/* =========================================================================== Copyright (C) 2016 James Canete This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. =========================================================================== */ #ifndef __TR_DSA_H__ #define __TR_DSA_H__ #include "../renderercommon/qgl.h" void GL_BindNullTextures(void); int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); GLvoid APIENTRY GLDSA_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture); GLvoid APIENTRY GLDSA_TextureParameterf(GLuint texture, GLenum target, GLenum pname, GLfloat param); GLvoid APIENTRY GLDSA_TextureParameteri(GLuint texture, GLenum target, GLenum pname, GLint param); GLvoid APIENTRY GLDSA_TextureImage2D(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLvoid APIENTRY GLDSA_TextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLvoid APIENTRY GLDSA_CopyTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GLvoid APIENTRY GLDSA_CompressedTextureImage2D(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); GLvoid APIENTRY GLDSA_CompressedTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); GLvoid APIENTRY GLDSA_GenerateTextureMipmap(GLuint texture, GLenum target); void GL_BindNullProgram(void); int GL_UseProgramObject(GLuint program); GLvoid APIENTRY GLDSA_ProgramUniform1i(GLuint program, GLint location, GLint v0); GLvoid APIENTRY GLDSA_ProgramUniform1f(GLuint program, GLint location, GLfloat v0); GLvoid APIENTRY GLDSA_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1); GLvoid APIENTRY GLDSA_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); GLvoid APIENTRY GLDSA_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); GLvoid APIENTRY GLDSA_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value); GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void GL_BindNullFramebuffers(void); void GL_BindFramebuffer(GLenum target, GLuint framebuffer); void GL_BindRenderbuffer(GLuint renderbuffer); GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); #endif