); for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) { RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); drawOrigin[ 0 ] /= ( 1000 / 180 ); drawOrigin[ 1 ] /= ( 1000 / 40 ); drawOrigin[ 2 ] /= ( 1000 / 180 ); trap_R_SetColor( hIbelow ); CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } } for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] < 0 ) ) { RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); drawOrigin[ 0 ] /= ( 1000 / 180 ); drawOrigin[ 1 ] /= ( 1000 / 40 ); drawOrigin[ 2 ] /= ( 1000 / 180 ); trap_R_SetColor( aIbelow ); CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } } CG_DrawPic( 140, 320, 360, 80, cgs.media.scannerShader ); for( i = 0; i < cgIP.numHumanItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.humanItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) { RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); drawOrigin[ 0 ] /= ( 1000 / 180 ); drawOrigin[ 1 ] /= ( 1000 / 40 ); drawOrigin[ 2 ] /= ( 1000 / 180 ); trap_R_SetColor( hIabove ); CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } } for( i = 0; i < cgIP.numDroidItems; i++ ) { VectorClear( relOrigin ); VectorSubtract( cgIP.droidItemPositions[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < 1000 && ( relOrigin[ 2 ] > 0 ) ) { RotatePointAroundVector( drawOrigin, up, relOrigin, -cg.refdefViewAngles[ 1 ]-90 ); drawOrigin[ 0 ] /= ( 1000 / 180 ); drawOrigin[ 1 ] /= ( 1000 / 40 ); drawOrigin[ 2 ] /= ( 1000 / 180 ); trap_R_SetColor( aIabove ); CG_DrawPic( 319 - drawOrigin[ 0 ], 360 + drawOrigin[ 1 ], 2, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( 312 - drawOrigin[ 0 ], 356 + drawOrigin[ 1 ] - drawOrigin[ 2 ], 16, 8, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } } }