/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef UI_LOCAL_H #define UI_LOCAL_H #include "../qcommon/q_shared.h" #include "../renderer/tr_types.h" #include "ui_public.h" #include "../client/keycodes.h" #include "../game/bg_public.h" #include "ui_shared.h" // // ui_main.c // void UI_Report( void ); void UI_Load( void ); void UI_LoadMenus( const char *menuFile, qboolean reset ); int UI_AdjustTimeByGame( int time ); void UI_ClearScores( void ); void UI_LoadArenas( void ); void UI_ServerInfo( void ); void UI_RegisterCvars( void ); void UI_UpdateCvars( void ); void UI_DrawConnectScreen( qboolean overlay ); // new ui stuff #define MAX_MAPS 128 #define MAX_PINGREQUESTS 32 #define MAX_ADDRESSLENGTH 64 #define MAX_DISPLAY_SERVERS 2048 #define MAX_SERVERSTATUS_LINES 128 #define MAX_SERVERSTATUS_TEXT 1024 #define MAX_FOUNDPLAYER_SERVERS 16 #define MAX_MODS 64 #define MAX_DEMOS 256 #define MAX_MOVIES 256 typedef struct { const char *mapName; const char *mapLoadName; const char *imageName; int cinematic; qhandle_t levelShot; } mapInfo; typedef struct serverFilter_s { const char *description; const char *basedir; } serverFilter_t; typedef struct { char adrstr[MAX_ADDRESSLENGTH]; int start; } pinglist_t; typedef struct serverStatus_s { pinglist_t pingList[MAX_PINGREQUESTS]; int numqueriedservers; int currentping; int nextpingtime; int maxservers; int refreshtime; int numServers; int sortKey; int sortDir; qboolean sorted; int lastCount; qboolean refreshActive; int currentServer; int displayServers[MAX_DISPLAY_SERVERS]; int numDisplayServers; int numPlayersOnServers; int nextDisplayRefresh; int nextSortTime; qhandle_t currentServerPreview; int currentServerCinematic; int motdLen; int motdWidth; int motdPaintX; int motdPaintX2; int motdOffset; int motdTime; char motd[MAX_STRING_CHARS]; } serverStatus_t; typedef struct { char adrstr[MAX_ADDRESSLENGTH]; char name[MAX_ADDRESSLENGTH]; int startTime; int serverNum; qboolean valid; } pendingServer_t; typedef struct { int num; pendingServer_t server[MAX_SERVERSTATUSREQUESTS]; } pendingServerStatus_t; typedef struct { char address[MAX_ADDRESSLENGTH]; char *lines[MAX_SERVERSTATUS_LINES][4]; char text[MAX_SERVERSTATUS_TEXT]; char pings[MAX_CLIENTS * 3]; int numLines; } serverStatusInfo_t; typedef struct { const char *modName; const char *modDescr; } modInfo_t; typedef enum { INFOTYPE_TEXT, INFOTYPE_BUILDABLE, INFOTYPE_CLASS, INFOTYPE_WEAPON, INFOTYPE_UPGRADE } infoType_t; typedef struct { const char *text; const char *cmd; infoType_t type; union { const char *text; buildable_t buildable; pClass_t pclass; weapon_t weapon; upgrade_t upgrade; } v; } menuItem_t; typedef struct { displayContextDef_t uiDC; int playerCount; int myTeamCount; int teamPlayerIndex; int playerRefresh; int playerIndex; int playerNumber; int myPlayerIndex; int ignoreIndex; char playerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; char rawPlayerNames[MAX_CLIENTS][MAX_NAME_LENGTH]; char teamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; char rawTeamNames[MAX_CLIENTS][MAX_NAME_LENGTH]; int clientNums[MAX_CLIENTS]; int teamClientNums[MAX_CLIENTS]; clientList_t ignoreList[MAX_CLIENTS]; int mapCount; mapInfo mapList[MAX_MAPS]; modInfo_t modList[MAX_MODS]; int modCount; int modIndex; const char *demoList[MAX_DEMOS]; int demoCount; int demoIndex; const char *movieList[MAX_MOVIES]; int movieCount; int movieIndex; int previewMovie; menuItem_t teamList[ 4 ]; int teamCount; int teamIndex; menuItem_t alienClassList[ 3 ]; int alienClassCount; int alienClassIndex; menuItem_t humanItemList[ 3 ]; int humanItemCount; int humanItemIndex; menuItem_t humanArmouryBuyList[ 32 ]; int humanArmouryBuyCount; int humanArmouryBuyIndex; menuItem_t humanArmourySellList[ 32 ]; int humanArmourySellCount; int humanArmourySellIndex; menuItem_t alienUpgradeList[ 16 ]; int alienUpgradeCount; int alienUpgradeIndex; menuItem_t alienBuildList[ 32 ]; int alienBuildCount; int alienBuildIndex; menuItem_t humanBuildList[ 32 ]; int humanBuildCount; int humanBuildIndex; int weapons; int upgrades; serverStatus_t serverStatus; // for the showing the status of a server char serverStatusAddress[MAX_ADDRESSLENGTH]; serverStatusInfo_t serverStatusInfo; int nextServerStatusRefresh; // to retrieve the status of server to find a player pendingServerStatus_t pendingServerStatus; char findPlayerName[MAX_STRING_CHARS]; char foundPlayerServerAddresses[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; char foundPlayerServerNames[MAX_FOUNDPLAYER_SERVERS][MAX_ADDRESSLENGTH]; int currentFoundPlayerServer; int numFoundPlayerServers; int nextFindPlayerRefresh; qboolean inGameLoad; qboolean chatTeam; int chatTargetClientNum; } uiInfo_t; extern uiInfo_t uiInfo; qboolean UI_ConsoleCommand( int realTime ); char *UI_Cvar_VariableString( const char *var_name ); void UI_SetColor( const float *rgba ); void UI_AdjustFrom640( float *x, float *y, float *w, float *h ); void UI_Refresh( int time ); void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ); void UI_FillRect( float x, float y, float width, float height, const float *color ); // // ui_syscalls.c // void trap_Print( const char *string ); void trap_Error( const char *string ); int trap_Milliseconds( void ); void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags ); void trap_Cvar_Update( vmCvar_t *vmCvar ); void trap_Cvar_Set( const char *var_name, const char *value ); float trap_Cvar_VariableValue( const char *var_name ); void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ); void trap_Cvar_SetValue( const char *var_name, float value ); void trap_Cvar_Reset( const char *name ); void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ); void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ); int trap_Argc( void ); void trap_Argv( int n, char *buffer, int bufferLength ); void trap_Cmd_ExecuteText( int exec_when, const char *text ); // don't use EXEC_NOW! int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); void trap_FS_Read( void *buffer, int len, fileHandle_t f ); void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); void trap_FS_FCloseFile( fileHandle_t f ); int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); int trap_FS_Seek( fileHandle_t f, long offset, int origin ); // fsOrigin_t qhandle_t trap_R_RegisterModel( const char *name ); qhandle_t trap_R_RegisterSkin( const char *name ); qhandle_t trap_R_RegisterShaderNoMip( const char *name ); void trap_R_ClearScene( void ); void trap_R_AddRefEntityToScene( const refEntity_t *re ); void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ); void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ); void trap_R_RenderScene( const refdef_t *fd ); void trap_R_SetColor( const float *rgba ); void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ); void trap_UpdateScreen( void ); int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ); void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ); sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ); void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ); void trap_Key_SetBinding( int keynum, const char *binding ); qboolean trap_Key_IsDown( int keynum ); qboolean trap_Key_GetOverstrikeMode( void ); void trap_Key_SetOverstrikeMode( qboolean state ); void trap_Key_ClearStates( void ); int trap_Key_GetCatcher( void ); void trap_Key_SetCatcher( int catcher ); void trap_GetClipboardData( char *buf, int bufsize ); void trap_GetClientState( uiClientState_t *state ); void trap_GetGlconfig( glconfig_t *glconfig ); int trap_GetConfigString( int index, char* buff, int buffsize ); int trap_LAN_GetServerCount( int source ); void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ); void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ); int trap_LAN_GetServerPing( int source, int n ); int trap_LAN_GetPingQueueCount( void ); void trap_LAN_ClearPing( int n ); void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ); void trap_LAN_GetPingInfo( int n, char *buf, int buflen ); void trap_LAN_LoadCachedServers( void ); void trap_LAN_SaveCachedServers( void ); void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ); int trap_LAN_ServerIsVisible( int source, int n ); qboolean trap_LAN_UpdateVisiblePings( int source ); int trap_LAN_AddServer( int source, const char *name, const char *addr ); void trap_LAN_RemoveServer( int source, const char *addr ); void trap_LAN_ResetPings( int n ); int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ); int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ); int trap_MemoryRemaining( void ); void trap_R_RegisterFont( const char *pFontname, int pointSize, fontInfo_t *font ); void trap_S_StopBackgroundTrack( void ); void trap_S_StartBackgroundTrack( const char *intro, const char *loop ); int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits ); e_status trap_CIN_StopCinematic( int handle ); e_status trap_CIN_RunCinematic ( int handle ); void trap_CIN_DrawCinematic ( int handle ); void trap_CIN_SetExtents ( int handle, int x, int y, int w, int h ); int trap_RealTime( qtime_t *qtime ); void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ); void trap_SetPbClStatus( int status ); #endif