/* =========================================================================== Copyright (C) 2007-2009 Robert Beckebans This file is part of XreaL source code. XreaL source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. XreaL source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with XreaL source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_vbo.c #include "tr_local.h" uint32_t R_VboPackTangent(vec4_t v) { if (glRefConfig.packedNormalDataType == GL_UNSIGNED_INT_2_10_10_10_REV) { return (((uint32_t)(v[3] * 1.5f + 2.0f )) << 30) | (((uint32_t)(v[2] * 511.5f + 512.0f)) << 20) | (((uint32_t)(v[1] * 511.5f + 512.0f)) << 10) | (((uint32_t)(v[0] * 511.5f + 512.0f))); } else { return (((uint32_t)(v[3] * 127.5f + 128.0f)) << 24) | (((uint32_t)(v[2] * 127.5f + 128.0f)) << 16) | (((uint32_t)(v[1] * 127.5f + 128.0f)) << 8) | (((uint32_t)(v[0] * 127.5f + 128.0f))); } } uint32_t R_VboPackNormal(vec3_t v) { if (glRefConfig.packedNormalDataType == GL_UNSIGNED_INT_2_10_10_10_REV) { return (((uint32_t)(v[2] * 511.5f + 512.0f)) << 20) | (((uint32_t)(v[1] * 511.5f + 512.0f)) << 10) | (((uint32_t)(v[0] * 511.5f + 512.0f))); } else { return (((uint32_t)(v[2] * 127.5f + 128.0f)) << 16) | (((uint32_t)(v[1] * 127.5f + 128.0f)) << 8) | (((uint32_t)(v[0] * 127.5f + 128.0f))); } } void R_VboUnpackTangent(vec4_t v, uint32_t b) { if (glRefConfig.packedNormalDataType == GL_UNSIGNED_INT_2_10_10_10_REV) { v[0] = ((b) & 0x3ff) * 1.0f/511.5f - 1.0f; v[1] = ((b >> 10) & 0x3ff) * 1.0f/511.5f - 1.0f; v[2] = ((b >> 20) & 0x3ff) * 1.0f/511.5f - 1.0f; v[3] = ((b >> 30) & 0x3) * 1.0f/1.5f - 1.0f; } else { v[0] = ((b) & 0xff) * 1.0f/127.5f - 1.0f; v[1] = ((b >> 8) & 0xff) * 1.0f/127.5f - 1.0f; v[2] = ((b >> 16) & 0xff) * 1.0f/127.5f - 1.0f; v[3] = ((b >> 24) & 0xff) * 1.0f/127.5f - 1.0f; } } void R_VboUnpackNormal(vec3_t v, uint32_t b) { if (glRefConfig.packedNormalDataType == GL_UNSIGNED_INT_2_10_10_10_REV) { v[0] = ((b) & 0x3ff) * 1.0f/511.5f - 1.0f; v[1] = ((b >> 10) & 0x3ff) * 1.0f/511.5f - 1.0f; v[2] = ((b >> 20) & 0x3ff) * 1.0f/511.5f - 1.0f; } else { v[0] = ((b) & 0xff) * 1.0f/127.5f - 1.0f; v[1] = ((b >> 8) & 0xff) * 1.0f/127.5f - 1.0f; v[2] = ((b >> 16) & 0xff) * 1.0f/127.5f - 1.0f; } } /* ============ R_CreateVBO ============ */ VBO_t *R_CreateVBO(const char *name, byte * vertexes, int vertexesSize, vboUsage_t usage) { VBO_t *vbo; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateVBO: \"%s\" is too long", name); } if ( tr.numVBOs == MAX_VBOS ) { ri.Error( ERR_DROP, "R_CreateVBO: MAX_VBOS hit"); } R_IssuePendingRenderCommands(); vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); tr.numVBOs++; memset(vbo, 0, sizeof(*vbo)); Q_strncpyz(vbo->name, name, sizeof(vbo->name)); vbo->vertexesSize = vertexesSize; qglGenBuffersARB(1, &vbo->vertexesVBO); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vertexesSize, vertexes, glUsage); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; GL_CheckErrors(); return vbo; } /* ============ R_CreateVBO2 ============ */ VBO_t *R_CreateVBO2(const char *name, int numVertexes, srfVert_t * verts) { VBO_t *vbo; int i; byte *data; int dataSize; int dataOfs; int glUsage = GL_STATIC_DRAW_ARB; if(!numVertexes) return NULL; if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateVBO2: \"%s\" is too long", name); } if ( tr.numVBOs == MAX_VBOS ) { ri.Error( ERR_DROP, "R_CreateVBO2: MAX_VBOS hit"); } R_IssuePendingRenderCommands(); vbo = tr.vbos[tr.numVBOs] = ri.Hunk_Alloc(sizeof(*vbo), h_low); tr.numVBOs++; memset(vbo, 0, sizeof(*vbo)); Q_strncpyz(vbo->name, name, sizeof(vbo->name)); // since these vertex attributes are never altered, interleave them vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1; vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1; #ifdef USE_VERT_TANGENT_SPACE vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1; #endif vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1; vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1; vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1; vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1; vbo->attribs[ATTR_INDEX_POSITION ].count = 3; vbo->attribs[ATTR_INDEX_NORMAL ].count = 4; vbo->attribs[ATTR_INDEX_TANGENT ].count = 4; vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2; vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2; vbo->attribs[ATTR_INDEX_COLOR ].count = 4; vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4; vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT; vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType; vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType; vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT; vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT; vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT; vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType; vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE; vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; vbo->attribs[ATTR_INDEX_POSITION ].offset = 0; dataSize = sizeof(verts[0].xyz); vbo->attribs[ATTR_INDEX_NORMAL ].offset = dataSize; dataSize += sizeof(uint32_t); #ifdef USE_VERT_TANGENT_SPACE vbo->attribs[ATTR_INDEX_TANGENT ].offset = dataSize; dataSize += sizeof(uint32_t); #endif vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = dataSize; dataSize += sizeof(verts[0].st); vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = dataSize; dataSize += sizeof(verts[0].lightmap); vbo->attribs[ATTR_INDEX_COLOR ].offset = dataSize; dataSize += sizeof(verts[0].vertexColors); vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = dataSize; dataSize += sizeof(uint32_t); vbo->attribs[ATTR_INDEX_POSITION ].stride = dataSize; vbo->attribs[ATTR_INDEX_NORMAL ].stride = dataSize; vbo->attribs[ATTR_INDEX_TANGENT ].stride = dataSize; vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = dataSize; vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = dataSize; vbo->attribs[ATTR_INDEX_COLOR ].stride = dataSize; vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = dataSize; // create VBO dataSize *= numVertexes; data = ri.Hunk_AllocateTempMemory(dataSize); dataOfs = 0; for (i = 0; i < numVertexes; i++) { uint32_t *p; // xyz memcpy(data + dataOfs, &verts[i].xyz, sizeof(verts[i].xyz)); dataOfs += sizeof(verts[i].xyz); // normal p = (uint32_t *)(data + dataOfs); *p = R_VboPackNormal(verts[i].normal); dataOfs += sizeof(uint32_t); #ifdef USE_VERT_TANGENT_SPACE // tangent p = (uint32_t *)(data + dataOfs); *p = R_VboPackTangent(verts[i].tangent); dataOfs += sizeof(uint32_t); #endif // vertex texcoords memcpy(data + dataOfs, &verts[i].st, sizeof(verts[i].st)); dataOfs += sizeof(verts[i].st); // feed vertex lightmap texcoords memcpy(data + dataOfs, &verts[i].lightmap, sizeof(verts[i].lightmap)); dataOfs += sizeof(verts[i].lightmap); // feed vertex colors memcpy(data + dataOfs, &verts[i].vertexColors, sizeof(verts[i].vertexColors)); dataOfs += sizeof(verts[i].vertexColors); // feed vertex light directions p = (uint32_t *)(data + dataOfs); *p = R_VboPackNormal(verts[i].lightdir); dataOfs += sizeof(uint32_t); } vbo->vertexesSize = dataSize; qglGenBuffersARB(1, &vbo->vertexesVBO); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); qglBufferDataARB(GL_ARRAY_BUFFER_ARB, dataSize, data, glUsage); qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; GL_CheckErrors(); ri.Hunk_FreeTempMemory(data); return vbo; } /* ============ R_CreateIBO ============ */ IBO_t *R_CreateIBO(const char *name, byte * indexes, int indexesSize, vboUsage_t usage) { IBO_t *ibo; int glUsage; switch (usage) { case VBO_USAGE_STATIC: glUsage = GL_STATIC_DRAW_ARB; break; case VBO_USAGE_DYNAMIC: glUsage = GL_DYNAMIC_DRAW_ARB; break; default: Com_Error(ERR_FATAL, "bad vboUsage_t given: %i", usage); return NULL; } if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateIBO: \"%s\" is too long", name); } if ( tr.numIBOs == MAX_IBOS ) { ri.Error( ERR_DROP, "R_CreateIBO: MAX_IBOS hit"); } R_IssuePendingRenderCommands(); ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); tr.numIBOs++; Q_strncpyz(ibo->name, name, sizeof(ibo->name)); ibo->indexesSize = indexesSize; qglGenBuffersARB(1, &ibo->indexesVBO); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; GL_CheckErrors(); return ibo; } /* ============ R_CreateIBO2 ============ */ IBO_t *R_CreateIBO2(const char *name, int numIndexes, glIndex_t * inIndexes) { IBO_t *ibo; int i; glIndex_t *indexes; int indexesSize; int glUsage = GL_STATIC_DRAW_ARB; if(!numIndexes) return NULL; if(strlen(name) >= MAX_QPATH) { ri.Error(ERR_DROP, "R_CreateIBO2: \"%s\" is too long", name); } if ( tr.numIBOs == MAX_IBOS ) { ri.Error( ERR_DROP, "R_CreateIBO2: MAX_IBOS hit"); } R_IssuePendingRenderCommands(); ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low); tr.numIBOs++; Q_strncpyz(ibo->name, name, sizeof(ibo->name)); indexesSize = numIndexes * sizeof(glIndex_t); indexes = ri.Hunk_AllocateTempMemory(indexesSize); for(i = 0; i < numIndexes; i++) { indexes[i] = inIndexes[i]; } ibo->indexesSize = indexesSize; qglGenBuffersARB(1, &ibo->indexesVBO); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexesSize, indexes, glUsage); qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; GL_CheckErrors(); ri.Hunk_FreeTempMemory(indexes); return ibo; } /* ============ R_BindVBO ============ */ void R_BindVBO(VBO_t * vbo) { if(!vbo) { //R_BindNullVBO(); ri.Error(ERR_DROP, "R_BindNullVBO: NULL vbo"); return; } if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! GLimp_LogComment(va("--- R_BindVBO( %s ) ---\n", vbo->name)); } if(glState.currentVBO != vbo) { glState.currentVBO = vbo; glState.vertexAttribPointersSet = 0; glState.vertexAttribsInterpolation = 0; glState.vertexAttribsOldFrame = 0; glState.vertexAttribsNewFrame = 0; glState.vertexAnimation = qfalse; qglBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo->vertexesVBO); backEnd.pc.c_vboVertexBuffers++; } } /* ============ R_BindNullVBO ============ */ void R_BindNullVBO(void) { GLimp_LogComment("--- R_BindNullVBO ---\n"); if(glState.currentVBO) { qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); glState.currentVBO = NULL; } GL_CheckErrors(); } /* ============ R_BindIBO ============ */ void R_BindIBO(IBO_t * ibo) { if(!ibo) { //R_BindNullIBO(); ri.Error(ERR_DROP, "R_BindIBO: NULL ibo"); return; } if(r_logFile->integer) { // don't just call LogComment, or we will get a call to va() every frame! GLimp_LogComment(va("--- R_BindIBO( %s ) ---\n", ibo->name)); } if(glState.currentIBO != ibo) { qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ibo->indexesVBO); glState.currentIBO = ibo; backEnd.pc.c_vboIndexBuffers++; } } /* ============ R_BindNullIBO ============ */ void R_BindNullIBO(void) { GLimp_LogComment("--- R_BindNullIBO ---\n"); if(glState.currentIBO) { qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); glState.currentIBO = NULL; glState.vertexAttribPointersSet = 0; } } /* ============ R_InitVBOs ============ */ void R_InitVBOs(void) { int dataSize; int offset; ri.Printf(PRINT_ALL, "------- R_InitVBOs -------\n"); tr.numVBOs = 0; tr.numIBOs = 0; dataSize = sizeof(tess.xyz[0]); dataSize += sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE dataSize += sizeof(tess.tangent[0]); #endif dataSize += sizeof(tess.vertexColors[0]); dataSize += sizeof(tess.texCoords[0][0]) * 2; dataSize += sizeof(tess.lightdir[0]); dataSize *= SHADER_MAX_VERTEXES; tess.vbo = R_CreateVBO("tessVertexArray_VBO", NULL, dataSize, VBO_USAGE_DYNAMIC); offset = 0; tess.vbo->attribs[ATTR_INDEX_POSITION ].enabled = 1; tess.vbo->attribs[ATTR_INDEX_NORMAL ].enabled = 1; #ifdef USE_VERT_TANGENT_SPACE tess.vbo->attribs[ATTR_INDEX_TANGENT ].enabled = 1; #endif tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].enabled = 1; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].enabled = 1; tess.vbo->attribs[ATTR_INDEX_COLOR ].enabled = 1; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].enabled = 1; tess.vbo->attribs[ATTR_INDEX_POSITION ].count = 3; tess.vbo->attribs[ATTR_INDEX_NORMAL ].count = 4; tess.vbo->attribs[ATTR_INDEX_TANGENT ].count = 4; tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].count = 2; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].count = 2; tess.vbo->attribs[ATTR_INDEX_COLOR ].count = 4; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].count = 4; tess.vbo->attribs[ATTR_INDEX_POSITION ].type = GL_FLOAT; tess.vbo->attribs[ATTR_INDEX_NORMAL ].type = glRefConfig.packedNormalDataType; tess.vbo->attribs[ATTR_INDEX_TANGENT ].type = glRefConfig.packedNormalDataType; tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].type = GL_FLOAT; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].type = GL_FLOAT; tess.vbo->attribs[ATTR_INDEX_COLOR ].type = GL_FLOAT; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].type = glRefConfig.packedNormalDataType; tess.vbo->attribs[ATTR_INDEX_POSITION ].normalized = GL_FALSE; tess.vbo->attribs[ATTR_INDEX_NORMAL ].normalized = GL_TRUE; tess.vbo->attribs[ATTR_INDEX_TANGENT ].normalized = GL_TRUE; tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].normalized = GL_FALSE; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].normalized = GL_FALSE; tess.vbo->attribs[ATTR_INDEX_COLOR ].normalized = GL_FALSE; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].normalized = GL_TRUE; tess.vbo->attribs[ATTR_INDEX_POSITION ].offset = offset; offset += sizeof(tess.xyz[0]) * SHADER_MAX_VERTEXES; tess.vbo->attribs[ATTR_INDEX_NORMAL ].offset = offset; offset += sizeof(tess.normal[0]) * SHADER_MAX_VERTEXES; #ifdef USE_VERT_TANGENT_SPACE tess.vbo->attribs[ATTR_INDEX_TANGENT ].offset = offset; offset += sizeof(tess.tangent[0]) * SHADER_MAX_VERTEXES; #endif // these next two are actually interleaved tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].offset = offset; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].offset = offset + sizeof(tess.texCoords[0][0]); offset += sizeof(tess.texCoords[0][0]) * 2 * SHADER_MAX_VERTEXES; tess.vbo->attribs[ATTR_INDEX_COLOR ].offset = offset; offset += sizeof(tess.vertexColors[0]) * SHADER_MAX_VERTEXES; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].offset = offset; tess.vbo->attribs[ATTR_INDEX_POSITION ].stride = sizeof(tess.xyz[0]); tess.vbo->attribs[ATTR_INDEX_NORMAL ].stride = sizeof(tess.normal[0]); #ifdef USE_VERT_TANGENT_SPACE tess.vbo->attribs[ATTR_INDEX_TANGENT ].stride = sizeof(tess.tangent[0]); #endif tess.vbo->attribs[ATTR_INDEX_COLOR ].stride = sizeof(tess.vertexColors[0]); tess.vbo->attribs[ATTR_INDEX_TEXCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; tess.vbo->attribs[ATTR_INDEX_LIGHTCOORD ].stride = sizeof(tess.texCoords[0][0]) * 2; tess.vbo->attribs[ATTR_INDEX_LIGHTDIRECTION].stride = sizeof(tess.lightdir[0]); dataSize = sizeof(tess.indexes[0]) * SHADER_MAX_INDEXES; tess.attribPointers[ATTR_INDEX_POSITION] = tess.xyz; tess.attribPointers[ATTR_INDEX_TEXCOORD] = tess.texCoords; tess.attribPointers[ATTR_INDEX_NORMAL] = tess.normal; #ifdef USE_VERT_TANGENT_SPACE tess.attribPointers[ATTR_INDEX_TANGENT] = tess.tangent; #endif tess.attribPointers[ATTR_INDEX_COLOR] = tess.vertexColors; tess.attribPointers[ATTR_INDEX_LIGHTDIRECTION] = tess.lightdir; tess.ibo = R_CreateIBO("tessVertexArray_IBO", NULL, dataSize, VBO_USAGE_DYNAMIC); R_BindNullVBO(); R_BindNullIBO(); GL_CheckErrors(); } /* ============ R_ShutdownVBOs ============ */ void R_ShutdownVBOs(void) { int i; VBO_t *vbo; IBO_t *ibo; ri.Printf(PRINT_ALL, "------- R_ShutdownVBOs -------\n"); R_BindNullVBO(); R_BindNullIBO(); for(i = 0; i < tr.numVBOs; i++) { vbo = tr.vbos[i]; if(vbo->vertexesVBO) { qglDeleteBuffersARB(1, &vbo->vertexesVBO); } //ri.Free(vbo); } for(i = 0; i < tr.numIBOs; i++) { ibo = tr.ibos[i]; if(ibo->indexesVBO) { qglDeleteBuffersARB(1, &ibo->indexesVBO); } //ri.Free(ibo); } tr.numVBOs = 0; tr.numIBOs = 0; } /* ============ R_VBOList_f ============ */ void R_VBOList_f(void) { int i; VBO_t *vbo; IBO_t *ibo; int vertexesSize = 0; int indexesSize = 0; ri.Printf(PRINT_ALL, " size name\n"); ri.Printf(PRINT_ALL, "----------------------------------------------------------\n"); for(i = 0; i < tr.numVBOs; i++) { vbo = tr.vbos[i]; ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", vbo->vertexesSize / (1024 * 1024), (vbo->vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024), vbo->name); vertexesSize += vbo->vertexesSize; } for(i = 0; i < tr.numIBOs; i++) { ibo = tr.ibos[i]; ri.Printf(PRINT_ALL, "%d.%02d MB %s\n", ibo->indexesSize / (1024 * 1024), (ibo->indexesSize % (1024 * 1024)) * 100 / (1024 * 1024), ibo->name); indexesSize += ibo->indexesSize; } ri.Printf(PRINT_ALL, " %i total VBOs\n", tr.numVBOs); ri.Printf(PRINT_ALL, " %d.%02d MB total vertices memory\n", vertexesSize / (1024 * 1024), (vertexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); ri.Printf(PRINT_ALL, " %i total IBOs\n", tr.numIBOs); ri.Printf(PRINT_ALL, " %d.%02d MB total triangle indices memory\n", indexesSize / (1024 * 1024), (indexesSize % (1024 * 1024)) * 100 / (1024 * 1024)); } /* ============== RB_UpdateTessVbo Adapted from Tess_UpdateVBOs from xreal Update the default VBO to replace the client side vertex arrays ============== */ void RB_UpdateTessVbo(unsigned int attribBits) { GLimp_LogComment("--- RB_UpdateTessVbo ---\n"); backEnd.pc.c_dynamicVboDraws++; // update the default VBO if(tess.numVertexes > 0 && tess.numVertexes <= SHADER_MAX_VERTEXES) { int attribIndex; R_BindVBO(tess.vbo); // orphan old buffer so we don't stall on it qglBufferDataARB(GL_ARRAY_BUFFER_ARB, tess.vbo->vertexesSize, NULL, GL_DYNAMIC_DRAW_ARB); // if nothing to set, set everything if(!(attribBits & ATTR_BITS)) attribBits = ATTR_BITS; if(attribBits & ATTR_TEXCOORD || attribBits & ATTR_LIGHTCOORD) { // these are interleaved, so we update both if either need it // this translates to updating ATTR_TEXCOORD twice as large as it needs attribBits &= ~ATTR_LIGHTCOORD; attribBits |= ATTR_TEXCOORD; } for (attribIndex = 0; attribIndex < ATTR_INDEX_COUNT; attribIndex++) { if (attribBits & (1 << attribIndex)) { vaoAttrib_t *vAtb = &tess.vbo->attribs[attribIndex]; // note: tess is a VBO where stride == size qglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, vAtb->offset, tess.numVertexes * vAtb->stride, tess.attribPointers[attribIndex]); } } } // update the default IBO if(tess.numIndexes > 0 && tess.numIndexes <= SHADER_MAX_INDEXES) { R_BindIBO(tess.ibo); // orphan old buffer so we don't stall on it qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, tess.ibo->indexesSize, NULL, GL_DYNAMIC_DRAW_ARB); qglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, tess.numIndexes * sizeof(tess.indexes[0]), tess.indexes); } }