// Copyright (C) 1999-2000 Id Software, Inc. // /* * Portions Copyright (C) 2000-2001 Tim Angus * * This program is free software; you can redistribute it and/or modify it * under the terms of the OSML - Open Source Modification License v1.0 as * described in the file COPYING which is distributed with this source * code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #include "g_local.h" /* ======================================================================= SESSION DATA Session data is the only data that stays persistant across level loads and tournament restarts. ======================================================================= */ /* ================ G_WriteClientSessionData Called on game shutdown ================ */ void G_WriteClientSessionData( gclient_t *client ) { const char *s; const char *var; s = va( "%i %i %i %i %i %i %i", client->sess.sessionTeam, client->sess.spectatorTime, client->sess.spectatorState, client->sess.spectatorClient, client->sess.wins, client->sess.losses, client->sess.teamLeader ); var = va( "session%i", client - level.clients ); trap_Cvar_Set( var, s ); } /* ================ G_ReadSessionData Called on a reconnect ================ */ void G_ReadSessionData( gclient_t *client ) { char s[ MAX_STRING_CHARS ]; const char *var; // bk001205 - format int teamLeader; int spectatorState; int sessionTeam; var = va( "session%i", client - level.clients ); trap_Cvar_VariableStringBuffer( var, s, sizeof(s) ); sscanf( s, "%i %i %i %i %i %i %i", &sessionTeam, &client->sess.spectatorTime, &spectatorState, &client->sess.spectatorClient, &client->sess.wins, &client->sess.losses, &teamLeader ); // bk001205 - format issues client->sess.sessionTeam = (team_t)sessionTeam; client->sess.spectatorState = (spectatorState_t)spectatorState; client->sess.teamLeader = (qboolean)teamLeader; } /* ================ G_InitSessionData Called on a first-time connect ================ */ void G_InitSessionData( gclient_t *client, char *userinfo ) { clientSession_t *sess; const char *value; sess = &client->sess; // initial team determination value = Info_ValueForKey( userinfo, "team" ); if( value[ 0 ] == 's' ) { // a willing spectator, not a waiting-in-line sess->sessionTeam = TEAM_SPECTATOR; } else { if( g_maxGameClients.integer > 0 && level.numNonSpectatorClients >= g_maxGameClients.integer ) sess->sessionTeam = TEAM_SPECTATOR; else sess->sessionTeam = TEAM_FREE; } sess->spectatorState = SPECTATOR_FREE; sess->spectatorTime = level.time; sess->spectatorClient = -1; G_WriteClientSessionData( client ); } /* ================== G_WriteSessionData ================== */ void G_WriteSessionData( void ) { int i; //TA: ? trap_Cvar_Set( "session", va( "%i", 0 ) ); for( i = 0 ; i < level.maxclients ; i++ ) { if( level.clients[ i ].pers.connected == CON_CONNECTED ) G_WriteClientSessionData( &level.clients[ i ] ); } }