/* =========================================================================== Copyright (C) 2007-2009 Robert Beckebans This file is part of XreaL source code. XreaL source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. XreaL source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XreaL source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_vbo.c #include "tr_local.h" /* ============ R_CreateVBO ============ */ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage) { VBO_t *vbo; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long", name); } if ( tr.numVBOs == MAX_VBOS ) { ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit"); } R_IssuePendingRenderCommands(); vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); tr.numVBOs++; memset(vbo, 0, sizeof(*vbo)); Q_strncpyz(vbo->name, name, sizeof(vbo->name)); vbo->vertexesSize = vertexesSize; qglGenBuffersARB(1, &vbo->vertexesVBO); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; GL_CheckErrors(); return vbo; } /* ============ R_CreateVBO2 ============ */ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts, unsigned int stateBits, vboUsage_t usage) { VBO_t *vbo; int i; byte *data; int dataSize; int dataOfs; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(!numVertexes) return NULL; if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long", name); } if ( tr.numVBOs == MAX_VBOS ) { ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit"); } R_IssuePendingRenderCommands(); vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); tr.numVBOs++; memset(vbo, 0, sizeof(*vbo)); Q_strncpyz(vbo->name, name, sizeof(vbo->name)); if (usage == VBO_USAGE_STATIC) { // since these vertex attributes are never altered, interleave them vbo->ofs_xyz = 0; dataSize = sizeof(verts[0].xyz); if(stateBits & ATTR_NORMAL) { vbo->ofs_normal = dataSize; dataSize += sizeof(verts[0].normal); } #ifdef USE_VERT_TANGENT_SPACE if(stateBits & ATTR_TANGENT) { vbo->ofs_tangent = dataSize; dataSize += sizeof(verts[0].tangent); } if(stateBits & ATTR_BITANGENT) { vbo->ofs_bitangent = dataSize; dataSize += sizeof(verts[0].bitangent); } #endif if(stateBits & ATTR_TEXCOORD) { vbo->ofs_st = dataSize; dataSize += sizeof(verts[0].st); } if(stateBits & ATTR_LIGHTCOORD) { vbo->ofs_lightmap = dataSize; dataSize += sizeof(verts[0].lightmap); } if(stateBits & ATTR_COLOR) { vbo->ofs_vertexcolor = dataSize; dataSize += sizeof(verts[0].vertexColors); } if(stateBits & ATTR_LIGHTDIRECTION) { vbo->ofs_lightdir = dataSize; dataSize += sizeof(verts[0].lightdir); } vbo->stride_xyz = dataSize; vbo->stride_normal = dataSize; #ifdef USE_VERT_TANGENT_SPACE vbo->stride_tangent = dataSize; vbo->stride_bitangent = dataSize; #endif vbo->stride_st = dataSize; vbo->stride_lightmap = dataSize; vbo->stride_vertexcolor = dataSize; vbo->stride_lightdir = dataSize; // create VBO dataSize *= numVertexes; data = ri.Hunk_AllocateTempMemory(dataSize); dataOfs = 0; //ri.Printf(PRINT_ALL, "CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); for (i = 0; i < numVertexes; i++) { // xyz memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); dataOfs += sizeof(verts[i].xyz); // normal if(stateBits & ATTR_NORMAL) { memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal)); dataOfs += sizeof(verts[i].normal); } #ifdef USE_VERT_TANGENT_SPACE // tangent if(stateBits & ATTR_TANGENT) { memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent)); dataOfs += sizeof(verts[i].tangent); } // bitangent if(stateBits & ATTR_BITANGENT) { memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent)); dataOfs += sizeof(verts[i].bitangent); } #endif // vertex texcoords if(stateBits & ATTR_TEXCOORD) { memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); dataOfs += sizeof(verts[i].st); } // feed vertex lightmap texcoords if(stateBits & ATTR_LIGHTCOORD) { memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); dataOfs += sizeof(verts[i].lightmap); } // feed vertex colors if(stateBits & ATTR_COLOR) { memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); dataOfs += sizeof(verts[i].vertexColors); } // feed vertex light directions if(stateBits & ATTR_LIGHTDIRECTION) { memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); dataOfs += sizeof(verts[i].lightdir); } } } else { // since these vertex attributes may be changed, put them in flat arrays dataSize = sizeof(verts[0].xyz); if(stateBits & ATTR_NORMAL) { dataSize += sizeof(verts[0].normal); } #ifdef USE_VERT_TANGENT_SPACE if(stateBits & ATTR_TANGENT) { dataSize += sizeof(verts[0].tangent); } if(stateBits & ATTR_BITANGENT) { dataSize += sizeof(verts[0].bitangent); } #endif if(stateBits & ATTR_TEXCOORD) { dataSize += sizeof(verts[0].st); } if(stateBits & ATTR_LIGHTCOORD) { dataSize += sizeof(verts[0].lightmap); } if(stateBits & ATTR_COLOR) { dataSize += sizeof(verts[0].vertexColors); } if(stateBits & ATTR_LIGHTDIRECTION) { dataSize += sizeof(verts[0].lightdir); } // create VBO dataSize *= numVertexes; data = ri.Hunk_AllocateTempMemory(dataSize); dataOfs = 0; vbo->ofs_xyz = 0; vbo->ofs_normal = 0; #ifdef USE_VERT_TANGENT_SPACE vbo->ofs_tangent = 0; vbo->ofs_bitangent = 0; #endif vbo->ofs_st = 0; vbo->ofs_lightmap = 0; vbo->ofs_vertexcolor = 0; vbo->ofs_lightdir = 0; vbo->stride_xyz = sizeof(verts[0].xyz); vbo->stride_normal = sizeof(verts[0].normal); #ifdef USE_VERT_TANGENT_SPACE vbo->stride_tangent = sizeof(verts[0].tangent); vbo->stride_bitangent = sizeof(verts[0].bitangent); #endif vbo->stride_vertexcolor = sizeof(verts[0].vertexColors); vbo->stride_st = sizeof(verts[0].st); vbo->stride_lightmap = sizeof(verts[0].lightmap); vbo->stride_lightdir = sizeof(verts[0].lightdir); //ri.Printf(PRINT_ALL, "2CreateVBO: %d, %d %d %d %d %d, %d %d %d %d %d\n", dataSize, vbo->ofs_xyz, vbo->ofs_normal, vbo->ofs_st, vbo->ofs_lightmap, vbo->ofs_vertexcolor, //vbo->stride_xyz, vbo->stride_normal, vbo->stride_st, vbo->stride_lightmap, vbo->stride_vertexcolor); // xyz for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); dataOfs += sizeof(verts[i].xyz); } // normal if(stateBits & ATTR_NORMAL) { vbo->ofs_normal = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].normal, sizeof(verts[i].normal)); dataOfs += sizeof(verts[i].normal); } } #ifdef USE_VERT_TANGENT_SPACE // tangent if(stateBits & ATTR_TANGENT) { vbo->ofs_tangent = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].tangent, sizeof(verts[i].tangent)); dataOfs += sizeof(verts[i].tangent); } } // bitangent if(stateBits & ATTR_BITANGENT) { vbo->ofs_bitangent = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].bitangent, sizeof(verts[i].bitangent)); dataOfs += sizeof(verts[i].bitangent); } } #endif // vertex texcoords if(stateBits & ATTR_TEXCOORD) { vbo->ofs_st = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); dataOfs += sizeof(verts[i].st); } } // feed vertex lightmap texcoords if(stateBits & ATTR_LIGHTCOORD) { vbo->ofs_lightmap = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); dataOfs += sizeof(verts[i].lightmap); } } // feed vertex colors if(stateBits & ATTR_COLOR) { vbo->ofs_vertexcolor = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); dataOfs += sizeof(verts[i].vertexColors); } } // feed vertex lightdirs if(stateBits & ATTR_LIGHTDIRECTION) { vbo->ofs_lightdir = dataOfs; for (i = 0; i < numVertexes; i++) { memcpy(data + dataOfs, &verts[i].lightdir, sizeof(verts[i].lightdir)); dataOfs += sizeof(verts[i].lightdir); } } } vbo->vertexesSize = dataSize; qglGenBuffersARB(1, &vbo->vertexesVBO); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; GL_CheckErrors(); ri.Hunk_FreeTempMemory(data); return vbo; } /* ============ R_CreateIBO ============ */ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage) { IBO_t *ibo; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long", name); } if ( tr.numIBOs == MAX_IBOS ) { ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit"); } R_IssuePendingRenderCommands(); ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); tr.numIBOs++; Q_strncpyz(ibo->name, name, sizeof(ibo->name)); ibo->indexesSize = indexesSize; qglGenBuffersARB(1, &ibo->indexesVBO); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; GL_CheckErrors(); return ibo; } /* ============ R_CreateIBO2 ============ */ IBO_t *R_CreateIBO2(const char *name, int numTriangles, srfTriangle_t * triangles, vboUsage_t usage) { IBO_t *ibo; int i, j; glIndex_t *indexes; int indexesSize; int indexesCount; srfTriangle_t *tri; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(!numTriangles) return NULL; if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long", name); } if ( tr.numIBOs == MAX_IBOS ) { ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit"); } R_IssuePendingRenderCommands(); ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); tr.numIBOs++; Q_strncpyz(ibo->name, name, sizeof(ibo->name)); indexesSize = numTriangles * 3 * sizeof(glIndex_t); indexes = ri.Hunk_AllocateTempMemory(indexesSize); indexesCount = 0; for(i = 0, tri = triangles; i < numTriangles; i++, tri++) { for(j = 0; j < 3; j++) { indexes[indexesCount++] = tri->indexes[j]; } } ibo->indexesSize = indexesSize; qglGenBuffersARB(1, &ibo->indexesVBO); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; GL_CheckErrors(); ri.Hunk_FreeTempMemory(indexes); return ibo; } /* ============ R_BindVBO ============ */ void R_BindVBO(VBO_t * vbo) { if(!vbo) { //R_BindNullVBO(); ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo"); return; } if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name)); } if(glState.currentVBO != vbo) { glState.currentVBO = vbo; glState.vertexAttribPointersSet = 0; glState.vertexAttribsInterpolation = 0; glState.vertexAttribsOldFrame = 0; glState.vertexAttribsNewFrame = 0; glState.vertexAnimation = qfalse; qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); backEnd.pc.c_vboVertexBuffers++; } } /* ============ R_BindNullVBO ============ */ void R_BindNullVBO(void) { GLimp_LogComment("--- R_BindNullVBO ---\n"); if(glState.currentVBO) { qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; } GL_CheckErrors(); } /* ============ R_BindIBO ============ */ void R_BindIBO(IBO_t * ibo) { if(!ibo) { //R_BindNullIBO(); ri.Error(ERR_DROP, "R_BindIBO: NULL ibo"); return; } if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name)); } if(glState.currentIBO != ibo) { qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); glState.currentIBO = ibo; backEnd.pc.c_vboIndexBuffers++; } } /* ============ R_BindNullIBO ============ */ void R_BindNullIBO(void) { GLimp_LogComment("--- R_BindNullIBO ---\n"); if(glState.currentIBO) { qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; glState.vertexAttribPointersSet = 0; } } /* ============ R_InitVBOs ============ */ void R_InitVBOs(void) { int dataSize; int offset; ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n"); tr.numVBOs = 0; tr.numIBOs = 0; dataSize = sizeof(tess.xyz[0]); dataSize += sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE dataSize += sizeof(tess.tangent[0]); dataSize += sizeof(tess.bitangent[0]); #endif dataSize += sizeof(tess.vertexColors[0]); dataSize += sizeof(tess.texCoords[0][0]) * 2; dataSize += sizeof(tess.lightdir[0]); dataSize *= SHADER_MAX_VERTEXES; tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC); offset = 0; tess.vbo->ofs_xyz = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; tess.vbo->ofs_normal = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES; #ifdef USE_VERT_TANGENT_SPACE tess.vbo->ofs_tangent = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES; tess.vbo->ofs_bitangent = offset; offset += sizeof(tess.bitangent[0]) * SHADER_MAX_VERTEXES; #endif // these next two are actually interleaved tess.vbo->ofs_st = offset; tess.vbo->ofs_lightmap = offset + sizeof(tess.texCoords[0][0]); offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; tess.vbo->ofs_vertexcolor = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; tess.vbo->ofs_lightdir = offset; tess.vbo->stride_xyz = sizeof(tess.xyz[0]); tess.vbo->stride_normal = sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE tess.vbo->stride_tangent = sizeof(tess.tangent[0]); tess.vbo->stride_bitangent = sizeof(tess.bitangent[0]); #endif tess.vbo->stride_vertexcolor = sizeof(tess.vertexColors[0]); tess.vbo->stride_st = sizeof(tess.texCoords[0][0]) * 2; tess.vbo->stride_lightmap = sizeof(tess.texCoords[0][0]) * 2; tess.vbo->stride_lightdir = sizeof(tess.lightdir[0]); dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES; tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC); R_BindNullVBO(); R_BindNullIBO(); GL_CheckErrors(); } /* ============ R_ShutdownVBOs ============ */ void R_ShutdownVBOs(void) { int i; VBO_t *vbo; IBO_t *ibo; ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n"); R_BindNullVBO(); R_BindNullIBO(); for(i = 0; i < tr.numVBOs; i++) { vbo = tr.vbos[i]; if(vbo->vertexesVBO) { qglDeleteBuffersARB(1, &vbo->vertexesVBO); } //ri.Free(vbo); } for(i = 0; i < tr.numIBOs; i++) { ibo = tr.ibos[i]; if(ibo->indexesVBO) { qglDeleteBuffersARB(1, &ibo->indexesVBO); } //ri.Free(ibo); } tr.numVBOs = 0; tr.numIBOs = 0; } /* ============ R_VBOList_f ============ */ void R_VBOList_f(void) { int i; VBO_t *vbo; IBO_t *ibo; int vertexesSize = 0; int indexesSize = 0; ri.Printf(PRINT_ALL, " size name\n"); ri.Printf(PRINT_ALL, "----------------------------------------------------------\n"); for(i = 0; i < tr.numVBOs; i++) { vbo = tr.vbos[i]; ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024), (vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name); vertexesSize += vbo->vertexesSize; } for(i = 0; i < tr.numIBOs; i++) { ibo = tr.ibos[i]; ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024), (ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name); indexesSize += ibo->indexesSize; } ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs); ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024), (vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs); ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024), (indexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); } /* ============== RB_UpdateVBOs Adapted from Tess_UpdateVBOs from xreal Update the default VBO to replace the client side vertex arrays ============== */ void RB_UpdateVBOs(unsigned int attribBits) { GLimp_LogComment("--- RB_UpdateVBOs ---\n"); backEnd.pc.c_dynamicVboDraws++; // update the default VBO if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES) { R_BindVBO(tess.vbo); // orphan old buffer so we don't stall on it qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB); if(attribBits & ATTR_BITS) { if(attribBits & ATTR_POSITION) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); } if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD) { // these are interleaved, so we update both if either need it //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); } if(attribBits & ATTR_NORMAL) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); } #ifdef USE_VERT_TANGENT_SPACE if(attribBits & ATTR_TANGENT) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); } if(attribBits & ATTR_BITANGENT) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent); } #endif if(attribBits & ATTR_COLOR) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); } if(attribBits & ATTR_LIGHTDIRECTION) { //ri.Printf(PRINT_ALL, "offset %d, size %d\n", tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0])); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); } } else { qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_xyz, tess.numVertexes * sizeof(tess.xyz[0]), tess.xyz); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_st, tess.numVertexes * sizeof(tess.texCoords[0][0]) * 2, tess.texCoords); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_normal, tess.numVertexes * sizeof(tess.normal[0]), tess.normal); #ifdef USE_VERT_TANGENT_SPACE qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_tangent, tess.numVertexes * sizeof(tess.tangent[0]), tess.tangent); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_bitangent, tess.numVertexes * sizeof(tess.bitangent[0]), tess.bitangent); #endif qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_vertexcolor, tess.numVertexes * sizeof(tess.vertexColors[0]), tess.vertexColors); qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->ofs_lightdir, tess.numVertexes * sizeof(tess.lightdir[0]), tess.lightdir); } } // update the default IBO if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES) { R_BindIBO(tess.ibo); // orphan old buffer so we don't stall on it qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.ibo->indexesSize, NULL, GL_DYNAMIC_DRAW_ARB); qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes); } }