/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ======================================================================= USER INTERFACE MAIN ======================================================================= */ // use this to get a demo build without an explicit demo build, i.e. to get the demo ui files to build //#define PRE_RELEASE_TADEMO #include "ui_local.h" uiInfo_t uiInfo; static const char *MonthAbbrev[] = { "Jan","Feb","Mar", "Apr","May","Jun", "Jul","Aug","Sep", "Oct","Nov","Dec" }; static const char *skillLevels[] = { "I Can Win", "Bring It On", "Hurt Me Plenty", "Hardcore", "Nightmare" }; static const int numSkillLevels = sizeof(skillLevels) / sizeof(const char*); static const char *netSources[] = { "Internet", "Mplayer", "LAN", "Favorites" }; static const int numNetSources = sizeof(netSources) / sizeof(const char*); static const serverFilter_t serverFilters[] = { {"All", "" }, {"Quake 3 Arena", "" }, {"Team Arena", "missionpack" }, {"Rocket Arena", "arena" }, {"Alliance", "alliance20" }, {"Weapons Factory Arena", "wfa" }, {"OSP", "osp" }, }; static const char *teamArenaGameTypes[] = { "FFA", "TOURNAMENT", "SP", "TEAM DM", "CTF", "1FCTF", "OVERLOAD", "HARVESTER", "TEAMTOURNAMENT" }; static int const numTeamArenaGameTypes = sizeof(teamArenaGameTypes) / sizeof(const char*); static const char *teamArenaGameNames[] = { "Free For All", "Tournament", "Single Player", "Team Deathmatch", "Capture the Flag", "One Flag CTF", "Overload", "Harvester", "Team Tournament", }; static int const numTeamArenaGameNames = sizeof(teamArenaGameNames) / sizeof(const char*); static const int numServerFilters = sizeof(serverFilters) / sizeof(serverFilter_t); static const char *sortKeys[] = { "Server Name", "Map Name", "Open Player Spots", "Game Type", "Ping Time" }; static const int numSortKeys = sizeof(sortKeys) / sizeof(const char*); static char* netnames[] = { "???", "UDP", "IPX", NULL }; static int gamecodetoui[] = {4,2,3,0,5,1,6}; static void UI_StartServerRefresh(qboolean full); static void UI_StopServerRefresh( void ); static void UI_DoServerRefresh( void ); static void UI_FeederSelection(float feederID, int index); static void UI_BuildServerDisplayList(qboolean force); static void UI_BuildServerStatus(qboolean force); static void UI_BuildFindPlayerList(qboolean force); static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ); static int UI_MapCountByGameType(qboolean singlePlayer); static int UI_HeadCountByTeam( void ); static const char *UI_SelectedMap(int index, int *actual); static const char *UI_SelectedHead(int index, int *actual); static int UI_GetIndexFromSelection(int actual); int ProcessNewUI( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6 ); /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ vmCvar_t ui_new; vmCvar_t ui_debug; vmCvar_t ui_initialized; vmCvar_t ui_teamArenaFirstRun; void _UI_Init( qboolean ); void _UI_Shutdown( void ); void _UI_KeyEvent( int key, qboolean down ); void _UI_MouseEvent( int dx, int dy ); void _UI_Refresh( int realtime ); qboolean _UI_IsFullscreen( void ); intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch ( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; case UI_INIT: _UI_Init(arg0); return 0; case UI_SHUTDOWN: _UI_Shutdown(); return 0; case UI_KEY_EVENT: _UI_KeyEvent( arg0, arg1 ); return 0; case UI_MOUSE_EVENT: _UI_MouseEvent( arg0, arg1 ); return 0; case UI_REFRESH: _UI_Refresh( arg0 ); return 0; case UI_IS_FULLSCREEN: return _UI_IsFullscreen(); case UI_SET_ACTIVE_MENU: _UI_SetActiveMenu( arg0 ); return 0; case UI_CONSOLE_COMMAND: return UI_ConsoleCommand(arg0); case UI_DRAW_CONNECT_SCREEN: UI_DrawConnectScreen( arg0 ); return 0; } return -1; } void AssetCache( void ) { uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); } void _UI_DrawSides(float x, float y, float w, float h, float size) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.xscale; trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } void _UI_DrawTopBottom(float x, float y, float w, float h, float size) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.yscale; trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void _UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { trap_R_SetColor( color ); _UI_DrawTopBottom(x, y, width, height, size); _UI_DrawSides(x, y, width, height, size); trap_R_SetColor( NULL ); } float Text_Width(const char *text, float scale, int limit) { int count,len; float out; glyphInfo_t *glyph; float useScale; const char *s = text; fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; if (scale <= ui_smallFont.value) { font = &uiInfo.uiDC.Assets.smallFont; } else if (scale >= ui_bigFont.value) { font = &uiInfo.uiDC.Assets.bigFont; } useScale = scale * font->glyphScale; out = 0; if (text) { len = Q_PrintStrlen( text ); if (limit > 0 && len > limit) { len = limit; } count = 0; while (s && *s && count < len) { if ( Q_IsColorString(s) ) { s += 2; continue; } else { glyph = &font->glyphs[(int)*s]; out += glyph->xSkip; s++; count++; } } } return out * useScale; } float Text_Height(const char *text, float scale, int limit) { int len, count; float max; glyphInfo_t *glyph; float useScale; const char *s = text; fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; if (scale <= ui_smallFont.value) { font = &uiInfo.uiDC.Assets.smallFont; } else if (scale >= ui_bigFont.value) { font = &uiInfo.uiDC.Assets.bigFont; } useScale = scale * font->glyphScale; max = 0; if (text) { len = strlen(text); if (limit > 0 && len > limit) { len = limit; } count = 0; while (s && *s && count < len) { if ( Q_IsColorString(s) ) { s += 2; continue; } else { glyph = &font->glyphs[(int)*s]; if (max < glyph->height) { max = glyph->height; } s++; count++; } } } return max * useScale; } float Text_EmWidth( float scale ) { return Text_Width( "M", scale, 0 ); } float Text_EmHeight( float scale ) { return Text_Height( "M", scale, 0 ); } void Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader) { float w, h; w = width * scale; h = height * scale; UI_AdjustFrom640( &x, &y, &w, &h ); trap_R_DrawStretchPic( x, y, w, h, s, t, s2, t2, hShader ); } void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style) { int len, count; vec4_t newColor; glyphInfo_t *glyph; float useScale; fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; if (scale <= ui_smallFont.value) { font = &uiInfo.uiDC.Assets.smallFont; } else if (scale >= ui_bigFont.value) { font = &uiInfo.uiDC.Assets.bigFont; } useScale = scale * font->glyphScale; if (text) { const char *s = text; trap_R_SetColor( color ); memcpy(&newColor[0], &color[0], sizeof(vec4_t)); len = strlen(text); if (limit > 0 && len > limit) { len = limit; } count = 0; while (s && *s && count < len) { glyph = &font->glyphs[(int)*s]; if ( Q_IsColorString( s ) ) { memcpy( newColor, g_color_table[ColorIndex(*(s+1))], sizeof( newColor ) ); newColor[3] = color[3]; trap_R_SetColor( newColor ); s += 2; continue; } else { float yadj = useScale * glyph->top; if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; colorBlack[3] = newColor[3]; trap_R_SetColor( colorBlack ); Text_PaintChar(x + ofs, y - yadj + ofs, glyph->imageWidth, glyph->imageHeight, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); trap_R_SetColor( newColor ); colorBlack[3] = 1.0; } else if( style == ITEM_TEXTSTYLE_NEON ) { vec4_t glow, outer, inner, white; glow[ 0 ] = newColor[ 0 ] * 0.5; glow[ 1 ] = newColor[ 1 ] * 0.5; glow[ 2 ] = newColor[ 2 ] * 0.5; glow[ 3 ] = newColor[ 3 ] * 0.2; outer[ 0 ] = newColor[ 0 ]; outer[ 1 ] = newColor[ 1 ]; outer[ 2 ] = newColor[ 2 ]; outer[ 3 ] = newColor[ 3 ]; inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; inner[ 3 ] = newColor[ 3 ]; white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; trap_R_SetColor( glow ); Text_PaintChar( x - 1.5, y - yadj - 1.5, glyph->imageWidth + 3, glyph->imageHeight + 3, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( outer ); Text_PaintChar( x - 1, y - yadj - 1, glyph->imageWidth + 2, glyph->imageHeight + 2, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( inner ); Text_PaintChar( x - 0.5, y - yadj - 0.5, glyph->imageWidth + 1, glyph->imageHeight + 1, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( white ); } Text_PaintChar(x, y - yadj, glyph->imageWidth, glyph->imageHeight, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); x += (glyph->xSkip * useScale) + adjust; s++; count++; } } trap_R_SetColor( NULL ); } } //FIXME: merge this with Text_Paint, somehow void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style) { int len, count; vec4_t newColor; glyphInfo_t *glyph, *glyph2; float yadj; float useScale; fontInfo_t *font = &uiInfo.uiDC.Assets.textFont; if (scale <= ui_smallFont.value) { font = &uiInfo.uiDC.Assets.smallFont; } else if (scale >= ui_bigFont.value) { font = &uiInfo.uiDC.Assets.bigFont; } useScale = scale * font->glyphScale; if (text) { const char *s = text; trap_R_SetColor( color ); memcpy(&newColor[0], &color[0], sizeof(vec4_t)); len = strlen(text); if (limit > 0 && len > limit) { len = limit; } count = 0; glyph2 = &font->glyphs[ (int) cursor]; while (s && *s && count < len) { glyph = &font->glyphs[(int)*s]; yadj = useScale * glyph->top; if (style == ITEM_TEXTSTYLE_SHADOWED || style == ITEM_TEXTSTYLE_SHADOWEDMORE) { int ofs = style == ITEM_TEXTSTYLE_SHADOWED ? 1 : 2; colorBlack[3] = newColor[3]; trap_R_SetColor( colorBlack ); Text_PaintChar(x + ofs, y - yadj + ofs, glyph->imageWidth, glyph->imageHeight, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); colorBlack[3] = 1.0; trap_R_SetColor( newColor ); } else if( style == ITEM_TEXTSTYLE_NEON ) { vec4_t glow, outer, inner, white; glow[ 0 ] = newColor[ 0 ] * 0.5; glow[ 1 ] = newColor[ 1 ] * 0.5; glow[ 2 ] = newColor[ 2 ] * 0.5; glow[ 3 ] = newColor[ 3 ] * 0.2; outer[ 0 ] = newColor[ 0 ]; outer[ 1 ] = newColor[ 1 ]; outer[ 2 ] = newColor[ 2 ]; outer[ 3 ] = newColor[ 3 ]; inner[ 0 ] = newColor[ 0 ] * 1.5 > 1.0f ? 1.0f : newColor[ 0 ] * 1.5; inner[ 1 ] = newColor[ 1 ] * 1.5 > 1.0f ? 1.0f : newColor[ 1 ] * 1.5; inner[ 2 ] = newColor[ 2 ] * 1.5 > 1.0f ? 1.0f : newColor[ 2 ] * 1.5; inner[ 3 ] = newColor[ 3 ]; white[ 0 ] = white[ 1 ] = white[ 2 ] = white[ 3 ] = 1.0f; trap_R_SetColor( glow ); Text_PaintChar( x - 1.5, y - yadj - 1.5, glyph->imageWidth + 3, glyph->imageHeight + 3, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( outer ); Text_PaintChar( x - 1, y - yadj - 1, glyph->imageWidth + 2, glyph->imageHeight + 2, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( inner ); Text_PaintChar( x - 0.5, y - yadj - 0.5, glyph->imageWidth + 1, glyph->imageHeight + 1, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph ); trap_R_SetColor( white ); } Text_PaintChar(x, y - yadj, glyph->imageWidth, glyph->imageHeight, useScale, glyph->s, glyph->t, glyph->s2, glyph->t2, glyph->glyph); yadj = useScale * glyph2->top; if (count == cursorPos && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { Text_PaintChar(x, y - yadj, glyph2->imageWidth, glyph2->imageHeight, useScale, glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph); } x += (glyph->xSkip * useScale); s++; count++; } // need to paint cursor at end of text if (cursorPos == len && !((uiInfo.uiDC.realTime/BLINK_DIVISOR) & 1)) { yadj = useScale * glyph2->top; Text_PaintChar(x, y - yadj, glyph2->imageWidth, glyph2->imageHeight, useScale, glyph2->s, glyph2->t, glyph2->s2, glyph2->t2, glyph2->glyph); } trap_R_SetColor( NULL ); } } void UI_ShowPostGame(qboolean newHigh) { trap_Cvar_Set ("cg_cameraOrbit", "0"); trap_Cvar_Set("cg_thirdPerson", "0"); trap_Cvar_Set( "sv_killserver", "1" ); uiInfo.soundHighScore = newHigh; _UI_SetActiveMenu(UIMENU_POSTGAME); } /* ================= _UI_Refresh ================= */ void UI_DrawCenteredPic(qhandle_t image, int w, int h) { int x, y; x = (SCREEN_WIDTH - w) / 2; y = (SCREEN_HEIGHT - h) / 2; UI_DrawHandlePic(x, y, w, h, image); } int frameCount = 0; int startTime; #define UI_FPS_FRAMES 4 void _UI_Refresh( int realtime ) { static int index; static int previousTimes[UI_FPS_FRAMES]; //if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { // return; //} uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realtime; previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; index++; if ( index > UI_FPS_FRAMES ) { int i, total; // average multiple frames together to smooth changes out a bit total = 0; for ( i = 0 ; i < UI_FPS_FRAMES ; i++ ) { total += previousTimes[i]; } if ( !total ) { total = 1; } uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; } UI_UpdateCvars(); if (Menu_Count() > 0) { // paint all the menus Menu_PaintAll(); // refresh server browser list UI_DoServerRefresh(); // refresh server status UI_BuildServerStatus(qfalse); // refresh find player list UI_BuildFindPlayerList(qfalse); } // draw cursor UI_SetColor( NULL ); // don't draw the cursor whilst loading if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) ) UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor); #ifndef NDEBUG if (uiInfo.uiDC.debug) { // cursor coordinates //FIXME //UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed ); } #endif } /* ================= _UI_Shutdown ================= */ void _UI_Shutdown( void ) { trap_LAN_SaveCachedServers(); } char *defaultMenu = NULL; char *GetMenuBuffer(const char *filename) { int len; fileHandle_t f; static char buf[MAX_MENUFILE]; len = trap_FS_FOpenFile( filename, &f, FS_READ ); if ( !f ) { trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); return defaultMenu; } if ( len >= MAX_MENUFILE ) { trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", filename, len, MAX_MENUFILE ) ); trap_FS_FCloseFile( f ); return defaultMenu; } trap_FS_Read( buf, len, f ); buf[len] = 0; trap_FS_FCloseFile( f ); //COM_Compress(buf); return buf; } qboolean Asset_Parse(int handle) { pc_token_t token; const char *tempStr; if (!trap_Parse_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "{") != 0) { return qfalse; } while ( 1 ) { memset(&token, 0, sizeof(pc_token_t)); if (!trap_Parse_ReadToken(handle, &token)) return qfalse; if (Q_stricmp(token.string, "}") == 0) { return qtrue; } // font if (Q_stricmp(token.string, "font") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { return qfalse; } trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.textFont); uiInfo.uiDC.Assets.fontRegistered = qtrue; continue; } if (Q_stricmp(token.string, "smallFont") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { return qfalse; } trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont); continue; } if (Q_stricmp(token.string, "bigFont") == 0) { int pointSize; if (!PC_String_Parse(handle, &tempStr) || !PC_Int_Parse(handle,&pointSize)) { return qfalse; } trap_R_RegisterFont(tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont); continue; } // gradientbar if (Q_stricmp(token.string, "gradientbar") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip(tempStr); continue; } // enterMenuSound if (Q_stricmp(token.string, "menuEnterSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // exitMenuSound if (Q_stricmp(token.string, "menuExitSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // itemFocusSound if (Q_stricmp(token.string, "itemFocusSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // menuBuzzSound if (Q_stricmp(token.string, "menuBuzzSound") == 0) { if (!PC_String_Parse(handle, &tempStr)) { return qfalse; } uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } if (Q_stricmp(token.string, "cursor") == 0) { if (!PC_String_Parse(handle, &uiInfo.uiDC.Assets.cursorStr)) { return qfalse; } uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr); continue; } if (Q_stricmp(token.string, "fadeClamp") == 0) { if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeClamp)) { return qfalse; } continue; } if (Q_stricmp(token.string, "fadeCycle") == 0) { if (!PC_Int_Parse(handle, &uiInfo.uiDC.Assets.fadeCycle)) { return qfalse; } continue; } if (Q_stricmp(token.string, "fadeAmount") == 0) { if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.fadeAmount)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowX") == 0) { if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowX)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowY") == 0) { if (!PC_Float_Parse(handle, &uiInfo.uiDC.Assets.shadowY)) { return qfalse; } continue; } if (Q_stricmp(token.string, "shadowColor") == 0) { if (!PC_Color_Parse(handle, &uiInfo.uiDC.Assets.shadowColor)) { return qfalse; } uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; continue; } } return qfalse; } void Font_Report( void ) { int i; Com_Printf("Font Info\n"); Com_Printf("=========\n"); for ( i = 32; i < 96; i++) { Com_Printf("Glyph handle %i: %i\n", i, uiInfo.uiDC.Assets.textFont.glyphs[i].glyph); } } void UI_Report( void ) { String_Report(); //Font_Report(); } void UI_ParseMenu(const char *menuFile) { int handle; pc_token_t token; /*Com_Printf("Parsing menu file:%s\n", menuFile);*/ handle = trap_Parse_LoadSource(menuFile); if (!handle) { return; } while ( 1 ) { memset(&token, 0, sizeof(pc_token_t)); if (!trap_Parse_ReadToken( handle, &token )) { break; } //if ( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if ( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if ( token.string[0] == '}' ) { break; } if (Q_stricmp(token.string, "assetGlobalDef") == 0) { if (Asset_Parse(handle)) { continue; } else { break; } } if (Q_stricmp(token.string, "menudef") == 0) { // start a new menu Menu_New(handle); } } trap_Parse_FreeSource(handle); } qboolean Load_Menu(int handle) { pc_token_t token; if (!trap_Parse_ReadToken(handle, &token)) return qfalse; if (token.string[0] != '{') { return qfalse; } while ( 1 ) { if (!trap_Parse_ReadToken(handle, &token)) return qfalse; if ( token.string[0] == 0 ) { return qfalse; } if ( token.string[0] == '}' ) { return qtrue; } UI_ParseMenu(token.string); } return qfalse; } void UI_LoadMenus(const char *menuFile, qboolean reset) { pc_token_t token; int handle; int start; start = trap_Milliseconds(); handle = trap_Parse_LoadSource( menuFile ); if (!handle) { trap_Error( va( S_COLOR_RED "default menu file not found: ui/menus.txt, unable to continue!\n" ) ); } ui_new.integer = 1; if (reset) { Menu_Reset(); } while ( 1 ) { if (!trap_Parse_ReadToken(handle, &token)) break; if( token.string[0] == 0 || token.string[0] == '}') { break; } if ( token.string[0] == '}' ) { break; } if (Q_stricmp(token.string, "loadmenu") == 0) { if (Load_Menu(handle)) { continue; } else { break; } } } Com_Printf("UI menu load time = %d milli seconds\n", trap_Milliseconds() - start); trap_Parse_FreeSource( handle ); } void UI_Load( void ) { char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); if (menu && menu->window.name) { strcpy(lastName, menu->window.name); } String_Init(); UI_LoadMenus("ui/menus.txt", qtrue); UI_LoadMenus("ui/ingame.txt", qfalse); UI_LoadMenus("ui/tremulous.txt", qfalse); Menus_CloseAll(); Menus_ActivateByName(lastName); } static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL}; static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i, h; h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); i = 20 - h / 5; Text_Paint(rect->x, rect->y, scale, color, handicapValues[i], 0, 0, textStyle); } static void UI_DrawClanName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_teamName"), 0, 0, textStyle); } static void UI_SetCapFragLimits(qboolean uiVars) { int cap = 5; int frag = 10; if (uiVars) { trap_Cvar_Set("ui_captureLimit", va("%d", cap)); trap_Cvar_Set("ui_fragLimit", va("%d", frag)); } else { trap_Cvar_Set("capturelimit", va("%d", cap)); trap_Cvar_Set("fraglimit", va("%d", frag)); } } // ui_gameType assumes gametype 0 is -1 ALL and will not show static void UI_DrawGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_gameType.integer].gameType, 0, 0, textStyle); } static void UI_DrawNetGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { if (ui_netGameType.integer < 0 || ui_netGameType.integer > uiInfo.numGameTypes) { trap_Cvar_Set("ui_netGameType", "0"); trap_Cvar_Set("ui_actualNetGameType", "0"); } Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[ui_netGameType.integer].gameType , 0, 0, textStyle); } static void UI_DrawJoinGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { if (ui_joinGameType.integer < 0 || ui_joinGameType.integer > uiInfo.numJoinGameTypes) { trap_Cvar_Set("ui_joinGameType", "0"); } Text_Paint(rect->x, rect->y, scale, color, uiInfo.joinGameTypes[ui_joinGameType.integer].gameType , 0, 0, textStyle); } static int UI_TeamIndexFromName(const char *name) { int i; if (name && *name) { for (i = 0; i < uiInfo.teamCount; i++) { if (Q_stricmp(name, uiInfo.teamList[i].teamName) == 0) { return i; } } } return 0; } static void UI_DrawClanLogo(rectDef_t *rect, float scale, vec4_t color) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (i >= 0 && i < uiInfo.teamCount) { trap_R_SetColor( color ); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); trap_R_SetColor(NULL); } } static void UI_DrawClanCinematic(rectDef_t *rect, float scale, vec4_t color) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (i >= 0 && i < uiInfo.teamCount) { if (uiInfo.teamList[i].cinematic >= -2) { if (uiInfo.teamList[i].cinematic == -1) { uiInfo.teamList[i].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.teamList[i].imageName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); } if (uiInfo.teamList[i].cinematic >= 0) { trap_CIN_RunCinematic(uiInfo.teamList[i].cinematic); trap_CIN_SetExtents(uiInfo.teamList[i].cinematic, rect->x, rect->y, rect->w, rect->h); trap_CIN_DrawCinematic(uiInfo.teamList[i].cinematic); } else { trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal); trap_R_SetColor(NULL); uiInfo.teamList[i].cinematic = -2; } } else { trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon); trap_R_SetColor(NULL); } } } static void UI_DrawPreviewCinematic(rectDef_t *rect, float scale, vec4_t color) { if (uiInfo.previewMovie > -2) { uiInfo.previewMovie = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.movieList[uiInfo.movieIndex]), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); if (uiInfo.previewMovie >= 0) { trap_CIN_RunCinematic(uiInfo.previewMovie); trap_CIN_SetExtents(uiInfo.previewMovie, rect->x, rect->y, rect->w, rect->h); trap_CIN_DrawCinematic(uiInfo.previewMovie); } else { uiInfo.previewMovie = -2; } } } /* =============== UI_DrawInfoPane =============== */ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, float text_y, float scale, int textalign, int textvalign, vec4_t color, int textStyle ) { int value = 0; const char *s = ""; char *string = ""; int class, credits; char ui_currentClass[ MAX_STRING_CHARS ]; trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); sscanf( ui_currentClass, "%d %d", &class, &credits ); switch( item->type ) { case INFOTYPE_TEXT: s = item->v.text; break; case INFOTYPE_CLASS: value = BG_ClassCanEvolveFromTo( class, item->v.pclass, credits, 0 ); if( value < 1 ) { s = va( "%s\n\n%s", BG_FindHumanNameForClassNum( item->v.pclass ), BG_FindInfoForClassNum( item->v.pclass ) ); } else { s = va( "%s\n\n%s\n\nKills: %d", BG_FindHumanNameForClassNum( item->v.pclass ), BG_FindInfoForClassNum( item->v.pclass ), value ); } break; case INFOTYPE_WEAPON: value = BG_FindPriceForWeapon( item->v.weapon ); if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", BG_FindHumanNameForWeapon( item->v.weapon ), BG_FindInfoForWeapon( item->v.weapon ) ); } else { s = va( "%s\n\n%s\n\nCredits: %d", BG_FindHumanNameForWeapon( item->v.weapon ), BG_FindInfoForWeapon( item->v.weapon ), value ); } break; case INFOTYPE_UPGRADE: value = BG_FindPriceForUpgrade( item->v.upgrade ); if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", BG_FindHumanNameForUpgrade( item->v.upgrade ), BG_FindInfoForUpgrade( item->v.upgrade ) ); } else { s = va( "%s\n\n%s\n\nCredits: %d", BG_FindHumanNameForUpgrade( item->v.upgrade ), BG_FindInfoForUpgrade( item->v.upgrade ), value ); } break; case INFOTYPE_BUILDABLE: value = BG_FindBuildPointsForBuildable( item->v.buildable ); switch( BG_FindTeamForBuildable( item->v.buildable ) ) { case BIT_ALIENS: string = "Sentience"; break; case BIT_HUMANS: string = "Power"; break; default: break; } if( value == 0 ) { s = va( "%s\n\n%s", BG_FindHumanNameForBuildable( item->v.buildable ), BG_FindInfoForBuildable( item->v.buildable ) ); } else { s = va( "%s\n\n%s\n\n%s: %d", BG_FindHumanNameForBuildable( item->v.buildable ), BG_FindInfoForBuildable( item->v.buildable ), string, value ); } break; } UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, s ); } static void UI_DrawSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i; i = trap_Cvar_VariableValue( "g_spSkill" ); if (i < 1 || i > numSkillLevels) { i = 1; } Text_Paint(rect->x, rect->y, scale, color, skillLevels[i-1],0, 0, textStyle); } static void UI_DrawTeamName(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int textStyle) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); if (i >= 0 && i < uiInfo.teamCount) { Text_Paint(rect->x, rect->y, scale, color, va("%s: %s", (blue) ? "Blue" : "Red", uiInfo.teamList[i].teamName),0, 0, textStyle); } } static void UI_DrawTeamMember(rectDef_t *rect, float scale, vec4_t color, qboolean blue, int num, int textStyle) { // 0 - None // 1 - Human // 2..NumCharacters - Bot int value = trap_Cvar_VariableValue(va(blue ? "ui_blueteam%i" : "ui_redteam%i", num)); const char *text; if (value <= 0) { text = "Closed"; } else if (value == 1) { text = "Human"; } else { value -= 2; if( value >= UI_GetNumBots( ) ) value = 0; text = UI_GetBotNameByNumber(value); } Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); } static void UI_DrawMapPreview(rectDef_t *rect, float scale, vec4_t color, qboolean net) { int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; if (map < 0 || map > uiInfo.mapCount) { if (net) { ui_currentNetMap.integer = 0; trap_Cvar_Set("ui_currentNetMap", "0"); } else { ui_currentMap.integer = 0; trap_Cvar_Set("ui_currentMap", "0"); } map = 0; } if (uiInfo.mapList[map].levelShot == -1) { uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[map].imageName); } if (uiInfo.mapList[map].levelShot > 0) { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot); } else { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); } } static void UI_DrawMapTimeToBeat(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int minutes, seconds, time; if (ui_currentMap.integer < 0 || ui_currentMap.integer > uiInfo.mapCount) { ui_currentMap.integer = 0; trap_Cvar_Set("ui_currentMap", "0"); } time = uiInfo.mapList[ui_currentMap.integer].timeToBeat[uiInfo.gameTypes[ui_gameType.integer].gtEnum]; minutes = time / 60; seconds = time % 60; Text_Paint(rect->x, rect->y, scale, color, va("%02i:%02i", minutes, seconds), 0, 0, textStyle); } static void UI_DrawMapCinematic(rectDef_t *rect, float scale, vec4_t color, qboolean net) { int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; if (map < 0 || map > uiInfo.mapCount) { if (net) { ui_currentNetMap.integer = 0; trap_Cvar_Set("ui_currentNetMap", "0"); } else { ui_currentMap.integer = 0; trap_Cvar_Set("ui_currentMap", "0"); } map = 0; } if (uiInfo.mapList[map].cinematic >= -1) { if (uiInfo.mapList[map].cinematic == -1) { uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[map].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); } if (uiInfo.mapList[map].cinematic >= 0) { trap_CIN_RunCinematic(uiInfo.mapList[map].cinematic); trap_CIN_SetExtents(uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h); trap_CIN_DrawCinematic(uiInfo.mapList[map].cinematic); } else { uiInfo.mapList[map].cinematic = -2; } } else { UI_DrawMapPreview(rect, scale, color, net); } } static qboolean updateModel = qtrue; static qboolean q3Model = qfalse; static void UI_DrawPlayerModel(rectDef_t *rect) { static playerInfo_t info; char model[MAX_QPATH]; char team[256]; char head[256]; vec3_t viewangles; vec3_t moveangles; if (trap_Cvar_VariableValue("ui_Q3Model")) { strcpy(model, UI_Cvar_VariableString("model")); strcpy(head, UI_Cvar_VariableString("headmodel")); if (!q3Model) { q3Model = qtrue; updateModel = qtrue; } team[0] = '\0'; } else { strcpy(team, UI_Cvar_VariableString("ui_teamName")); strcpy(model, UI_Cvar_VariableString("team_model")); strcpy(head, UI_Cvar_VariableString("team_headmodel")); if (q3Model) { q3Model = qfalse; updateModel = qtrue; } } if (updateModel) { memset( &info, 0, sizeof(playerInfo_t) ); viewangles[YAW] = 180 - 10; viewangles[PITCH] = 0; viewangles[ROLL] = 0; VectorClear( moveangles ); UI_PlayerInfo_SetModel( &info, model, head, team); UI_PlayerInfo_SetInfo( &info, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); // UI_RegisterClientModelname( &info, model, head, team); updateModel = qfalse; } UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info, uiInfo.uiDC.realTime / 2); } static void UI_DrawNetMapPreview(rectDef_t *rect, float scale, vec4_t color) { if (uiInfo.serverStatus.currentServerPreview > 0) { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview); } else { UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip("gfx/2d/load_screen")); } } static void UI_DrawNetMapCinematic(rectDef_t *rect, float scale, vec4_t color) { if (ui_currentNetMap.integer < 0 || ui_currentNetMap.integer > uiInfo.mapCount) { ui_currentNetMap.integer = 0; trap_Cvar_Set("ui_currentNetMap", "0"); } if (uiInfo.serverStatus.currentServerCinematic >= 0) { trap_CIN_RunCinematic(uiInfo.serverStatus.currentServerCinematic); trap_CIN_SetExtents(uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h); trap_CIN_DrawCinematic(uiInfo.serverStatus.currentServerCinematic); } else { UI_DrawNetMapPreview(rect, scale, color); } } static void UI_DrawTier(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i; i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } Text_Paint(rect->x, rect->y, scale, color, va("Tier: %s", uiInfo.tierList[i].tierName),0, 0, textStyle); } static void UI_DrawTierMap(rectDef_t *rect, int index) { int i; i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } if (uiInfo.tierList[i].mapHandles[index] == -1) { uiInfo.tierList[i].mapHandles[index] = trap_R_RegisterShaderNoMip(va("levelshots/%s", uiInfo.tierList[i].maps[index])); } UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.tierList[i].mapHandles[index]); } static const char *UI_EnglishMapName(const char *map) { int i; for (i = 0; i < uiInfo.mapCount; i++) { if (Q_stricmp(map, uiInfo.mapList[i].mapLoadName) == 0) { return uiInfo.mapList[i].mapName; } } return ""; } static void UI_DrawTierMapName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i, j; i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } j = trap_Cvar_VariableValue("ui_currentMap"); if (j < 0 || j > MAPS_PER_TIER) { j = 0; } Text_Paint(rect->x, rect->y, scale, color, UI_EnglishMapName(uiInfo.tierList[i].maps[j]), 0, 0, textStyle); } static void UI_DrawTierGameType(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int i, j; i = trap_Cvar_VariableValue( "ui_currentTier" ); if (i < 0 || i >= uiInfo.tierCount) { i = 0; } j = trap_Cvar_VariableValue("ui_currentMap"); if (j < 0 || j > MAPS_PER_TIER) { j = 0; } Text_Paint(rect->x, rect->y, scale, color, uiInfo.gameTypes[uiInfo.tierList[i].gameTypes[j]].gameType , 0, 0, textStyle); } static const char *UI_AIFromName(const char *name) { int j; for (j = 0; j < uiInfo.aliasCount; j++) { if (Q_stricmp(uiInfo.aliasList[j].name, name) == 0) { return uiInfo.aliasList[j].ai; } } return ""; } static qboolean updateOpponentModel = qtrue; static void UI_DrawOpponent(rectDef_t *rect) { static playerInfo_t info2; char model[MAX_QPATH]; char headmodel[MAX_QPATH]; char team[256]; vec3_t viewangles; vec3_t moveangles; if (updateOpponentModel) { strcpy(model, UI_Cvar_VariableString("ui_opponentModel")); strcpy(headmodel, UI_Cvar_VariableString("ui_opponentModel")); team[0] = '\0'; memset( &info2, 0, sizeof(playerInfo_t) ); viewangles[YAW] = 180 - 10; viewangles[PITCH] = 0; viewangles[ROLL] = 0; VectorClear( moveangles ); UI_PlayerInfo_SetModel( &info2, model, headmodel, ""); UI_PlayerInfo_SetInfo( &info2, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse ); UI_RegisterClientModelname( &info2, model, headmodel, team); updateOpponentModel = qfalse; } UI_DrawPlayer( rect->x, rect->y, rect->w, rect->h, &info2, uiInfo.uiDC.realTime / 2); } static void UI_NextOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i++; if (i >= uiInfo.teamCount) { i = 0; } if (i == j) { i++; if ( i >= uiInfo.teamCount) { i = 0; } } trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } static void UI_PriorOpponent( void ) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); int j = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); i--; if (i < 0) { i = uiInfo.teamCount - 1; } if (i == j) { i--; if ( i < 0) { i = uiInfo.teamCount - 1; } } trap_Cvar_Set( "ui_opponentName", uiInfo.teamList[i].teamName ); } static void UI_DrawPlayerLogo(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } static void UI_DrawPlayerLogoMetal(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); trap_R_SetColor( NULL ); } static void UI_DrawPlayerLogoName(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogo(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogoMetal(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Metal ); trap_R_SetColor( NULL ); } static void UI_DrawOpponentLogoName(rectDef_t *rect, vec3_t color) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); if (uiInfo.teamList[i].teamIcon == -1) { uiInfo.teamList[i].teamIcon = trap_R_RegisterShaderNoMip(uiInfo.teamList[i].imageName); uiInfo.teamList[i].teamIcon_Metal = trap_R_RegisterShaderNoMip(va("%s_metal",uiInfo.teamList[i].imageName)); uiInfo.teamList[i].teamIcon_Name = trap_R_RegisterShaderNoMip(va("%s_name", uiInfo.teamList[i].imageName)); } trap_R_SetColor( color ); UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.teamList[i].teamIcon_Name ); trap_R_SetColor( NULL ); } static void UI_DrawAllMapsSelection(rectDef_t *rect, float scale, vec4_t color, int textStyle, qboolean net) { int map = (net) ? ui_currentNetMap.integer : ui_currentMap.integer; if (map >= 0 && map < uiInfo.mapCount) { Text_Paint(rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle); } } static void UI_DrawPlayerListSelection( rectDef_t *rect, float scale, vec4_t color, int textStyle ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { Text_Paint(rect->x, rect->y, scale, color, uiInfo.rawPlayerNames[ uiInfo.playerIndex ], 0, 0, textStyle); } } static void UI_DrawTeamListSelection( rectDef_t *rect, float scale, vec4_t color, int textStyle ) { if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) { Text_Paint(rect->x, rect->y, scale, color, uiInfo.rawTeamNames[ uiInfo.teamIndex ], 0, 0, textStyle); } } static void UI_DrawOpponentName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { Text_Paint(rect->x, rect->y, scale, color, UI_Cvar_VariableString("ui_opponentName"), 0, 0, textStyle); } static const char *UI_OwnerDrawText(int ownerDraw) { const char *s = NULL; switch( ownerDraw ) { case UI_NETSOURCE: if (ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources) { ui_netSource.integer = 0; } s = netSources[ui_netSource.integer]; break; case UI_NETFILTER: if (ui_serverFilterType.integer < 0 || ui_serverFilterType.integer > numServerFilters) { ui_serverFilterType.integer = 0; } s = serverFilters[ui_serverFilterType.integer].description; break; case UI_KEYBINDSTATUS: if (Display_KeyBindPending()) { s = "Waiting for new key... Press ESCAPE to cancel"; } else { s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; } break; case UI_SERVERREFRESHDATE: if (uiInfo.serverStatus.refreshActive) { #define MAX_DOTS 5 int numServers = trap_LAN_GetServerCount( ui_netSource.integer ); int numDots = ( uiInfo.uiDC.realTime / 500 ) % ( MAX_DOTS + 1 ); char dots[ MAX_DOTS + 1 ]; int i; for( i = 0; i < numDots; i++ ) dots[ i ] = '.'; dots[ i ] = '\0'; s = numServers < 0 ? va( "Waiting for response%s", dots ) : va("Getting info for %d servers (ESC to cancel)%s", numServers, dots ); } else { s = va("Refresh Time: %s", UI_Cvar_VariableString(va("ui_lastServerRefresh_%i", ui_netSource.integer))); } break; case UI_SERVERMOTD: s = uiInfo.serverStatus.motd; break; default: break; } return s; } static int UI_OwnerDrawWidth(int ownerDraw, float scale) { int i, h, value; const char *text; const char *s = NULL; switch( ownerDraw ) { case UI_HANDICAP: h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); i = 20 - h / 5; s = handicapValues[i]; break; case UI_CLANNAME: s = UI_Cvar_VariableString("ui_teamName"); break; case UI_GAMETYPE: s = uiInfo.gameTypes[ui_gameType.integer].gameType; break; case UI_SKILL: i = trap_Cvar_VariableValue( "g_spSkill" ); if (i < 1 || i > numSkillLevels) { i = 1; } s = skillLevels[i-1]; break; case UI_BLUETEAMNAME: i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_blueTeam")); if (i >= 0 && i < uiInfo.teamCount) { s = va("%s: %s", "Blue", uiInfo.teamList[i].teamName); } break; case UI_REDTEAMNAME: i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_redTeam")); if (i >= 0 && i < uiInfo.teamCount) { s = va("%s: %s", "Red", uiInfo.teamList[i].teamName); } break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: value = trap_Cvar_VariableValue(va("ui_blueteam%i", ownerDraw-UI_BLUETEAM1 + 1)); if (value <= 0) { text = "Closed"; } else if (value == 1) { text = "Human"; } else { value -= 2; if (value >= uiInfo.aliasCount) { value = 0; } text = uiInfo.aliasList[value].name; } s = va("%i. %s", ownerDraw-UI_BLUETEAM1 + 1, text); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: value = trap_Cvar_VariableValue(va("ui_redteam%i", ownerDraw-UI_REDTEAM1 + 1)); if (value <= 0) { text = "Closed"; } else if (value == 1) { text = "Human"; } else { value -= 2; if (value >= uiInfo.aliasCount) { value = 0; } text = uiInfo.aliasList[value].name; } s = va("%i. %s", ownerDraw-UI_REDTEAM1 + 1, text); break; case UI_NETSOURCE: case UI_NETFILTER: case UI_KEYBINDSTATUS: case UI_SERVERREFRESHDATE: case UI_SERVERMOTD: s = UI_OwnerDrawText( ownerDraw ); break; case UI_TIER: break; case UI_TIER_MAPNAME: break; case UI_TIER_GAMETYPE: break; case UI_ALLMAPS_SELECTION: break; case UI_PLAYERLIST_SELECTION: break; case UI_TEAMLIST_SELECTION: break; case UI_OPPONENT_NAME: break; default: break; } if (s) { return Text_Width(s, scale, 0); } return 0; } static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) { int value = uiInfo.botIndex; const char *text = ""; if( value >= UI_GetNumBots( ) ) value = 0; text = UI_GetBotNameByNumber( value ); Text_Paint(rect->x, rect->y, scale, color, text, 0, 0, textStyle); } static void UI_DrawBotSkill(rectDef_t *rect, float scale, vec4_t color, int textStyle) { if (uiInfo.skillIndex >= 0 && uiInfo.skillIndex < numSkillLevels) { Text_Paint(rect->x, rect->y, scale, color, skillLevels[uiInfo.skillIndex], 0, 0, textStyle); } } static void UI_DrawRedBlue(rectDef_t *rect, float scale, vec4_t color, int textStyle) { Text_Paint(rect->x, rect->y, scale, color, (uiInfo.redBlue == 0) ? "Red" : "Blue", 0, 0, textStyle); } /* =============== UI_BuildPlayerList =============== */ static void UI_BuildPlayerList( void ) { uiClientState_t cs; int n, count, team, team2, playerTeamNumber; char info[MAX_INFO_STRING]; trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); uiInfo.playerNumber = cs.clientNum; uiInfo.teamLeader = atoi(Info_ValueForKey(info, "tl")); team = atoi(Info_ValueForKey(info, "t")); trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ); count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); uiInfo.playerCount = 0; uiInfo.myTeamCount = 0; uiInfo.myPlayerIndex = 0; playerTeamNumber = 0; for( n = 0; n < count; n++ ) { trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); if (info[0]) { BG_ClientListParse( &uiInfo.ignoreList[ uiInfo.playerCount ], Info_ValueForKey( info, "ig" ) ); Q_strncpyz( uiInfo.rawPlayerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); uiInfo.clientNums[uiInfo.playerCount] = n; if( n == uiInfo.playerNumber ) uiInfo.myPlayerIndex = uiInfo.playerCount; uiInfo.playerCount++; team2 = atoi(Info_ValueForKey(info, "t")); if (team2 == team) { Q_strncpyz( uiInfo.rawTeamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); uiInfo.teamClientNums[uiInfo.myTeamCount] = n; if (uiInfo.playerNumber == n) { playerTeamNumber = uiInfo.myTeamCount; } uiInfo.myTeamCount++; } } } if (!uiInfo.teamLeader) { trap_Cvar_Set("cg_selectedPlayer", va("%d", playerTeamNumber)); } n = trap_Cvar_VariableValue("cg_selectedPlayer"); if (n < 0 || n > uiInfo.myTeamCount) { n = 0; } if (n < uiInfo.myTeamCount) { trap_Cvar_Set("cg_selectedPlayerName", uiInfo.teamNames[n]); } } static void UI_DrawSelectedPlayer(rectDef_t *rect, float scale, vec4_t color, int textStyle) { char name[ MAX_NAME_LENGTH ]; char *s; if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } if( uiInfo.teamLeader ) s = UI_Cvar_VariableString("cg_selectedPlayerName"); else s = UI_Cvar_VariableString("name"); Q_strncpyz( name, s, sizeof( name ) ); Text_Paint(rect->x, rect->y, scale, color, name, 0, 0, textStyle); } static void UI_DrawGLInfo( rectDef_t *rect, float scale, int textalign, int textvalign, vec4_t color, int textStyle, float text_x, float text_y) { char buffer[ 4096 ]; Com_sprintf( buffer, sizeof( buffer ), "VENDOR: %s\nVERSION: %s\n" "PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)\n%s", uiInfo.uiDC.glconfig.vendor_string, uiInfo.uiDC.glconfig.renderer_string, uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits, uiInfo.uiDC.glconfig.extensions_string ); UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, buffer ); } // FIXME: table drive // static void UI_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, int textalign, int textvalign, float special, float scale, vec4_t color, qhandle_t shader, int textStyle ) { rectDef_t rect; rect.x = x; rect.y = y; rect.w = w; rect.h = h; switch( ownerDraw ) { case UI_TEAMINFOPANE: UI_DrawInfoPane( &uiInfo.tremTeamList[ uiInfo.tremTeamIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_ACLASSINFOPANE: UI_DrawInfoPane( &uiInfo.alienClassList[ uiInfo.alienClassIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_AUPGRADEINFOPANE: UI_DrawInfoPane( &uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HITEMINFOPANE: UI_DrawInfoPane( &uiInfo.humanItemList[ uiInfo.humanItemIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HBUYINFOPANE: UI_DrawInfoPane( &uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HSELLINFOPANE: UI_DrawInfoPane( &uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_ABUILDINFOPANE: UI_DrawInfoPane( &uiInfo.alienBuildList[ uiInfo.alienBuildIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HBUILDINFOPANE: UI_DrawInfoPane( &uiInfo.humanBuildList[ uiInfo.humanBuildIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HANDICAP: UI_DrawHandicap(&rect, scale, color, textStyle); break; case UI_PLAYERMODEL: UI_DrawPlayerModel(&rect); break; case UI_CLANNAME: UI_DrawClanName(&rect, scale, color, textStyle); break; case UI_CLANLOGO: UI_DrawClanLogo(&rect, scale, color); break; case UI_CLANCINEMATIC: UI_DrawClanCinematic(&rect, scale, color); break; case UI_PREVIEWCINEMATIC: UI_DrawPreviewCinematic(&rect, scale, color); break; case UI_GAMETYPE: UI_DrawGameType(&rect, scale, color, textStyle); break; case UI_NETGAMETYPE: UI_DrawNetGameType(&rect, scale, color, textStyle); break; case UI_JOINGAMETYPE: UI_DrawJoinGameType(&rect, scale, color, textStyle); break; case UI_MAPPREVIEW: UI_DrawMapPreview(&rect, scale, color, qtrue); break; case UI_MAP_TIMETOBEAT: UI_DrawMapTimeToBeat(&rect, scale, color, textStyle); break; case UI_MAPCINEMATIC: UI_DrawMapCinematic(&rect, scale, color, qfalse); break; case UI_STARTMAPCINEMATIC: UI_DrawMapCinematic(&rect, scale, color, qtrue); break; case UI_SKILL: UI_DrawSkill(&rect, scale, color, textStyle); break; case UI_BLUETEAMNAME: UI_DrawTeamName(&rect, scale, color, qtrue, textStyle); break; case UI_REDTEAMNAME: UI_DrawTeamName(&rect, scale, color, qfalse, textStyle); break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: UI_DrawTeamMember(&rect, scale, color, qtrue, ownerDraw - UI_BLUETEAM1 + 1, textStyle); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: UI_DrawTeamMember(&rect, scale, color, qfalse, ownerDraw - UI_REDTEAM1 + 1, textStyle); break; case UI_NETMAPPREVIEW: UI_DrawNetMapPreview(&rect, scale, color); break; case UI_NETMAPCINEMATIC: UI_DrawNetMapCinematic(&rect, scale, color); break; case UI_TIER: UI_DrawTier(&rect, scale, color, textStyle); break; case UI_OPPONENTMODEL: UI_DrawOpponent(&rect); break; case UI_TIERMAP1: UI_DrawTierMap(&rect, 0); break; case UI_TIERMAP2: UI_DrawTierMap(&rect, 1); break; case UI_TIERMAP3: UI_DrawTierMap(&rect, 2); break; case UI_PLAYERLOGO: UI_DrawPlayerLogo(&rect, color); break; case UI_PLAYERLOGO_METAL: UI_DrawPlayerLogoMetal(&rect, color); break; case UI_PLAYERLOGO_NAME: UI_DrawPlayerLogoName(&rect, color); break; case UI_OPPONENTLOGO: UI_DrawOpponentLogo(&rect, color); break; case UI_OPPONENTLOGO_METAL: UI_DrawOpponentLogoMetal(&rect, color); break; case UI_OPPONENTLOGO_NAME: UI_DrawOpponentLogoName(&rect, color); break; case UI_TIER_MAPNAME: UI_DrawTierMapName(&rect, scale, color, textStyle); break; case UI_TIER_GAMETYPE: UI_DrawTierGameType(&rect, scale, color, textStyle); break; case UI_ALLMAPS_SELECTION: UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qtrue); break; case UI_MAPS_SELECTION: UI_DrawAllMapsSelection(&rect, scale, color, textStyle, qfalse); break; case UI_PLAYERLIST_SELECTION: UI_DrawPlayerListSelection(&rect, scale, color, textStyle); break; case UI_TEAMLIST_SELECTION: UI_DrawTeamListSelection(&rect, scale, color, textStyle); break; case UI_OPPONENT_NAME: UI_DrawOpponentName(&rect, scale, color, textStyle); break; case UI_BOTNAME: UI_DrawBotName(&rect, scale, color, textStyle); break; case UI_BOTSKILL: UI_DrawBotSkill(&rect, scale, color, textStyle); break; case UI_REDBLUE: UI_DrawRedBlue(&rect, scale, color, textStyle); break; case UI_SELECTEDPLAYER: UI_DrawSelectedPlayer(&rect, scale, color, textStyle); break; case UI_GLINFO: UI_DrawGLInfo(&rect, scale, textalign, textvalign, color, textStyle, text_x, text_y); break; default: break; } } static qboolean UI_OwnerDrawVisible(int flags) { qboolean vis = qtrue; uiClientState_t cs; pTeam_t team; char info[ MAX_INFO_STRING ]; trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); team = atoi( Info_ValueForKey( info, "t" ) ); while (flags) { if( flags & UI_SHOW_NOTSPECTATING ) { if( team == PTE_NONE ) vis = qfalse; flags &= ~UI_SHOW_NOTSPECTATING; } if( flags & UI_SHOW_VOTEACTIVE ) { if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) vis = qfalse; flags &= ~UI_SHOW_VOTEACTIVE; } if( flags & UI_SHOW_CANVOTE ) { if( trap_Cvar_VariableValue( "ui_voteActive" ) ) vis = qfalse; flags &= ~UI_SHOW_CANVOTE; } if( flags & UI_SHOW_TEAMVOTEACTIVE ) { if( team == PTE_ALIENS ) { if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) vis = qfalse; } else if( team == PTE_HUMANS ) { if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) vis = qfalse; } flags &= ~UI_SHOW_TEAMVOTEACTIVE; } if( flags & UI_SHOW_CANTEAMVOTE ) { if( team == PTE_ALIENS ) { if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) vis = qfalse; } else if( team == PTE_HUMANS ) { if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) vis = qfalse; } flags &= ~UI_SHOW_CANTEAMVOTE; } if (flags & UI_SHOW_LEADER) { // these need to show when this client can give orders to a player or a group if (!uiInfo.teamLeader) { vis = qfalse; } else { // if showing yourself if (ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber) { vis = qfalse; } } flags &= ~UI_SHOW_LEADER; } if (flags & UI_SHOW_NOTLEADER) { // these need to show when this client is assigning their own status or they are NOT the leader if (uiInfo.teamLeader) { // if not showing yourself if (!(ui_selectedPlayer.integer < uiInfo.myTeamCount && uiInfo.teamClientNums[ui_selectedPlayer.integer] == uiInfo.playerNumber)) { vis = qfalse; } // these need to show when this client can give orders to a player or a group } flags &= ~UI_SHOW_NOTLEADER; } if (flags & UI_SHOW_FAVORITESERVERS) { // this assumes you only put this type of display flag on something showing in the proper context if (ui_netSource.integer != AS_FAVORITES) { vis = qfalse; } flags &= ~UI_SHOW_FAVORITESERVERS; } if (flags & UI_SHOW_NOTFAVORITESERVERS) { // this assumes you only put this type of display flag on something showing in the proper context if (ui_netSource.integer == AS_FAVORITES) { vis = qfalse; } flags &= ~UI_SHOW_NOTFAVORITESERVERS; } if (flags & UI_SHOW_NEWHIGHSCORE) { if (uiInfo.newHighScoreTime < uiInfo.uiDC.realTime) { vis = qfalse; } else { if (uiInfo.soundHighScore) { if (trap_Cvar_VariableValue("sv_killserver") == 0) { // wait on server to go down before playing sound trap_S_StartLocalSound(uiInfo.newHighScoreSound, CHAN_ANNOUNCER); uiInfo.soundHighScore = qfalse; } } } flags &= ~UI_SHOW_NEWHIGHSCORE; } if (flags & UI_SHOW_NEWBESTTIME) { if (uiInfo.newBestTime < uiInfo.uiDC.realTime) { vis = qfalse; } flags &= ~UI_SHOW_NEWBESTTIME; } if (flags & UI_SHOW_DEMOAVAILABLE) { if (!uiInfo.demoAvailable) { vis = qfalse; } flags &= ~UI_SHOW_DEMOAVAILABLE; } else { flags = 0; } } return vis; } static qboolean UI_Handicap_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int h; h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") ); if (key == K_MOUSE2) { h -= 5; } else { h += 5; } if (h > 100) { h = 5; } else if (h < 0) { h = 100; } trap_Cvar_Set( "handicap", va( "%i", h) ); return qtrue; } return qfalse; } static qboolean UI_ClanName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (uiInfo.teamList[i].cinematic >= 0) { trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); uiInfo.teamList[i].cinematic = -1; } if (key == K_MOUSE2) { i--; } else { i++; } if (i >= uiInfo.teamCount) { i = 0; } else if (i < 0) { i = uiInfo.teamCount - 1; } trap_Cvar_Set( "ui_teamName", uiInfo.teamList[i].teamName); UI_HeadCountByTeam(); UI_FeederSelection(FEEDER_HEADS, 0); updateModel = qtrue; return qtrue; } return qfalse; } static qboolean UI_GameType_HandleKey(int flags, float *special, int key, qboolean resetMap) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int oldCount = UI_MapCountByGameType(qtrue); // hard coded mess here if (key == K_MOUSE2) { ui_gameType.integer--; if (ui_gameType.integer == 2) { ui_gameType.integer = 1; } else if (ui_gameType.integer < 2) { ui_gameType.integer = uiInfo.numGameTypes - 1; } } else { ui_gameType.integer++; if (ui_gameType.integer >= uiInfo.numGameTypes) { ui_gameType.integer = 1; } else if (ui_gameType.integer == 2) { ui_gameType.integer = 3; } } trap_Cvar_Set("ui_Q3Model", "0"); trap_Cvar_Set("ui_gameType", va("%d", ui_gameType.integer)); UI_SetCapFragLimits(qtrue); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); if (resetMap && oldCount != UI_MapCountByGameType(qtrue)) { trap_Cvar_Set( "ui_currentMap", "0"); Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, NULL); } return qtrue; } return qfalse; } static qboolean UI_NetGameType_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { ui_netGameType.integer--; } else { ui_netGameType.integer++; } if (ui_netGameType.integer < 0) { ui_netGameType.integer = uiInfo.numGameTypes - 1; } else if (ui_netGameType.integer >= uiInfo.numGameTypes) { ui_netGameType.integer = 0; } trap_Cvar_Set( "ui_netGameType", va("%d", ui_netGameType.integer)); trap_Cvar_Set( "ui_actualnetGameType", va("%d", uiInfo.gameTypes[ui_netGameType.integer].gtEnum)); trap_Cvar_Set( "ui_currentNetMap", "0"); UI_MapCountByGameType(qfalse); Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, NULL); return qtrue; } return qfalse; } static qboolean UI_JoinGameType_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { ui_joinGameType.integer--; } else { ui_joinGameType.integer++; } if (ui_joinGameType.integer < 0) { ui_joinGameType.integer = uiInfo.numJoinGameTypes - 1; } else if (ui_joinGameType.integer >= uiInfo.numJoinGameTypes) { ui_joinGameType.integer = 0; } trap_Cvar_Set( "ui_joinGameType", va("%d", ui_joinGameType.integer)); UI_BuildServerDisplayList(qtrue); return qtrue; } return qfalse; } static qboolean UI_Skill_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int i = trap_Cvar_VariableValue( "g_spSkill" ); if (key == K_MOUSE2) { i--; } else { i++; } if (i < 1) { i = numSkillLevels; } else if (i > numSkillLevels) { i = 1; } trap_Cvar_Set("g_spSkill", va("%i", i)); return qtrue; } return qfalse; } static qboolean UI_TeamName_HandleKey(int flags, float *special, int key, qboolean blue) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int i; i = UI_TeamIndexFromName(UI_Cvar_VariableString((blue) ? "ui_blueTeam" : "ui_redTeam")); if (key == K_MOUSE2) { i--; } else { i++; } if (i >= uiInfo.teamCount) { i = 0; } else if (i < 0) { i = uiInfo.teamCount - 1; } trap_Cvar_Set( (blue) ? "ui_blueTeam" : "ui_redTeam", uiInfo.teamList[i].teamName); return qtrue; } return qfalse; } static qboolean UI_TeamMember_HandleKey(int flags, float *special, int key, qboolean blue, int num) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { // 0 - None // 1 - Human // 2..NumCharacters - Bot char *cvar = va(blue ? "ui_blueteam%i" : "ui_redteam%i", num); int value = trap_Cvar_VariableValue(cvar); if (key == K_MOUSE2) { value--; } else { value++; } if( value >= UI_GetNumBots( ) + 2 ) value = 0; else if( value < 0 ) value = UI_GetNumBots( ) + 2 - 1; trap_Cvar_Set(cvar, va("%i", value)); return qtrue; } return qfalse; } static qboolean UI_NetSource_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { ui_netSource.integer--; if (ui_netSource.integer == AS_MPLAYER) ui_netSource.integer--; } else { ui_netSource.integer++; if (ui_netSource.integer == AS_MPLAYER) ui_netSource.integer++; } if (ui_netSource.integer >= numNetSources) { ui_netSource.integer = 0; } else if (ui_netSource.integer < 0) { ui_netSource.integer = numNetSources - 1; } UI_BuildServerDisplayList(qtrue); if (ui_netSource.integer != AS_GLOBAL) { UI_StartServerRefresh(qtrue); } trap_Cvar_Set( "ui_netSource", va("%d", ui_netSource.integer)); return qtrue; } return qfalse; } static qboolean UI_NetFilter_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { ui_serverFilterType.integer--; } else { ui_serverFilterType.integer++; } if (ui_serverFilterType.integer >= numServerFilters) { ui_serverFilterType.integer = 0; } else if (ui_serverFilterType.integer < 0) { ui_serverFilterType.integer = numServerFilters - 1; } UI_BuildServerDisplayList(qtrue); return qtrue; } return qfalse; } static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { UI_PriorOpponent(); } else { UI_NextOpponent(); } return qtrue; } return qfalse; } static qboolean UI_BotName_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int value = uiInfo.botIndex; if (key == K_MOUSE2) { value--; } else { value++; } if( value >= UI_GetNumBots( ) + 2 ) value = 0; else if( value < 0 ) value = UI_GetNumBots( ) + 2 - 1; uiInfo.botIndex = value; return qtrue; } return qfalse; } static qboolean UI_BotSkill_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { if (key == K_MOUSE2) { uiInfo.skillIndex--; } else { uiInfo.skillIndex++; } if (uiInfo.skillIndex >= numSkillLevels) { uiInfo.skillIndex = 0; } else if (uiInfo.skillIndex < 0) { uiInfo.skillIndex = numSkillLevels-1; } return qtrue; } return qfalse; } static qboolean UI_RedBlue_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { uiInfo.redBlue ^= 1; return qtrue; } return qfalse; } static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) { if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) { int selected; UI_BuildPlayerList(); if (!uiInfo.teamLeader) { return qfalse; } selected = trap_Cvar_VariableValue("cg_selectedPlayer"); if (key == K_MOUSE2) { selected--; } else { selected++; } if (selected > uiInfo.myTeamCount) { selected = 0; } else if (selected < 0) { selected = uiInfo.myTeamCount; } if (selected == uiInfo.myTeamCount) { trap_Cvar_Set( "cg_selectedPlayerName", "Everyone"); } else { trap_Cvar_Set( "cg_selectedPlayerName", uiInfo.teamNames[selected]); } trap_Cvar_Set( "cg_selectedPlayer", va("%d", selected)); } return qfalse; } static qboolean UI_OwnerDrawHandleKey(int ownerDraw, int flags, float *special, int key) { switch (ownerDraw) { case UI_HANDICAP: return UI_Handicap_HandleKey(flags, special, key); break; case UI_CLANNAME: return UI_ClanName_HandleKey(flags, special, key); break; case UI_GAMETYPE: return UI_GameType_HandleKey(flags, special, key, qtrue); break; case UI_NETGAMETYPE: return UI_NetGameType_HandleKey(flags, special, key); break; case UI_JOINGAMETYPE: return UI_JoinGameType_HandleKey(flags, special, key); break; case UI_SKILL: return UI_Skill_HandleKey(flags, special, key); break; case UI_BLUETEAMNAME: return UI_TeamName_HandleKey(flags, special, key, qtrue); break; case UI_REDTEAMNAME: return UI_TeamName_HandleKey(flags, special, key, qfalse); break; case UI_BLUETEAM1: case UI_BLUETEAM2: case UI_BLUETEAM3: case UI_BLUETEAM4: case UI_BLUETEAM5: UI_TeamMember_HandleKey(flags, special, key, qtrue, ownerDraw - UI_BLUETEAM1 + 1); break; case UI_REDTEAM1: case UI_REDTEAM2: case UI_REDTEAM3: case UI_REDTEAM4: case UI_REDTEAM5: UI_TeamMember_HandleKey(flags, special, key, qfalse, ownerDraw - UI_REDTEAM1 + 1); break; case UI_NETSOURCE: UI_NetSource_HandleKey(flags, special, key); break; case UI_NETFILTER: UI_NetFilter_HandleKey(flags, special, key); break; case UI_OPPONENT_NAME: UI_OpponentName_HandleKey(flags, special, key); break; case UI_BOTNAME: return UI_BotName_HandleKey(flags, special, key); break; case UI_BOTSKILL: return UI_BotSkill_HandleKey(flags, special, key); break; case UI_REDBLUE: UI_RedBlue_HandleKey(flags, special, key); break; case UI_SELECTEDPLAYER: UI_SelectedPlayer_HandleKey(flags, special, key); break; default: break; } return qfalse; } static float UI_GetValue(int ownerDraw) { return 0; } /* ================= UI_ServersQsortCompare ================= */ static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *(int*)arg1, *(int*)arg2); } /* ================= UI_ServersSort ================= */ void UI_ServersSort(int column, qboolean force) { if ( !force ) { if ( uiInfo.serverStatus.sortKey == column ) { return; } } uiInfo.serverStatus.sortKey = column; qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof(int), UI_ServersQsortCompare); } /* =============== UI_GetCurrentAlienStage =============== */ static stage_t UI_GetCurrentAlienStage( void ) { char buffer[ MAX_TOKEN_CHARS ]; stage_t stage, dummy; trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); sscanf( buffer, "%d %d", (int *)&stage , (int *)&dummy ); return stage; } /* =============== UI_GetCurrentHumanStage =============== */ static stage_t UI_GetCurrentHumanStage( void ) { char buffer[ MAX_TOKEN_CHARS ]; stage_t stage, dummy; trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); sscanf( buffer, "%d %d", (int *)&dummy, (int *)&stage ); return stage; } /* =============== UI_LoadTeams =============== */ static void UI_LoadTeams( void ) { uiInfo.tremTeamCount = 4; uiInfo.tremTeamList[ 0 ].text = String_Alloc( "Aliens" ); uiInfo.tremTeamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" ); uiInfo.tremTeamList[ 0 ].type = INFOTYPE_TEXT; uiInfo.tremTeamList[ 0 ].v.text = "The Alien Team\n\n" "The Aliens' strengths are in movement and the ability to " "quickly construct new bases quickly. They possess a range " "of abilities including basic melee attacks, movement-" "crippling poisons and more."; uiInfo.tremTeamList[ 1 ].text = String_Alloc( "Humans" ); uiInfo.tremTeamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" ); uiInfo.tremTeamList[ 1 ].type = INFOTYPE_TEXT; uiInfo.tremTeamList[ 1 ].v.text = "The Human Team\n\n" "The humans are the masters of technology. Although their " "bases take long to construct, their automated defense " "ensures they stay built. A wide range of upgrades and " "weapons are available to the humans, each contributing " "to eradicate the alien threat."; uiInfo.tremTeamList[ 2 ].text = String_Alloc( "Spectate" ); uiInfo.tremTeamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" ); uiInfo.tremTeamList[ 2 ].type = INFOTYPE_TEXT; uiInfo.tremTeamList[ 2 ].v.text = "Watch the game without playing."; uiInfo.tremTeamList[ 3 ].text = String_Alloc( "Auto select" ); uiInfo.tremTeamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" ); uiInfo.tremTeamList[ 3 ].type = INFOTYPE_TEXT; uiInfo.tremTeamList[ 3 ].v.text = "Join the team with the least players."; } /* =============== UI_AddClass =============== */ static void UI_AddClass( pClass_t class ) { uiInfo.alienClassList[ uiInfo.alienClassCount ].text = String_Alloc( BG_FindHumanNameForClassNum( class ) ); uiInfo.alienClassList[ uiInfo.alienClassCount ].cmd = String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); uiInfo.alienClassList[ uiInfo.alienClassCount ].type = INFOTYPE_CLASS; uiInfo.alienClassList[ uiInfo.alienClassCount ].v.pclass = class; uiInfo.alienClassCount++; } /* =============== UI_LoadAlienClasses =============== */ static void UI_LoadAlienClasses( void ) { uiInfo.alienClassCount = 0; if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) UI_AddClass( PCL_ALIEN_LEVEL0 ); if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) UI_AddClass( PCL_ALIEN_BUILDER0 ); } /* =============== UI_AddItem =============== */ static void UI_AddItem( weapon_t weapon ) { uiInfo.humanItemList[ uiInfo.humanItemCount ].text = String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); uiInfo.humanItemList[ uiInfo.humanItemCount ].cmd = String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); uiInfo.humanItemList[ uiInfo.humanItemCount ].type = INFOTYPE_WEAPON; uiInfo.humanItemList[ uiInfo.humanItemCount ].v.weapon = weapon; uiInfo.humanItemCount++; } /* =============== UI_LoadHumanItems =============== */ static void UI_LoadHumanItems( void ) { uiInfo.humanItemCount = 0; if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) UI_AddItem( WP_MACHINEGUN ); if( BG_WeaponIsAllowed( WP_HBUILD2 ) && BG_FindStagesForWeapon( WP_HBUILD2, UI_GetCurrentHumanStage( ) ) ) UI_AddItem( WP_HBUILD2 ); else if( BG_WeaponIsAllowed( WP_HBUILD ) ) UI_AddItem( WP_HBUILD ); } /* =============== UI_ParseCarriageList =============== */ static void UI_ParseCarriageList( void ) { int i; char carriageCvar[ MAX_TOKEN_CHARS ]; char *iterator; char buffer[ MAX_TOKEN_CHARS ]; char *bufPointer; trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); iterator = carriageCvar; uiInfo.weapons = 0; uiInfo.upgrades = 0; //simple parser to give rise to weapon/upgrade list while( iterator && iterator[ 0 ] != '$' ) { bufPointer = buffer; if( iterator[ 0 ] == 'W' ) { iterator++; while( iterator[ 0 ] != ' ' ) *bufPointer++ = *iterator++; *bufPointer++ = '\n'; i = atoi( buffer ); uiInfo.weapons |= ( 1 << i ); } else if( iterator[ 0 ] == 'U' ) { iterator++; while( iterator[ 0 ] != ' ' ) *bufPointer++ = *iterator++; *bufPointer++ = '\n'; i = atoi( buffer ); uiInfo.upgrades |= ( 1 << i ); } iterator++; } } /* =============== UI_LoadHumanArmouryBuys =============== */ static void UI_LoadHumanArmouryBuys( void ) { int i, j = 0; stage_t stage = UI_GetCurrentHumanStage( ); int slots = 0; UI_ParseCarriageList( ); for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) slots |= BG_FindSlotsForWeapon( i ); } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) slots |= BG_FindSlotsForUpgrade( i ); } uiInfo.humanArmouryBuyCount = 0; for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && BG_FindPurchasableForWeapon( i ) && BG_FindStagesForWeapon( i, stage ) && BG_WeaponIsAllowed( i ) && !( BG_FindSlotsForWeapon( i ) & slots ) && !( uiInfo.weapons & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); uiInfo.humanArmouryBuyList[ j ].cmd = String_Alloc( va( "cmd buy %s\n", BG_FindNameForWeapon( i ) ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmouryBuyList[ j ].v.weapon = i; j++; uiInfo.humanArmouryBuyCount++; } } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && BG_FindPurchasableForUpgrade( i ) && BG_FindStagesForUpgrade( i, stage ) && BG_UpgradeIsAllowed( i ) && !( BG_FindSlotsForUpgrade( i ) & slots ) && !( uiInfo.upgrades & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); uiInfo.humanArmouryBuyList[ j ].cmd = String_Alloc( va( "cmd buy %s\n", BG_FindNameForUpgrade( i ) ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmouryBuyList[ j ].v.upgrade = i; j++; uiInfo.humanArmouryBuyCount++; } } } /* =============== UI_LoadHumanArmourySells =============== */ static void UI_LoadHumanArmourySells( void ) { int i, j = 0; uiInfo.humanArmourySellCount = 0; UI_ParseCarriageList( ); for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) { uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); uiInfo.humanArmourySellList[ j ].cmd = String_Alloc( va( "cmd sell %s\n", BG_FindNameForWeapon( i ) ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmourySellList[ j ].v.weapon = i; j++; uiInfo.humanArmourySellCount++; } } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) { uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); uiInfo.humanArmourySellList[ j ].cmd = String_Alloc( va( "cmd sell %s\n", BG_FindNameForUpgrade( i ) ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmourySellList[ j ].v.upgrade = i; j++; uiInfo.humanArmourySellCount++; } } } /* =============== UI_ArmouryRefreshCb =============== */ static void UI_ArmouryRefreshCb( void *data ) { int oldWeapons = uiInfo.weapons; int oldUpgrades = uiInfo.upgrades; UI_ParseCarriageList( ); if( uiInfo.weapons != oldWeapons || uiInfo.upgrades != oldUpgrades ) { UI_LoadHumanArmouryBuys( ); UI_LoadHumanArmourySells( ); UI_RemoveCaptureFunc( ); } } /* =============== UI_LoadAlienUpgrades =============== */ static void UI_LoadAlienUpgrades( void ) { int i, j = 0; int class, credits; char ui_currentClass[ MAX_STRING_CHARS ]; stage_t stage = UI_GetCurrentAlienStage( ); trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); sscanf( ui_currentClass, "%d %d", &class, &credits ); uiInfo.alienUpgradeCount = 0; for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { if( BG_ClassCanEvolveFromTo( class, i, credits, 0 ) >= 0 && BG_FindStagesForClass( i, stage ) && BG_ClassIsAllowed( i ) ) { uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); uiInfo.alienUpgradeList[ j ].cmd = String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); uiInfo.alienUpgradeList[ j ].type = INFOTYPE_CLASS; uiInfo.alienUpgradeList[ j ].v.pclass = i; j++; uiInfo.alienUpgradeCount++; } } } /* =============== UI_LoadAlienBuilds =============== */ static void UI_LoadAlienBuilds( void ) { int i, j = 0; stage_t stage; UI_ParseCarriageList( ); stage = UI_GetCurrentAlienStage( ); uiInfo.alienBuildCount = 0; for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { if( BG_FindTeamForBuildable( i ) == BIT_ALIENS && BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && BG_FindStagesForBuildable( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.alienBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); uiInfo.alienBuildList[ j ].cmd = String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); uiInfo.alienBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.alienBuildList[ j ].v.buildable = i; j++; uiInfo.alienBuildCount++; } } } /* =============== UI_LoadHumanBuilds =============== */ static void UI_LoadHumanBuilds( void ) { int i, j = 0; stage_t stage; UI_ParseCarriageList( ); stage = UI_GetCurrentHumanStage( ); uiInfo.humanBuildCount = 0; for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { if( BG_FindTeamForBuildable( i ) == BIT_HUMANS && BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && BG_FindStagesForBuildable( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.humanBuildList[ j ].text = String_Alloc( BG_FindHumanNameForBuildable( i ) ); uiInfo.humanBuildList[ j ].cmd = String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); uiInfo.humanBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.humanBuildList[ j ].v.buildable = i; j++; uiInfo.humanBuildCount++; } } } /* =============== UI_LoadMods =============== */ static void UI_LoadMods( void ) { int numdirs; char dirlist[2048]; char *dirptr; char *descptr; int i; int dirlen; uiInfo.modCount = 0; numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) ); dirptr = dirlist; for( i = 0; i < numdirs; i++ ) { dirlen = strlen( dirptr ) + 1; descptr = dirptr + dirlen; uiInfo.modList[uiInfo.modCount].modName = String_Alloc(dirptr); uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc(descptr); dirptr += dirlen + strlen(descptr) + 1; uiInfo.modCount++; if (uiInfo.modCount >= MAX_MODS) { break; } } } /* =============== UI_LoadMovies =============== */ static void UI_LoadMovies( void ) { char movielist[4096]; char *moviename; int i, len; uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); if (uiInfo.movieCount) { if (uiInfo.movieCount > MAX_MOVIES) { uiInfo.movieCount = MAX_MOVIES; } moviename = movielist; for ( i = 0; i < uiInfo.movieCount; i++ ) { len = strlen( moviename ); if (!Q_stricmp(moviename + len - 4,".roq")) { moviename[len-4] = '\0'; } Q_strupr(moviename); uiInfo.movieList[i] = String_Alloc(moviename); moviename += len + 1; } } } /* =============== UI_LoadDemos =============== */ static void UI_LoadDemos( void ) { char demolist[4096]; char demoExt[32]; char *demoname; int i, len; Com_sprintf(demoExt, sizeof(demoExt), "dm_%d", (int)trap_Cvar_VariableValue("protocol")); uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); Com_sprintf(demoExt, sizeof(demoExt), ".dm_%d", (int)trap_Cvar_VariableValue("protocol")); if (uiInfo.demoCount) { if (uiInfo.demoCount > MAX_DEMOS) { uiInfo.demoCount = MAX_DEMOS; } demoname = demolist; for ( i = 0; i < uiInfo.demoCount; i++ ) { len = strlen( demoname ); if (!Q_stricmp(demoname + len - strlen(demoExt), demoExt)) { demoname[len-strlen(demoExt)] = '\0'; } Q_strupr(demoname); uiInfo.demoList[i] = String_Alloc(demoname); demoname += len + 1; } } } static qboolean UI_SetNextMap(int actual, int index) { int i; for (i = actual + 1; i < uiInfo.mapCount; i++) { if (uiInfo.mapList[i].active) { Menu_SetFeederSelection(NULL, FEEDER_MAPS, index + 1, "skirmish"); return qtrue; } } return qfalse; } static void UI_StartSkirmish(qboolean next) { int i, k, g, delay, temp; float skill; char buff[MAX_STRING_CHARS]; if (next) { int actual; int index = trap_Cvar_VariableValue("ui_mapIndex"); UI_MapCountByGameType(qtrue); UI_SelectedMap(index, &actual); if (UI_SetNextMap(actual, index)) { } else { UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); UI_MapCountByGameType(qtrue); Menu_SetFeederSelection(NULL, FEEDER_MAPS, 0, "skirmish"); } } g = uiInfo.gameTypes[ui_gameType.integer].gtEnum; trap_Cvar_SetValue( "g_gametype", g ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName) ); skill = trap_Cvar_VariableValue( "g_spSkill" ); trap_Cvar_Set("ui_scoreMap", uiInfo.mapList[ui_currentMap.integer].mapName); k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_opponentName")); trap_Cvar_Set("ui_singlePlayerActive", "1"); // set up sp overrides, will be replaced on postgame temp = trap_Cvar_VariableValue( "capturelimit" ); trap_Cvar_Set("ui_saveCaptureLimit", va("%i", temp)); temp = trap_Cvar_VariableValue( "fraglimit" ); trap_Cvar_Set("ui_saveFragLimit", va("%i", temp)); UI_SetCapFragLimits(qfalse); temp = trap_Cvar_VariableValue( "cg_drawTimer" ); trap_Cvar_Set("ui_drawTimer", va("%i", temp)); temp = trap_Cvar_VariableValue( "g_doWarmup" ); trap_Cvar_Set("ui_doWarmup", va("%i", temp)); temp = trap_Cvar_VariableValue( "g_friendlyFire" ); trap_Cvar_Set("ui_friendlyFire", va("%i", temp)); temp = trap_Cvar_VariableValue( "sv_maxClients" ); trap_Cvar_Set("ui_maxClients", va("%i", temp)); temp = trap_Cvar_VariableValue( "g_warmup" ); trap_Cvar_Set("ui_Warmup", va("%i", temp)); temp = trap_Cvar_VariableValue( "sv_pure" ); trap_Cvar_Set("ui_pure", va("%i", temp)); trap_Cvar_Set("cg_cameraOrbit", "0"); trap_Cvar_Set("cg_thirdPerson", "0"); trap_Cvar_Set("cg_drawTimer", "1"); trap_Cvar_Set("g_doWarmup", "1"); trap_Cvar_Set("g_warmup", "15"); trap_Cvar_Set("sv_pure", "0"); trap_Cvar_Set("g_friendlyFire", "0"); trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); if (trap_Cvar_VariableValue("ui_recordSPDemo")) { Com_sprintf(buff, MAX_STRING_CHARS, "%s_%i", uiInfo.mapList[ui_currentMap.integer].mapLoadName, g); trap_Cvar_Set("ui_recordSPDemoName", buff); } delay = 500; { temp = uiInfo.mapList[ui_currentMap.integer].teamMembers * 2; trap_Cvar_Set("sv_maxClients", va("%d", temp)); for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers; i++) { Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); delay += 500; } k = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); for (i =0; i < uiInfo.mapList[ui_currentMap.integer].teamMembers-1; i++) { Com_sprintf( buff, sizeof(buff), "addbot %s %f %s %i %s\n", UI_AIFromName(uiInfo.teamList[k].teamMembers[i]), skill, "", delay, uiInfo.teamList[k].teamMembers[i]); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); delay += 500; } } } static void UI_Update(const char *name) { int val = trap_Cvar_VariableValue(name); if (Q_stricmp(name, "ui_SetName") == 0) { trap_Cvar_Set( "name", UI_Cvar_VariableString("ui_Name")); } else if (Q_stricmp(name, "ui_setRate") == 0) { float rate = trap_Cvar_VariableValue("rate"); if (rate >= 5000) { trap_Cvar_Set("cl_maxpackets", "30"); trap_Cvar_Set("cl_packetdup", "1"); } else if (rate >= 4000) { trap_Cvar_Set("cl_maxpackets", "15"); trap_Cvar_Set("cl_packetdup", "2"); // favor less prediction errors when there's packet loss } else { trap_Cvar_Set("cl_maxpackets", "15"); trap_Cvar_Set("cl_packetdup", "1"); // favor lower bandwidth } } else if (Q_stricmp(name, "ui_GetName") == 0) { trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString("name")); } else if (Q_stricmp(name, "r_colorbits") == 0) { switch (val) { case 0: trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 16: trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 32: trap_Cvar_SetValue( "r_depthbits", 24 ); break; } } else if (Q_stricmp(name, "r_lodbias") == 0) { switch (val) { case 0: trap_Cvar_SetValue( "r_subdivisions", 4 ); break; case 1: trap_Cvar_SetValue( "r_subdivisions", 12 ); break; case 2: trap_Cvar_SetValue( "r_subdivisions", 20 ); break; } } else if (Q_stricmp(name, "ui_glCustom") == 0) { switch (val) { case 0: // high quality trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 4 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 32 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 0 ); trap_Cvar_SetValue( "r_mode", 4 ); trap_Cvar_SetValue( "r_texturebits", 32 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_shadows", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_SetValue( "cg_bounceParticles", 1 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); break; case 1: // normal trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 12 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 1 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); break; case 2: // fast trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 8 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 1 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_picmip", 1 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; case 3: // fastest trap_Cvar_SetValue( "r_fullScreen", 1 ); trap_Cvar_SetValue( "r_subdivisions", 20 ); trap_Cvar_SetValue( "r_vertexlight", 1 ); trap_Cvar_SetValue( "r_lodbias", 2 ); trap_Cvar_SetValue( "r_colorbits", 16 ); trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_mode", 3 ); trap_Cvar_SetValue( "r_picmip", 2 ); trap_Cvar_SetValue( "r_texturebits", 16 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; } } else if (Q_stricmp(name, "ui_mousePitch") == 0) { if (val == 0) { trap_Cvar_SetValue( "m_pitch", 0.022f ); } else { trap_Cvar_SetValue( "m_pitch", -0.022f ); } } } static void UI_RunMenuScript(char **args) { const char *name, *name2; char buff[1024]; const char *cmd; if (String_Parse(args, &name)) { if (Q_stricmp(name, "StartServer") == 0) { int i, clients, oldclients; float skill; trap_Cvar_Set("cg_thirdPerson", "0"); trap_Cvar_Set("cg_cameraOrbit", "0"); trap_Cvar_Set("ui_singlePlayerActive", "0"); trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); trap_Cvar_SetValue( "g_gametype", Com_Clamp( 0, 8, uiInfo.gameTypes[ui_netGameType.integer].gtEnum ) ); trap_Cvar_Set("g_redTeam", UI_Cvar_VariableString("ui_teamName")); trap_Cvar_Set("g_blueTeam", UI_Cvar_VariableString("ui_opponentName")); trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName ) ); skill = trap_Cvar_VariableValue( "g_spSkill" ); // set max clients based on spots oldclients = trap_Cvar_VariableValue( "sv_maxClients" ); clients = 0; for (i = 0; i < PLAYERS_PER_TEAM; i++) { int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); if (bot >= 0) { clients++; } bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); if (bot >= 0) { clients++; } } if (clients == 0) { clients = 8; } if (oldclients > clients) { clients = oldclients; } trap_Cvar_Set("sv_maxClients", va("%d",clients)); for (i = 0; i < PLAYERS_PER_TEAM; i++) { int bot = trap_Cvar_VariableValue( va("ui_blueteam%i", i+1)); if (bot > 1) { Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); } bot = trap_Cvar_VariableValue( va("ui_redteam%i", i+1)); if (bot > 1) { Com_sprintf( buff, sizeof(buff), "addbot %s %f \n", UI_GetBotNameByNumber(bot-2), skill); trap_Cmd_ExecuteText( EXEC_APPEND, buff ); } } } else if (Q_stricmp(name, "updateSPMenu") == 0) { UI_SetCapFragLimits(qtrue); UI_MapCountByGameType(qtrue); ui_mapIndex.integer = UI_GetIndexFromSelection(ui_currentMap.integer); trap_Cvar_Set("ui_mapIndex", va("%d", ui_mapIndex.integer)); Menu_SetFeederSelection(NULL, FEEDER_MAPS, ui_mapIndex.integer, "skirmish"); UI_GameType_HandleKey(0, NULL, K_MOUSE1, qfalse); UI_GameType_HandleKey(0, NULL, K_MOUSE2, qfalse); } else if (Q_stricmp(name, "resetDefaults") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n"); trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n"); Controls_SetDefaults(); trap_Cvar_Set("com_introPlayed", "1" ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); } else if (Q_stricmp(name, "loadArenas") == 0) { UI_LoadArenas(); UI_MapCountByGameType(qfalse); Menu_SetFeederSelection(NULL, FEEDER_ALLMAPS, 0, "createserver"); } else if (Q_stricmp(name, "loadServerInfo") == 0) { UI_ServerInfo(); } else if (Q_stricmp(name, "saveControls") == 0) { Controls_SetConfig(qtrue); } else if (Q_stricmp(name, "loadControls") == 0) { Controls_GetConfig(); } else if (Q_stricmp(name, "clearError") == 0) { trap_Cvar_Set("com_errorMessage", ""); } else if (Q_stricmp(name, "loadGameInfo") == 0) { /* UI_ParseGameInfo("gameinfo.txt"); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum);*/ } else if (Q_stricmp(name, "resetScores") == 0) { UI_ClearScores(); } else if (Q_stricmp(name, "RefreshServers") == 0) { UI_StartServerRefresh(qtrue); UI_BuildServerDisplayList(qtrue); } else if (Q_stricmp(name, "InitServerList") == 0) { int time = trap_RealTime( NULL ); int last; int sortColumn; // set up default sorting if(!uiInfo.serverStatus.sorted && Int_Parse(args, &sortColumn)) { uiInfo.serverStatus.sortKey = sortColumn; uiInfo.serverStatus.sortDir = 0; } // refresh if older than 3 days or if list is empty last = atoi( UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i_time", ui_netSource.integer ) ) ); if( trap_LAN_GetServerCount( ui_netSource.integer ) < 1 || ( time - last ) > 3600 ) { UI_StartServerRefresh(qtrue); UI_BuildServerDisplayList(qtrue); } } else if (Q_stricmp(name, "RefreshFilter") == 0) { UI_StartServerRefresh(qfalse); UI_BuildServerDisplayList(qtrue); } else if (Q_stricmp(name, "RunSPDemo") == 0) { if (uiInfo.demoAvailable) { trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s_%i\n", uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum)); } } else if (Q_stricmp(name, "LoadDemos") == 0) { UI_LoadDemos(); } else if (Q_stricmp(name, "LoadMovies") == 0) { UI_LoadMovies(); } else if (Q_stricmp(name, "LoadMods") == 0) { UI_LoadMods(); } else if( Q_stricmp( name, "LoadTeams" ) == 0 ) UI_LoadTeams( ); else if( Q_stricmp( name, "JoinTeam" ) == 0 ) { if( ( cmd = uiInfo.tremTeamList[ uiInfo.tremTeamIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) UI_LoadHumanItems( ); else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) { if( ( cmd = uiInfo.humanItemList[ uiInfo.humanItemIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) UI_LoadAlienClasses( ); else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) { if( ( cmd = uiInfo.alienClassList[ uiInfo.alienClassIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 ) UI_LoadHumanArmouryBuys( ); else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 ) { if( ( cmd = uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 ); } else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 ) UI_LoadHumanArmourySells( ); else if( Q_stricmp( name, "SellToArmoury" ) == 0 ) { if( ( cmd = uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 ); } else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) { UI_LoadAlienUpgrades( ); //disallow the menu if it would be empty if( uiInfo.alienUpgradeCount <= 0 ) Menus_CloseAll( ); } else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) { if( ( cmd = uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) UI_LoadAlienBuilds( ); else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) { if( ( cmd = uiInfo.alienBuildList[ uiInfo.alienBuildIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) UI_LoadHumanBuilds( ); else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) { if( ( cmd = uiInfo.humanBuildList[ uiInfo.humanBuildIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "PTRCRestore" ) == 0 ) { int len; char text[ 16 ]; fileHandle_t f; char command[ 32 ]; // load the file len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ ); if( len > 0 && ( len < sizeof( text ) - 1 ) ) { trap_FS_Read( text, len, f ); text[ len ] = 0; trap_FS_FCloseFile( f ); Com_sprintf( command, 32, "ptrcrestore %s", text ); trap_Cmd_ExecuteText( EXEC_APPEND, command ); } } else if (Q_stricmp(name, "playMovie") == 0) { if (uiInfo.previewMovie >= 0) { trap_CIN_StopCinematic(uiInfo.previewMovie); } trap_Cmd_ExecuteText( EXEC_APPEND, va("cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex])); } else if (Q_stricmp(name, "RunMod") == 0) { trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if (Q_stricmp(name, "RunDemo") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, va("demo %s\n", uiInfo.demoList[uiInfo.demoIndex])); } else if (Q_stricmp(name, "Tremulous") == 0) { trap_Cvar_Set( "fs_game", ""); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if (Q_stricmp(name, "closeJoin") == 0) { if (uiInfo.serverStatus.refreshActive) { UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; UI_BuildServerDisplayList(qtrue); } else { Menus_CloseByName("joinserver"); Menus_ActivateByName("main"); } } else if (Q_stricmp(name, "StopRefresh") == 0) { UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; } else if (Q_stricmp(name, "UpdateFilter") == 0) { if (ui_netSource.integer == AS_LOCAL) { UI_StartServerRefresh(qtrue); } UI_BuildServerDisplayList(qtrue); UI_FeederSelection(FEEDER_SERVERS, 0); } else if (Q_stricmp(name, "ServerStatus") == 0) { trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof(uiInfo.serverStatusAddress)); UI_BuildServerStatus(qtrue); } else if (Q_stricmp(name, "FoundPlayerServerStatus") == 0) { Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); UI_BuildServerStatus(qtrue); Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); } else if (Q_stricmp(name, "FindPlayer") == 0) { UI_BuildFindPlayerList(qtrue); // clear the displayed server status info uiInfo.serverStatusInfo.numLines = 0; Menu_SetFeederSelection(NULL, FEEDER_FINDPLAYER, 0, NULL); } else if (Q_stricmp(name, "JoinServer") == 0) { trap_Cvar_Set("cg_thirdPerson", "0"); trap_Cvar_Set("cg_cameraOrbit", "0"); trap_Cvar_Set("ui_singlePlayerActive", "0"); if (uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers) { trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024); trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); } } else if (Q_stricmp(name, "FoundPlayerJoinServer") == 0) { trap_Cvar_Set("ui_singlePlayerActive", "0"); if (uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); } } else if (Q_stricmp(name, "Quit") == 0) { trap_Cvar_Set("ui_singlePlayerActive", "0"); trap_Cmd_ExecuteText( EXEC_NOW, "quit"); } else if (Q_stricmp(name, "Controls") == 0) { trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName("setup_menu2"); } else if (Q_stricmp(name, "Leave") == 0) { trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll(); Menus_ActivateByName("main"); } else if (Q_stricmp(name, "ServerSort") == 0) { int sortColumn; if (Int_Parse(args, &sortColumn)) { // if same column we're already sorting on then flip the direction if (sortColumn == uiInfo.serverStatus.sortKey) { uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; } // make sure we sort again UI_ServersSort(sortColumn, qtrue); uiInfo.serverStatus.sorted = qtrue; } } else if (Q_stricmp(name, "nextSkirmish") == 0) { UI_StartSkirmish(qtrue); } else if (Q_stricmp(name, "SkirmishStart") == 0) { UI_StartSkirmish(qfalse); } else if (Q_stricmp(name, "closeingame") == 0) { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } else if (Q_stricmp(name, "voteMap") == 0) { if (ui_currentNetMap.integer >=0 && ui_currentNetMap.integer < uiInfo.mapCount) { trap_Cmd_ExecuteText( EXEC_APPEND, va("callvote map %s\n",uiInfo.mapList[ui_currentNetMap.integer].mapLoadName) ); } } else if( Q_stricmp( name, "voteKick" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteMute" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote mute %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteUnMute" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote unmute %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) { if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote kick %d\n", uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamDenyBuild" ) == 0 ) { if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote denybuild %d\n", uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamAllowBuild" ) == 0 ) { if( uiInfo.teamIndex >= 0 && uiInfo.teamIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote allowbuild %d\n", uiInfo.teamClientNums[ uiInfo.teamIndex ] ) ); } } else if (Q_stricmp(name, "addFavorite") == 0) { if (ui_netSource.integer != AS_FAVORITES) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); name[0] = addr[0] = '\0'; Q_strncpyz(name, Info_ValueForKey(buff, "hostname"), MAX_NAME_LENGTH); Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); if (strlen(name) > 0 && strlen(addr) > 0) { res = trap_LAN_AddServer(AS_FAVORITES, name, addr); if (res == 0) { // server already in the list Com_Printf("Favorite already in list\n"); } else if (res == -1) { // list full Com_Printf("Favorite list full\n"); } else { // successfully added Com_Printf("Added favorite server %s\n", addr); } } } } else if (Q_stricmp(name, "deleteFavorite") == 0) { if (ui_netSource.integer == AS_FAVORITES) { char addr[MAX_NAME_LENGTH]; trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS); addr[0] = '\0'; Q_strncpyz(addr, Info_ValueForKey(buff, "addr"), MAX_NAME_LENGTH); if (strlen(addr) > 0) { trap_LAN_RemoveServer(AS_FAVORITES, addr); } } } else if (Q_stricmp(name, "createFavorite") == 0) { if (ui_netSource.integer == AS_FAVORITES) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; name[0] = addr[0] = '\0'; Q_strncpyz(name, UI_Cvar_VariableString("ui_favoriteName"), MAX_NAME_LENGTH); Q_strncpyz(addr, UI_Cvar_VariableString("ui_favoriteAddress"), MAX_NAME_LENGTH); if (strlen(name) > 0 && strlen(addr) > 0) { res = trap_LAN_AddServer(AS_FAVORITES, name, addr); if (res == 0) { // server already in the list Com_Printf("Favorite already in list\n"); } else if (res == -1) { // list full Com_Printf("Favorite list full\n"); } else { // successfully added Com_Printf("Added favorite server %s\n", addr); } } } } else if (Q_stricmp(name, "orders") == 0) { const char *orders; if (String_Parse(args, &orders)) { int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); if (selectedPlayer < uiInfo.myTeamCount) { strcpy(buff, orders); trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } else { int i; for (i = 0; i < uiInfo.myTeamCount; i++) { if (Q_stricmp(UI_Cvar_VariableString("name"), uiInfo.teamNames[i]) == 0) { continue; } strcpy(buff, orders); trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamNames[i]) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } } else if (Q_stricmp(name, "voiceOrdersTeam") == 0) { const char *orders; if (String_Parse(args, &orders)) { int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); if (selectedPlayer == uiInfo.myTeamCount) { trap_Cmd_ExecuteText( EXEC_APPEND, orders ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } } else if (Q_stricmp(name, "voiceOrders") == 0) { const char *orders; if (String_Parse(args, &orders)) { int selectedPlayer = trap_Cvar_VariableValue("cg_selectedPlayer"); if (selectedPlayer < uiInfo.myTeamCount) { strcpy(buff, orders); trap_Cmd_ExecuteText( EXEC_APPEND, va(buff, uiInfo.teamClientNums[selectedPlayer]) ); trap_Cmd_ExecuteText( EXEC_APPEND, "\n" ); } trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); } } else if (Q_stricmp(name, "glCustom") == 0) { trap_Cvar_Set("ui_glCustom", "4"); } else if (Q_stricmp(name, "update") == 0) { if (String_Parse(args, &name2)) UI_Update(name2); } else if (Q_stricmp(name, "InitIgnoreList") == 0) { UI_BuildPlayerList(); } else if (Q_stricmp(name, "ToggleIgnore") == 0) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } else { BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else if (Q_stricmp(name, "IgnorePlayer") == 0) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( !BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else if (Q_stricmp(name, "UnIgnorePlayer") == 0) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else if (Q_stricmp(name, "setPbClStatus") == 0) { int stat; if ( Int_Parse( args, &stat ) ) trap_SetPbClStatus( stat ); } else { Com_Printf("unknown UI script %s\n", name); } } } static void UI_GetTeamColor(vec4_t *color) { } /* ================== UI_MapCountByGameType ================== */ static int UI_MapCountByGameType(qboolean singlePlayer) { int i, c, game; c = 0; game = singlePlayer ? uiInfo.gameTypes[ui_gameType.integer].gtEnum : uiInfo.gameTypes[ui_netGameType.integer].gtEnum; for (i = 0; i < uiInfo.mapCount; i++) { uiInfo.mapList[i].active = qfalse; if ( uiInfo.mapList[i].typeBits & (1 << game)) { if (singlePlayer) { if (!(uiInfo.mapList[i].typeBits & (1 << 2))) { continue; } } c++; uiInfo.mapList[i].active = qtrue; } } return c; } qboolean UI_hasSkinForBase(const char *base, const char *team) { char test[1024]; Com_sprintf( test, sizeof( test ), "models/players/%s/%s/lower_default.skin", base, team ); if (trap_FS_FOpenFile(test, NULL, FS_READ)) { return qtrue; } Com_sprintf( test, sizeof( test ), "models/players/characters/%s/%s/lower_default.skin", base, team ); if (trap_FS_FOpenFile(test, NULL, FS_READ)) { return qtrue; } return qfalse; } /* ================== UI_MapCountByTeam ================== */ static int UI_HeadCountByTeam( void ) { static int init = 0; int i, j, k, c, tIndex; c = 0; if (!init) { for (i = 0; i < uiInfo.characterCount; i++) { uiInfo.characterList[i].reference = 0; for (j = 0; j < uiInfo.teamCount; j++) { if (UI_hasSkinForBase(uiInfo.characterList[i].base, uiInfo.teamList[j].teamName)) { uiInfo.characterList[i].reference |= (1< uiInfo.serverStatus.numDisplayServers ) { return; } // uiInfo.serverStatus.numDisplayServers++; for (i = uiInfo.serverStatus.numDisplayServers; i > position; i--) { uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; } uiInfo.serverStatus.displayServers[position] = num; } /* ================== UI_RemoveServerFromDisplayList ================== */ static void UI_RemoveServerFromDisplayList(int num) { int i, j; for (i = 0; i < uiInfo.serverStatus.numDisplayServers; i++) { if (uiInfo.serverStatus.displayServers[i] == num) { uiInfo.serverStatus.numDisplayServers--; for (j = i; j < uiInfo.serverStatus.numDisplayServers; j++) { uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; } return; } } } /* ================== UI_BinaryServerInsertion ================== */ static void UI_BinaryServerInsertion(int num) { int mid, offset, res, len; // use binary search to insert server len = uiInfo.serverStatus.numDisplayServers; mid = len; offset = 0; res = 0; while(mid > 0) { mid = len >> 1; // res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid]); // if equal if (res == 0) { UI_InsertServerIntoDisplayList(num, offset+mid); return; } // if larger else if (res == 1) { offset += mid; len -= mid; } // if smaller else { len -= mid; } } if (res == 1) { offset++; } UI_InsertServerIntoDisplayList(num, offset); } /* ================== UI_BuildServerDisplayList ================== */ static void UI_BuildServerDisplayList(qboolean force) { int i, count, clients, maxClients, ping, game, len, visible; char info[MAX_STRING_CHARS]; static int numinvisible; if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) { return; } // if we shouldn't reset if ( force == 2 ) { force = 0; } // do motd updates here too trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof(uiInfo.serverStatus.motd) ); len = strlen(uiInfo.serverStatus.motd); if (len != uiInfo.serverStatus.motdLen) { uiInfo.serverStatus.motdLen = len; uiInfo.serverStatus.motdWidth = -1; } if (force) { numinvisible = 0; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // set list box index to zero Menu_SetFeederSelection(NULL, FEEDER_SERVERS, 0, NULL); // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); } // get the server count (comes from the master) count = trap_LAN_GetServerCount(ui_netSource.integer); if (count == -1 || (ui_netSource.integer == AS_LOCAL && count == 0) ) { // still waiting on a response from the master uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; return; } visible = qfalse; for (i = 0; i < count; i++) { // if we already got info for this server if (!trap_LAN_ServerIsVisible(ui_netSource.integer, i)) { continue; } visible = qtrue; // get the ping for this server ping = trap_LAN_GetServerPing(ui_netSource.integer, i); if (ping > 0 || ui_netSource.integer == AS_FAVORITES) { trap_LAN_GetServerInfo(ui_netSource.integer, i, info, MAX_STRING_CHARS); clients = atoi(Info_ValueForKey(info, "clients")); uiInfo.serverStatus.numPlayersOnServers += clients; if (ui_browserShowEmpty.integer == 0) { if (clients == 0) { trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); continue; } } if (ui_browserShowFull.integer == 0) { maxClients = atoi(Info_ValueForKey(info, "sv_maxclients")); if (clients == maxClients) { trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); continue; } } if (uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum != -1) { game = atoi(Info_ValueForKey(info, "gametype")); if (game != uiInfo.joinGameTypes[ui_joinGameType.integer].gtEnum) { trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); continue; } } // make sure we never add a favorite server twice if (ui_netSource.integer == AS_FAVORITES) { UI_RemoveServerFromDisplayList(i); } // insert the server into the list UI_BinaryServerInsertion(i); // done with this server if (ping > 0) { trap_LAN_MarkServerVisible(ui_netSource.integer, i, qfalse); numinvisible++; } } } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; // if there were no servers visible for ping updates if (!visible) { // UI_StopServerRefresh(); // uiInfo.serverStatus.nextDisplayRefresh = 0; } } typedef struct { char *name, *altName; } serverStatusCvar_t; serverStatusCvar_t serverStatusCvars[] = { {"sv_hostname", "Name"}, {"Address", ""}, {"gamename", "Game name"}, {"g_gametype", "Game type"}, {"mapname", "Map"}, {"version", ""}, {"protocol", ""}, {"timelimit", ""}, {"fraglimit", ""}, {NULL, NULL} }; /* ================== UI_SortServerStatusInfo ================== */ static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { int i, j, index; char *tmp1, *tmp2; // FIXME: if "gamename" == "baseq3" or "missionpack" then // replace the gametype number by FFA, CTF etc. // index = 0; for (i = 0; serverStatusCvars[i].name; i++) { for (j = 0; j < info->numLines; j++) { if ( !info->lines[j][1] || info->lines[j][1][0] ) { continue; } if ( !Q_stricmp(serverStatusCvars[i].name, info->lines[j][0]) ) { // swap lines tmp1 = info->lines[index][0]; tmp2 = info->lines[index][3]; info->lines[index][0] = info->lines[j][0]; info->lines[index][3] = info->lines[j][3]; info->lines[j][0] = tmp1; info->lines[j][3] = tmp2; // if ( strlen(serverStatusCvars[i].altName) ) { info->lines[index][0] = serverStatusCvars[i].altName; } index++; } } } } /* ================== UI_GetServerStatusInfo ================== */ static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { char *p, *score, *ping, *name; int i, len; if (!info) { trap_LAN_ServerStatus( serverAddress, NULL, 0); return qfalse; } memset(info, 0, sizeof(*info)); if ( trap_LAN_ServerStatus( serverAddress, info->text, sizeof(info->text)) ) { Q_strncpyz(info->address, serverAddress, sizeof(info->address)); p = info->text; info->numLines = 0; info->lines[info->numLines][0] = "Address"; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = info->address; info->numLines++; // get the cvars while (p && *p) { p = strchr(p, '\\'); if (!p) break; *p++ = '\0'; if (*p == '\\') break; info->lines[info->numLines][0] = p; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; p = strchr(p, '\\'); if (!p) break; *p++ = '\0'; info->lines[info->numLines][3] = p; info->numLines++; if (info->numLines >= MAX_SERVERSTATUS_LINES) break; } // get the player list if (info->numLines < MAX_SERVERSTATUS_LINES-3) { // empty line info->lines[info->numLines][0] = ""; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = ""; info->numLines++; // header info->lines[info->numLines][0] = "num"; info->lines[info->numLines][1] = "score"; info->lines[info->numLines][2] = "ping"; info->lines[info->numLines][3] = "name"; info->numLines++; // parse players i = 0; len = 0; while (p && *p) { if (*p == '\\') *p++ = '\0'; if (!p) break; score = p; p = strchr(p, ' '); if (!p) break; *p++ = '\0'; ping = p; p = strchr(p, ' '); if (!p) break; *p++ = '\0'; name = p; Com_sprintf(&info->pings[len], sizeof(info->pings)-len, "%d", i); info->lines[info->numLines][0] = &info->pings[len]; len += strlen(&info->pings[len]) + 1; info->lines[info->numLines][1] = score; info->lines[info->numLines][2] = ping; info->lines[info->numLines][3] = name; info->numLines++; if (info->numLines >= MAX_SERVERSTATUS_LINES) break; p = strchr(p, '\\'); if (!p) break; *p++ = '\0'; // i++; } } UI_SortServerStatusInfo( info ); return qtrue; } return qfalse; } /* ================== stristr ================== */ static char *stristr(char *str, char *charset) { int i; while(*str) { for (i = 0; charset[i] && str[i]; i++) { if (toupper(charset[i]) != toupper(str[i])) break; } if (!charset[i]) return str; str++; } return NULL; } /* ================== UI_BuildFindPlayerList ================== */ static void UI_BuildFindPlayerList(qboolean force) { static int numFound, numTimeOuts; int i, j, k, resend; serverStatusInfo_t info; char name[MAX_NAME_LENGTH+2]; char infoString[MAX_STRING_CHARS]; qboolean duplicate; if (!force) { if (!uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime) { return; } } else { memset(&uiInfo.pendingServerStatus, 0, sizeof(uiInfo.pendingServerStatus)); uiInfo.numFoundPlayerServers = 0; uiInfo.currentFoundPlayerServer = 0; trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof(uiInfo.findPlayerName)); Q_CleanStr(uiInfo.findPlayerName); // should have a string of some length if (!strlen(uiInfo.findPlayerName)) { uiInfo.nextFindPlayerRefresh = 0; return; } // set resend time resend = ui_serverStatusTimeOut.integer / 2 - 10; if (resend < 50) { resend = 50; } trap_Cvar_Set("cl_serverStatusResendTime", va("%d", resend)); // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0); // uiInfo.numFoundPlayerServers = 1; Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), "searching %d...", uiInfo.pendingServerStatus.num); numFound = 0; numTimeOuts++; } for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { // if this pending server is valid if (uiInfo.pendingServerStatus.server[i].valid) { // try to get the server status for this server if (UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { // numFound++; // parse through the server status lines for (j = 0; j < info.numLines; j++) { // should have ping info if ( !info.lines[j][2] || !info.lines[j][2][0] ) { continue; } // clean string first Q_strncpyz(name, info.lines[j][3], sizeof(name)); Q_CleanStr(name); duplicate = qfalse; for( k = 0; k < uiInfo.numFoundPlayerServers - 1; k++ ) { if( Q_strncmp( uiInfo.foundPlayerServerAddresses[ k ], uiInfo.pendingServerStatus.server[ i ].adrstr, MAX_ADDRESSLENGTH ) == 0 ) duplicate = qtrue; } // if the player name is a substring if( stristr( name, uiInfo.findPlayerName ) && !duplicate ) { // add to found server list if we have space (always leave space for a line with the number found) if (uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS-1) { // Q_strncpyz(uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.foundPlayerServerAddresses[0])); Q_strncpyz(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], uiInfo.pendingServerStatus.server[i].name, sizeof(uiInfo.foundPlayerServerNames[0])); uiInfo.numFoundPlayerServers++; } else { // can't add any more so we're done uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; } } } Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), "searching %d/%d...", numFound, uiInfo.pendingServerStatus.num ); // retrieved the server status so reuse this spot uiInfo.pendingServerStatus.server[i].valid = qfalse; } } // if empty pending slot or timed out if (!uiInfo.pendingServerStatus.server[i].valid || uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer) { if (uiInfo.pendingServerStatus.server[i].valid) { numTimeOuts++; } // reset server status request for this address UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); // reuse pending slot uiInfo.pendingServerStatus.server[i].valid = qfalse; // if we didn't try to get the status of all servers in the main browser yet if (uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers) { uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; trap_LAN_GetServerAddressString(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], uiInfo.pendingServerStatus.server[i].adrstr, sizeof(uiInfo.pendingServerStatus.server[i].adrstr)); trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof(infoString)); Q_strncpyz(uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey(infoString, "hostname"), sizeof(uiInfo.pendingServerStatus.server[0].name)); uiInfo.pendingServerStatus.server[i].valid = qtrue; uiInfo.pendingServerStatus.num++; Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1]), "searching %d/%d...", numFound, uiInfo.pendingServerStatus.num ); } } } for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) { if (uiInfo.pendingServerStatus.server[i].valid) { break; } } // if still trying to retrieve server status info if (i < MAX_SERVERSTATUSREQUESTS) { uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; } else { // add a line that shows the number of servers found if (!uiInfo.numFoundPlayerServers) { Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "no servers found"); } else { Com_sprintf(uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof(uiInfo.foundPlayerServerAddresses[0]), "%d server%s found with player %s", uiInfo.numFoundPlayerServers-1, uiInfo.numFoundPlayerServers == 2 ? "":"s", uiInfo.findPlayerName); } uiInfo.nextFindPlayerRefresh = 0; // show the server status info for the selected server UI_FeederSelection(FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer); } } /* ================== UI_BuildServerStatus ================== */ static void UI_BuildServerStatus(qboolean force) { if (uiInfo.nextFindPlayerRefresh) { return; } if (!force) { if (!uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime) { return; } } else { Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); uiInfo.serverStatusInfo.numLines = 0; // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0); } if (uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0) { return; } if (UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { uiInfo.nextServerStatusRefresh = 0; UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); } else { uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; } } /* ================== UI_FeederCount ================== */ static int UI_FeederCount(float feederID) { if (feederID == FEEDER_HEADS) { return UI_HeadCountByTeam(); } else if (feederID == FEEDER_Q3HEADS) { return uiInfo.q3HeadCount; } else if (feederID == FEEDER_CINEMATICS) { return uiInfo.movieCount; } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { return UI_MapCountByGameType(feederID == FEEDER_MAPS ? qtrue : qfalse); } else if (feederID == FEEDER_SERVERS) { return uiInfo.serverStatus.numDisplayServers; } else if (feederID == FEEDER_SERVERSTATUS) { return uiInfo.serverStatusInfo.numLines; } else if (feederID == FEEDER_FINDPLAYER) { return uiInfo.numFoundPlayerServers; } else if (feederID == FEEDER_PLAYER_LIST) { if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.playerCount; } else if (feederID == FEEDER_TEAM_LIST) { if (uiInfo.uiDC.realTime > uiInfo.playerRefresh) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.myTeamCount; } else if (feederID == FEEDER_IGNORE_LIST) { return uiInfo.playerCount; } else if (feederID == FEEDER_MODS) { return uiInfo.modCount; } else if (feederID == FEEDER_DEMOS) { return uiInfo.demoCount; } else if( feederID == FEEDER_TREMTEAMS ) return uiInfo.tremTeamCount; else if( feederID == FEEDER_TREMHUMANITEMS ) return uiInfo.humanItemCount; else if( feederID == FEEDER_TREMALIENCLASSES ) return uiInfo.alienClassCount; else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) return uiInfo.humanArmouryBuyCount; else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) return uiInfo.humanArmourySellCount; else if( feederID == FEEDER_TREMALIENUPGRADE ) return uiInfo.alienUpgradeCount; else if( feederID == FEEDER_TREMALIENBUILD ) return uiInfo.alienBuildCount; else if( feederID == FEEDER_TREMHUMANBUILD ) return uiInfo.humanBuildCount; return 0; } static const char *UI_SelectedMap(int index, int *actual) { int i, c; c = 0; *actual = 0; for (i = 0; i < uiInfo.mapCount; i++) { if (uiInfo.mapList[i].active) { if (c == index) { *actual = i; return uiInfo.mapList[i].mapName; } else { c++; } } } return ""; } static const char *UI_SelectedHead(int index, int *actual) { int i, c; c = 0; *actual = 0; for (i = 0; i < uiInfo.characterCount; i++) { if (uiInfo.characterList[i].active) { if (c == index) { *actual = i; return uiInfo.characterList[i].name; } else { c++; } } } return ""; } static int UI_GetIndexFromSelection(int actual) { int i, c; c = 0; for (i = 0; i < uiInfo.mapCount; i++) { if (uiInfo.mapList[i].active) { if (i == actual) { return c; } c++; } } return 0; } static void UI_UpdatePendingPings( void ) { trap_LAN_ResetPings(ui_netSource.integer); uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; } static const char *UI_FeederItemText(float feederID, int index, int column, qhandle_t *handle) { static char info[MAX_STRING_CHARS]; static char hostname[1024]; static char clientBuff[32]; static int lastColumn = -1; static int lastTime = 0; *handle = -1; if (feederID == FEEDER_HEADS) { int actual; return UI_SelectedHead(index, &actual); } else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { return uiInfo.q3HeadNames[index]; } } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { int actual; return UI_SelectedMap(index, &actual); } else if (feederID == FEEDER_SERVERS) { if (index >= 0 && index < uiInfo.serverStatus.numDisplayServers) { int ping; if (lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000) { trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); lastColumn = column; lastTime = uiInfo.uiDC.realTime; } ping = atoi(Info_ValueForKey(info, "ping")); if (ping == -1) { // if we ever see a ping that is out of date, do a server refresh // UI_UpdatePendingPings(); } switch (column) { case SORT_HOST : if (ping <= 0) { return Info_ValueForKey(info, "addr"); } else { if ( ui_netSource.integer == AS_LOCAL ) { Com_sprintf( hostname, sizeof(hostname), "%s [%s]", Info_ValueForKey(info, "hostname"), netnames[atoi(Info_ValueForKey(info, "nettype"))] ); return hostname; } else { char *text; Com_sprintf( hostname, sizeof(hostname), "%s", Info_ValueForKey(info, "hostname")); // Strip leading whitespace text = hostname; while( *text != '\0' && *text == ' ' ) text++; return text; } } case SORT_MAP : return Info_ValueForKey(info, "mapname"); case SORT_CLIENTS : Com_sprintf( clientBuff, sizeof(clientBuff), "%s (%s)", Info_ValueForKey(info, "clients"), Info_ValueForKey(info, "sv_maxclients")); return clientBuff; case SORT_PING : if (ping <= 0) { return "..."; } else { return Info_ValueForKey(info, "ping"); } } } } else if (feederID == FEEDER_SERVERSTATUS) { if ( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { if ( column >= 0 && column < 4 ) { return uiInfo.serverStatusInfo.lines[index][column]; } } } else if (feederID == FEEDER_FINDPLAYER) { if ( index >= 0 && index < uiInfo.numFoundPlayerServers ) { //return uiInfo.foundPlayerServerAddresses[index]; return uiInfo.foundPlayerServerNames[index]; } } else if (feederID == FEEDER_PLAYER_LIST) { if (index >= 0 && index < uiInfo.playerCount) { return uiInfo.playerNames[index]; } } else if (feederID == FEEDER_TEAM_LIST) { if (index >= 0 && index < uiInfo.myTeamCount) { return uiInfo.teamNames[index]; } } else if (feederID == FEEDER_IGNORE_LIST) { if (index >= 0 && index < uiInfo.playerCount) { switch( column ) { case 1: // am I ignoring him return ( BG_ClientListTest(&uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ index ] ) ) ? "X" : ""; case 2: // is he ignoring me return ( BG_ClientListTest( &uiInfo.ignoreList[ index ], uiInfo.playerNumber ) ) ? "X" : ""; default: return uiInfo.playerNames[index]; } } } else if (feederID == FEEDER_MODS) { if (index >= 0 && index < uiInfo.modCount) { if (uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr) { return uiInfo.modList[index].modDescr; } else { return uiInfo.modList[index].modName; } } } else if (feederID == FEEDER_CINEMATICS) { if (index >= 0 && index < uiInfo.movieCount) { return uiInfo.movieList[index]; } } else if (feederID == FEEDER_DEMOS) { if (index >= 0 && index < uiInfo.demoCount) { return uiInfo.demoList[index]; } } else if( feederID == FEEDER_TREMTEAMS ) { if( index >= 0 && index < uiInfo.tremTeamCount ) return uiInfo.tremTeamList[ index ].text; } else if( feederID == FEEDER_TREMHUMANITEMS ) { if( index >= 0 && index < uiInfo.humanItemCount ) return uiInfo.humanItemList[ index ].text; } else if( feederID == FEEDER_TREMALIENCLASSES ) { if( index >= 0 && index < uiInfo.alienClassCount ) return uiInfo.alienClassList[ index ].text; } else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) { if( index >= 0 && index < uiInfo.humanArmouryBuyCount ) return uiInfo.humanArmouryBuyList[ index ].text; } else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) { if( index >= 0 && index < uiInfo.humanArmourySellCount ) return uiInfo.humanArmourySellList[ index ].text; } else if( feederID == FEEDER_TREMALIENUPGRADE ) { if( index >= 0 && index < uiInfo.alienUpgradeCount ) return uiInfo.alienUpgradeList[ index ].text; } else if( feederID == FEEDER_TREMALIENBUILD ) { if( index >= 0 && index < uiInfo.alienBuildCount ) return uiInfo.alienBuildList[ index ].text; } else if( feederID == FEEDER_TREMHUMANBUILD ) { if( index >= 0 && index < uiInfo.humanBuildCount ) return uiInfo.humanBuildList[ index ].text; } return ""; } static qhandle_t UI_FeederItemImage(float feederID, int index) { if (feederID == FEEDER_HEADS) { int actual; UI_SelectedHead(index, &actual); index = actual; if (index >= 0 && index < uiInfo.characterCount) { if (uiInfo.characterList[index].headImage == -1) { uiInfo.characterList[index].headImage = trap_R_RegisterShaderNoMip(uiInfo.characterList[index].imageName); } return uiInfo.characterList[index].headImage; } } else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { return uiInfo.q3HeadIcons[index]; } } else if (feederID == FEEDER_ALLMAPS || feederID == FEEDER_MAPS) { int actual; UI_SelectedMap(index, &actual); index = actual; if (index >= 0 && index < uiInfo.mapCount) { if (uiInfo.mapList[index].levelShot == -1) { uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip(uiInfo.mapList[index].imageName); } return uiInfo.mapList[index].levelShot; } } return 0; } static void UI_FeederSelection(float feederID, int index) { static char info[MAX_STRING_CHARS]; if (feederID == FEEDER_HEADS) { int actual; UI_SelectedHead(index, &actual); index = actual; if (index >= 0 && index < uiInfo.characterCount) { trap_Cvar_Set( "team_model", va("%s", uiInfo.characterList[index].base)); trap_Cvar_Set( "team_headmodel", va("*%s", uiInfo.characterList[index].name)); updateModel = qtrue; } } else if (feederID == FEEDER_Q3HEADS) { if (index >= 0 && index < uiInfo.q3HeadCount) { trap_Cvar_Set( "model", uiInfo.q3HeadNames[index]); trap_Cvar_Set( "headmodel", uiInfo.q3HeadNames[index]); updateModel = qtrue; } } else if (feederID == FEEDER_MAPS || feederID == FEEDER_ALLMAPS) { int actual, map; map = (feederID == FEEDER_ALLMAPS) ? ui_currentNetMap.integer : ui_currentMap.integer; if (uiInfo.mapList[map].cinematic >= 0) { trap_CIN_StopCinematic(uiInfo.mapList[map].cinematic); uiInfo.mapList[map].cinematic = -1; } UI_SelectedMap(index, &actual); trap_Cvar_Set("ui_mapIndex", va("%d", index)); ui_mapIndex.integer = index; if (feederID == FEEDER_MAPS) { ui_currentMap.integer = actual; trap_Cvar_Set("ui_currentMap", va("%d", actual)); uiInfo.mapList[ui_currentMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); trap_Cvar_Set("ui_opponentModel", uiInfo.mapList[ui_currentMap.integer].opponentName); updateOpponentModel = qtrue; } else { ui_currentNetMap.integer = actual; trap_Cvar_Set("ui_currentNetMap", va("%d", actual)); uiInfo.mapList[ui_currentNetMap.integer].cinematic = trap_CIN_PlayCinematic(va("%s.roq", uiInfo.mapList[ui_currentNetMap.integer].mapLoadName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); } } else if (feederID == FEEDER_SERVERS) { const char *mapName = NULL; uiInfo.serverStatus.currentServer = index; trap_LAN_GetServerInfo(ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS); uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip(va("levelshots/%s", Info_ValueForKey(info, "mapname"))); if (uiInfo.serverStatus.currentServerCinematic >= 0) { trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); uiInfo.serverStatus.currentServerCinematic = -1; } mapName = Info_ValueForKey(info, "mapname"); if (mapName && *mapName) { uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic(va("%s.roq", mapName), 0, 0, 0, 0, (CIN_loop | CIN_silent) ); } } else if (feederID == FEEDER_SERVERSTATUS) { // } else if (feederID == FEEDER_FINDPLAYER) { uiInfo.currentFoundPlayerServer = index; // if ( index < uiInfo.numFoundPlayerServers-1) { // build a new server status for this server Q_strncpyz(uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof(uiInfo.serverStatusAddress)); Menu_SetFeederSelection(NULL, FEEDER_SERVERSTATUS, 0, NULL); UI_BuildServerStatus(qtrue); } } else if (feederID == FEEDER_PLAYER_LIST) { uiInfo.playerIndex = index; } else if (feederID == FEEDER_TEAM_LIST) { uiInfo.teamIndex = index; } else if (feederID == FEEDER_IGNORE_LIST) { uiInfo.ignoreIndex = index; } else if (feederID == FEEDER_MODS) { uiInfo.modIndex = index; } else if (feederID == FEEDER_CINEMATICS) { uiInfo.movieIndex = index; if (uiInfo.previewMovie >= 0) { trap_CIN_StopCinematic(uiInfo.previewMovie); } uiInfo.previewMovie = -1; } else if (feederID == FEEDER_DEMOS) { uiInfo.demoIndex = index; } else if( feederID == FEEDER_TREMTEAMS ) uiInfo.tremTeamIndex = index; else if( feederID == FEEDER_TREMHUMANITEMS ) uiInfo.humanItemIndex = index; else if( feederID == FEEDER_TREMALIENCLASSES ) uiInfo.alienClassIndex = index; else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) uiInfo.humanArmouryBuyIndex = index; else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) uiInfo.humanArmourySellIndex = index; else if( feederID == FEEDER_TREMALIENUPGRADE ) uiInfo.alienUpgradeIndex = index; else if( feederID == FEEDER_TREMALIENBUILD ) uiInfo.alienBuildIndex = index; else if( feederID == FEEDER_TREMHUMANBUILD ) uiInfo.humanBuildIndex = index; } static void UI_Pause(qboolean b) { if (b) { // pause the game and set the ui keycatcher trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); } else { // unpause the game and clear the ui keycatcher trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) { return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent)); } static void UI_StopCinematic(int handle) { if (handle >= 0) { trap_CIN_StopCinematic(handle); } else { handle = abs(handle); if (handle == UI_MAPCINEMATIC) { if (uiInfo.mapList[ui_currentMap.integer].cinematic >= 0) { trap_CIN_StopCinematic(uiInfo.mapList[ui_currentMap.integer].cinematic); uiInfo.mapList[ui_currentMap.integer].cinematic = -1; } } else if (handle == UI_NETMAPCINEMATIC) { if (uiInfo.serverStatus.currentServerCinematic >= 0) { trap_CIN_StopCinematic(uiInfo.serverStatus.currentServerCinematic); uiInfo.serverStatus.currentServerCinematic = -1; } } else if (handle == UI_CLANCINEMATIC) { int i = UI_TeamIndexFromName(UI_Cvar_VariableString("ui_teamName")); if (i >= 0 && i < uiInfo.teamCount) { if (uiInfo.teamList[i].cinematic >= 0) { trap_CIN_StopCinematic(uiInfo.teamList[i].cinematic); uiInfo.teamList[i].cinematic = -1; } } } } } static void UI_DrawCinematic(int handle, float x, float y, float w, float h) { trap_CIN_SetExtents(handle, x, y, w, h); trap_CIN_DrawCinematic(handle); } static void UI_RunCinematicFrame(int handle) { trap_CIN_RunCinematic(handle); } /* ================= UI_Init ================= */ void _UI_Init( qboolean inGameLoad ) { int start; BG_InitClassOverrides( ); BG_InitAllowedGameElements( ); //uiInfo.inGameLoad = inGameLoad; UI_RegisterCvars(); UI_InitMemory(); // cache redundant calulations trap_GetGlconfig( &uiInfo.uiDC.glconfig ); // for 640x480 virtualized screen uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0/480.0); uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0/640.0); if ( uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640 ) { // wide screen uiInfo.uiDC.bias = 0.5 * ( uiInfo.uiDC.glconfig.vidWidth - ( uiInfo.uiDC.glconfig.vidHeight * (640.0/480.0) ) ); } else { // no wide screen uiInfo.uiDC.bias = 0; } //UI_Load(); uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; uiInfo.uiDC.setColor = &UI_SetColor; uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; uiInfo.uiDC.drawText = &Text_Paint; uiInfo.uiDC.textWidth = &Text_Width; uiInfo.uiDC.textHeight = &Text_Height; uiInfo.uiDC.textEmWidth = &Text_EmWidth; uiInfo.uiDC.textEmHeight = &Text_EmHeight; uiInfo.uiDC.registerModel = &trap_R_RegisterModel; uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; uiInfo.uiDC.fillRect = &UI_FillRect; uiInfo.uiDC.drawRect = &_UI_DrawRect; uiInfo.uiDC.drawSides = &_UI_DrawSides; uiInfo.uiDC.drawTopBottom = &_UI_DrawTopBottom; uiInfo.uiDC.clearScene = &trap_R_ClearScene; uiInfo.uiDC.drawSides = &_UI_DrawSides; uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; uiInfo.uiDC.renderScene = &trap_R_RenderScene; uiInfo.uiDC.registerFont = &trap_R_RegisterFont; uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; uiInfo.uiDC.getValue = &UI_GetValue; uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; uiInfo.uiDC.runScript = &UI_RunMenuScript; uiInfo.uiDC.getTeamColor = &UI_GetTeamColor; uiInfo.uiDC.setCVar = trap_Cvar_Set; uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; uiInfo.uiDC.drawTextWithCursor = &Text_PaintWithCursor; uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; uiInfo.uiDC.feederCount = &UI_FeederCount; uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; uiInfo.uiDC.feederItemText = &UI_FeederItemText; uiInfo.uiDC.feederSelection = &UI_FeederSelection; uiInfo.uiDC.setBinding = &trap_Key_SetBinding; uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; uiInfo.uiDC.Error = &Com_Error; uiInfo.uiDC.Print = &Com_Printf; uiInfo.uiDC.Pause = &UI_Pause; uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; uiInfo.uiDC.ownerDrawText = &UI_OwnerDrawText; uiInfo.uiDC.registerSound = &trap_S_RegisterSound; uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; uiInfo.uiDC.playCinematic = &UI_PlayCinematic; uiInfo.uiDC.stopCinematic = &UI_StopCinematic; uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; Init_Display(&uiInfo.uiDC); String_Init(); uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); AssetCache(); start = trap_Milliseconds(); uiInfo.teamCount = 0; uiInfo.characterCount = 0; uiInfo.aliasCount = 0; UI_LoadMenus("ui/menus.txt", qtrue); UI_LoadMenus("ui/ingame.txt", qfalse); UI_LoadMenus("ui/tremulous.txt", qfalse); Menus_CloseAll(); trap_LAN_LoadCachedServers(); UI_LoadBestScores(uiInfo.mapList[ui_currentMap.integer].mapLoadName, uiInfo.gameTypes[ui_gameType.integer].gtEnum); // sets defaults for ui temp cvars uiInfo.effectsColor = gamecodetoui[(int)trap_Cvar_VariableValue("color1")-1]; uiInfo.currentCrosshair = (int)trap_Cvar_VariableValue("cg_drawCrosshair"); trap_Cvar_Set("ui_mousePitch", (trap_Cvar_VariableValue("m_pitch") >= 0) ? "0" : "1"); uiInfo.serverStatus.currentServerCinematic = -1; uiInfo.previewMovie = -1; if (trap_Cvar_VariableValue("ui_TeamArenaFirstRun") == 0) { trap_Cvar_Set("s_volume", "0.8"); trap_Cvar_Set("s_musicvolume", "0.5"); trap_Cvar_Set("ui_TeamArenaFirstRun", "1"); } trap_Cvar_Register(NULL, "debug_protocol", "", 0 ); trap_Cvar_Set("ui_actualNetGameType", va("%d", ui_netGameType.integer)); } /* ================= UI_KeyEvent ================= */ void _UI_KeyEvent( int key, qboolean down ) { if (Menu_Count() > 0) { menuDef_t *menu = Menu_GetFocused(); if (menu) { if (key == K_ESCAPE && down && !Menus_AnyFullScreenVisible()) { Menus_CloseAll(); } else { Menu_HandleKey(menu, key, down ); } } else { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } //if ((s > 0) && (s != menu_null_sound)) { // trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND ); //} } /* ================= UI_MouseEvent ================= */ void _UI_MouseEvent( int dx, int dy ) { // update mouse screen position uiInfo.uiDC.cursorx += dx; if (uiInfo.uiDC.cursorx < 0) uiInfo.uiDC.cursorx = 0; else if (uiInfo.uiDC.cursorx > SCREEN_WIDTH) uiInfo.uiDC.cursorx = SCREEN_WIDTH; uiInfo.uiDC.cursory += dy; if (uiInfo.uiDC.cursory < 0) uiInfo.uiDC.cursory = 0; else if (uiInfo.uiDC.cursory > SCREEN_HEIGHT) uiInfo.uiDC.cursory = SCREEN_HEIGHT; if (Menu_Count() > 0) { //menuDef_t *menu = Menu_GetFocused(); //Menu_HandleMouseMove(menu, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); Display_MouseMove(NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory); } } void UI_LoadNonIngame( void ) { UI_LoadMenus("ui/menus.txt", qfalse); uiInfo.inGameLoad = qfalse; } void _UI_SetActiveMenu( uiMenuCommand_t menu ) { char buf[256]; // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached if (Menu_Count() > 0) { vec3_t v; v[0] = v[1] = v[2] = 0; switch ( menu ) { case UIMENU_NONE: trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll(); return; case UIMENU_MAIN: trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); //trap_S_StartLocalSound( trap_S_RegisterSound("sound/misc/menu_background.wav", qfalse) , CHAN_LOCAL_SOUND ); //trap_S_StartBackgroundTrack("sound/misc/menu_background.wav", NULL); if (uiInfo.inGameLoad) { UI_LoadNonIngame(); } Menus_CloseAll(); Menus_ActivateByName("main"); trap_Cvar_Set( "ui_loading", "0" ); trap_Cvar_VariableStringBuffer("com_errorMessage", buf, sizeof(buf)); if (strlen(buf)) { if (!ui_singlePlayerActive.integer) { if( trap_Cvar_VariableValue( "com_errorCode" ) == ERR_SERVERDISCONNECT ) Menus_ActivateByName("drop_popmenu"); else Menus_ActivateByName("error_popmenu"); } else { trap_Cvar_Set("com_errorMessage", ""); } } return; case UIMENU_TEAM: trap_Key_SetCatcher( KEYCATCH_UI ); Menus_ActivateByName("team"); return; case UIMENU_POSTGAME: trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); if (uiInfo.inGameLoad) { UI_LoadNonIngame(); } Menus_CloseAll(); Menus_ActivateByName("endofgame"); return; case UIMENU_INGAME: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); UI_BuildPlayerList(); Menus_CloseAll(); Menus_ActivateByName("ingame"); return; } } } qboolean _UI_IsFullscreen( void ) { return Menus_AnyFullScreenVisible(); } static connstate_t lastConnState; static char lastLoadingText[MAX_INFO_VALUE]; static void UI_ReadableSize ( char *buf, int bufsize, int value ) { if (value > 1024*1024*1024 ) { // gigs Com_sprintf( buf, bufsize, "%d", value / (1024*1024*1024) ); Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d GB", (value % (1024*1024*1024))*100 / (1024*1024*1024) ); } else if (value > 1024*1024 ) { // megs Com_sprintf( buf, bufsize, "%d", value / (1024*1024) ); Com_sprintf( buf+strlen(buf), bufsize-strlen(buf), ".%02d MB", (value % (1024*1024))*100 / (1024*1024) ); } else if (value > 1024 ) { // kilos Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); } else { // bytes Com_sprintf( buf, bufsize, "%d bytes", value ); } } // Assumes time is in msec static void UI_PrintTime ( char *buf, int bufsize, int time ) { time /= 1000; // change to seconds if (time > 3600) { // in the hours range Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, (time % 3600) / 60 ); } else if (time > 60) { // mins Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); } else { // secs Com_sprintf( buf, bufsize, "%d sec", time ); } } void Text_PaintCenter(float x, float y, float scale, vec4_t color, const char *text, float adjust) { int len = Text_Width(text, scale, 0); Text_Paint(x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE); } void Text_PaintCenter_AutoWrapped(float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust) { int width; char *s1,*s2,*s3; char c_bcp; char buf[1024]; if (!str || str[0]=='\0') return; Q_strncpyz(buf, str, sizeof(buf)); s1 = s2 = s3 = buf; while (1) { do { s3++; } while (*s3!=' ' && *s3!='\0'); c_bcp = *s3; *s3 = '\0'; width = Text_Width(s1, scale, 0); *s3 = c_bcp; if (width > xmax) { if (s1==s2) { // fuck, don't have a clean cut, we'll overflow s2 = s3; } *s2 = '\0'; Text_PaintCenter(x, y, scale, color, s1, adjust); y += ystep; if (c_bcp == '\0') { // that was the last word // we could start a new loop, but that wouldn't be much use // even if the word is too long, we would overflow it (see above) // so just print it now if needed s2++; if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3 Text_PaintCenter(x, y, scale, color, s2, adjust); break; } s2++; s1 = s2; s3 = s2; } else { s2 = s3; if (c_bcp == '\0') // we reached the end { Text_PaintCenter(x, y, scale, color, s1, adjust); break; } } } } static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { static char dlText[] = "Downloading:"; static char etaText[] = "Estimated time left:"; static char xferText[] = "Transfer rate:"; int downloadSize, downloadCount, downloadTime; char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; int xferRate; int leftWidth; const char *s; downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); leftWidth = 320; UI_SetColor(colorWhite); Text_PaintCenter(centerPoint, yStart + 112, scale, colorWhite, dlText, 0); Text_PaintCenter(centerPoint, yStart + 192, scale, colorWhite, etaText, 0); Text_PaintCenter(centerPoint, yStart + 248, scale, colorWhite, xferText, 0); if (downloadSize > 0) { s = va( "%s (%d%%)", downloadName, downloadCount * 100 / downloadSize ); } else { s = downloadName; } Text_PaintCenter(centerPoint, yStart+136, scale, colorWhite, s, 0); UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); if (downloadCount < 4096 || !downloadTime) { Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); } else { if ((uiInfo.uiDC.realTime - downloadTime) / 1000) { xferRate = downloadCount / ((uiInfo.uiDC.realTime - downloadTime) / 1000); } else { xferRate = 0; } UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); // Extrapolate estimated completion time if (downloadSize && xferRate) { int n = downloadSize / xferRate; // estimated time for entire d/l in secs // We do it in K (/1024) because we'd overflow around 4MB UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, (n - (((downloadCount/1024) * n) / (downloadSize/1024))) * 1000); Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, dlTimeBuf, 0); Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); } else { Text_PaintCenter(leftWidth, yStart+216, scale, colorWhite, "estimating", 0); if (downloadSize) { Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s of %s copied)", dlSizeBuf, totalSizeBuf), 0); } else { Text_PaintCenter(leftWidth, yStart+160, scale, colorWhite, va("(%s copied)", dlSizeBuf), 0); } } if (xferRate) { Text_PaintCenter(leftWidth, yStart+272, scale, colorWhite, va("%s/Sec", xferRateBuf), 0); } } } /* ======================== UI_DrawConnectScreen This will also be overlaid on the cgame info screen during loading to prevent it from blinking away too rapidly on local or lan games. ======================== */ void UI_DrawConnectScreen( qboolean overlay ) { char *s; uiClientState_t cstate; char info[MAX_INFO_VALUE]; char text[256]; float centerPoint, yStart, scale; menuDef_t *menu = Menus_FindByName("Connect"); if ( !overlay && menu ) { Menu_Paint(menu, qtrue); } if (!overlay) { centerPoint = 320; yStart = 130; scale = 0.5f; } else { centerPoint = 320; yStart = 32; scale = 0.6f; return; } // see what information we should display trap_GetClientState( &cstate ); info[0] = '\0'; if( trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) ) ) { Text_PaintCenter(centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" )), 0); } if (!Q_stricmp(cstate.servername,"localhost")) { Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite, va("Starting up..."), ITEM_TEXTSTYLE_SHADOWEDMORE); } else { strcpy(text, va("Connecting to %s", cstate.servername)); Text_PaintCenter(centerPoint, yStart + 48, scale, colorWhite,text , ITEM_TEXTSTYLE_SHADOWEDMORE); } // display global MOTD at bottom Text_PaintCenter(centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0); // print any server info (server full, bad version, etc) if ( cstate.connState < CA_CONNECTED ) { Text_PaintCenter_AutoWrapped(centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0); } if ( lastConnState > cstate.connState ) { lastLoadingText[0] = '\0'; } lastConnState = cstate.connState; switch ( cstate.connState ) { case CA_CONNECTING: s = va("Awaiting connection...%i", cstate.connectPacketCount); break; case CA_CHALLENGING: s = va("Awaiting challenge...%i", cstate.connectPacketCount); break; case CA_CONNECTED: { char downloadName[MAX_INFO_VALUE]; trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof(downloadName) ); if (*downloadName) { UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); return; } } s = "Awaiting gamestate..."; break; case CA_LOADING: return; case CA_PRIMED: return; default: return; } if (Q_stricmp(cstate.servername,"localhost")) { Text_PaintCenter(centerPoint, yStart + 80, scale, colorWhite, s, 0); } // password required / connection rejected information goes here } /* ================ cvars ================ */ typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; vmCvar_t ui_ffa_fraglimit; vmCvar_t ui_ffa_timelimit; vmCvar_t ui_tourney_fraglimit; vmCvar_t ui_tourney_timelimit; vmCvar_t ui_team_fraglimit; vmCvar_t ui_team_timelimit; vmCvar_t ui_team_friendly; vmCvar_t ui_ctf_capturelimit; vmCvar_t ui_ctf_timelimit; vmCvar_t ui_ctf_friendly; vmCvar_t ui_arenasFile; vmCvar_t ui_botsFile; vmCvar_t ui_spScores1; vmCvar_t ui_spScores2; vmCvar_t ui_spScores3; vmCvar_t ui_spScores4; vmCvar_t ui_spScores5; vmCvar_t ui_spAwards; vmCvar_t ui_spVideos; vmCvar_t ui_spSkill; vmCvar_t ui_spSelection; vmCvar_t ui_browserMaster; vmCvar_t ui_browserGameType; vmCvar_t ui_browserSortKey; vmCvar_t ui_browserShowFull; vmCvar_t ui_browserShowEmpty; vmCvar_t ui_brassTime; vmCvar_t ui_drawCrosshair; vmCvar_t ui_drawCrosshairNames; vmCvar_t ui_marks; vmCvar_t ui_server1; vmCvar_t ui_server2; vmCvar_t ui_server3; vmCvar_t ui_server4; vmCvar_t ui_server5; vmCvar_t ui_server6; vmCvar_t ui_server7; vmCvar_t ui_server8; vmCvar_t ui_server9; vmCvar_t ui_server10; vmCvar_t ui_server11; vmCvar_t ui_server12; vmCvar_t ui_server13; vmCvar_t ui_server14; vmCvar_t ui_server15; vmCvar_t ui_server16; vmCvar_t ui_redteam; vmCvar_t ui_redteam1; vmCvar_t ui_redteam2; vmCvar_t ui_redteam3; vmCvar_t ui_redteam4; vmCvar_t ui_redteam5; vmCvar_t ui_blueteam; vmCvar_t ui_blueteam1; vmCvar_t ui_blueteam2; vmCvar_t ui_blueteam3; vmCvar_t ui_blueteam4; vmCvar_t ui_blueteam5; vmCvar_t ui_teamName; vmCvar_t ui_dedicated; vmCvar_t ui_gameType; vmCvar_t ui_netGameType; vmCvar_t ui_actualNetGameType; vmCvar_t ui_joinGameType; vmCvar_t ui_netSource; vmCvar_t ui_serverFilterType; vmCvar_t ui_opponentName; vmCvar_t ui_menuFiles; vmCvar_t ui_currentTier; vmCvar_t ui_currentMap; vmCvar_t ui_currentNetMap; vmCvar_t ui_mapIndex; vmCvar_t ui_currentOpponent; vmCvar_t ui_selectedPlayer; vmCvar_t ui_selectedPlayerName; vmCvar_t ui_lastServerRefresh_0; vmCvar_t ui_lastServerRefresh_1; vmCvar_t ui_lastServerRefresh_2; vmCvar_t ui_lastServerRefresh_3; vmCvar_t ui_lastServerRefresh_0_time; vmCvar_t ui_lastServerRefresh_1_time; vmCvar_t ui_lastServerRefresh_2_time; vmCvar_t ui_lastServerRefresh_3_time; vmCvar_t ui_singlePlayerActive; vmCvar_t ui_scoreAccuracy; vmCvar_t ui_scoreImpressives; vmCvar_t ui_scoreExcellents; vmCvar_t ui_scoreCaptures; vmCvar_t ui_scoreDefends; vmCvar_t ui_scoreAssists; vmCvar_t ui_scoreGauntlets; vmCvar_t ui_scoreScore; vmCvar_t ui_scorePerfect; vmCvar_t ui_scoreTeam; vmCvar_t ui_scoreBase; vmCvar_t ui_scoreTimeBonus; vmCvar_t ui_scoreSkillBonus; vmCvar_t ui_scoreShutoutBonus; vmCvar_t ui_scoreTime; vmCvar_t ui_captureLimit; vmCvar_t ui_fragLimit; vmCvar_t ui_smallFont; vmCvar_t ui_bigFont; vmCvar_t ui_findPlayer; vmCvar_t ui_Q3Model; vmCvar_t ui_hudFiles; vmCvar_t ui_recordSPDemo; vmCvar_t ui_realCaptureLimit; vmCvar_t ui_realWarmUp; vmCvar_t ui_serverStatusTimeOut; vmCvar_t ui_textWrapCache; vmCvar_t ui_winner; static cvarTable_t cvarTable[] = { { &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE }, { &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE }, { &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE }, { &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE }, { &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE }, { &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE }, { &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE }, { &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE }, { &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE }, { &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE }, { &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM }, { &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM }, { &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM }, { &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE }, { &ui_spSelection, "ui_spSelection", "", CVAR_ROM }, { &ui_winner, "ui_winner", "", CVAR_ROM }, { &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE }, { &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE }, { &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE }, { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, { &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE }, { &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE }, { &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, { &ui_marks, "cg_marks", "1", CVAR_ARCHIVE }, { &ui_server1, "server1", "", CVAR_ARCHIVE }, { &ui_server2, "server2", "", CVAR_ARCHIVE }, { &ui_server3, "server3", "", CVAR_ARCHIVE }, { &ui_server4, "server4", "", CVAR_ARCHIVE }, { &ui_server5, "server5", "", CVAR_ARCHIVE }, { &ui_server6, "server6", "", CVAR_ARCHIVE }, { &ui_server7, "server7", "", CVAR_ARCHIVE }, { &ui_server8, "server8", "", CVAR_ARCHIVE }, { &ui_server9, "server9", "", CVAR_ARCHIVE }, { &ui_server10, "server10", "", CVAR_ARCHIVE }, { &ui_server11, "server11", "", CVAR_ARCHIVE }, { &ui_server12, "server12", "", CVAR_ARCHIVE }, { &ui_server13, "server13", "", CVAR_ARCHIVE }, { &ui_server14, "server14", "", CVAR_ARCHIVE }, { &ui_server15, "server15", "", CVAR_ARCHIVE }, { &ui_server16, "server16", "", CVAR_ARCHIVE }, { &ui_new, "ui_new", "0", CVAR_TEMP }, { &ui_debug, "ui_debug", "0", CVAR_TEMP }, { &ui_initialized, "ui_initialized", "0", CVAR_TEMP }, { &ui_teamName, "ui_teamName", "Pagans", CVAR_ARCHIVE }, { &ui_opponentName, "ui_opponentName", "Stroggs", CVAR_ARCHIVE }, { &ui_redteam, "ui_redteam", "Pagans", CVAR_ARCHIVE }, { &ui_blueteam, "ui_blueteam", "Stroggs", CVAR_ARCHIVE }, { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, { &ui_gameType, "ui_gametype", "3", CVAR_ARCHIVE }, { &ui_joinGameType, "ui_joinGametype", "0", CVAR_ARCHIVE }, { &ui_netGameType, "ui_netGametype", "3", CVAR_ARCHIVE }, { &ui_actualNetGameType, "ui_actualNetGametype", "3", CVAR_ARCHIVE }, { &ui_redteam1, "ui_redteam1", "0", CVAR_ARCHIVE }, { &ui_redteam2, "ui_redteam2", "0", CVAR_ARCHIVE }, { &ui_redteam3, "ui_redteam3", "0", CVAR_ARCHIVE }, { &ui_redteam4, "ui_redteam4", "0", CVAR_ARCHIVE }, { &ui_redteam5, "ui_redteam5", "0", CVAR_ARCHIVE }, { &ui_blueteam1, "ui_blueteam1", "0", CVAR_ARCHIVE }, { &ui_blueteam2, "ui_blueteam2", "0", CVAR_ARCHIVE }, { &ui_blueteam3, "ui_blueteam3", "0", CVAR_ARCHIVE }, { &ui_blueteam4, "ui_blueteam4", "0", CVAR_ARCHIVE }, { &ui_blueteam5, "ui_blueteam5", "0", CVAR_ARCHIVE }, { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, { &ui_menuFiles, "ui_menuFiles", "ui/menus.txt", CVAR_ARCHIVE }, { &ui_currentTier, "ui_currentTier", "0", CVAR_ARCHIVE }, { &ui_currentMap, "ui_currentMap", "0", CVAR_ARCHIVE }, { &ui_currentNetMap, "ui_currentNetMap", "0", CVAR_ARCHIVE }, { &ui_mapIndex, "ui_mapIndex", "0", CVAR_ARCHIVE }, { &ui_currentOpponent, "ui_currentOpponent", "0", CVAR_ARCHIVE }, { &ui_selectedPlayer, "cg_selectedPlayer", "0", CVAR_ARCHIVE}, { &ui_selectedPlayerName, "cg_selectedPlayerName", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE}, { &ui_singlePlayerActive, "ui_singlePlayerActive", "0", 0}, { &ui_scoreAccuracy, "ui_scoreAccuracy", "0", CVAR_ARCHIVE}, { &ui_scoreImpressives, "ui_scoreImpressives", "0", CVAR_ARCHIVE}, { &ui_scoreExcellents, "ui_scoreExcellents", "0", CVAR_ARCHIVE}, { &ui_scoreCaptures, "ui_scoreCaptures", "0", CVAR_ARCHIVE}, { &ui_scoreDefends, "ui_scoreDefends", "0", CVAR_ARCHIVE}, { &ui_scoreAssists, "ui_scoreAssists", "0", CVAR_ARCHIVE}, { &ui_scoreGauntlets, "ui_scoreGauntlets", "0",CVAR_ARCHIVE}, { &ui_scoreScore, "ui_scoreScore", "0", CVAR_ARCHIVE}, { &ui_scorePerfect, "ui_scorePerfect", "0", CVAR_ARCHIVE}, { &ui_scoreTeam, "ui_scoreTeam", "0 to 0", CVAR_ARCHIVE}, { &ui_scoreBase, "ui_scoreBase", "0", CVAR_ARCHIVE}, { &ui_scoreTime, "ui_scoreTime", "00:00", CVAR_ARCHIVE}, { &ui_scoreTimeBonus, "ui_scoreTimeBonus", "0", CVAR_ARCHIVE}, { &ui_scoreSkillBonus, "ui_scoreSkillBonus", "0", CVAR_ARCHIVE}, { &ui_scoreShutoutBonus, "ui_scoreShutoutBonus", "0", CVAR_ARCHIVE}, { &ui_fragLimit, "ui_fragLimit", "10", 0}, { &ui_captureLimit, "ui_captureLimit", "5", 0}, { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, { &ui_findPlayer, "ui_findPlayer", "", CVAR_ARCHIVE}, { &ui_Q3Model, "ui_q3model", "0", CVAR_ARCHIVE}, { &ui_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, { &ui_recordSPDemo, "ui_recordSPDemo", "0", CVAR_ARCHIVE}, { &ui_teamArenaFirstRun, "ui_teamArenaFirstRun", "0", CVAR_ARCHIVE}, { &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE}, { &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART}, { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, { &ui_textWrapCache, "ui_textWrapCache", "1", CVAR_ARCHIVE }, }; static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]); /* ================= UI_RegisterCvars ================= */ void UI_RegisterCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } } /* ================= UI_UpdateCvars ================= */ void UI_UpdateCvars( void ) { int i; cvarTable_t *cv; for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) { trap_Cvar_Update( cv->vmCvar ); } } /* ================= ArenaServers_StopRefresh ================= */ static void UI_StopServerRefresh( void ) { int count; if (!uiInfo.serverStatus.refreshActive) { // not currently refreshing return; } uiInfo.serverStatus.refreshActive = qfalse; Com_Printf("%d servers listed in browser with %d players.\n", uiInfo.serverStatus.numDisplayServers, uiInfo.serverStatus.numPlayersOnServers); count = trap_LAN_GetServerCount(ui_netSource.integer); if (count - uiInfo.serverStatus.numDisplayServers > 0) { Com_Printf("%d servers not listed due to packet loss or pings higher than %d\n", count - uiInfo.serverStatus.numDisplayServers, (int) trap_Cvar_VariableValue("cl_maxPing")); } } /* ================= UI_DoServerRefresh ================= */ static void UI_DoServerRefresh( void ) { qboolean wait = qfalse; if (!uiInfo.serverStatus.refreshActive) { return; } if (ui_netSource.integer != AS_FAVORITES) { if (ui_netSource.integer == AS_LOCAL) { if (!trap_LAN_GetServerCount(ui_netSource.integer)) { wait = qtrue; } } else { if (trap_LAN_GetServerCount(ui_netSource.integer) < 0) { wait = qtrue; } } } if (uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime) { if (wait) { return; } } // if still trying to retrieve pings if (trap_LAN_UpdateVisiblePings(ui_netSource.integer)) { uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; } else if (!wait) { // get the last servers in the list UI_BuildServerDisplayList(2); // stop the refresh UI_StopServerRefresh(); } // UI_BuildServerDisplayList(qfalse); } /* ================= UI_StartServerRefresh ================= */ static void UI_StartServerRefresh(qboolean full) { int i; char *ptr; int time; qtime_t q; time = trap_RealTime(&q); trap_Cvar_Set( va("ui_lastServerRefresh_%i_time", ui_netSource.integer ), va( "%i", time ) ); trap_Cvar_Set( va("ui_lastServerRefresh_%i", ui_netSource.integer), va("%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon],q.tm_mday, 1900+q.tm_year,q.tm_hour,q.tm_min)); if (!full) { UI_UpdatePendingPings(); return; } uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible(ui_netSource.integer, -1, qtrue); // reset all the pings trap_LAN_ResetPings(ui_netSource.integer); // if( ui_netSource.integer == AS_LOCAL ) { trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; return; } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { if( ui_netSource.integer == AS_GLOBAL ) { i = 0; } else { i = 1; } ptr = UI_Cvar_VariableString("debug_protocol"); if (strlen(ptr)) { trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr)); } else { trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); } } }