/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2013 Darklegion Development This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include #include #include #include #include "../renderercommon/tr_common.h" #include "../sys/sys_local.h" #include "sdl_icon.h" typedef enum { RSERR_OK, RSERR_INVALID_FULLSCREEN, RSERR_INVALID_MODE, RSERR_UNKNOWN } rserr_t; SDL_Window *SDL_window = NULL; static SDL_GLContext SDL_glContext = NULL; cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained cvar_t *r_allowResize; // make window resizable cvar_t *r_centerWindow; cvar_t *r_sdlDriver; void (APIENTRYP qglActiveTextureARB) (GLenum texture); void (APIENTRYP qglClientActiveTextureARB) (GLenum texture); void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t); void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count); void (APIENTRYP qglUnlockArraysEXT) (void); /* =============== GLimp_Shutdown =============== */ void GLimp_Shutdown( void ) { float oldDisplayAspect = glConfig.displayAspect; ri.IN_Shutdown(); SDL_QuitSubSystem( SDL_INIT_VIDEO ); glConfig.displayAspect = oldDisplayAspect; } /* =============== GLimp_Minimize Minimize the game so that user is back at the desktop =============== */ void GLimp_Minimize( void ) { SDL_MinimizeWindow( SDL_window ); } /* =============== GLimp_LogComment =============== */ void GLimp_LogComment( char *comment ) { } /* =============== GLimp_CompareModes =============== */ static int GLimp_CompareModes( const void *a, const void *b ) { const float ASPECT_EPSILON = 0.001f; SDL_Rect *modeA = (SDL_Rect *)a; SDL_Rect *modeB = (SDL_Rect *)b; float aspectA = (float)modeA->w / (float)modeA->h; float aspectB = (float)modeB->w / (float)modeB->h; int areaA = modeA->w * modeA->h; int areaB = modeB->w * modeB->h; float aspectDiffA = fabs( aspectA - glConfig.displayAspect ); float aspectDiffB = fabs( aspectB - glConfig.displayAspect ); float aspectDiffsDiff = aspectDiffA - aspectDiffB; if( aspectDiffsDiff > ASPECT_EPSILON ) return 1; else if( aspectDiffsDiff < -ASPECT_EPSILON ) return -1; else return areaA - areaB; } /* =============== GLimp_DetectAvailableModes =============== */ static void GLimp_DetectAvailableModes(void) { int i, j; char buf[ MAX_STRING_CHARS ] = { 0 }; size_t numSDLModes; SDL_Rect *modes; int numModes = 0; int display = SDL_GetWindowDisplayIndex( SDL_window ); SDL_DisplayMode windowMode; if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 ) { ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" ); return; } numSDLModes = SDL_GetNumDisplayModes( display ); modes = SDL_calloc( numSDLModes, sizeof( SDL_Rect )); if ( !modes ) { ri.Error( ERR_FATAL, "Out of memory\n" ); } for( i = 0; i < numSDLModes; i++ ) { SDL_DisplayMode mode; if( SDL_GetDisplayMode( display, i, &mode ) < 0 ) continue; if( !mode.w || !mode.h ) { ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); SDL_free( modes ); return; } if( windowMode.format != mode.format ) continue; // SDL can give the same resolution with different refresh rates. // Only list resolution once. for( j = 0; j < numModes; j++ ) { if( mode.w == modes[ j ].w && mode.h == modes[ j ].h ) break; } if( j != numModes ) continue; modes[ numModes ].w = mode.w; modes[ numModes ].h = mode.h; numModes++; } if( numModes > 1 ) qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes ); for( i = 0; i < numModes; i++ ) { const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h ); if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) Q_strcat( buf, sizeof( buf ), newModeString ); else ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h ); } if( *buf ) { buf[ strlen( buf ) - 1 ] = 0; ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf ); ri.Cvar_Set( "r_availableModes", buf ); } SDL_free( modes ); } #define R_FAILSAFE_WIDTH 640 #define R_FAILSAFE_HEIGHT 480 /* =============== GLimp_SetMode =============== */ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder ) { const char *glstring; int perChannelColorBits; int colorBits, depthBits, stencilBits; int samples; int i = 0; SDL_Surface *icon = NULL; Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; SDL_DisplayMode desktopMode; int display = 0; int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED; ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); if ( r_allowResize->integer ) flags |= SDL_WINDOW_RESIZABLE; #ifdef USE_ICON icon = SDL_CreateRGBSurfaceFrom( (void *)CLIENT_WINDOW_ICON.pixel_data, CLIENT_WINDOW_ICON.width, CLIENT_WINDOW_ICON.height, CLIENT_WINDOW_ICON.bytes_per_pixel * 8, CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, #ifdef Q3_LITTLE_ENDIAN 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 #else 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF #endif ); #endif // If a window exists, note its display index if( SDL_window != NULL ) display = SDL_GetWindowDisplayIndex( SDL_window ); if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 ) { glConfig.displayAspect = (float)desktopMode.w / (float)desktopMode.h; ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", glConfig.displayAspect ); } else { Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) ); ri.Printf( PRINT_ALL, "Cannot determine display aspect, assuming 1.333\n" ); } if( !failSafe ) { if( r_width->integer > 0 && r_height->integer > 0 ) { glConfig.vidWidth = r_width->integer; glConfig.vidHeight = r_height->integer; } else if( desktopMode.h > 0 ) { // use desktop video resolution glConfig.vidWidth = desktopMode.w; glConfig.vidHeight = desktopMode.h; } else { glConfig.vidWidth = 640; glConfig.vidHeight = 480; ri.Printf( PRINT_ALL, "Cannot determine display resolution, assuming 640x480\n" ); } glConfig.windowAspect = (float)glConfig.vidWidth / ( (float)glConfig.vidHeight * r_pixelAspect->value ); } else if( glConfig.vidWidth != R_FAILSAFE_WIDTH && glConfig.vidHeight != R_FAILSAFE_HEIGHT ) { ri.Printf( PRINT_ALL, "Setting mode %dx%d failed, falling back on mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight, R_FAILSAFE_WIDTH, R_FAILSAFE_HEIGHT ); glConfig.vidWidth = R_FAILSAFE_WIDTH; glConfig.vidHeight = R_FAILSAFE_HEIGHT; glConfig.windowAspect = 1.0f; } else return RSERR_INVALID_MODE; ri.Printf (PRINT_ALL, "...setting mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight); // Center window if( r_centerWindow->integer && !fullscreen ) { x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 ); y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 ); } // Destroy existing state if it exists if( SDL_glContext != NULL ) { SDL_GL_DeleteContext( SDL_glContext ); SDL_glContext = NULL; } if( SDL_window != NULL ) { SDL_GetWindowPosition( SDL_window, &x, &y ); ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); SDL_DestroyWindow( SDL_window ); SDL_window = NULL; } if( fullscreen ) { flags |= SDL_WINDOW_FULLSCREEN; glConfig.isFullscreen = qtrue; } else { if( noborder ) flags |= SDL_WINDOW_BORDERLESS; glConfig.isFullscreen = qfalse; } colorBits = r_colorbits->value; if ((!colorBits) || (colorBits >= 32)) colorBits = 24; if (!r_depthbits->value) depthBits = 24; else depthBits = r_depthbits->value; stencilBits = r_stencilbits->value; samples = r_ext_multisample->value; for (i = 0; i < 16; i++) { int testColorBits, testDepthBits, testStencilBits; // 0 - default // 1 - minus colorBits // 2 - minus depthBits // 3 - minus stencil if ((i % 4) == 0 && i) { // one pass, reduce switch (i / 4) { case 2 : if (colorBits == 24) colorBits = 16; break; case 1 : if (depthBits == 24) depthBits = 16; else if (depthBits == 16) depthBits = 8; case 3 : if (stencilBits == 24) stencilBits = 16; else if (stencilBits == 16) stencilBits = 8; } } testColorBits = colorBits; testDepthBits = depthBits; testStencilBits = stencilBits; if ((i % 4) == 3) { // reduce colorBits if (testColorBits == 24) testColorBits = 16; } if ((i % 4) == 2) { // reduce depthBits if (testDepthBits == 24) testDepthBits = 16; else if (testDepthBits == 16) testDepthBits = 8; } if ((i % 4) == 1) { // reduce stencilBits if (testStencilBits == 24) testStencilBits = 16; else if (testStencilBits == 16) testStencilBits = 8; else testStencilBits = 0; } if (testColorBits == 24) perChannelColorBits = 8; else perChannelColorBits = 4; #ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ if (perChannelColorBits == 4) perChannelColorBits = 0; /* Use minimum size for 16-bit color */ /* Need alpha or else SGIs choose 36+ bit RGB mode */ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); #endif SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits ); SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); if(r_stereoEnabled->integer) { glConfig.stereoEnabled = qtrue; SDL_GL_SetAttribute(SDL_GL_STEREO, 1); } else { glConfig.stereoEnabled = qfalse; SDL_GL_SetAttribute(SDL_GL_STEREO, 0); } SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); #if 0 // if multisampling is enabled on X11, this causes create window to fail. // If not allowing software GL, demand accelerated if( !r_allowSoftwareGL->integer ) SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); #endif if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y, glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 ) { ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); continue; } if( fullscreen ) { SDL_DisplayMode mode; switch( testColorBits ) { case 16: mode.format = SDL_PIXELFORMAT_RGB565; break; case 24: mode.format = SDL_PIXELFORMAT_RGB24; break; default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue; } mode.w = glConfig.vidWidth; mode.h = glConfig.vidHeight; mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" ); mode.driverdata = NULL; if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 ) { ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); continue; } } SDL_SetWindowIcon( SDL_window, icon ); if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL ) { ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); continue; } qglClearColor( 0, 0, 0, 1 ); qglClear( GL_COLOR_BUFFER_BIT ); SDL_GL_SwapWindow( SDL_window ); SDL_GL_SetSwapInterval( r_swapInterval->integer ); glConfig.colorBits = testColorBits; glConfig.depthBits = testDepthBits; glConfig.stencilBits = testStencilBits; ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n", glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); break; } SDL_FreeSurface( icon ); if( !SDL_window ) { ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); return RSERR_INVALID_MODE; } GLimp_DetectAvailableModes(); glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); return RSERR_OK; } /* =============== GLimp_StartDriverAndSetMode =============== */ static qboolean GLimp_StartDriverAndSetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder ) { rserr_t err; if (!SDL_WasInit(SDL_INIT_VIDEO)) { const char *driverName; if (SDL_Init(SDL_INIT_VIDEO) == -1) { ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError()); return qfalse; } driverName = SDL_GetCurrentVideoDriver( ); ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName ); ri.Cvar_Set( "r_sdlDriver", driverName ); } if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) { ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; fullscreen = qfalse; } err = GLimp_SetMode( failSafe, fullscreen, noborder ); switch ( err ) { case RSERR_INVALID_FULLSCREEN: ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); return qfalse; case RSERR_INVALID_MODE: ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode\n" ); return qfalse; default: break; } return qtrue; } static qboolean GLimp_HaveExtension(const char *ext) { const char *ptr = Q_stristr( glConfig.extensions_string, ext ); if (ptr == NULL) return qfalse; ptr += strlen(ext); return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string. } /* =============== GLimp_InitExtensions =============== */ static void GLimp_InitExtensions( void ) { if ( !r_allowExtensions->integer ) { ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" ); return; } ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); glConfig.textureCompression = TC_NONE; // GL_EXT_texture_compression_s3tc if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) && GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC_ARB; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" ); } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" ); } // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc. if (glConfig.textureCompression == TC_NONE) { if ( GLimp_HaveExtension( "GL_S3_s3tc" ) ) { if ( r_ext_compressed_textures->value ) { glConfig.textureCompression = TC_S3TC; ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); } else { ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); } } // GL_EXT_texture_env_add glConfig.textureEnvAddAvailable = qfalse; if ( GLimp_HaveExtension( "EXT_texture_env_add" ) ) { if ( r_ext_texture_env_add->integer ) { glConfig.textureEnvAddAvailable = qtrue; ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); } else { glConfig.textureEnvAddAvailable = qfalse; ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); } // GL_ARB_multitexture qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) ) { if ( r_ext_multitexture->value ) { qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" ); qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); if ( qglActiveTextureARB ) { GLint glint = 0; qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint ); glConfig.numTextureUnits = (int) glint; if ( glConfig.numTextureUnits > 1 ) { ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); } else { qglMultiTexCoord2fARB = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); } } } else { ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); } // GL_EXT_compiled_vertex_array if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) ) { if ( r_ext_compiled_vertex_array->value ) { ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); if (!qglLockArraysEXT || !qglUnlockArraysEXT) { ri.Error (ERR_FATAL, "bad getprocaddress"); } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); } glConfig.textureFilterAnisotropic = qfalse; if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) ) { if ( r_ext_texture_filter_anisotropic->integer ) { qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&glConfig.maxAnisotropy ); if ( glConfig.maxAnisotropy <= 0 ) { ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); glConfig.maxAnisotropy = 0; } else { ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy ); glConfig.textureFilterAnisotropic = qtrue; } } else { ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); } } else { ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); } } /* =============== GLimp_Init This routine is responsible for initializing the OS specific portions of OpenGL =============== */ void GLimp_Init( void ) { ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" ); r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH ); if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) ) { ri.Cvar_Set( "r_width", va( "%d", R_FAILSAFE_WIDTH ) ); ri.Cvar_Set( "r_height", va( "%d", R_FAILSAFE_HEIGHT ) ); ri.Cvar_Set( "r_fullscreen", "0" ); ri.Cvar_Set( "r_centerWindow", "0" ); ri.Cvar_Set( "com_abnormalExit", "0" ); } ri.Sys_GLimpInit( ); // Create the window and set up the context if( GLimp_StartDriverAndSetMode( qfalse, r_fullscreen->integer, r_noborder->integer ) ) goto success; // Try again, this time in a platform specific "safe mode" ri.Sys_GLimpSafeInit( ); if( GLimp_StartDriverAndSetMode( qfalse, r_fullscreen->integer, qfalse ) ) goto success; // Finally, try the default screen resolution if( GLimp_StartDriverAndSetMode( qtrue, r_fullscreen->integer, qfalse ) ) goto success; // Nothing worked, give up ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" ); success: // These values force the UI to disable driver selection glConfig.driverType = GLDRV_ICD; glConfig.hardwareType = GLHW_GENERIC; // Only using SDL_SetWindowBrightness to determine if hardware gamma is supported glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer && SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0; // get our config strings Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); // initialize extensions GLimp_InitExtensions( ); ri.Cvar_Get( "r_availableModes", "", CVAR_ROM ); // This depends on SDL_INIT_VIDEO, hence having it here ri.IN_Init( SDL_window ); } /* =============== GLimp_EndFrame Responsible for doing a swapbuffers =============== */ void GLimp_EndFrame( void ) { // don't flip if drawing to front buffer if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { SDL_GL_SwapWindow( SDL_window ); } if( r_fullscreen->modified ) { int fullscreen; qboolean needToToggle; qboolean sdlToggled = qfalse; // Find out the current state fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN ); if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) { ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); ri.Cvar_Set( "r_fullscreen", "0" ); r_fullscreen->modified = qfalse; } // Is the state we want different from the current state? needToToggle = !!r_fullscreen->integer != fullscreen; if( needToToggle ) { sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0; // SDL_WM_ToggleFullScreen didn't work, so do it the slow way if( !sdlToggled ) ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); ri.IN_Restart( ); } r_fullscreen->modified = qfalse; } }