/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" /* ================== G_SanitiseName Remove case and control characters from a player name ================== */ void G_SanitiseName( char *in, char *out ) { qboolean skip = qtrue; int spaces = 0; while( *in ) { // strip leading white space if( *in == ' ' ) { if( skip ) { in++; continue; } spaces++; } else { spaces = 0; skip = qfalse; } if( *in == 27 || Q_IsColorString( in ) ) { in += 2; // skip color code continue; } if( *in < 32 ) { in++; continue; } *out++ = tolower( *in++ ); } out -= spaces; *out = 0; } /* ================== G_ClientNumberFromString Returns a player number for either a number or name string Returns -1 if invalid ================== */ int G_ClientNumberFromString( gentity_t *to, char *s ) { gclient_t *cl; int i; char s2[ MAX_STRING_CHARS ]; char n2[ MAX_STRING_CHARS ]; // numeric values are just slot numbers for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ ); if( !s[ i ] ) { i = atoi( s ); if( i < 0 || i >= level.maxclients ) return -1; cl = &level.clients[ i ]; if( cl->pers.connected == CON_DISCONNECTED ) return -1; return i; } // check for a name match G_SanitiseName( s, s2 ); for( i = 0, cl = level.clients; i < level.maxclients; i++, cl++ ) { if( cl->pers.connected == CON_DISCONNECTED ) continue; G_SanitiseName( cl->pers.netname, n2 ); if( !strcmp( n2, s2 ) ) return i; } return -1; } /* ================== G_MatchOnePlayer This is a companion function to G_ClientNumbersFromString() err will be populated with an error message. ================== */ void G_MatchOnePlayer( int *plist, int num, char *err, int len ) { gclient_t *cl; int i; char line[ MAX_NAME_LENGTH + 10 ] = {""}; err[ 0 ] = '\0'; if( num == 0 ) { Q_strcat( err, len, "no connected player by that name or slot #" ); } else if( num > 1 ) { Q_strcat( err, len, "more than one player name matches. " "be more specific or use the slot #:\n" ); for( i = 0; i < num; i++ ) { cl = &level.clients[ plist[ i ] ]; if( cl->pers.connected == CON_DISCONNECTED ) continue; Com_sprintf( line, sizeof( line ), "%2i - %s^7\n", plist[ i ], cl->pers.netname ); if( strlen( err ) + strlen( line ) > len ) break; Q_strcat( err, len, line ); } } } /* ================== G_ClientNumbersFromString Sets plist to an array of integers that represent client numbers that have names that are a partial match for s. Returns number of matching clientids up to max. ================== */ int G_ClientNumbersFromString( char *s, int *plist, int max ) { gclient_t *p; int i, found = 0; char n2[ MAX_NAME_LENGTH ] = {""}; char s2[ MAX_NAME_LENGTH ] = {""}; // if a number is provided, it might be a slot # for( i = 0; s[ i ] && isdigit( s[ i ] ); i++ ); if( !s[ i ] ) { i = atoi( s ); if( i >= 0 && i < level.maxclients ) { p = &level.clients[ i ]; if( p->pers.connected != CON_DISCONNECTED ) { *plist = i; return 1; } } // we must assume that if only a number is provided, it is a clientNum return 0; } // now look for name matches G_SanitiseName( s, s2 ); if( strlen( s2 ) < 1 ) return 0; for( i = 0; i < level.maxclients && found <= max; i++ ) { p = &level.clients[ i ]; if( p->pers.connected == CON_DISCONNECTED ) { continue; } G_SanitiseName( p->pers.netname, n2 ); if( strstr( n2, s2 ) ) { *plist++ = i; found++; } } return found; } /* ================== ScoreboardMessage ================== */ void ScoreboardMessage( gentity_t *ent ) { char entry[ 1024 ]; char string[ 1400 ]; int stringlength; int i, j; gclient_t *cl; int numSorted; weapon_t weapon = WP_NONE; upgrade_t upgrade = UP_NONE; // send the latest information on all clients string[ 0 ] = 0; stringlength = 0; numSorted = level.numConnectedClients; for( i = 0; i < numSorted; i++ ) { int ping; cl = &level.clients[ level.sortedClients[ i ] ]; if( cl->pers.connected == CON_CONNECTING ) ping = -1; else if( cl->sess.spectatorState == SPECTATOR_FOLLOW ) ping = cl->pers.ping < 999 ? cl->pers.ping : 999; else ping = cl->ps.ping < 999 ? cl->ps.ping : 999; if( cl->sess.spectatorState == SPECTATOR_NOT && ( ent->client->pers.teamSelection == TEAM_NONE || cl->pers.teamSelection == ent->client->pers.teamSelection ) ) { weapon = cl->ps.weapon; if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) ) upgrade = UP_BATTLESUIT; else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) ) upgrade = UP_JETPACK; else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) ) upgrade = UP_BATTPACK; else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) ) upgrade = UP_HELMET; else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) ) upgrade = UP_LIGHTARMOUR; else upgrade = UP_NONE; } else { weapon = WP_NONE; upgrade = UP_NONE; } Com_sprintf( entry, sizeof( entry ), " %d %d %d %d %d %d", level.sortedClients[ i ], cl->pers.score, ping, ( level.time - cl->pers.enterTime ) / 60000, weapon, upgrade ); j = strlen( entry ); if( stringlength + j > 1024 ) break; strcpy( string + stringlength, entry ); stringlength += j; } trap_SendServerCommand( ent-g_entities, va( "scores %i %i %i%s", i, level.alienKills, level.humanKills, string ) ); } /* ================== ConcatArgs ================== */ char *ConcatArgs( int start ) { int i, c, tlen; static char line[ MAX_STRING_CHARS ]; int len; char arg[ MAX_STRING_CHARS ]; len = 0; c = trap_Argc( ); for( i = start; i < c; i++ ) { trap_Argv( i, arg, sizeof( arg ) ); tlen = strlen( arg ); if( len + tlen >= MAX_STRING_CHARS - 1 ) break; memcpy( line + len, arg, tlen ); len += tlen; if( i != c - 1 ) { line[ len ] = ' '; len++; } } line[ len ] = 0; return line; } /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f( gentity_t *ent ) { char *name; qboolean give_all = qfalse; name = ConcatArgs( 1 ); if( Q_stricmp( name, "all" ) == 0 ) give_all = qtrue; if( give_all || Q_stricmp( name, "health" ) == 0 ) { ent->health = ent->client->ps.stats[ STAT_MAX_HEALTH ]; BG_AddUpgradeToInventory( UP_MEDKIT, ent->client->ps.stats ); } if( give_all || Q_stricmpn( name, "funds", 5 ) == 0 ) { int credits = give_all ? ALIEN_MAX_CREDITS : atoi( name + 6 ); G_AddCreditToClient( ent->client, credits, qtrue ); } if( give_all || Q_stricmp( name, "stamina" ) == 0 ) ent->client->ps.stats[ STAT_STAMINA ] = MAX_STAMINA; if( Q_stricmp( name, "poison" ) == 0 ) { if( ent->client->pers.teamSelection == TEAM_HUMANS ) { ent->client->ps.stats[ STAT_STATE ] |= SS_POISONED; ent->client->lastPoisonTime = level.time; ent->client->lastPoisonClient = ent; } else { ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; ent->client->boostedTime = level.time; } } if( give_all || Q_stricmp( name, "ammo" ) == 0 ) { int maxAmmo, maxClips; gclient_t *client = ent->client; if( client->ps.weapon != WP_ALEVEL3_UPG && BG_Weapon( client->ps.weapon )->infiniteAmmo ) return; maxAmmo = BG_Weapon( client->ps.weapon )->maxAmmo; maxClips = BG_Weapon( client->ps.weapon )->maxClips; if( BG_Weapon( client->ps.weapon )->usesEnergy && BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) ) maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); client->ps.ammo = maxAmmo; client->ps.clips = maxClips; } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f( gentity_t *ent ) { char *msg; ent->flags ^= FL_GODMODE; if( !( ent->flags & FL_GODMODE ) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f( gentity_t *ent ) { char *msg; ent->flags ^= FL_NOTARGET; if( !( ent->flags & FL_NOTARGET ) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f( gentity_t *ent ) { char *msg; if( ent->client->noclip ) msg = "noclip OFF\n"; else msg = "noclip ON\n"; ent->client->noclip = !ent->client->noclip; trap_SendServerCommand( ent - g_entities, va( "print \"%s\"", msg ) ); } /* ================== Cmd_LevelShot_f This is just to help generate the level pictures for the menus. It goes to the intermission immediately and sends over a command to the client to resize the view, hide the scoreboard, and take a special screenshot ================== */ void Cmd_LevelShot_f( gentity_t *ent ) { BeginIntermission( ); trap_SendServerCommand( ent - g_entities, "clientLevelShot" ); } /* ================= Cmd_Kill_f ================= */ void Cmd_Kill_f( gentity_t *ent ) { if( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) return; if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) { trap_SendServerCommand( ent-g_entities, "print \"Leave the hovel first (use your destroy key)\n\"" ); return; } if( g_cheats.integer ) { ent->flags &= ~FL_GODMODE; ent->client->ps.stats[ STAT_HEALTH ] = ent->health = 0; player_die( ent, ent, ent, 100000, MOD_SUICIDE ); } else { if( ent->suicideTime == 0 ) { trap_SendServerCommand( ent-g_entities, "print \"You will suicide in 20 seconds\n\"" ); ent->suicideTime = level.time + 20000; } else if( ent->suicideTime > level.time ) { trap_SendServerCommand( ent-g_entities, "print \"Suicide canceled\n\"" ); ent->suicideTime = 0; } } } /* ================== G_LeaveTeam ================== */ void G_LeaveTeam( gentity_t *self ) { team_t team = self->client->pers.teamSelection; gentity_t *ent; int i; if( team == TEAM_ALIENS ) G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum ); else if( team == TEAM_HUMANS ) G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum ); else { // might have been following somone so reset if( self->client->sess.spectatorState == SPECTATOR_FOLLOW ) G_StopFollowing( self ); return; } // stop any following clients G_StopFromFollowing( self ); G_TeamVote( self, qfalse ); for( i = 0; i < level.num_entities; i++ ) { ent = &g_entities[ i ]; if( !ent->inuse ) continue; if( ent->client && ent->client->pers.connected == CON_CONNECTED ) { // cure poison if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED && ent->client->lastPoisonClient == self ) ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; } else if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number ) G_FreeEntity( ent ); } } /* ================= G_ChangeTeam ================= */ void G_ChangeTeam( gentity_t *ent, team_t newTeam ) { team_t oldTeam = ent->client->pers.teamSelection; if( oldTeam == newTeam ) return; G_LeaveTeam( ent ); ent->client->pers.teamSelection = newTeam; ent->client->pers.classSelection = PCL_NONE; ClientSpawn( ent, NULL, NULL, NULL ); ent->client->pers.joinedATeam = qtrue; ent->client->pers.teamChangeTime = level.time; ent->client->pers.credit = 0; ent->client->ps.persistant[ PERS_CREDIT ] = 0; ClientUserinfoChanged( ent->client->ps.clientNum ); } /* ================= Cmd_Team_f ================= */ void Cmd_Team_f( gentity_t *ent ) { team_t team; team_t oldteam = ent->client->pers.teamSelection; char s[ MAX_TOKEN_CHARS ]; qboolean force = G_admin_permission(ent, ADMF_FORCETEAMCHANGE); int aliens = level.numAlienClients; int humans = level.numHumanClients; // stop team join spam if( level.time - ent->client->pers.teamChangeTime < 1000 ) return; if( oldteam == TEAM_ALIENS ) aliens--; else if( oldteam == TEAM_HUMANS ) humans--; trap_Argv( 1, s, sizeof( s ) ); if( !s[ 0 ] ) { trap_SendServerCommand( ent-g_entities, va( "print \"team: %i\n\"", oldteam ) ); return; } if( !Q_stricmp( s, "spectate" ) ) team = TEAM_NONE; else if( !force && oldteam == TEAM_NONE && g_maxGameClients.integer && level.numPlayingClients >= g_maxGameClients.integer ) { trap_SendServerCommand( ent-g_entities, va( "print \"The maximum number of " "playing clients has been reached (g_maxGameClients = %d)\n\"", g_maxGameClients.integer ) ); return; } else if( !Q_stricmp( s, "aliens" ) ) { if( level.alienTeamLocked ) { trap_SendServerCommand( ent-g_entities, "print \"Alien team has been ^1LOCKED\n\"" ); return; } else if( level.humanTeamLocked ) { // if only one team has been locked, let people join the other // regardless of balance force = qtrue; } if( !force && g_teamForceBalance.integer && aliens > humans ) { G_TriggerMenu( ent - g_entities, MN_A_TEAMFULL ); return; } team = TEAM_ALIENS; } else if( !Q_stricmp( s, "humans" ) ) { if( level.humanTeamLocked ) { trap_SendServerCommand( ent-g_entities, "print \"Human team has been ^1LOCKED\n\"" ); return; } else if( level.alienTeamLocked ) { // if only one team has been locked, let people join the other // regardless of balance force = qtrue; } if( !force && g_teamForceBalance.integer && humans > aliens ) { G_TriggerMenu( ent - g_entities, MN_H_TEAMFULL ); return; } team = TEAM_HUMANS; } else if( !Q_stricmp( s, "auto" ) ) { if( level.humanTeamLocked && level.alienTeamLocked ) team = TEAM_NONE; else if( humans > aliens ) team = TEAM_ALIENS; else if( humans < aliens ) team = TEAM_HUMANS; else team = TEAM_ALIENS + ( rand( ) % 2 ); if( team == TEAM_ALIENS && level.alienTeamLocked ) team = TEAM_HUMANS; else if( team == TEAM_HUMANS && level.humanTeamLocked ) team = TEAM_ALIENS; } else { trap_SendServerCommand( ent-g_entities, va( "print \"Unknown team: %s\n\"", s ) ); return; } // stop team join spam if( oldteam == team ) return; //guard against build timer exploit if( oldteam != TEAM_NONE && ent->client->sess.spectatorState == SPECTATOR_NOT && ( ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 || ent->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG || BG_InventoryContainsWeapon( WP_HBUILD, ent->client->ps.stats ) ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { if( ent->client->pers.teamSelection == TEAM_ALIENS ) G_TriggerMenu( ent->client->ps.clientNum, MN_A_TEAMCHANGEBUILDTIMER ); else G_TriggerMenu( ent->client->ps.clientNum, MN_H_TEAMCHANGEBUILDTIMER ); return; } G_ChangeTeam( ent, team ); if( team == TEAM_ALIENS ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the aliens\n\"", ent->client->pers.netname ) ); else if( team == TEAM_HUMANS ) trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " joined the humans\n\"", ent->client->pers.netname ) ); } /* ================== G_Say ================== */ static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) { qboolean ignore = qfalse; if( !other ) return; if( !other->inuse ) return; if( !other->client ) return; if( other->client->pers.connected != CON_CONNECTED ) return; if( mode == SAY_TEAM && !OnSameTeam( ent, other ) ) { if( other->client->pers.teamSelection != TEAM_NONE ) return; if( !G_admin_permission( other, ADMF_SPEC_ALLCHAT ) ) return; // specs with ADMF_SPEC_ALLCHAT flag can see team chat } if( BG_ClientListTest( &other->client->sess.ignoreList, ent-g_entities ) ) ignore = qtrue; trap_SendServerCommand( other-g_entities, va( "%s \"%s%s%c%c%s%s\"", mode == SAY_TEAM ? "tchat" : "chat", ( ignore ) ? "[skipnotify]" : "", name, Q_COLOR_ESCAPE, color, message, S_COLOR_WHITE ) ); } #define EC "\x19" void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) { int j; gentity_t *other; int color; const char *prefix; char name[ 64 ]; // don't let text be too long for malicious reasons char text[ MAX_SAY_TEXT ]; char location[ 64 ]; if( g_chatTeamPrefix.integer ) { switch( ent->client->pers.teamSelection ) { default: case TEAM_NONE: prefix = "[S] "; break; case TEAM_ALIENS: prefix = "[A] "; break; case TEAM_HUMANS: prefix = "[H] "; } } else prefix = ""; switch( mode ) { default: case SAY_ALL: G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText ); Com_sprintf( name, sizeof( name ), "%s%s%c%c"EC": ", prefix, ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_GREEN; break; case SAY_TEAM: G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText ); if( Team_GetLocationMsg( ent, location, sizeof( location ) ) ) Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC") (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf( name, sizeof( name ), EC"(%s%c%c"EC")"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_CYAN; break; case SAY_TELL: if( target && OnSameTeam( target, ent ) && Team_GetLocationMsg( ent, location, sizeof( location ) ) ) Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location ); else Com_sprintf( name, sizeof( name ), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE ); color = COLOR_MAGENTA; break; } Q_strncpyz( text, chatText, sizeof( text ) ); if( target ) { G_SayTo( ent, target, mode, color, name, text ); return; } // send it to all the apropriate clients for( j = 0; j < level.maxclients; j++ ) { other = &g_entities[ j ]; G_SayTo( ent, other, mode, color, name, text ); } if( g_adminParseSay.integer ) { G_admin_cmd_check ( ent, qtrue ); } } /* ================== Cmd_Say_f ================== */ static void Cmd_Say_f( gentity_t *ent ) { char *p; char *args; int mode = SAY_ALL; args = G_SayConcatArgs( 0 ); if( Q_stricmpn( args, "say_team ", 9 ) == 0 ) mode = SAY_TEAM; // support parsing /m out of say text since some people have a hard // time figuring out what the console is. if( !Q_stricmpn( args, "say /m ", 7 ) || !Q_stricmpn( args, "say_team /m ", 12 ) || !Q_stricmpn( args, "say /mt ", 8 ) || !Q_stricmpn( args, "say_team /mt ", 13 ) ) { G_PrivateMessage( ent ); return; } if( trap_Argc( ) < 2 ) return; p = ConcatArgs( 1 ); G_Say( ent, NULL, mode, p ); } /* ================== Cmd_Tell_f ================== */ static void Cmd_Tell_f( gentity_t *ent ) { int targetNum; gentity_t *target; char *p; char arg[MAX_TOKEN_CHARS]; if( trap_Argc( ) < 2 ) return; trap_Argv( 1, arg, sizeof( arg ) ); targetNum = atoi( arg ); if( targetNum < 0 || targetNum >= level.maxclients ) return; target = &g_entities[ targetNum ]; if( !target || !target->inuse || !target->client ) return; p = ConcatArgs( 2 ); G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p ); G_Say( ent, target, SAY_TELL, p ); // don't tell to the player self if it was already directed to this player // also don't send the chat back to a bot if( ent != target ) G_Say( ent, ent, SAY_TELL, p ); } /* ================== Cmd_Where_f ================== */ void Cmd_Where_f( gentity_t *ent ) { if( !ent->client ) return; trap_SendServerCommand( ent - g_entities, va( "print \"origin: %f %f %f\n\"", ent->s.origin[ 0 ], ent->s.origin[ 1 ], ent->s.origin[ 2 ] ) ); } /* ================== Cmd_CallVote_f ================== */ void Cmd_CallVote_f( gentity_t *ent ) { int i; char arg1[ MAX_STRING_TOKENS ]; char arg2[ MAX_STRING_TOKENS ]; int clientNum = -1; char name[ MAX_NETNAME ]; if( !g_allowVote.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); return; } if( level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress\n\"" ); return; } if( g_voteLimit.integer > 0 && ent->client->pers.voteCount >= g_voteLimit.integer && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You have already called the maximum number of votes (%d)\n\"", g_voteLimit.integer ) ); return; } // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); trap_Argv( 2, arg2, sizeof( arg2 ) ); if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); return; } // if there is still a vote to be executed if( level.voteExecuteTime ) { level.voteExecuteTime = 0; trap_SendConsoleCommand( EXEC_APPEND, va( "%s\n", level.voteString ) ); } // detect clientNum for partial name match votes if( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "mute" ) || !Q_stricmp( arg1, "unmute" ) ) { int clientNums[ MAX_CLIENTS ] = { -1 }; if( !arg2[ 0 ] ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: no target\n\"" ); return; } if( G_ClientNumbersFromString( arg2, clientNums, MAX_CLIENTS ) == 1 ) { // there was only one partial name match clientNum = clientNums[ 0 ]; } else { // look for an exact name match (sets clientNum to -1 if it fails) clientNum = G_ClientNumberFromString( ent, arg2 ); } if( clientNum != -1 && level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) { clientNum = -1; } if( clientNum != -1 ) { Q_strncpyz( name, level.clients[ clientNum ].pers.netname, sizeof( name ) ); Q_CleanStr( name ); } else { trap_SendServerCommand( ent-g_entities, "print \"callvote: invalid player\n\"" ); return; } } if( !Q_stricmp( arg1, "kick" ) ) { if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote kick\n\"" ); return; } // use ip in case this player disconnects before the vote ends Com_sprintf( level.voteString, sizeof( level.voteString ), "!ban %s %d vote kick", level.clients[ clientNum ].pers.ip, g_adminTempBan.integer + 1 ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Kick player \'%s\'", name ); } else if( !Q_stricmp( arg1, "mute" ) ) { if( level.clients[ clientNum ].pers.muted ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is already muted\n\"" ); return; } if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: admin is immune from vote mute\n\"" ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "!mute %i", clientNum ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Mute player \'%s\'", name ); } else if( !Q_stricmp( arg1, "unmute" ) ) { if( !level.clients[ clientNum ].pers.muted ) { trap_SendServerCommand( ent-g_entities, "print \"callvote: player is not currently muted\n\"" ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "!unmute %i", clientNum ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Un-Mute player \'%s\'", name ); } else if( !Q_stricmp( arg1, "map_restart" ) ) { Com_sprintf( level.voteString, sizeof( level.voteString ), "%s", arg1 ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Restart current map" ); } else if( !Q_stricmp( arg1, "map" ) ) { if( !trap_FS_FOpenFile( va( "maps/%s.bsp", arg2 ), NULL, FS_READ ) ) { trap_SendServerCommand( ent - g_entities, va( "print \"callvote: " "'maps/%s.bsp' could not be found on the server\n\"", arg2 ) ); return; } Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "Change to map '%s'", arg2 ); } else if( !Q_stricmp( arg1, "draw" ) ) { Com_sprintf( level.voteString, sizeof( level.voteString ), "evacuation" ); Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "End match in a draw" ); } else { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); trap_SendServerCommand( ent-g_entities, "print \"Valid vote commands are: " "map, map_restart, draw, kick, mute and unmute\n" ); return; } trap_SendServerCommand( -1, va( "print \"%s" S_COLOR_WHITE " called a vote\n\"", ent->client->pers.netname ) ); G_Printf( "'%s' called a vote for '%s'\n", ent->client->pers.netname, level.voteString ) ; ent->client->pers.voteCount++; // start the voting, the caller autoamtically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; ent->client->pers.vote = qtrue; for( i = 0; i < level.maxclients; i++ ) level.clients[i].ps.eFlags &= ~EF_VOTED; ent->client->ps.eFlags |= EF_VOTED; trap_SetConfigstring( CS_VOTE_TIME, va( "%i", level.voteTime ) ); trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString ); trap_SetConfigstring( CS_VOTE_YES, "1" ); trap_SetConfigstring( CS_VOTE_NO, "0" ); } /* ================== Cmd_Vote_f ================== */ void Cmd_Vote_f( gentity_t *ent ) { char msg[ 64 ]; if( !level.voteTime ) { trap_SendServerCommand( ent-g_entities, "print \"No vote in progress\n\"" ); return; } if( ent->client->ps.eFlags & EF_VOTED ) { trap_SendServerCommand( ent-g_entities, "print \"Vote already cast\n\"" ); return; } trap_SendServerCommand( ent-g_entities, "print \"Vote cast\n\"" ); trap_Argv( 1, msg, sizeof( msg ) ); ent->client->pers.vote = ( tolower( msg[ 0 ] ) == 'y' || msg[ 0 ] == '1' ); G_Vote( ent, qtrue ); // a majority will be determined in CheckVote, which will also account // for players entering or leaving } /* ================== Cmd_CallTeamVote_f ================== */ void Cmd_CallTeamVote_f( gentity_t *ent ) { int i, team, cs_offset = 0; char arg1[ MAX_STRING_TOKENS ]; char arg2[ MAX_STRING_TOKENS ]; int clientNum = -1; char name[ MAX_NETNAME ]; team = ent->client->pers.teamSelection; if( team == TEAM_ALIENS ) cs_offset = 1; if( !g_allowVote.integer ) { trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here\n\"" ); return; } if( level.teamVoteTime[ cs_offset ] ) { trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress\n\"" ); return; } if( g_voteLimit.integer > 0 && ent->client->pers.voteCount >= g_voteLimit.integer && !G_admin_permission( ent, ADMF_NO_VOTE_LIMIT ) ) { trap_SendServerCommand( ent-g_entities, va( "print \"You have already called the maximum number of votes (%d)\n\"", g_voteLimit.integer ) ); return; } // make sure it is a valid command to vote on trap_Argv( 1, arg1, sizeof( arg1 ) ); trap_Argv( 2, arg2, sizeof( arg2 ) ); if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) { trap_SendServerCommand( ent-g_entities, "print \"Invalid team vote string\n\"" ); return; } // detect clientNum for partial name match votes if( !Q_stricmp( arg1, "kick" ) || !Q_stricmp( arg1, "denybuild" ) || !Q_stricmp( arg1, "allowbuild" ) ) { int clientNums[ MAX_CLIENTS ] = { -1 }; if( !arg2[ 0 ] ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: no target\n\"" ); return; } if( G_ClientNumbersFromString( arg2, clientNums, MAX_CLIENTS ) == 1 ) { // there was only one partial name match clientNum = clientNums[ 0 ]; } else { // look for an exact name match (sets clientNum to -1 if it fails) clientNum = G_ClientNumberFromString( ent, arg2 ); } // make sure this player is on the same team if( clientNum != -1 && level.clients[ clientNum ].pers.teamSelection != team ) { clientNum = -1; } if( clientNum != -1 && level.clients[ clientNum ].pers.connected == CON_DISCONNECTED ) { clientNum = -1; } if( clientNum != -1 ) { Q_strncpyz( name, level.clients[ clientNum ].pers.netname, sizeof( name ) ); Q_CleanStr( name ); } else { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: invalid player\n\"" ); return; } } if( !Q_stricmp( arg1, "kick" ) ) { if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: admin is immune from vote kick\n\"" ); return; } // use ip in case this player disconnects before the vote ends Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!ban %s %d team vote kick", level.clients[ clientNum ].pers.ip, g_adminTempBan.integer + 1 ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Kick player '%s'", name ); } else if( !Q_stricmp( arg1, "denybuild" ) ) { if( level.clients[ clientNum ].pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: player already lost building rights\n\"" ); return; } if( G_admin_permission( &g_entities[ clientNum ], ADMF_IMMUNITY ) ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: admin is immune from denybuild\n\"" ); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!denybuild %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Take away building rights from '%s'", name ); } else if( !Q_stricmp( arg1, "allowbuild" ) ) { if( !level.clients[ clientNum ].pers.denyBuild ) { trap_SendServerCommand( ent-g_entities, "print \"callteamvote: player already has building rights\n\"" ); return; } Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "!allowbuild %i", clientNum ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Allow '%s' to build", name ); } else if( !Q_stricmp( arg1, "admitdefeat" ) ) { Com_sprintf( level.teamVoteString[ cs_offset ], sizeof( level.teamVoteString[ cs_offset ] ), "admitdefeat %i", team ); Com_sprintf( level.teamVoteDisplayString[ cs_offset ], sizeof( level.teamVoteDisplayString[ cs_offset ] ), "Admit Defeat" ); } else { trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string\n\"" ); trap_SendServerCommand( ent-g_entities, "print \"Valid team vote commands are: " "kick, denybuild, allowbuild and admitdefeat\n\"" ); return; } ent->client->pers.voteCount++; G_TeamCommand( team, va( "print \"%s " S_COLOR_WHITE "called a team vote\n\"", ent->client->pers.netname ) ); G_Printf( "'%s' called a teamvote for '%s'\n", ent->client->pers.netname, level.teamVoteString[ cs_offset ] ) ; // start the voting, the caller autoamtically votes yes level.teamVoteTime[ cs_offset ] = level.time; level.teamVoteYes[ cs_offset ] = 1; level.teamVoteNo[ cs_offset ] = 0; ent->client->pers.teamVote = qtrue; for( i = 0; i < level.maxclients; i++ ) { if( level.clients[ i ].ps.stats[ STAT_TEAM ] == team ) level.clients[ i ].ps.eFlags &= ~EF_TEAMVOTED; } ent->client->ps.eFlags |= EF_TEAMVOTED; trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va( "%i", level.teamVoteTime[ cs_offset ] ) ); trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteDisplayString[ cs_offset ] ); trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, "1" ); trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, "0" ); } /* ================== Cmd_TeamVote_f ================== */ void Cmd_TeamVote_f( gentity_t *ent ) { int cs_offset = 0; char msg[ 64 ]; if( ent->client->pers.teamSelection == TEAM_ALIENS ) cs_offset = 1; if( !level.teamVoteTime[ cs_offset ] ) { trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress\n\"" ); return; } if( ent->client->ps.eFlags & EF_TEAMVOTED ) { trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast\n\"" ); return; } trap_SendServerCommand( ent-g_entities, "print \"Team vote cast\n\"" ); trap_Argv( 1, msg, sizeof( msg ) ); ent->client->pers.teamVote = ( tolower( msg[ 0 ] ) == 'y' || msg[ 0 ] == '1' ); G_TeamVote( ent, qtrue ); // a majority will be determined in CheckTeamVote, which will also account // for players entering or leaving } /* ================= Cmd_SetViewpos_f ================= */ void Cmd_SetViewpos_f( gentity_t *ent ) { vec3_t origin, angles; char buffer[ MAX_TOKEN_CHARS ]; int i; if( trap_Argc( ) != 5 ) { trap_SendServerCommand( ent-g_entities, "print \"usage: setviewpos x y z yaw\n\"" ); return; } VectorClear( angles ); for( i = 0; i < 3; i++ ) { trap_Argv( i + 1, buffer, sizeof( buffer ) ); origin[ i ] = atof( buffer ); } trap_Argv( 4, buffer, sizeof( buffer ) ); angles[ YAW ] = atof( buffer ); TeleportPlayer( ent, origin, angles ); } #define AS_OVER_RT3 ((ALIENSENSE_RANGE*0.5f)/M_ROOT3) static qboolean G_RoomForClassChange( gentity_t *ent, class_t class, vec3_t newOrigin ) { vec3_t fromMins, fromMaxs; vec3_t toMins, toMaxs; vec3_t temp; trace_t tr; float nudgeHeight; float maxHorizGrowth; class_t oldClass = ent->client->ps.stats[ STAT_CLASS ]; BG_ClassBoundingBox( oldClass, fromMins, fromMaxs, NULL, NULL, NULL ); BG_ClassBoundingBox( class, toMins, toMaxs, NULL, NULL, NULL ); VectorCopy( ent->s.origin, newOrigin ); // find max x/y diff maxHorizGrowth = toMaxs[ 0 ] - fromMaxs[ 0 ]; if( toMaxs[ 1 ] - fromMaxs[ 1 ] > maxHorizGrowth ) maxHorizGrowth = toMaxs[ 1 ] - fromMaxs[ 1 ]; if( toMins[ 0 ] - fromMins[ 0 ] > -maxHorizGrowth ) maxHorizGrowth = -( toMins[ 0 ] - fromMins[ 0 ] ); if( toMins[ 1 ] - fromMins[ 1 ] > -maxHorizGrowth ) maxHorizGrowth = -( toMins[ 1 ] - fromMins[ 1 ] ); if( maxHorizGrowth > 0.0f ) { // test by moving the player up the max required on a 60 degree slope nudgeHeight = maxHorizGrowth * 2.0f; } else { // player is shrinking, so there's no need to nudge them upwards nudgeHeight = 0.0f; } // find what the new origin would be on a level surface newOrigin[ 2 ] += fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] ); //compute a place up in the air to start the real trace VectorCopy( newOrigin, temp ); temp[ 2 ] += nudgeHeight; trap_Trace( &tr, newOrigin, toMins, toMaxs, temp, ent->s.number, MASK_PLAYERSOLID ); //trace down to the ground so that we can evolve on slopes VectorCopy( newOrigin, temp ); temp[ 2 ] += ( nudgeHeight * tr.fraction ); trap_Trace( &tr, temp, toMins, toMaxs, newOrigin, ent->s.number, MASK_PLAYERSOLID ); VectorCopy( tr.endpos, newOrigin ); //make REALLY sure trap_Trace( &tr, newOrigin, toMins, toMaxs, newOrigin, ent->s.number, MASK_PLAYERSOLID ); //check there is room to evolve return ( !tr.startsolid && tr.fraction == 1.0f ); } /* ================= Cmd_Class_f ================= */ void Cmd_Class_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int clientNum; int i; vec3_t infestOrigin; class_t currentClass = ent->client->pers.classSelection; class_t newClass; int entityList[ MAX_GENTITIES ]; vec3_t range = { AS_OVER_RT3, AS_OVER_RT3, AS_OVER_RT3 }; vec3_t mins, maxs; int num; gentity_t *other; clientNum = ent->client - level.clients; trap_Argv( 1, s, sizeof( s ) ); newClass = BG_ClassByName( s )->number; if( ent->client->sess.spectatorState != SPECTATOR_NOT ) { if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) G_StopFollowing( ent ); if( ent->client->pers.teamSelection == TEAM_ALIENS ) { if( newClass != PCL_ALIEN_BUILDER0 && newClass != PCL_ALIEN_BUILDER0_UPG && newClass != PCL_ALIEN_LEVEL0 ) { G_TriggerMenu2( ent->client->ps.clientNum, MN_A_CLASSNOTSPAWN, newClass ); return; } if( !BG_ClassIsAllowed( newClass ) ) { G_TriggerMenu2( ent->client->ps.clientNum, MN_A_CLASSNOTALLOWED, newClass ); return; } if( !BG_ClassAllowedInStage( newClass, g_alienStage.integer ) ) { G_TriggerMenu2( ent->client->ps.clientNum, MN_A_CLASSNOTATSTAGE, newClass ); return; } // spawn from an egg if( G_PushSpawnQueue( &level.alienSpawnQueue, clientNum ) ) { ent->client->pers.classSelection = newClass; ent->client->ps.stats[ STAT_CLASS ] = newClass; } } else if( ent->client->pers.teamSelection == TEAM_HUMANS ) { //set the item to spawn with if( !Q_stricmp( s, BG_Weapon( WP_MACHINEGUN )->name ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) ) { ent->client->pers.humanItemSelection = WP_MACHINEGUN; } else if( !Q_stricmp( s, BG_Weapon( WP_HBUILD )->name ) && BG_WeaponIsAllowed( WP_HBUILD ) ) { ent->client->pers.humanItemSelection = WP_HBUILD; } else { G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNSPAWNITEM ); return; } // spawn from a telenode if( G_PushSpawnQueue( &level.humanSpawnQueue, clientNum ) ) { ent->client->pers.classSelection = PCL_HUMAN; ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN; } } return; } if( ent->health <= 0 ) return; if( ent->client->pers.teamSelection == TEAM_ALIENS && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) { if( newClass == PCL_NONE ) { G_TriggerMenu( ent->client->ps.clientNum, MN_A_UNKNOWNCLASS ); return; } //if we are not currently spectating, we are attempting evolution if( ent->client->pers.classSelection != PCL_NONE ) { int cost; if( ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) || ( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) { G_TriggerMenu( clientNum, MN_A_EVOLVEWALLWALK ); return; } //check there are no humans nearby VectorAdd( ent->client->ps.origin, range, maxs ); VectorSubtract( ent->client->ps.origin, range, mins ); num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); for( i = 0; i < num; i++ ) { other = &g_entities[ entityList[ i ] ]; if( ( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || ( other->s.eType == ET_BUILDABLE && other->buildableTeam == TEAM_HUMANS ) ) { G_TriggerMenu( clientNum, MN_A_TOOCLOSE ); return; } } if( !level.overmindPresent ) { G_TriggerMenu( clientNum, MN_A_NOOVMND_EVOLVE ); return; } //guard against selling the HBUILD weapons exploit if( ent->client->sess.spectatorState == SPECTATOR_NOT && ( currentClass == PCL_ALIEN_BUILDER0 || currentClass == PCL_ALIEN_BUILDER0_UPG ) && ent->client->ps.stats[ STAT_MISC ] > 0 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_A_EVOLVEBUILDTIMER ); return; } cost = BG_ClassCanEvolveFromTo( currentClass, newClass, ent->client->ps.persistant[ PERS_CREDIT ], g_alienStage.integer, 0 ); if( G_RoomForClassChange( ent, newClass, infestOrigin ) ) { if( cost >= 0 ) { int oldBoostTime = -1; ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] / (float)BG_Class( currentClass )->health; if( ent->client->pers.evolveHealthFraction < 0.0f ) ent->client->pers.evolveHealthFraction = 0.0f; else if( ent->client->pers.evolveHealthFraction > 1.0f ) ent->client->pers.evolveHealthFraction = 1.0f; //remove credit G_AddCreditToClient( ent->client, -cost, qtrue ); ent->client->pers.classSelection = newClass; ClientUserinfoChanged( clientNum ); VectorCopy( infestOrigin, ent->s.pos.trBase ); if( ent->client->ps.stats[ STAT_STATE ] & SS_BOOSTED ) oldBoostTime = ent->client->boostedTime; ClientSpawn( ent, ent, ent->s.pos.trBase, ent->s.apos.trBase ); if( oldBoostTime > 0 ) { ent->client->boostedTime = oldBoostTime; ent->client->ps.stats[ STAT_STATE ] |= SS_BOOSTED; } } else G_TriggerMenu2( clientNum, MN_A_CANTEVOLVE, newClass ); } else G_TriggerMenu( clientNum, MN_A_NOEROOM ); } } else if( ent->client->pers.teamSelection == TEAM_HUMANS ) G_TriggerMenu( clientNum, MN_H_DEADTOCLASS ); } /* ================= Cmd_Destroy_f ================= */ void Cmd_Destroy_f( gentity_t *ent ) { vec3_t forward, end; trace_t tr; gentity_t *traceEnt; char cmd[ 12 ]; qboolean deconstruct = qtrue; if( ent->client->pers.denyBuild ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_REVOKED ); return; } trap_Argv( 0, cmd, sizeof( cmd ) ); if( Q_stricmp( cmd, "destroy" ) == 0 ) deconstruct = qfalse; if( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) G_Damage( ent->client->hovel, ent, ent, forward, ent->s.origin, 10000, 0, MOD_SUICIDE ); if( !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) ) { AngleVectors( ent->client->ps.viewangles, forward, NULL, NULL ); VectorMA( ent->client->ps.origin, 100, forward, end ); trap_Trace( &tr, ent->client->ps.origin, NULL, NULL, end, ent->s.number, MASK_PLAYERSOLID ); traceEnt = &g_entities[ tr.entityNum ]; if( tr.fraction < 1.0f && ( traceEnt->s.eType == ET_BUILDABLE ) && ( traceEnt->buildableTeam == ent->client->pers.teamSelection ) && ( ( ent->client->ps.weapon >= WP_ABUILD ) && ( ent->client->ps.weapon <= WP_HBUILD ) ) ) { // Always let the builder prevent the explosion if( traceEnt->health <= 0 ) { G_FreeEntity( traceEnt ); return; } // Cancel deconstruction if( g_markDeconstruct.integer && traceEnt->deconstruct ) { traceEnt->deconstruct = qfalse; return; } // Prevent destruction of the last spawn if( !g_markDeconstruct.integer && !g_cheats.integer ) { if( ent->client->pers.teamSelection == TEAM_ALIENS && traceEnt->s.modelindex == BA_A_SPAWN ) { if( level.numAlienSpawns <= 1 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_LASTSPAWN ); return; } } else if( ent->client->pers.teamSelection == TEAM_HUMANS && traceEnt->s.modelindex == BA_H_SPAWN ) { if( level.numHumanSpawns <= 1 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_LASTSPAWN ); return; } } } // Don't allow destruction of hovel with granger inside if( traceEnt->s.modelindex == BA_A_HOVEL && traceEnt->active ) return; // Don't allow destruction of buildables that cannot be rebuilt if( G_TimeTilSuddenDeath( ) <= 0 ) return; if( !g_markDeconstruct.integer && ent->client->ps.stats[ STAT_MISC ] > 0 ) { G_AddEvent( ent, EV_BUILD_DELAY, ent->client->ps.clientNum ); return; } if( g_markDeconstruct.integer ) { if( !deconstruct ) G_Damage( traceEnt, ent, ent, forward, tr.endpos, ent->health, 0, MOD_SUICIDE ); else if( g_markDeconstruct.integer ) { traceEnt->deconstruct = qtrue; // Mark buildable for deconstruction traceEnt->deconstructTime = level.time; } else { G_TeamCommand( ent->client->pers.teamSelection, va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"", BG_Buildable( traceEnt->s.modelindex )->humanName, ent->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i 0: %s deconstructed %s\n", ent->client->ps.clientNum, traceEnt->s.modelindex, ent->client->pers.netname, BG_Buildable( traceEnt->s.modelindex )->humanName ); G_Damage( traceEnt, ent, ent, forward, tr.endpos, ent->health, 0, MOD_SUICIDE ); G_FreeEntity( traceEnt ); } if( !g_cheats.integer ) { ent->client->ps.stats[ STAT_MISC ] += BG_Buildable( traceEnt->s.modelindex )->buildTime; } } } } } /* ================= Cmd_ActivateItem_f Activate an item ================= */ void Cmd_ActivateItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int upgrade, weapon; trap_Argv( 1, s, sizeof( s ) ); // "weapon" aliased to whatever weapon you have if( !Q_stricmp( "weapon", s ) ) { if( ent->client->ps.weapon == WP_BLASTER && BG_PlayerCanChangeWeapon( &ent->client->ps ) ) G_ForceWeaponChange( ent, WP_NONE ); return; } upgrade = BG_UpgradeByName( s )->number; weapon = BG_WeaponByName( s )->number; if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); else if( weapon != WP_NONE && BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { if( ent->client->ps.weapon != weapon && BG_PlayerCanChangeWeapon( &ent->client->ps ) ) G_ForceWeaponChange( ent, weapon ); } else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_DeActivateItem_f Deactivate an item ================= */ void Cmd_DeActivateItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); upgrade = BG_UpgradeByName( s )->number; if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_ToggleItem_f ================= */ void Cmd_ToggleItem_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; weapon_t weapon; upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); upgrade = BG_UpgradeByName( s )->number; weapon = BG_WeaponByName( s )->number; if( weapon != WP_NONE ) { if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) ) return; //special case to allow switching between //the blaster and the primary weapon if( ent->client->ps.weapon != WP_BLASTER ) weapon = WP_BLASTER; else weapon = WP_NONE; G_ForceWeaponChange( ent, weapon ); } else if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { if( BG_UpgradeIsActive( upgrade, ent->client->ps.stats ) ) BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); else BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); } else trap_SendServerCommand( ent-g_entities, va( "print \"You don't have the %s\n\"", s ) ); } /* ================= Cmd_Buy_f ================= */ void Cmd_Buy_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int weapon, upgrade, maxAmmo, maxClips; qboolean energyOnly; trap_Argv( 1, s, sizeof( s ) ); weapon = BG_WeaponByName( s )->number; upgrade = BG_UpgradeByName( s )->number; // Seems odd to let people 'buy ammo' from a Reactor but allow this // and make sure we only give energy ammo in this case if( G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) energyOnly = qfalse; else if( upgrade == UP_AMMO && BG_HasEnergyWeapon( &ent->client->ps ) && ( G_BuildableRange( ent->client->ps.origin, 100, BA_H_REACTOR ) || G_BuildableRange( ent->client->ps.origin, 100, BA_H_REPEATER ) ) ) energyOnly = qtrue; else { if( upgrade == UP_AMMO && BG_Weapon( ent->client->ps.weapon )->usesEnergy ) G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOENERGYAMMOHERE ); else G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE ); return; } if( weapon != WP_NONE ) { //already got this? if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); return; } //can afford this? if( BG_Weapon( weapon )->price > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } //have space to carry this? if( BG_Weapon( weapon )->slots & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } // Only humans can buy stuff if( BG_Weapon( weapon )->team != TEAM_HUMANS ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" ); return; } //are we /allowed/ to buy this? if( !BG_Weapon( weapon )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } //are we /allowed/ to buy this? if( !BG_WeaponAllowedInStage( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } // In some instances, weapons can't be changed if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) ) return; //add to inventory BG_AddWeaponToInventory( weapon, ent->client->ps.stats ); maxAmmo = BG_Weapon( weapon )->maxAmmo; maxClips = BG_Weapon( weapon )->maxClips; if( BG_Weapon( weapon )->usesEnergy && BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) maxAmmo *= BATTPACK_MODIFIER; ent->client->ps.ammo = maxAmmo; ent->client->ps.clips = maxClips; G_ForceWeaponChange( ent, weapon ); //set build delay/pounce etc to 0 ent->client->ps.stats[ STAT_MISC ] = 0; //subtract from funds G_AddCreditToClient( ent->client, -(short)BG_Weapon( weapon )->price, qfalse ); } else if( upgrade != UP_NONE ) { //already got this? if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ITEMHELD ); return; } //can afford this? if( BG_Upgrade( upgrade )->price > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } //have space to carry this? if( BG_Upgrade( upgrade )->slots & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } // Only humans can buy stuff if( BG_Upgrade( upgrade )->team != TEAM_HUMANS ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" ); return; } //are we /allowed/ to buy this? if( !BG_Upgrade( upgrade )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } //are we /allowed/ to buy this? if( !BG_UpgradeAllowedInStage( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } if( upgrade == UP_AMMO ) G_GiveClientMaxAmmo( ent, energyOnly ); else { if( upgrade == UP_BATTLESUIT ) { vec3_t newOrigin; if( !G_RoomForClassChange( ent, PCL_HUMAN_BSUIT, newOrigin ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITON ); return; } VectorCopy( newOrigin, ent->s.pos.trBase ); ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN_BSUIT; ent->client->ps.eFlags ^= EF_TELEPORT_BIT; } //add to inventory BG_AddUpgradeToInventory( upgrade, ent->client->ps.stats ); } if( upgrade == UP_BATTPACK ) G_GiveClientMaxAmmo( ent, qtrue ); //subtract from funds G_AddCreditToClient( ent->client, -(short)BG_Upgrade( upgrade )->price, qfalse ); } else G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNITEM ); //update ClientInfo ClientUserinfoChanged( ent->client->ps.clientNum ); } /* ================= Cmd_Sell_f ================= */ void Cmd_Sell_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int i; weapon_t weapon; upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); //no armoury nearby if( !G_BuildableRange( ent->client->ps.origin, 100, BA_H_ARMOURY ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE ); return; } weapon = BG_WeaponByName( s )->number; upgrade = BG_UpgradeByName( s )->number; if( weapon != WP_NONE ) { weapon_t selected = BG_GetPlayerWeapon( &ent->client->ps ); if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) ) return; //are we /allowed/ to sell this? if( !BG_Weapon( weapon )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't sell this weapon\n\"" ); return; } //remove weapon if carried if( BG_InventoryContainsWeapon( weapon, ent->client->ps.stats ) ) { //guard against selling the HBUILD weapons exploit if( weapon == WP_HBUILD && ent->client->ps.stats[ STAT_MISC ] > 0 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ARMOURYBUILDTIMER ); return; } BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats ); //add to funds G_AddCreditToClient( ent->client, (short)BG_Weapon( weapon )->price, qfalse ); } //if we have this weapon selected, force a new selection if( weapon == selected ) G_ForceWeaponChange( ent, WP_NONE ); } else if( upgrade != UP_NONE ) { //are we /allowed/ to sell this? if( !BG_Upgrade( upgrade )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't sell this item\n\"" ); return; } //remove upgrade if carried if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) { // shouldn't really need to test for this, but just to be safe if( upgrade == UP_BATTLESUIT ) { vec3_t newOrigin; if( !G_RoomForClassChange( ent, PCL_HUMAN, newOrigin ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITOFF ); return; } VectorCopy( newOrigin, ent->s.pos.trBase ); ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN; ent->client->ps.eFlags ^= EF_TELEPORT_BIT; } //add to inventory BG_RemoveUpgradeFromInventory( upgrade, ent->client->ps.stats ); if( upgrade == UP_BATTPACK ) G_GiveClientMaxAmmo( ent, qtrue ); //add to funds G_AddCreditToClient( ent->client, (short)BG_Upgrade( upgrade )->price, qfalse ); } } else if( !Q_stricmp( s, "weapons" ) ) { weapon_t selected = BG_GetPlayerWeapon( &ent->client->ps ); if( !BG_PlayerCanChangeWeapon( &ent->client->ps ) ) return; for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { //guard against selling the HBUILD weapons exploit if( i == WP_HBUILD && ent->client->ps.stats[ STAT_MISC ] > 0 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_ARMOURYBUILDTIMER ); continue; } if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && BG_Weapon( i )->purchasable ) { BG_RemoveWeaponFromInventory( i, ent->client->ps.stats ); //add to funds G_AddCreditToClient( ent->client, (short)BG_Weapon( i )->price, qfalse ); } //if we have this weapon selected, force a new selection if( i == selected ) G_ForceWeaponChange( ent, WP_NONE ); } } else if( !Q_stricmp( s, "upgrades" ) ) { for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { //remove upgrade if carried if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) && BG_Upgrade( i )->purchasable ) { // shouldn't really need to test for this, but just to be safe if( i == UP_BATTLESUIT ) { vec3_t newOrigin; if( !G_RoomForClassChange( ent, PCL_HUMAN, newOrigin ) ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOROOMBSUITOFF ); continue; } VectorCopy( newOrigin, ent->s.pos.trBase ); ent->client->ps.stats[ STAT_CLASS ] = PCL_HUMAN; } BG_RemoveUpgradeFromInventory( i, ent->client->ps.stats ); if( i == UP_BATTPACK ) G_GiveClientMaxAmmo( ent, qtrue ); //add to funds G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse ); } } } else G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNITEM ); //update ClientInfo ClientUserinfoChanged( ent->client->ps.clientNum ); } /* ================= Cmd_Build_f ================= */ void Cmd_Build_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; buildable_t buildable; float dist; vec3_t origin; team_t team; if( ent->client->pers.denyBuild ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_REVOKED ); return; } if( ent->client->pers.teamSelection == level.surrenderTeam ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_SURRENDER ); return; } trap_Argv( 1, s, sizeof( s ) ); buildable = BG_BuildableByName( s )->number; if( G_TimeTilSuddenDeath( ) <= 0 ) { G_TriggerMenu( ent->client->ps.clientNum, MN_B_SUDDENDEATH ); return; } team = ent->client->ps.stats[ STAT_TEAM ]; if( buildable != BA_NONE && ( ( 1 << ent->client->ps.weapon ) & BG_Buildable( buildable )->buildWeapon ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && BG_BuildableIsAllowed( buildable ) && ( ( team == TEAM_ALIENS && BG_BuildableAllowedInStage( buildable, g_alienStage.integer ) ) || ( team == TEAM_HUMANS && BG_BuildableAllowedInStage( buildable, g_humanStage.integer ) ) ) ) { dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist; //these are the errors displayed when the builder first selects something to use switch( G_CanBuild( ent, buildable, dist, origin ) ) { // can place right away, set the blueprint and the valid togglebit case IBE_NONE: case IBE_TNODEWARN: case IBE_RPTNOREAC: case IBE_RPTPOWERHERE: case IBE_SPWNWARN: ent->client->ps.stats[ STAT_BUILDABLE ] = ( buildable | SB_VALID_TOGGLEBIT ); break; // can't place yet but maybe soon: start with valid togglebit off case IBE_NORMAL: case IBE_HOVELEXIT: case IBE_NOCREEP: case IBE_NOROOM: case IBE_NOOVERMIND: case IBE_NOPOWERHERE: ent->client->ps.stats[ STAT_BUILDABLE ] = buildable; break; // more serious errors just pop a menu case IBE_NOALIENBP: G_TriggerMenu( ent->client->ps.clientNum, MN_A_NOBP ); break; case IBE_ONEOVERMIND: G_TriggerMenu( ent->client->ps.clientNum, MN_A_ONEOVERMIND ); break; case IBE_ONEHOVEL: G_TriggerMenu( ent->client->ps.clientNum, MN_A_ONEHOVEL ); break; case IBE_ONEREACTOR: G_TriggerMenu( ent->client->ps.clientNum, MN_H_ONEREACTOR ); break; case IBE_NOHUMANBP: G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOBP); break; case IBE_NODCC: G_TriggerMenu( ent->client->ps.clientNum, MN_H_NODCC ); break; default: break; } } else G_TriggerMenu( ent->client->ps.clientNum, MN_B_CANNOT ); } /* ================= Cmd_Reload_f ================= */ void Cmd_Reload_f( gentity_t *ent ) { if( ent->client->ps.weaponstate != WEAPON_RELOADING ) ent->client->ps.pm_flags |= PMF_WEAPON_RELOAD; } /* ================= G_StopFromFollowing stops any other clients from following this one called when a player leaves a team or dies ================= */ void G_StopFromFollowing( gentity_t *ent ) { int i; for( i = 0; i < level.maxclients; i++ ) { if( level.clients[ i ].sess.spectatorState == SPECTATOR_FOLLOW && level.clients[ i ].sess.spectatorClient == ent->client->ps.clientNum ) { if( !G_FollowNewClient( &g_entities[ i ], 1 ) ) G_StopFollowing( &g_entities[ i ] ); } } } /* ================= G_StopFollowing If the client being followed leaves the game, or you just want to drop to free floating spectator mode ================= */ void G_StopFollowing( gentity_t *ent ) { ent->client->sess.spectatorState = ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FREE; ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection; if( ent->client->pers.teamSelection == TEAM_NONE ) { ent->client->sess.spectatorState = SPECTATOR_FREE; } else { vec3_t spawn_origin, spawn_angles; ent->client->sess.spectatorState = SPECTATOR_LOCKED; if( ent->client->pers.teamSelection == TEAM_ALIENS ) G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); else if( ent->client->pers.teamSelection == TEAM_HUMANS ) G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); G_SetOrigin( ent, spawn_origin ); VectorCopy( spawn_origin, ent->client->ps.origin ); G_SetClientViewAngle( ent, spawn_angles ); } ent->client->sess.spectatorClient = -1; ent->client->ps.pm_flags &= ~PMF_FOLLOW; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; ent->client->ps.stats[ STAT_VIEWLOCK ] = 0; ent->client->ps.eFlags &= ~EF_WALLCLIMB; ent->client->ps.viewangles[ PITCH ] = 0.0f; ent->client->ps.clientNum = ent - g_entities; CalculateRanks( ); } /* ================= G_FollowLockView Client is still following a player, but that player has gone to spectator mode and cannot be followed for the moment ================= */ void G_FollowLockView( gentity_t *ent ) { vec3_t spawn_origin, spawn_angles; int clientNum; clientNum = ent->client->sess.spectatorClient; ent->client->sess.spectatorState = ent->client->ps.persistant[ PERS_SPECSTATE ] = SPECTATOR_FOLLOW; ent->client->ps.clientNum = clientNum; ent->client->ps.pm_flags &= ~PMF_FOLLOW; ent->client->ps.stats[ STAT_TEAM ] = ent->client->pers.teamSelection; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBING; ent->client->ps.stats[ STAT_STATE ] &= ~SS_WALLCLIMBINGCEILING; ent->client->ps.stats[ STAT_VIEWLOCK ] = 0; ent->client->ps.eFlags &= ~EF_WALLCLIMB; ent->client->ps.eFlags ^= EF_TELEPORT_BIT; ent->client->ps.viewangles[ PITCH ] = 0.0f; // Put the view at the team spectator lock position if( level.clients[ clientNum ].pers.teamSelection == TEAM_ALIENS ) G_SelectAlienLockSpawnPoint( spawn_origin, spawn_angles ); else if( level.clients[ clientNum ].pers.teamSelection == TEAM_HUMANS ) G_SelectHumanLockSpawnPoint( spawn_origin, spawn_angles ); G_SetOrigin( ent, spawn_origin ); VectorCopy( spawn_origin, ent->client->ps.origin ); G_SetClientViewAngle( ent, spawn_angles ); } /* ================= G_FollowNewClient This was a really nice, elegant function. Then I fucked it up. ================= */ qboolean G_FollowNewClient( gentity_t *ent, int dir ) { int clientnum = ent->client->sess.spectatorClient; int original = clientnum; qboolean selectAny = qfalse; if( dir > 1 ) dir = 1; else if( dir < -1 ) dir = -1; else if( dir == 0 ) return qtrue; if( ent->client->sess.spectatorState == SPECTATOR_NOT ) return qfalse; // select any if no target exists if( clientnum < 0 || clientnum >= level.maxclients ) { clientnum = original = 0; selectAny = qtrue; } do { clientnum += dir; if( clientnum >= level.maxclients ) clientnum = 0; if( clientnum < 0 ) clientnum = level.maxclients - 1; // avoid selecting existing follow target if( clientnum == original && !selectAny ) continue; //effectively break; // can't follow self if( &level.clients[ clientnum ] == ent->client ) continue; // can only follow connected clients if( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) continue; // can't follow a spectator if( level.clients[ clientnum ].pers.teamSelection == TEAM_NONE ) continue; // if stickyspec is disabled, can't follow someone in queue either if( !ent->client->pers.stickySpec && level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT ) continue; // can only follow teammates when dead and on a team if( ent->client->pers.teamSelection != TEAM_NONE && ( level.clients[ clientnum ].pers.teamSelection != ent->client->pers.teamSelection ) ) continue; // this is good, we can use it ent->client->sess.spectatorClient = clientnum; ent->client->sess.spectatorState = SPECTATOR_FOLLOW; // if this client is in the spawn queue, we need to do something special if( level.clients[ clientnum ].sess.spectatorState != SPECTATOR_NOT ) G_FollowLockView( ent ); return qtrue; } while( clientnum != original ); return qfalse; } /* ================= G_ToggleFollow ================= */ void G_ToggleFollow( gentity_t *ent ) { if( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) G_StopFollowing( ent ); else G_FollowNewClient( ent, 1 ); } /* ================= Cmd_Follow_f ================= */ void Cmd_Follow_f( gentity_t *ent ) { int i; int pids[ MAX_CLIENTS ]; char arg[ MAX_TOKEN_CHARS ]; if( trap_Argc( ) != 2 ) { G_ToggleFollow( ent ); } else { trap_Argv( 1, arg, sizeof( arg ) ); if( G_ClientNumbersFromString( arg, pids, MAX_CLIENTS ) == 1 ) { i = pids[ 0 ]; } else { i = G_ClientNumberFromString( ent, arg ); if( i == -1 ) { trap_SendServerCommand( ent - g_entities, "print \"follow: invalid player\n\"" ); return; } } // can't follow self if( &level.clients[ i ] == ent->client ) return; // can't follow another spectator if sticky spec is off if( !ent->client->pers.stickySpec && level.clients[ i ].sess.spectatorState != SPECTATOR_NOT ) return; // can only follow teammates when dead and on a team if( ent->client->pers.teamSelection != TEAM_NONE && ( level.clients[ i ].pers.teamSelection != ent->client->pers.teamSelection ) ) return; ent->client->sess.spectatorState = SPECTATOR_FOLLOW; ent->client->sess.spectatorClient = i; } } /* ================= Cmd_FollowCycle_f ================= */ void Cmd_FollowCycle_f( gentity_t *ent ) { char args[ 11 ]; int dir = 1; trap_Argv( 0, args, sizeof( args ) ); if( Q_stricmp( args, "followprev" ) == 0 ) dir = -1; // won't work unless spectating if( ent->client->sess.spectatorState == SPECTATOR_NOT ) return; G_FollowNewClient( ent, dir ); } /* ================= Cmd_PTRCVerify_f Check a PTR code is valid ================= */ void Cmd_PTRCVerify_f( gentity_t *ent ) { connectionRecord_t *connection; char s[ MAX_TOKEN_CHARS ] = { 0 }; int code; if( ent->client->pers.connection ) return; trap_Argv( 1, s, sizeof( s ) ); if( !s[ 0 ] ) return; code = atoi( s ); connection = G_FindConnectionForCode( code ); if( connection && connection->clientNum == -1 ) { // valid code if( connection->clientTeam != TEAM_NONE ) trap_SendServerCommand( ent->client->ps.clientNum, "ptrcconfirm" ); // restore mapping ent->client->pers.connection = connection; connection->clientNum = ent->client->ps.clientNum; } else { // invalid code -- generate a new one connection = G_GenerateNewConnection( ent->client ); if( connection ) { trap_SendServerCommand( ent->client->ps.clientNum, va( "ptrcissue %d", connection->ptrCode ) ); } } } /* ================= Cmd_PTRCRestore_f Restore against a PTR code ================= */ void Cmd_PTRCRestore_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ] = { 0 }; int code; connectionRecord_t *connection; if( ent->client->pers.joinedATeam ) { trap_SendServerCommand( ent - g_entities, "print \"You cannot use a PTR code after joining a team\n\"" ); return; } trap_Argv( 1, s, sizeof( s ) ); if( !s[ 0 ] ) return; code = atoi( s ); connection = ent->client->pers.connection; if( connection && connection->ptrCode == code ) { // set the correct team G_ChangeTeam( ent, connection->clientTeam ); // set the correct credit ent->client->ps.persistant[ PERS_CREDIT ] = 0; G_AddCreditToClient( ent->client, connection->clientCredit, qtrue ); } else { trap_SendServerCommand( ent - g_entities, va( "print \"\"%d\" is not a valid PTR code\n\"", code ) ); } } static void Cmd_Ignore_f( gentity_t *ent ) { int pids[ MAX_CLIENTS ]; char name[ MAX_NAME_LENGTH ]; char cmd[ 9 ]; int matches = 0; int i; qboolean ignore = qfalse; trap_Argv( 0, cmd, sizeof( cmd ) ); if( Q_stricmp( cmd, "ignore" ) == 0 ) ignore = qtrue; if( trap_Argc() < 2 ) { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "usage: %s [clientNum | partial name match]\n\"", cmd ) ); return; } Q_strncpyz( name, ConcatArgs( 1 ), sizeof( name ) ); matches = G_ClientNumbersFromString( name, pids, MAX_CLIENTS ); if( matches < 1 ) { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "%s: no clients match the name '%s'\n\"", cmd, name ) ); return; } for( i = 0; i < matches; i++ ) { if( ignore ) { if( !BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) { BG_ClientListAdd( &ent->client->sess.ignoreList, pids[ i ] ); ClientUserinfoChanged( ent->client->ps.clientNum ); trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "ignore: added %s^7 to your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } else { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "ignore: %s^7 is already on your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } } else { if( BG_ClientListTest( &ent->client->sess.ignoreList, pids[ i ] ) ) { BG_ClientListRemove( &ent->client->sess.ignoreList, pids[ i ] ); ClientUserinfoChanged( ent->client->ps.clientNum ); trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "unignore: removed %s^7 from your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } else { trap_SendServerCommand( ent-g_entities, va( "print \"[skipnotify]" "unignore: %s^7 is not on your ignore list\n\"", level.clients[ pids[ i ] ].pers.netname ) ); } } } } /* ================= Cmd_Test_f ================= */ void Cmd_Test_f( gentity_t *humanPlayer ) { humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED; humanPlayer->client->lastPoisonCloudedTime = level.time; trap_SendServerCommand( humanPlayer->client->ps.clientNum, "poisoncloud" ); } /* ================= Cmd_Damage_f Deals damage to you (for testing), arguments: [damage] [dx] [dy] [dz] The dx/dy arguments describe the damage point's offset from the entity origin ================= */ void Cmd_Damage_f( gentity_t *ent ) { vec3_t point; char arg[ 16 ]; float dx = 0.f, dy = 0.f, dz = 100.f; int damage = 100; qboolean nonloc = qtrue; if( trap_Argc() > 1 ) { trap_Argv( 1, arg, sizeof( arg ) ); damage = atoi( arg ); } if( trap_Argc() > 4 ) { trap_Argv( 2, arg, sizeof( arg ) ); dx = atof( arg ); trap_Argv( 3, arg, sizeof( arg ) ); dy = atof( arg ); trap_Argv( 4, arg, sizeof( arg ) ); dz = atof( arg ); nonloc = qfalse; } VectorCopy( ent->s.origin, point ); point[ 0 ] += dx; point[ 1 ] += dy; point[ 2 ] += dz; G_Damage( ent, NULL, NULL, NULL, point, damage, ( nonloc ? DAMAGE_NO_LOCDAMAGE : 0 ), MOD_TARGET_LASER ); } commands_t cmds[ ] = { // normal commands { "team", 0, Cmd_Team_f }, { "vote", 0, Cmd_Vote_f }, { "ignore", 0, Cmd_Ignore_f }, { "unignore", 0, Cmd_Ignore_f }, // communication commands { "tell", CMD_MESSAGE, Cmd_Tell_f }, { "callvote", CMD_MESSAGE, Cmd_CallVote_f }, { "callteamvote", CMD_MESSAGE|CMD_TEAM, Cmd_CallTeamVote_f }, // can be used even during intermission { "say", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "say_team", CMD_MESSAGE|CMD_INTERMISSION, Cmd_Say_f }, { "m", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, { "mt", CMD_MESSAGE|CMD_INTERMISSION, G_PrivateMessage }, { "score", CMD_INTERMISSION, ScoreboardMessage }, // cheats { "give", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Give_f }, { "god", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_God_f }, { "notarget", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Notarget_f }, { "noclip", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Noclip_f }, { "levelshot", CMD_CHEAT, Cmd_LevelShot_f }, { "setviewpos", CMD_CHEAT, Cmd_SetViewpos_f }, { "destroy", CMD_CHEAT|CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, { "test", CMD_CHEAT, Cmd_Test_f }, { "damage", CMD_CHEAT|CMD_LIVING, Cmd_Damage_f }, // game commands { "ptrcverify", CMD_SPEC, Cmd_PTRCVerify_f }, { "ptrcrestore", CMD_SPEC, Cmd_PTRCRestore_f }, { "follow", CMD_SPEC, Cmd_Follow_f }, { "follownext", CMD_SPEC, Cmd_FollowCycle_f }, { "followprev", CMD_SPEC, Cmd_FollowCycle_f }, { "where", CMD_TEAM, Cmd_Where_f }, { "teamvote", CMD_TEAM, Cmd_TeamVote_f }, { "class", CMD_TEAM, Cmd_Class_f }, { "kill", CMD_TEAM|CMD_LIVING, Cmd_Kill_f }, { "build", CMD_TEAM|CMD_LIVING, Cmd_Build_f }, { "deconstruct", CMD_TEAM|CMD_LIVING, Cmd_Destroy_f }, { "buy", CMD_HUMAN|CMD_LIVING, Cmd_Buy_f }, { "sell", CMD_HUMAN|CMD_LIVING, Cmd_Sell_f }, { "itemact", CMD_HUMAN|CMD_LIVING, Cmd_ActivateItem_f }, { "itemdeact", CMD_HUMAN|CMD_LIVING, Cmd_DeActivateItem_f }, { "itemtoggle", CMD_HUMAN|CMD_LIVING, Cmd_ToggleItem_f }, { "reload", CMD_HUMAN|CMD_LIVING, Cmd_Reload_f }, }; static int numCmds = sizeof( cmds ) / sizeof( cmds[ 0 ] ); /* ================= ClientCommand ================= */ void ClientCommand( int clientNum ) { gentity_t *ent; char cmd[ MAX_TOKEN_CHARS ]; int i; ent = g_entities + clientNum; if( !ent->client ) return; // not fully in game yet trap_Argv( 0, cmd, sizeof( cmd ) ); for( i = 0; i < numCmds; i++ ) { if( Q_stricmp( cmd, cmds[ i ].cmdName ) == 0 ) break; } if( i == numCmds ) { if( !G_admin_cmd_check( ent, qfalse ) ) trap_SendServerCommand( clientNum, va( "print \"Unknown command %s\n\"", cmd ) ); return; } // do tests here to reduce the amount of repeated code if( !( cmds[ i ].cmdFlags & CMD_INTERMISSION ) && level.intermissiontime ) return; if( cmds[ i ].cmdFlags & CMD_CHEAT && !g_cheats.integer ) { G_TriggerMenu( clientNum, MN_CMD_CHEAT ); return; } if( cmds[ i ].cmdFlags & CMD_MESSAGE && ent->client->pers.muted ) return; if( cmds[ i ].cmdFlags & CMD_TEAM && ent->client->pers.teamSelection == TEAM_NONE ) { G_TriggerMenu( clientNum, MN_CMD_TEAM ); return; } if( cmds[ i ].cmdFlags & CMD_SPEC && ent->client->sess.spectatorState == SPECTATOR_NOT ) { G_TriggerMenu( clientNum, MN_CMD_SPEC ); return; } if( cmds[ i ].cmdFlags & CMD_ALIEN && ent->client->pers.teamSelection != TEAM_ALIENS ) { G_TriggerMenu( clientNum, MN_CMD_ALIEN ); return; } if( cmds[ i ].cmdFlags & CMD_HUMAN && ent->client->pers.teamSelection != TEAM_HUMANS ) { G_TriggerMenu( clientNum, MN_CMD_HUMAN ); return; } if( cmds[ i ].cmdFlags & CMD_LIVING && ( ent->client->ps.stats[ STAT_HEALTH ] <= 0 || ent->client->sess.spectatorState != SPECTATOR_NOT ) ) { G_TriggerMenu( clientNum, MN_CMD_LIVING ); return; } cmds[ i ].cmdHandler( ent ); } int G_SayArgc() { int c = 1; char *s; s = ConcatArgs( 0 ); if( !*s ) return 0; while( *s ) { if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return c; } qboolean G_SayArgv( int n, char *buffer, int bufferLength ) { int bc = 1; int c = 0; char *s; if( bufferLength < 1 ) return qfalse; if(n < 0) return qfalse; *buffer = '\0'; s = ConcatArgs( 0 ); while( *s ) { if( c == n ) { while( *s && ( bc < bufferLength ) ) { if( *s == ' ' ) { *buffer = '\0'; return qtrue; } *buffer = *s; buffer++; s++; bc++; } *buffer = '\0'; return qtrue; } if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return qfalse; } char *G_SayConcatArgs(int start) { char *s; int c = 0; s = ConcatArgs( 0 ); while( *s ) { if( c == start ) return s; if( *s == ' ' ) { s++; if( *s != ' ' ) { c++; continue; } while( *s && *s == ' ' ) s++; c++; } s++; } return s; } void G_DecolorString( char *in, char *out ) { while( *in ) { if( *in == 27 || Q_IsColorString( in ) ) { in++; if( *in ) in++; continue; } *out++ = *in++; } *out = '\0'; } void G_PrivateMessage( gentity_t *ent ) { int pids[ MAX_CLIENTS ]; int ignoreids[ MAX_CLIENTS ]; char name[ MAX_NAME_LENGTH ]; char cmd[ 12 ]; char str[ MAX_STRING_CHARS ]; char *msg; char color; int pcount, matches, ignored = 0; int i; int skipargs = 0; qboolean teamonly = qfalse; gentity_t *tmpent; if( !g_privateMessages.integer && ent ) { ADMP( "Sorry, but private messages have been disabled\n" ); return; } G_SayArgv( 0, cmd, sizeof( cmd ) ); if( !Q_stricmp( cmd, "say" ) || !Q_stricmp( cmd, "say_team" ) ) { skipargs = 1; G_SayArgv( 1, cmd, sizeof( cmd ) ); } if( G_SayArgc( ) < 3+skipargs ) { ADMP( va( "usage: %s [name|slot#] [message]\n", cmd ) ); return; } if( !Q_stricmp( cmd, "mt" ) || !Q_stricmp( cmd, "/mt" ) ) teamonly = qtrue; G_SayArgv( 1+skipargs, name, sizeof( name ) ); msg = G_SayConcatArgs( 2+skipargs ); pcount = G_ClientNumbersFromString( name, pids, MAX_CLIENTS ); if( ent ) { int count = 0; for( i = 0; i < pcount; i++ ) { tmpent = &g_entities[ pids[ i ] ]; if( teamonly && !OnSameTeam( ent, tmpent ) ) continue; if( BG_ClientListTest( &tmpent->client->sess.ignoreList, ent-g_entities ) ) { ignoreids[ ignored++ ] = pids[ i ]; continue; } pids[ count ] = pids[ i ]; count++; } matches = count; } else { matches = pcount; } color = teamonly ? COLOR_CYAN : COLOR_YELLOW; Q_strncpyz( str, va( "^%csent to %i player%s: ^7", color, matches, ( matches == 1 ) ? "" : "s" ), sizeof( str ) ); for( i=0; i < matches; i++ ) { tmpent = &g_entities[ pids[ i ] ]; if( i > 0 ) Q_strcat( str, sizeof( str ), "^7, " ); Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); trap_SendServerCommand( pids[ i ], va( "chat \"%s^%c -> ^7%s^7: (%d recipients): ^%c%s^7\" %i", ( ent ) ? ent->client->pers.netname : "console", color, name, matches, color, msg, ent ? ent-g_entities : -1 ) ); if( ent ) { trap_SendServerCommand( pids[ i ], va( "print \">> to reply, say: /m %d [your message] <<\n\"", ( ent - g_entities ) ) ); } trap_SendServerCommand( pids[ i ], va( "cp \"^%cprivate message from ^7%s^7\"", color, ( ent ) ? ent->client->pers.netname : "console" ) ); } if( !matches ) ADMP( va( "^3No player matching ^7\'%s^7\' ^3to send message to.\n", name ) ); else { ADMP( va( "^%cPrivate message: ^7%s\n", color, msg ) ); ADMP( va( "%s\n", str ) ); G_LogPrintf( "%s: %s: %s: %s\n", ( teamonly ) ? "tprivmsg" : "privmsg", ( ent ) ? ent->client->pers.netname : "console", name, msg ); } if( ignored ) { Q_strncpyz( str, va( "^%cignored by %i player%s: ^7", color, ignored, ( ignored == 1 ) ? "" : "s" ), sizeof( str ) ); for( i=0; i < ignored; i++ ) { tmpent = &g_entities[ ignoreids[ i ] ]; if( i > 0 ) Q_strcat( str, sizeof( str ), "^7, " ); Q_strcat( str, sizeof( str ), tmpent->client->pers.netname ); } ADMP( va( "%s\n", str ) ); } }