/* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify it * under the terms of the OSML - Open Source Modification License v1.0 as * described in the file COPYING which is distributed with this source * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "cg_local.h" #define RANGE 1000.0f #define XPOS 0.0f #define YPOS 0.0f #define WIDTH 640.0f #define HEIGHT 480.0f #define STALKWIDTH 2.0f #define BLIPX 16.0f #define BLIPY 8.0f static void CG_DrawBlips( vec3_t origin, vec4_t colour ) { vec3_t drawOrigin; vec3_t up = { 0, 0, 1 }; RotatePointAroundVector( drawOrigin, up, origin, -cg.refdefViewAngles[ 1 ] - 90 ); drawOrigin[ 0 ] /= ( 2 * RANGE / WIDTH ); drawOrigin[ 1 ] /= ( 2 * RANGE / HEIGHT ); drawOrigin[ 2 ] /= ( 2 * RANGE / WIDTH ); trap_R_SetColor( colour ); if( drawOrigin[ 2 ] > 0 ) CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader ); else CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) + drawOrigin[ 1 ], STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); CG_DrawPic( XPOS + ( WIDTH / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], YPOS + ( HEIGHT / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], BLIPX, BLIPY, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } #define RANGE2 1000.0f #define XPOS2 20.0f #define YPOS2 20.0f #define WIDTH2 600.0f #define HEIGHT2 440.0f #define BLIPX2 24.0f #define BLIPY2 24.0f static void CG_DrawDir( vec3_t origin, vec4_t colour ) { vec3_t drawOrigin; vec3_t noZOrigin; vec3_t normal, antinormal, normalDiff; vec3_t view, noZview; vec3_t up = { 0.0f, 0.0f, 1.0f }; vec3_t top = { 0.0f, -1.0f, 0.0f }; float angle; playerState_t *ps = &cg.snap->ps; if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) { if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) VectorSet( normal, 0.0f, 0.0f, -1.0f ); else VectorCopy( ps->grapplePoint, normal ); } else VectorSet( normal, 0.0f, 0.0f, 1.0f ); AngleVectors( cg.refdefViewAngles, view, NULL, NULL ); ProjectPointOnPlane( noZOrigin, origin, normal ); ProjectPointOnPlane( noZview, view, normal ); VectorNormalize( noZOrigin ); VectorNormalize( noZview ); //calculate the angle between the images of the blip and the view angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) ); CrossProduct( noZOrigin, noZview, antinormal ); VectorNormalize( antinormal ); //decide which way to rotate VectorSubtract( normal, antinormal, normalDiff ); if( VectorLength( normalDiff ) < 1.0f ) angle = 360.0f - angle; RotatePointAroundVector( drawOrigin, up, top, angle ); trap_R_SetColor( colour ); CG_DrawPic( XPOS2 + ( WIDTH2 / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( WIDTH2 / 2 ), YPOS2 + ( HEIGHT2 / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( HEIGHT2 / 2 ), BLIPX2, BLIPY2, cgs.media.scannerBlipShader ); trap_R_SetColor( NULL ); } /* ============= CG_AlienSense ============= */ void CG_AlienSense( ) { int i; vec3_t origin; vec3_t relOrigin; vec4_t buildable = { 1.0f, 0.0f, 1.0f, 1.0f }; vec4_t client = { 0.0f, 0.0f, 1.0f, 1.0f }; VectorCopy( cg.refdef.vieworg, origin ); //draw human buildables for( i = 0; i < cg.ep.numHumanBuildables; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE2 ) CG_DrawDir( relOrigin, buildable ); } //draw human clients for( i = 0; i < cg.ep.numHumanClients; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE2 ) CG_DrawDir( relOrigin, client ); } } /* ============= CG_Scanner ============= */ void CG_Scanner( ) { int i; vec3_t origin; vec3_t relOrigin; vec4_t hIabove = { 0.0f, 1.0f, 0.0f, 1.0f }; vec4_t hIbelow = { 0.0f, 0.5f, 0.0f, 1.0f }; vec4_t aIabove = { 1.0f, 0.0f, 0.0f, 1.0f }; vec4_t aIbelow = { 0.5f, 0.0f, 0.0f, 1.0f }; VectorCopy( cg.refdef.vieworg, origin ); //draw human buildables below scanner plane for( i = 0; i < cg.ep.numHumanBuildables; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, hIbelow ); } //draw alien buildables below scanner plane for( i = 0; i < cg.ep.numAlienBuildables; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.alienBuildablePos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, aIbelow ); } //draw human clients below scanner plane for( i = 0; i < cg.ep.numHumanClients; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, hIbelow ); } //draw alien buildables below scanner plane for( i = 0; i < cg.ep.numAlienClients; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.alienClientPos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] < 0 ) ) CG_DrawBlips( relOrigin, aIbelow ); } /*CG_DrawPic( XPOS, YPOS, WIDTH, HEIGHT, cgs.media.scannerShader );*/ //draw human buildables above scanner plane for( i = 0; i < cg.ep.numHumanBuildables; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanBuildablePos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, hIabove ); } //draw alien buildables above scanner plane for( i = 0; i < cg.ep.numAlienBuildables; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.alienBuildablePos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, aIabove ); } //draw human clients above scanner plane for( i = 0; i < cg.ep.numHumanClients; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.humanClientPos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, hIabove ); } //draw alien clients above scanner plane for( i = 0; i < cg.ep.numAlienClients; i++ ) { VectorClear( relOrigin ); VectorSubtract( cg.ep.alienClientPos[ i ], origin, relOrigin ); if( VectorLength( relOrigin ) < RANGE && ( relOrigin[ 2 ] > 0 ) ) CG_DrawBlips( relOrigin, aIabove ); } }