/* =========================================================================== Copyright (C) 2010 James Canete (use.less01@gmail.com) This file is part of Tremulous. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_subs.c - common function replacements for modular renderer #include "tr_local.h" void QDECL Com_Printf( const char *msg, ... ) { va_list argptr; char text[1024]; va_start(argptr, msg); Q_vsnprintf(text, sizeof(text), msg, argptr); va_end(argptr); ri.Printf(PRINT_ALL, "%s", text); } void QDECL Com_Error( int level, const char *error, ... ) { va_list argptr; char text[1024]; va_start(argptr, error); Q_vsnprintf(text, sizeof(text), error, argptr); va_end(argptr); ri.Error(level, "%s", text); }