/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "g_local.h" // this file is only included when building a dll // g_syscalls.asm is included instead when building a qvm static intptr_t (QDECL *syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { syscall = syscallptr; } int PASSFLOAT( float x ) { float floatTemp; floatTemp = x; return *(int *)&floatTemp; } void trap_Printf( const char *fmt ) { syscall( G_PRINT, fmt ); } void trap_Error( const char *fmt ) { syscall( G_ERROR, fmt ); } int trap_Milliseconds( void ) { return syscall( G_MILLISECONDS ); } int trap_Argc( void ) { return syscall( G_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { syscall( G_ARGV, n, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return syscall( G_FS_FOPEN_FILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { syscall( G_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { syscall( G_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { syscall( G_FS_FCLOSE_FILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); } void trap_SendConsoleCommand( int exec_when, const char *text ) { syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) { syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { syscall( G_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { syscall( G_CVAR_SET, var_name, value ); } int trap_Cvar_VariableIntegerValue( const char *var_name ) { return syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); } void trap_LocateGameData( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) { syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); } void trap_DropClient( int clientNum, const char *reason ) { syscall( G_DROP_CLIENT, clientNum, reason ); } void trap_SendServerCommand( int clientNum, const char *text ) { syscall( G_SEND_SERVER_COMMAND, clientNum, text ); } void trap_SetConfigstring( int num, const char *string ) { syscall( G_SET_CONFIGSTRING, num, string ); } void trap_GetConfigstring( int num, char *buffer, int bufferSize ) { syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { syscall( G_GET_USERINFO, num, buffer, bufferSize ); } void trap_SetUserinfo( int num, const char *buffer ) { syscall( G_SET_USERINFO, num, buffer ); } void trap_GetServerinfo( char *buffer, int bufferSize ) { syscall( G_GET_SERVERINFO, buffer, bufferSize ); } void trap_SetBrushModel( gentity_t *ent, const char *name ) { syscall( G_SET_BRUSH_MODEL, ent, name ); } void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask ); } void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask ); } int trap_PointContents( const vec3_t point, int passEntityNum ) { return syscall( G_POINT_CONTENTS, point, passEntityNum ); } qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS, p1, p2 ); } qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) { return syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); } void trap_AdjustAreaPortalState( gentity_t *ent, qboolean open ) { syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); } qboolean trap_AreasConnected( int area1, int area2 ) { return syscall( G_AREAS_CONNECTED, area1, area2 ); } void trap_LinkEntity( gentity_t *ent ) { syscall( G_LINKENTITY, ent ); } void trap_UnlinkEntity( gentity_t *ent ) { syscall( G_UNLINKENTITY, ent ); } int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) { return syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); } qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACT, mins, maxs, ent ); } qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ) { return syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); } int trap_BotAllocateClient( void ) { return syscall( G_BOT_ALLOCATE_CLIENT ); } void trap_BotFreeClient( int clientNum ) { syscall( G_BOT_FREE_CLIENT, clientNum ); } void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) { syscall( G_GET_USERCMD, clientNum, cmd ); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); } int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points) { return syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points ); } void trap_DebugPolygonDelete(int id) { syscall( G_DEBUG_POLYGON_DELETE, id ); } int trap_RealTime( qtime_t *qtime ) { return syscall( G_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { syscall( G_SNAPVECTOR, v ); return; } void trap_SendGameStat( const char *data ) { syscall( G_SEND_GAMESTAT, data ); return; }