/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2013 Darklegion Development This file is part of Tremulous. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_init.c -- functions that are not called every frame #include "tr_local.h" glconfig_t glConfig; glRefConfig_t glRefConfig; qboolean textureFilterAnisotropic = qfalse; int maxAnisotropy = 0; float displayAspect = 0.0f; glstate_t glState; static void GfxInfo_f( void ); static void GfxMemInfo_f( void ); #ifdef USE_RENDERER_DLOPEN cvar_t *com_altivec; #endif cvar_t *r_flareSize; cvar_t *r_flareFade; cvar_t *r_flareCoeff; cvar_t *r_railWidth; cvar_t *r_railCoreWidth; cvar_t *r_railSegmentLength; cvar_t *r_verbose; cvar_t *r_ignore; cvar_t *r_detailTextures; cvar_t *r_znear; cvar_t *r_zproj; cvar_t *r_stereoSeparation; cvar_t *r_skipBackEnd; cvar_t *r_stereoEnabled; cvar_t *r_anaglyphMode; cvar_t *r_greyscale; cvar_t *r_ignorehwgamma; cvar_t *r_measureOverdraw; cvar_t *r_inGameVideo; cvar_t *r_fastsky; cvar_t *r_drawSun; cvar_t *r_dynamiclight; cvar_t *r_dlightBacks; cvar_t *r_lodbias; cvar_t *r_lodscale; cvar_t *r_norefresh; cvar_t *r_drawentities; cvar_t *r_drawworld; cvar_t *r_speeds; cvar_t *r_fullbright; cvar_t *r_novis; cvar_t *r_nocull; cvar_t *r_facePlaneCull; cvar_t *r_showcluster; cvar_t *r_nocurves; cvar_t *r_allowExtensions; cvar_t *r_ext_compressed_textures; cvar_t *r_ext_multitexture; cvar_t *r_ext_compiled_vertex_array; cvar_t *r_ext_texture_env_add; cvar_t *r_ext_texture_filter_anisotropic; cvar_t *r_ext_max_anisotropy; cvar_t *r_ext_draw_range_elements; cvar_t *r_ext_multi_draw_arrays; cvar_t *r_ext_framebuffer_object; cvar_t *r_ext_texture_float; cvar_t *r_arb_half_float_pixel; cvar_t *r_ext_framebuffer_multisample; cvar_t *r_arb_seamless_cube_map; cvar_t *r_arb_vertex_type_2_10_10_10_rev; cvar_t *r_arb_vertex_array_object; cvar_t *r_mergeMultidraws; cvar_t *r_mergeLeafSurfaces; cvar_t *r_cameraExposure; cvar_t *r_externalGLSL; cvar_t *r_hdr; cvar_t *r_floatLightmap; cvar_t *r_postProcess; cvar_t *r_toneMap; cvar_t *r_forceToneMap; cvar_t *r_forceToneMapMin; cvar_t *r_forceToneMapAvg; cvar_t *r_forceToneMapMax; cvar_t *r_autoExposure; cvar_t *r_forceAutoExposure; cvar_t *r_forceAutoExposureMin; cvar_t *r_forceAutoExposureMax; cvar_t *r_materialGamma; cvar_t *r_lightGamma; cvar_t *r_framebufferGamma; cvar_t *r_tonemapGamma; cvar_t *r_depthPrepass; cvar_t *r_ssao; cvar_t *r_normalMapping; cvar_t *r_specularMapping; cvar_t *r_deluxeMapping; cvar_t *r_parallaxMapping; cvar_t *r_cubeMapping; cvar_t *r_deluxeSpecular; cvar_t *r_specularIsMetallic; cvar_t *r_baseNormalX; cvar_t *r_baseNormalY; cvar_t *r_baseParallax; cvar_t *r_baseSpecular; cvar_t *r_baseGloss; cvar_t *r_mergeLightmaps; cvar_t *r_dlightMode; cvar_t *r_pshadowDist; cvar_t *r_imageUpsample; cvar_t *r_imageUpsampleMaxSize; cvar_t *r_imageUpsampleType; cvar_t *r_genNormalMaps; cvar_t *r_forceSun; cvar_t *r_forceSunMapLightScale; cvar_t *r_forceSunLightScale; cvar_t *r_forceSunAmbientScale; cvar_t *r_sunlightMode; cvar_t *r_drawSunRays; cvar_t *r_sunShadows; cvar_t *r_shadowFilter; cvar_t *r_shadowMapSize; cvar_t *r_shadowCascadeZNear; cvar_t *r_shadowCascadeZFar; cvar_t *r_shadowCascadeZBias; cvar_t *r_ignoreDstAlpha; cvar_t *r_ignoreGLErrors; cvar_t *r_logFile; cvar_t *r_stencilbits; cvar_t *r_depthbits; cvar_t *r_colorbits; cvar_t *r_texturebits; cvar_t *r_ext_multisample; cvar_t *r_drawBuffer; cvar_t *r_lightmap; cvar_t *r_vertexLight; cvar_t *r_uiFullScreen; cvar_t *r_shadows; cvar_t *r_flares; cvar_t *r_mode; cvar_t *r_nobind; cvar_t *r_singleShader; cvar_t *r_roundImagesDown; cvar_t *r_colorMipLevels; cvar_t *r_picmip; cvar_t *r_showtris; cvar_t *r_showsky; cvar_t *r_shownormals; cvar_t *r_finish; cvar_t *r_clear; cvar_t *r_swapInterval; cvar_t *r_textureMode; cvar_t *r_offsetFactor; cvar_t *r_offsetUnits; cvar_t *r_gamma; cvar_t *r_intensity; cvar_t *r_lockpvs; cvar_t *r_noportals; cvar_t *r_portalOnly; cvar_t *r_subdivisions; cvar_t *r_lodCurveError; cvar_t *r_fullscreen; cvar_t *r_noborder; cvar_t *r_width; cvar_t *r_height; cvar_t *r_pixelAspect; cvar_t *r_overBrightBits; cvar_t *r_mapOverBrightBits; cvar_t *r_debugSurface; cvar_t *r_simpleMipMaps; cvar_t *r_showImages; cvar_t *r_ambientScale; cvar_t *r_directedScale; cvar_t *r_debugLight; cvar_t *r_debugSort; cvar_t *r_printShaders; cvar_t *r_saveFontData; cvar_t *r_marksOnTriangleMeshes; cvar_t *r_aviMotionJpegQuality; cvar_t *r_screenshotJpegQuality; cvar_t *r_maxpolys; int max_polys; cvar_t *r_maxpolyverts; int max_polyverts; /* ** InitOpenGL ** ** This function is responsible for initializing a valid OpenGL subsystem. This ** is done by calling GLimp_Init (which gives us a working OGL subsystem) then ** setting variables, checking GL constants, and reporting the gfx system config ** to the user. */ static void InitOpenGL( void ) { char renderer_buffer[1024]; // // initialize OS specific portions of the renderer // // GLimp_Init directly or indirectly references the following cvars: // - r_fullscreen // - r_mode // - r_(color|depth|stencil)bits // - r_ignorehwgamma // - r_gamma // if ( glConfig.vidWidth == 0 ) { GLint temp; GLimp_Init(); GLimp_InitExtraExtensions(); strcpy( renderer_buffer, glConfig.renderer_string ); Q_strlwr( renderer_buffer ); // OpenGL driver constants qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &temp ); glConfig.maxTextureSize = temp; // stubbed or broken drivers may have reported 0... if ( glConfig.maxTextureSize <= 0 ) { glConfig.maxTextureSize = 0; } } // set default state GL_SetDefaultState(); } /* ================== GL_CheckErrors ================== */ void GL_CheckErrs( char *file, int line ) { int err; char s[64]; err = qglGetError(); if ( err == GL_NO_ERROR ) { return; } if ( r_ignoreGLErrors->integer ) { return; } switch( err ) { case GL_INVALID_ENUM: strcpy( s, "GL_INVALID_ENUM" ); break; case GL_INVALID_VALUE: strcpy( s, "GL_INVALID_VALUE" ); break; case GL_INVALID_OPERATION: strcpy( s, "GL_INVALID_OPERATION" ); break; case GL_STACK_OVERFLOW: strcpy( s, "GL_STACK_OVERFLOW" ); break; case GL_STACK_UNDERFLOW: strcpy( s, "GL_STACK_UNDERFLOW" ); break; case GL_OUT_OF_MEMORY: strcpy( s, "GL_OUT_OF_MEMORY" ); break; default: Com_sprintf( s, sizeof(s), "%i", err); break; } ri.Error( ERR_FATAL, "GL_CheckErrors: %s in %s at line %d", s , file, line); } /* ============================================================================== SCREEN SHOTS NOTE TTimo some thoughts about the screenshots system: screenshots get written in fs_homepath + fs_gamedir vanilla q3 .. baseq3/screenshots/ *.tga team arena .. missionpack/screenshots/ *.tga two commands: "screenshot" and "screenshotJPEG" we use statics to store a count and start writing the first screenshot/screenshot????.tga (.jpg) available (with FS_FileExists / FS_FOpenFileWrite calls) FIXME: the statics don't get a reinit between fs_game changes ============================================================================== */ /* ================== RB_ReadPixels Reads an image but takes care of alignment issues for reading RGB images. Reads a minimum offset for where the RGB data starts in the image from integer stored at pointer offset. When the function has returned the actual offset was written back to address offset. This address will always have an alignment of packAlign to ensure efficient copying. Stores the length of padding after a line of pixels to address padlen Return value must be freed with ri.Hunk_FreeTempMemory() ================== */ byte *RB_ReadPixels(int x, int y, int width, int height, size_t *offset, int *padlen) { byte *buffer, *bufstart; int padwidth, linelen; GLint packAlign; qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); linelen = width * 3; padwidth = PAD(linelen, packAlign); // Allocate a few more bytes so that we can choose an alignment we like buffer = ri.Hunk_AllocateTempMemory(padwidth * height + *offset + packAlign - 1); bufstart = PADP((intptr_t) buffer + *offset, packAlign); qglReadPixels(x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, bufstart); *offset = bufstart - buffer; *padlen = padwidth - linelen; return buffer; } /* ================== RB_TakeScreenshot ================== */ void RB_TakeScreenshot(int x, int y, int width, int height, char *fileName) { byte *allbuf, *buffer; byte *srcptr, *destptr; byte *endline, *endmem; byte temp; int linelen, padlen; size_t offset = 18, memcount; allbuf = RB_ReadPixels(x, y, width, height, &offset, &padlen); buffer = allbuf + offset - 18; Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = width & 255; buffer[13] = width >> 8; buffer[14] = height & 255; buffer[15] = height >> 8; buffer[16] = 24; // pixel size // swap rgb to bgr and remove padding from line endings linelen = width * 3; srcptr = destptr = allbuf + offset; endmem = srcptr + (linelen + padlen) * height; while(srcptr < endmem) { endline = srcptr + linelen; while(srcptr < endline) { temp = srcptr[0]; *destptr++ = srcptr[2]; *destptr++ = srcptr[1]; *destptr++ = temp; srcptr += 3; } // Skip the pad srcptr += padlen; } memcount = linelen * height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(allbuf + offset, memcount); ri.FS_WriteFile(fileName, buffer, memcount + 18); ri.Hunk_FreeTempMemory(allbuf); } /* ================== RB_TakeScreenshotJPEG ================== */ void RB_TakeScreenshotJPEG(int x, int y, int width, int height, char *fileName) { byte *buffer; size_t offset = 0, memcount; int padlen; buffer = RB_ReadPixels(x, y, width, height, &offset, &padlen); memcount = (width * 3 + padlen) * height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(buffer + offset, memcount); RE_SaveJPG(fileName, r_screenshotJpegQuality->integer, width, height, buffer + offset, padlen); ri.Hunk_FreeTempMemory(buffer); } /* ================== RB_TakeScreenshotCmd ================== */ const void *RB_TakeScreenshotCmd( const void *data ) { const screenshotCommand_t *cmd; cmd = (const screenshotCommand_t *)data; // finish any 2D drawing if needed if(tess.numIndexes) RB_EndSurface(); if (cmd->jpeg) RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); else RB_TakeScreenshot( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName); return (const void *)(cmd + 1); } /* ================== R_TakeScreenshot ================== */ void R_TakeScreenshot( int x, int y, int width, int height, char *name, qboolean jpeg ) { static char fileName[MAX_OSPATH]; // bad things if two screenshots per frame? screenshotCommand_t *cmd; cmd = R_GetCommandBuffer( sizeof( *cmd ) ); if ( !cmd ) { return; } cmd->commandId = RC_SCREENSHOT; cmd->x = x; cmd->y = y; cmd->width = width; cmd->height = height; Q_strncpyz( fileName, name, sizeof(fileName) ); cmd->fileName = fileName; cmd->jpeg = jpeg; } /* ================== R_ScreenshotFilename ================== */ void R_ScreenshotFilename( int lastNumber, char *fileName ) { int a,b,c,d; if ( lastNumber < 0 || lastNumber > 9999 ) { Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.tga" ); return; } a = lastNumber / 1000; lastNumber -= a*1000; b = lastNumber / 100; lastNumber -= b*100; c = lastNumber / 10; lastNumber -= c*10; d = lastNumber; Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.tga" , a, b, c, d ); } /* ================== R_ScreenshotFilename ================== */ void R_ScreenshotFilenameJPEG( int lastNumber, char *fileName ) { int a,b,c,d; if ( lastNumber < 0 || lastNumber > 9999 ) { Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot9999.jpg" ); return; } a = lastNumber / 1000; lastNumber -= a*1000; b = lastNumber / 100; lastNumber -= b*100; c = lastNumber / 10; lastNumber -= c*10; d = lastNumber; Com_sprintf( fileName, MAX_OSPATH, "screenshots/shot%i%i%i%i.jpg" , a, b, c, d ); } /* ==================== R_LevelShot levelshots are specialized 128*128 thumbnails for the menu system, sampled down from full screen distorted images ==================== */ void R_LevelShot( void ) { char checkname[MAX_OSPATH]; byte *buffer; byte *source, *allsource; byte *src, *dst; size_t offset = 0; int padlen; int x, y; int r, g, b; float xScale, yScale; int xx, yy; Com_sprintf(checkname, sizeof(checkname), "levelshots/%s.tga", tr.world->baseName); allsource = RB_ReadPixels(0, 0, glConfig.vidWidth, glConfig.vidHeight, &offset, &padlen); source = allsource + offset; buffer = ri.Hunk_AllocateTempMemory(128 * 128*3 + 18); Com_Memset (buffer, 0, 18); buffer[2] = 2; // uncompressed type buffer[12] = 128; buffer[14] = 128; buffer[16] = 24; // pixel size // resample from source xScale = glConfig.vidWidth / 512.0f; yScale = glConfig.vidHeight / 384.0f; for ( y = 0 ; y < 128 ; y++ ) { for ( x = 0 ; x < 128 ; x++ ) { r = g = b = 0; for ( yy = 0 ; yy < 3 ; yy++ ) { for ( xx = 0 ; xx < 4 ; xx++ ) { src = source + (3 * glConfig.vidWidth + padlen) * (int)((y*3 + yy) * yScale) + 3 * (int) ((x*4 + xx) * xScale); r += src[0]; g += src[1]; b += src[2]; } } dst = buffer + 18 + 3 * ( y * 128 + x ); dst[0] = b / 12; dst[1] = g / 12; dst[2] = r / 12; } } // gamma correct if ( glConfig.deviceSupportsGamma ) { R_GammaCorrect( buffer + 18, 128 * 128 * 3 ); } ri.FS_WriteFile( checkname, buffer, 128 * 128*3 + 18 ); ri.Hunk_FreeTempMemory(buffer); ri.Hunk_FreeTempMemory(allsource); ri.Printf( PRINT_ALL, "Wrote %s\n", checkname ); } /* ================== R_ScreenShot_f screenshot screenshot [silent] screenshot [levelshot] screenshot [filename] Doesn't print the pacifier message if there is a second arg ================== */ void R_ScreenShot_f (void) { char checkname[MAX_OSPATH]; static int lastNumber = -1; qboolean silent; if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { silent = qtrue; } else { silent = qfalse; } if ( ri.Cmd_Argc() == 2 && !silent ) { // explicit filename Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.tga", ri.Cmd_Argv( 1 ) ); } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if ( lastNumber == -1 ) { lastNumber = 0; } // scan for a free number for ( ; lastNumber <= 9999 ; lastNumber++ ) { R_ScreenshotFilename( lastNumber, checkname ); if (!ri.FS_FileExists( checkname )) { break; // file doesn't exist } } if ( lastNumber >= 9999 ) { ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qfalse ); if ( !silent ) { ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); } } void R_ScreenShotJPEG_f (void) { char checkname[MAX_OSPATH]; static int lastNumber = -1; qboolean silent; if ( !strcmp( ri.Cmd_Argv(1), "levelshot" ) ) { R_LevelShot(); return; } if ( !strcmp( ri.Cmd_Argv(1), "silent" ) ) { silent = qtrue; } else { silent = qfalse; } if ( ri.Cmd_Argc() == 2 && !silent ) { // explicit filename Com_sprintf( checkname, MAX_OSPATH, "screenshots/%s.jpg", ri.Cmd_Argv( 1 ) ); } else { // scan for a free filename // if we have saved a previous screenshot, don't scan // again, because recording demo avis can involve // thousands of shots if ( lastNumber == -1 ) { lastNumber = 0; } // scan for a free number for ( ; lastNumber <= 9999 ; lastNumber++ ) { R_ScreenshotFilenameJPEG( lastNumber, checkname ); if (!ri.FS_FileExists( checkname )) { break; // file doesn't exist } } if ( lastNumber == 10000 ) { ri.Printf (PRINT_ALL, "ScreenShot: Couldn't create a file\n"); return; } lastNumber++; } R_TakeScreenshot( 0, 0, glConfig.vidWidth, glConfig.vidHeight, checkname, qtrue ); if ( !silent ) { ri.Printf (PRINT_ALL, "Wrote %s\n", checkname); } } //============================================================================ /* ================== RB_TakeVideoFrameCmd ================== */ const void *RB_TakeVideoFrameCmd( const void *data ) { const videoFrameCommand_t *cmd; byte *cBuf; size_t memcount, linelen; int padwidth, avipadwidth, padlen, avipadlen; GLint packAlign; // finish any 2D drawing if needed if(tess.numIndexes) RB_EndSurface(); cmd = (const videoFrameCommand_t *)data; qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign); linelen = cmd->width * 3; // Alignment stuff for glReadPixels padwidth = PAD(linelen, packAlign); padlen = padwidth - linelen; // AVI line padding avipadwidth = PAD(linelen, AVI_LINE_PADDING); avipadlen = avipadwidth - linelen; cBuf = PADP(cmd->captureBuffer, packAlign); qglReadPixels(0, 0, cmd->width, cmd->height, GL_RGB, GL_UNSIGNED_BYTE, cBuf); memcount = padwidth * cmd->height; // gamma correct if(glConfig.deviceSupportsGamma) R_GammaCorrect(cBuf, memcount); if(cmd->motionJpeg) { memcount = RE_SaveJPGToBuffer(cmd->encodeBuffer, linelen * cmd->height, r_aviMotionJpegQuality->integer, cmd->width, cmd->height, cBuf, padlen); ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, memcount); } else { byte *lineend, *memend; byte *srcptr, *destptr; srcptr = cBuf; destptr = cmd->encodeBuffer; memend = srcptr + memcount; // swap R and B and remove line paddings while(srcptr < memend) { lineend = srcptr + linelen; while(srcptr < lineend) { *destptr++ = srcptr[2]; *destptr++ = srcptr[1]; *destptr++ = srcptr[0]; srcptr += 3; } Com_Memset(destptr, '\0', avipadlen); destptr += avipadlen; srcptr += padlen; } ri.CL_WriteAVIVideoFrame(cmd->encodeBuffer, avipadwidth * cmd->height); } return (const void *)(cmd + 1); } //============================================================================ /* ** GL_SetDefaultState */ void GL_SetDefaultState( void ) { qglClearDepth( 1.0f ); qglCullFace(GL_FRONT); qglColor4f (1,1,1,1); // initialize downstream texture unit if we're running // in a multitexture environment if ( qglActiveTextureARB ) { GL_SelectTexture( 1 ); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); qglDisable( GL_TEXTURE_2D ); GL_SelectTexture( 0 ); } qglEnable(GL_TEXTURE_2D); GL_TextureMode( r_textureMode->string ); GL_TexEnv( GL_MODULATE ); //qglShadeModel( GL_SMOOTH ); qglDepthFunc( GL_LEQUAL ); // // make sure our GL state vector is set correctly // glState.glStateBits = GLS_DEPTHTEST_DISABLE | GLS_DEPTHMASK_TRUE; glState.storedGlState = 0; glState.currentProgram = 0; qglUseProgramObjectARB(0); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentVao = NULL; qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL); qglDepthMask( GL_TRUE ); qglDisable( GL_DEPTH_TEST ); qglEnable( GL_SCISSOR_TEST ); qglDisable( GL_CULL_FACE ); qglDisable( GL_BLEND ); if (glRefConfig.seamlessCubeMap) qglEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // GL_POLYGON_OFFSET_FILL will be glEnable()d when this is used qglPolygonOffset( r_offsetFactor->value, r_offsetUnits->value ); qglClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); // FIXME: get color of sky } /* ================ R_PrintLongString Workaround for ri.Printf's 1024 characters buffer limit. ================ */ void R_PrintLongString(const char *string) { char buffer[1024]; const char *p; int size = strlen(string); p = string; while(size > 0) { Q_strncpyz(buffer, p, sizeof (buffer) ); ri.Printf( PRINT_ALL, "%s", buffer ); p += 1023; size -= 1023; } } /* ================ GfxInfo_f ================ */ void GfxInfo_f( void ) { const char *enablestrings[] = { "disabled", "enabled" }; const char *fsstrings[] = { "windowed", "fullscreen" }; ri.Printf( PRINT_ALL, "\nGL_VENDOR: %s\n", glConfig.vendor_string ); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string ); ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string ); ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " ); R_PrintLongString( glConfig.extensions_string ); ri.Printf( PRINT_ALL, "\n" ); ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", glConfig.maxTextureSize ); ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", glConfig.numTextureUnits ); ri.Printf( PRINT_ALL, "\nPIXELFORMAT: color(%d-bits) Z(%d-bit) stencil(%d-bits)\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); ri.Printf( PRINT_ALL, "MODE: %d, %d x %d %s hz:", r_mode->integer, glConfig.vidWidth, glConfig.vidHeight, fsstrings[r_fullscreen->integer == 1] ); if ( glConfig.displayFrequency ) { ri.Printf( PRINT_ALL, "%d\n", glConfig.displayFrequency ); } else { ri.Printf( PRINT_ALL, "N/A\n" ); } if ( glConfig.deviceSupportsGamma ) { ri.Printf( PRINT_ALL, "GAMMA: hardware w/ %d overbright bits\n", tr.overbrightBits ); } else { ri.Printf( PRINT_ALL, "GAMMA: software w/ %d overbright bits\n", tr.overbrightBits ); } ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] ); ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] ); if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) { ri.Printf( PRINT_ALL, "HACK: using vertex lightmap approximation\n" ); } if ( glConfig.hardwareType == GLHW_RAGEPRO ) { ri.Printf( PRINT_ALL, "HACK: ragePro approximations\n" ); } if ( glConfig.hardwareType == GLHW_RIVA128 ) { ri.Printf( PRINT_ALL, "HACK: riva128 approximations\n" ); } if ( r_finish->integer ) { ri.Printf( PRINT_ALL, "Forcing glFinish\n" ); } } /* ================ GfxMemInfo_f ================ */ void GfxMemInfo_f( void ) { switch (glRefConfig.memInfo) { case MI_NONE: { ri.Printf(PRINT_ALL, "No extension found for GPU memory info.\n"); } break; case MI_NVX: { int value; qglGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &value); ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: %ikb\n", value); qglGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &value); ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: %ikb\n", value); qglGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &value); ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: %ikb\n", value); qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &value); ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTION_COUNT_NVX: %i\n", value); qglGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &value); ri.Printf(PRINT_ALL, "GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: %ikb\n", value); } break; case MI_ATI: { // GL_ATI_meminfo int value[4]; qglGetIntegerv(GL_VBO_FREE_MEMORY_ATI, &value[0]); ri.Printf(PRINT_ALL, "VBO_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]); qglGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &value[0]); ri.Printf(PRINT_ALL, "TEXTURE_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]); qglGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, &value[0]); ri.Printf(PRINT_ALL, "RENDERBUFFER_FREE_MEMORY_ATI: %ikb total %ikb largest aux: %ikb total %ikb largest\n", value[0], value[1], value[2], value[3]); } break; } } /* =============== R_Register =============== */ void R_Register( void ) { #ifdef USE_RENDERER_DLOPEN com_altivec = ri.Cvar_Get("com_altivec", "1", CVAR_ARCHIVE); #endif // // latched and archived variables // r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_draw_range_elements = ri.Cvar_Get( "r_ext_draw_range_elements", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_multi_draw_arrays = ri.Cvar_Get( "r_ext_multi_draw_arrays", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_framebuffer_object = ri.Cvar_Get( "r_ext_framebuffer_object", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_float = ri.Cvar_Get( "r_ext_texture_float", "1", CVAR_ARCHIVE | CVAR_LATCH); r_arb_half_float_pixel = ri.Cvar_Get( "r_arb_half_float_pixel", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_framebuffer_multisample = ri.Cvar_Get( "r_ext_framebuffer_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH); r_arb_seamless_cube_map = ri.Cvar_Get( "r_arb_seamless_cube_map", "0", CVAR_ARCHIVE | CVAR_LATCH); r_arb_vertex_type_2_10_10_10_rev = ri.Cvar_Get( "r_arb_vertex_type_2_10_10_10_rev", "1", CVAR_ARCHIVE | CVAR_LATCH); r_arb_vertex_array_object = ri.Cvar_Get( "r_arb_vertex_array_object", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH ); r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH ); ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue ); r_detailTextures = ri.Cvar_Get( "r_detailtextures", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_texturebits = ri.Cvar_Get( "r_texturebits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_colorbits = ri.Cvar_Get( "r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_stencilbits = ri.Cvar_Get( "r_stencilbits", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_depthbits = ri.Cvar_Get( "r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_multisample = ri.Cvar_Get( "r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH ); ri.Cvar_CheckRange( r_ext_multisample, 0, 4, qtrue ); r_overBrightBits = ri.Cvar_Get ("r_overBrightBits", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ignorehwgamma = ri.Cvar_Get( "r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH); r_mode = ri.Cvar_Get( "r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH ); r_fullscreen = ri.Cvar_Get( "r_fullscreen", "1", CVAR_ARCHIVE ); r_noborder = ri.Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH); r_width = ri.Cvar_Get( "r_width", "640", CVAR_ARCHIVE | CVAR_LATCH ); r_height = ri.Cvar_Get( "r_height", "480", CVAR_ARCHIVE | CVAR_LATCH ); r_pixelAspect = ri.Cvar_Get( "r_pixelAspect", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_simpleMipMaps = ri.Cvar_Get( "r_simpleMipMaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_vertexLight = ri.Cvar_Get( "r_vertexLight", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_uiFullScreen = ri.Cvar_Get( "r_uifullscreen", "0", 0); r_subdivisions = ri.Cvar_Get ("r_subdivisions", "4", CVAR_ARCHIVE | CVAR_LATCH); r_stereoEnabled = ri.Cvar_Get( "r_stereoEnabled", "0", CVAR_ARCHIVE | CVAR_LATCH); r_greyscale = ri.Cvar_Get("r_greyscale", "0", CVAR_ARCHIVE | CVAR_LATCH); ri.Cvar_CheckRange(r_greyscale, 0, 1, qfalse); r_externalGLSL = ri.Cvar_Get( "r_externalGLSL", "0", CVAR_LATCH ); r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE ); r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_forceToneMap = ri.Cvar_Get( "r_forceToneMap", "0", CVAR_CHEAT ); r_forceToneMapMin = ri.Cvar_Get( "r_forceToneMapMin", "-8.0", CVAR_CHEAT ); r_forceToneMapAvg = ri.Cvar_Get( "r_forceToneMapAvg", "-2.0", CVAR_CHEAT ); r_forceToneMapMax = ri.Cvar_Get( "r_forceToneMapMax", "0.0", CVAR_CHEAT ); r_autoExposure = ri.Cvar_Get( "r_autoExposure", "1", CVAR_ARCHIVE ); r_forceAutoExposure = ri.Cvar_Get( "r_forceAutoExposure", "0", CVAR_CHEAT ); r_forceAutoExposureMin = ri.Cvar_Get( "r_forceAutoExposureMin", "-2.0", CVAR_CHEAT ); r_forceAutoExposureMax = ri.Cvar_Get( "r_forceAutoExposureMax", "2.0", CVAR_CHEAT ); r_cameraExposure = ri.Cvar_Get( "r_cameraExposure", "0", CVAR_CHEAT ); r_materialGamma = ri.Cvar_Get( "r_materialGamma", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_lightGamma = ri.Cvar_Get( "r_lightGamma", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_framebufferGamma = ri.Cvar_Get( "r_framebufferGamma", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_tonemapGamma = ri.Cvar_Get( "r_tonemapGamma", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_depthPrepass = ri.Cvar_Get( "r_depthPrepass", "1", CVAR_ARCHIVE ); r_ssao = ri.Cvar_Get( "r_ssao", "0", CVAR_LATCH | CVAR_ARCHIVE ); r_normalMapping = ri.Cvar_Get( "r_normalMapping", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_deluxeSpecular = ri.Cvar_Get( "r_deluxeSpecular", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_specularIsMetallic = ri.Cvar_Get( "r_specularIsMetallic", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_baseNormalX = ri.Cvar_Get( "r_baseNormalX", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_baseNormalY = ri.Cvar_Get( "r_baseNormalY", "1.0", CVAR_ARCHIVE | CVAR_LATCH ); r_baseParallax = ri.Cvar_Get( "r_baseParallax", "0.05", CVAR_ARCHIVE | CVAR_LATCH ); r_baseSpecular = ri.Cvar_Get( "r_baseSpecular", "0.04", CVAR_ARCHIVE | CVAR_LATCH ); r_baseGloss = ri.Cvar_Get( "r_baseGloss", "0.3", CVAR_ARCHIVE | CVAR_LATCH ); r_dlightMode = ri.Cvar_Get( "r_dlightMode", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_pshadowDist = ri.Cvar_Get( "r_pshadowDist", "128", CVAR_ARCHIVE ); r_mergeLightmaps = ri.Cvar_Get( "r_mergeLightmaps", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsample = ri.Cvar_Get( "r_imageUpsample", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsampleMaxSize = ri.Cvar_Get( "r_imageUpsampleMaxSize", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_imageUpsampleType = ri.Cvar_Get( "r_imageUpsampleType", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_genNormalMaps = ri.Cvar_Get( "r_genNormalMaps", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_forceSun = ri.Cvar_Get( "r_forceSun", "0", CVAR_CHEAT ); r_forceSunMapLightScale = ri.Cvar_Get( "r_forceSunMapLightScale", "1.0", CVAR_CHEAT ); r_forceSunLightScale = ri.Cvar_Get( "r_forceSunLightScale", "1.0", CVAR_CHEAT ); r_forceSunAmbientScale = ri.Cvar_Get( "r_forceSunAmbientScale", "0.5", CVAR_CHEAT ); r_drawSunRays = ri.Cvar_Get( "r_drawSunRays", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_sunlightMode = ri.Cvar_Get( "r_sunlightMode", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_sunShadows = ri.Cvar_Get( "r_sunShadows", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowFilter = ri.Cvar_Get( "r_shadowFilter", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowMapSize = ri.Cvar_Get( "r_shadowMapSize", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowCascadeZNear = ri.Cvar_Get( "r_shadowCascadeZNear", "8", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowCascadeZFar = ri.Cvar_Get( "r_shadowCascadeZFar", "1024", CVAR_ARCHIVE | CVAR_LATCH ); r_shadowCascadeZBias = ri.Cvar_Get( "r_shadowCascadeZBias", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ignoreDstAlpha = ri.Cvar_Get( "r_ignoreDstAlpha", "1", CVAR_ARCHIVE | CVAR_LATCH ); // // temporary latched variables that can only change over a restart // r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT ); r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH ); r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH ); r_singleShader = ri.Cvar_Get ("r_singleShader", "0", CVAR_CHEAT | CVAR_LATCH ); // // archived variables that can change at any time // r_lodCurveError = ri.Cvar_Get( "r_lodCurveError", "250", CVAR_ARCHIVE|CVAR_CHEAT ); r_lodbias = ri.Cvar_Get( "r_lodbias", "0", CVAR_ARCHIVE ); r_flares = ri.Cvar_Get ("r_flares", "0", CVAR_ARCHIVE ); r_znear = ri.Cvar_Get( "r_znear", "4", CVAR_CHEAT ); ri.Cvar_CheckRange( r_znear, 0.001f, 200, qfalse ); r_zproj = ri.Cvar_Get( "r_zproj", "64", CVAR_ARCHIVE ); r_stereoSeparation = ri.Cvar_Get( "r_stereoSeparation", "64", CVAR_ARCHIVE ); r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "1", CVAR_ARCHIVE ); r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE ); r_inGameVideo = ri.Cvar_Get( "r_inGameVideo", "1", CVAR_ARCHIVE ); r_drawSun = ri.Cvar_Get( "r_drawSun", "0", CVAR_ARCHIVE ); r_dynamiclight = ri.Cvar_Get( "r_dynamiclight", "1", CVAR_ARCHIVE ); r_dlightBacks = ri.Cvar_Get( "r_dlightBacks", "1", CVAR_ARCHIVE ); r_finish = ri.Cvar_Get ("r_finish", "0", CVAR_ARCHIVE); r_textureMode = ri.Cvar_Get( "r_textureMode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE ); r_swapInterval = ri.Cvar_Get( "r_swapInterval", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_gamma = ri.Cvar_Get( "r_gamma", "1", CVAR_ARCHIVE ); r_facePlaneCull = ri.Cvar_Get ("r_facePlaneCull", "1", CVAR_ARCHIVE ); r_railWidth = ri.Cvar_Get( "r_railWidth", "16", CVAR_ARCHIVE ); r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE ); r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE ); r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); r_anaglyphMode = ri.Cvar_Get("r_anaglyphMode", "0", CVAR_ARCHIVE); r_mergeMultidraws = ri.Cvar_Get("r_mergeMultidraws", "1", CVAR_ARCHIVE); r_mergeLeafSurfaces = ri.Cvar_Get("r_mergeLeafSurfaces", "1", CVAR_ARCHIVE); // // temporary variables that can change at any time // r_showImages = ri.Cvar_Get( "r_showImages", "0", CVAR_TEMP ); r_debugLight = ri.Cvar_Get( "r_debuglight", "0", CVAR_TEMP ); r_debugSort = ri.Cvar_Get( "r_debugSort", "0", CVAR_CHEAT ); r_printShaders = ri.Cvar_Get( "r_printShaders", "0", 0 ); r_saveFontData = ri.Cvar_Get( "r_saveFontData", "0", 0 ); r_nocurves = ri.Cvar_Get ("r_nocurves", "0", CVAR_CHEAT ); r_drawworld = ri.Cvar_Get ("r_drawworld", "1", CVAR_CHEAT ); r_lightmap = ri.Cvar_Get ("r_lightmap", "0", 0 ); r_portalOnly = ri.Cvar_Get ("r_portalOnly", "0", CVAR_CHEAT ); r_flareSize = ri.Cvar_Get ("r_flareSize", "40", CVAR_CHEAT); r_flareFade = ri.Cvar_Get ("r_flareFade", "7", CVAR_CHEAT); r_flareCoeff = ri.Cvar_Get ("r_flareCoeff", FLARE_STDCOEFF, CVAR_CHEAT); r_skipBackEnd = ri.Cvar_Get ("r_skipBackEnd", "0", CVAR_CHEAT); r_measureOverdraw = ri.Cvar_Get( "r_measureOverdraw", "0", CVAR_CHEAT ); r_lodscale = ri.Cvar_Get( "r_lodscale", "5", CVAR_CHEAT ); r_norefresh = ri.Cvar_Get ("r_norefresh", "0", CVAR_CHEAT); r_drawentities = ri.Cvar_Get ("r_drawentities", "1", CVAR_CHEAT ); r_ignore = ri.Cvar_Get( "r_ignore", "1", CVAR_CHEAT ); r_nocull = ri.Cvar_Get ("r_nocull", "0", CVAR_CHEAT); r_novis = ri.Cvar_Get ("r_novis", "0", CVAR_CHEAT); r_showcluster = ri.Cvar_Get ("r_showcluster", "0", CVAR_CHEAT); r_speeds = ri.Cvar_Get ("r_speeds", "0", CVAR_CHEAT); r_verbose = ri.Cvar_Get( "r_verbose", "0", CVAR_CHEAT ); r_logFile = ri.Cvar_Get( "r_logFile", "0", CVAR_CHEAT ); r_debugSurface = ri.Cvar_Get ("r_debugSurface", "0", CVAR_CHEAT); r_nobind = ri.Cvar_Get ("r_nobind", "0", CVAR_CHEAT); r_showtris = ri.Cvar_Get ("r_showtris", "0", CVAR_CHEAT); r_showsky = ri.Cvar_Get ("r_showsky", "0", CVAR_CHEAT); r_shownormals = ri.Cvar_Get ("r_shownormals", "0", CVAR_CHEAT); r_clear = ri.Cvar_Get ("r_clear", "0", CVAR_CHEAT); r_offsetFactor = ri.Cvar_Get( "r_offsetfactor", "-1", CVAR_CHEAT ); r_offsetUnits = ri.Cvar_Get( "r_offsetunits", "-2", CVAR_CHEAT ); r_drawBuffer = ri.Cvar_Get( "r_drawBuffer", "GL_BACK", CVAR_CHEAT ); r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", CVAR_CHEAT); r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT); r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 ); r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE); r_aviMotionJpegQuality = ri.Cvar_Get("r_aviMotionJpegQuality", "90", CVAR_ARCHIVE); r_screenshotJpegQuality = ri.Cvar_Get("r_screenshotJpegQuality", "90", CVAR_ARCHIVE); r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); // make sure all the commands added here are also // removed in R_Shutdown ri.Cmd_AddCommand( "imagelist", R_ImageList_f ); ri.Cmd_AddCommand( "shaderlist", R_ShaderList_f ); ri.Cmd_AddCommand( "skinlist", R_SkinList_f ); ri.Cmd_AddCommand( "modellist", R_Modellist_f ); ri.Cmd_AddCommand( "screenshot", R_ScreenShot_f ); ri.Cmd_AddCommand( "screenshotJPEG", R_ScreenShotJPEG_f ); ri.Cmd_AddCommand( "gfxinfo", GfxInfo_f ); ri.Cmd_AddCommand( "minimize", GLimp_Minimize ); ri.Cmd_AddCommand( "gfxmeminfo", GfxMemInfo_f ); } void R_InitQueries(void) { if (!glRefConfig.occlusionQuery) return; if (r_drawSunRays->integer) qglGenQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery); } void R_ShutDownQueries(void) { if (!glRefConfig.occlusionQuery) return; if (r_drawSunRays->integer) qglDeleteQueriesARB(ARRAY_LEN(tr.sunFlareQuery), tr.sunFlareQuery); } /* =============== R_Init =============== */ void R_Init( void ) { int err; int i; byte *ptr; ri.Printf( PRINT_ALL, "----- R_Init -----\n" ); // clear all our internal state Com_Memset( &tr, 0, sizeof( tr ) ); Com_Memset( &backEnd, 0, sizeof( backEnd ) ); Com_Memset( &tess, 0, sizeof( tess ) ); // Swap_Init(); if ( (intptr_t)tess.xyz & 15 ) { ri.Printf( PRINT_WARNING, "tess.xyz not 16 byte aligned\n" ); } //Com_Memset( tess.constantColor255, 255, sizeof( tess.constantColor255 ) ); // // init function tables // for ( i = 0; i < FUNCTABLE_SIZE; i++ ) { tr.sinTable[i] = sin( DEG2RAD( i * 360.0f / ( ( float ) ( FUNCTABLE_SIZE - 1 ) ) ) ); tr.squareTable[i] = ( i < FUNCTABLE_SIZE/2 ) ? 1.0f : -1.0f; tr.sawToothTable[i] = (float)i / FUNCTABLE_SIZE; tr.inverseSawToothTable[i] = 1.0f - tr.sawToothTable[i]; if ( i < FUNCTABLE_SIZE / 2 ) { if ( i < FUNCTABLE_SIZE / 4 ) { tr.triangleTable[i] = ( float ) i / ( FUNCTABLE_SIZE / 4 ); } else { tr.triangleTable[i] = 1.0f - tr.triangleTable[i-FUNCTABLE_SIZE / 4]; } } else { tr.triangleTable[i] = -tr.triangleTable[i-FUNCTABLE_SIZE/2]; } } R_InitFogTable(); R_NoiseInit(); R_Register(); max_polys = r_maxpolys->integer; if (max_polys < MAX_POLYS) max_polys = MAX_POLYS; max_polyverts = r_maxpolyverts->integer; if (max_polyverts < MAX_POLYVERTS) max_polyverts = MAX_POLYVERTS; ptr = ri.Hunk_Alloc( sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys + sizeof(polyVert_t) * max_polyverts, h_low); backEndData = (backEndData_t *) ptr; backEndData->polys = (srfPoly_t *) ((char *) ptr + sizeof( *backEndData )); backEndData->polyVerts = (polyVert_t *) ((char *) ptr + sizeof( *backEndData ) + sizeof(srfPoly_t) * max_polys); R_InitNextFrame(); InitOpenGL(); R_InitImages(); if (glRefConfig.framebufferObject) FBO_Init(); GLSL_InitGPUShaders(); R_InitVaos(); R_InitShaders(); R_InitSkins(); R_ModelInit(); R_InitFreeType(); R_InitQueries(); err = qglGetError(); if ( err != GL_NO_ERROR ) ri.Printf (PRINT_ALL, "glGetError() = 0x%x\n", err); // print info GfxInfo_f(); ri.Printf( PRINT_ALL, "----- finished R_Init -----\n" ); } /* =============== RE_Shutdown =============== */ void RE_Shutdown( qboolean destroyWindow ) { ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow ); ri.Cmd_RemoveCommand ("modellist"); ri.Cmd_RemoveCommand ("screenshotJPEG"); ri.Cmd_RemoveCommand ("screenshot"); ri.Cmd_RemoveCommand ("imagelist"); ri.Cmd_RemoveCommand ("shaderlist"); ri.Cmd_RemoveCommand ("skinlist"); ri.Cmd_RemoveCommand ("gfxinfo"); ri.Cmd_RemoveCommand("minimize"); ri.Cmd_RemoveCommand( "shaderstate" ); ri.Cmd_RemoveCommand( "gfxmeminfo" ); if ( tr.registered ) { R_IssuePendingRenderCommands(); R_ShutDownQueries(); if (glRefConfig.framebufferObject) FBO_Shutdown(); R_DeleteTextures(); R_ShutdownVaos(); GLSL_ShutdownGPUShaders(); } R_DoneFreeType(); // shut down platform specific OpenGL stuff if ( destroyWindow ) { GLimp_Shutdown(); Com_Memset( &glConfig, 0, sizeof( glConfig ) ); Com_Memset( &glState, 0, sizeof( glState ) ); } tr.registered = qfalse; } /* ============= RE_EndRegistration Touch all images to make sure they are resident ============= */ void RE_EndRegistration( void ) { R_IssuePendingRenderCommands(); if (!ri.Sys_LowPhysicalMemory()) { RB_ShowImages(); } } /* @@@@@@@@@@@@@@@@@@@@@ GetRefAPI @@@@@@@@@@@@@@@@@@@@@ */ #ifdef USE_RENDERER_DLOPEN Q_EXPORT refexport_t* QDECL GetRefAPI ( int apiVersion, refimport_t *rimp ) { #else refexport_t *GetRefAPI ( int apiVersion, refimport_t *rimp ) { #endif static refexport_t re; ri = *rimp; Com_Memset( &re, 0, sizeof( re ) ); if ( apiVersion != REF_API_VERSION ) { ri.Printf(PRINT_ALL, "Mismatched REF_API_VERSION: expected %i, got %i\n", REF_API_VERSION, apiVersion ); return NULL; } // the RE_ functions are Renderer Entry points re.Shutdown = RE_Shutdown; re.BeginRegistration = RE_BeginRegistration; re.RegisterModel = RE_RegisterModel; re.RegisterSkin = RE_RegisterSkin; re.RegisterShader = RE_RegisterShader; re.RegisterShaderNoMip = RE_RegisterShaderNoMip; re.LoadWorld = RE_LoadWorldMap; re.SetWorldVisData = RE_SetWorldVisData; re.EndRegistration = RE_EndRegistration; re.BeginFrame = RE_BeginFrame; re.EndFrame = RE_EndFrame; re.MarkFragments = R_MarkFragments; re.LerpTag = R_LerpTag; re.ModelBounds = R_ModelBounds; re.ClearScene = RE_ClearScene; re.AddRefEntityToScene = RE_AddRefEntityToScene; re.AddPolyToScene = RE_AddPolyToScene; re.LightForPoint = R_LightForPoint; re.AddLightToScene = RE_AddLightToScene; re.AddAdditiveLightToScene = RE_AddAdditiveLightToScene; re.RenderScene = RE_RenderScene; re.SetColor = RE_SetColor; re.SetClipRegion = RE_SetClipRegion; re.DrawStretchPic = RE_StretchPic; re.DrawStretchRaw = RE_StretchRaw; re.UploadCinematic = RE_UploadCinematic; re.RegisterFont = RE_RegisterFont; re.RemapShader = R_RemapShader; re.GetEntityToken = R_GetEntityToken; re.inPVS = R_inPVS; re.TakeVideoFrame = RE_TakeVideoFrame; return &re; }