/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ======================================================================= USER INTERFACE MAIN ======================================================================= */ #include "ui_local.h" uiInfo_t uiInfo; static const char *MonthAbbrev[ ] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; static const char *netSources[ ] = { "Internet", "Mplayer", "LAN", "Favorites" }; static const int numNetSources = sizeof( netSources ) / sizeof( const char* ); static const char *netnames[ ] = { "???", "UDP", "IPX", NULL }; /* ================ cvars ================ */ typedef struct { vmCvar_t *vmCvar; char *cvarName; char *defaultString; int cvarFlags; } cvarTable_t; vmCvar_t ui_browserShowFull; vmCvar_t ui_browserShowEmpty; vmCvar_t ui_dedicated; vmCvar_t ui_netSource; vmCvar_t ui_selectedMap; vmCvar_t ui_lastServerRefresh_0; vmCvar_t ui_lastServerRefresh_1; vmCvar_t ui_lastServerRefresh_2; vmCvar_t ui_lastServerRefresh_3; vmCvar_t ui_lastServerRefresh_0_time; vmCvar_t ui_lastServerRefresh_1_time; vmCvar_t ui_lastServerRefresh_2_time; vmCvar_t ui_lastServerRefresh_3_time; vmCvar_t ui_smallFont; vmCvar_t ui_bigFont; vmCvar_t ui_findPlayer; vmCvar_t ui_serverStatusTimeOut; vmCvar_t ui_textWrapCache; vmCvar_t ui_developer; vmCvar_t ui_winner; static cvarTable_t cvarTable[ ] = { { &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE }, { &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE }, { &ui_dedicated, "ui_dedicated", "0", CVAR_ARCHIVE }, { &ui_netSource, "ui_netSource", "0", CVAR_ARCHIVE }, { &ui_selectedMap, "ui_selectedMap", "0", CVAR_ARCHIVE }, { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_0, "ui_lastServerRefresh_0_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_1, "ui_lastServerRefresh_1_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_2, "ui_lastServerRefresh_2_time", "", CVAR_ARCHIVE}, { &ui_lastServerRefresh_3, "ui_lastServerRefresh_3_time", "", CVAR_ARCHIVE}, { &ui_smallFont, "ui_smallFont", "0.2", CVAR_ARCHIVE}, { &ui_bigFont, "ui_bigFont", "0.5", CVAR_ARCHIVE}, { &ui_findPlayer, "ui_findPlayer", "", CVAR_ARCHIVE}, { &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE}, { &ui_textWrapCache, "ui_textWrapCache", "1", CVAR_ARCHIVE }, { &ui_developer, "ui_developer", "0", CVAR_ARCHIVE | CVAR_CHEAT }, }; static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); /* ================ vmMain This is the only way control passes into the module. This must be the very first function compiled into the .qvm file ================ */ void UI_Init( qboolean ); void UI_Shutdown( void ); void UI_KeyEvent( int key, qboolean down ); void UI_MouseEvent( int dx, int dy ); void UI_Refresh( int realtime ); qboolean UI_IsFullscreen( void ); void UI_SetActiveMenu( uiMenuCommand_t menu ); intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) { switch( command ) { case UI_GETAPIVERSION: return UI_API_VERSION; case UI_INIT: UI_Init( arg0 ); return 0; case UI_SHUTDOWN: UI_Shutdown(); return 0; case UI_KEY_EVENT: UI_KeyEvent( arg0, arg1 ); return 0; case UI_MOUSE_EVENT: UI_MouseEvent( arg0, arg1 ); return 0; case UI_REFRESH: UI_Refresh( arg0 ); return 0; case UI_IS_FULLSCREEN: return UI_IsFullscreen(); case UI_SET_ACTIVE_MENU: UI_SetActiveMenu( arg0 ); return 0; case UI_CONSOLE_COMMAND: return UI_ConsoleCommand( arg0 ); case UI_DRAW_CONNECT_SCREEN: UI_DrawConnectScreen( arg0 ); return 0; } return -1; } void AssetCache( void ) { uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); uiInfo.uiDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); uiInfo.uiDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); uiInfo.uiDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); uiInfo.uiDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); uiInfo.uiDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); uiInfo.uiDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); uiInfo.uiDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); uiInfo.uiDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); } void UI_DrawSides( float x, float y, float w, float h, float size ) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.xscale; trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } void UI_DrawTopBottom( float x, float y, float w, float h, float size ) { UI_AdjustFrom640( &x, &y, &w, &h ); size *= uiInfo.uiDC.yscale; trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, uiInfo.uiDC.whiteShader ); } /* ================ UI_DrawRect Coordinates are 640*480 virtual values ================= */ void UI_DrawRect( float x, float y, float width, float height, float size, const float *color ) { trap_R_SetColor( color ); UI_DrawTopBottom( x, y, width, height, size ); UI_DrawSides( x, y, width, height, size ); trap_R_SetColor( NULL ); } /* ================== UI_InsertServerIntoDisplayList ================== */ static void UI_InsertServerIntoDisplayList( int num, int position ) { int i; if( position < 0 || position > uiInfo.serverStatus.numDisplayServers ) return; // uiInfo.serverStatus.numDisplayServers++; for( i = uiInfo.serverStatus.numDisplayServers; i > position; i-- ) uiInfo.serverStatus.displayServers[i] = uiInfo.serverStatus.displayServers[i-1]; uiInfo.serverStatus.displayServers[position] = num; } /* ================== UI_RemoveServerFromDisplayList ================== */ static void UI_RemoveServerFromDisplayList( int num ) { int i, j; for( i = 0; i < uiInfo.serverStatus.numDisplayServers; i++ ) { if( uiInfo.serverStatus.displayServers[i] == num ) { uiInfo.serverStatus.numDisplayServers--; for( j = i; j < uiInfo.serverStatus.numDisplayServers; j++ ) uiInfo.serverStatus.displayServers[j] = uiInfo.serverStatus.displayServers[j+1]; return; } } } /* ================== UI_BinaryServerInsertion ================== */ static void UI_BinaryServerInsertion( int num ) { int mid, offset, res, len; // use binary search to insert server len = uiInfo.serverStatus.numDisplayServers; mid = len; offset = 0; res = 0; while( mid > 0 ) { mid = len >> 1; // res = trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, num, uiInfo.serverStatus.displayServers[offset+mid] ); // if equal if( res == 0 ) { UI_InsertServerIntoDisplayList( num, offset + mid ); return; } // if larger else if( res == 1 ) { offset += mid; len -= mid; } // if smaller else len -= mid; } if( res == 1 ) offset++; UI_InsertServerIntoDisplayList( num, offset ); } typedef struct { char *name, *altName; } serverStatusCvar_t; serverStatusCvar_t serverStatusCvars[] = { {"sv_hostname", "Name"}, {"Address", ""}, {"gamename", "Game name"}, {"mapname", "Map"}, {"version", ""}, {"protocol", ""}, {"timelimit", ""}, {NULL, NULL} }; /* ================== UI_SortServerStatusInfo ================== */ static void UI_SortServerStatusInfo( serverStatusInfo_t *info ) { int i, j, index; char *tmp1, *tmp2; index = 0; for( i = 0; serverStatusCvars[i].name; i++ ) { for( j = 0; j < info->numLines; j++ ) { if( !info->lines[j][1] || info->lines[j][1][0] ) continue; if( !Q_stricmp( serverStatusCvars[i].name, info->lines[j][0] ) ) { // swap lines tmp1 = info->lines[index][0]; tmp2 = info->lines[index][3]; info->lines[index][0] = info->lines[j][0]; info->lines[index][3] = info->lines[j][3]; info->lines[j][0] = tmp1; info->lines[j][3] = tmp2; // if( strlen( serverStatusCvars[i].altName ) ) info->lines[index][0] = serverStatusCvars[i].altName; index++; } } } } /* ================== UI_GetServerStatusInfo ================== */ static int UI_GetServerStatusInfo( const char *serverAddress, serverStatusInfo_t *info ) { char *p, *score, *ping, *name; int i, len; if( !info ) { trap_LAN_ServerStatus( serverAddress, NULL, 0 ); return qfalse; } memset( info, 0, sizeof( *info ) ); if( trap_LAN_ServerStatus( serverAddress, info->text, sizeof( info->text ) ) ) { Q_strncpyz( info->address, serverAddress, sizeof( info->address ) ); p = info->text; info->numLines = 0; info->lines[info->numLines][0] = "Address"; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = info->address; info->numLines++; // get the cvars while( p && *p ) { p = strchr( p, '\\' ); if( !p ) break; *p++ = '\0'; if( *p == '\\' ) break; info->lines[info->numLines][0] = p; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; p = strchr( p, '\\' ); if( !p ) break; *p++ = '\0'; info->lines[info->numLines][3] = p; info->numLines++; if( info->numLines >= MAX_SERVERSTATUS_LINES ) break; } // get the player list if( info->numLines < MAX_SERVERSTATUS_LINES - 3 ) { // empty line info->lines[info->numLines][0] = ""; info->lines[info->numLines][1] = ""; info->lines[info->numLines][2] = ""; info->lines[info->numLines][3] = ""; info->numLines++; // header info->lines[info->numLines][0] = "num"; info->lines[info->numLines][1] = "score"; info->lines[info->numLines][2] = "ping"; info->lines[info->numLines][3] = "name"; info->numLines++; // parse players i = 0; len = 0; while( p && *p ) { if( *p == '\\' ) *p++ = '\0'; if( !p ) break; score = p; p = strchr( p, ' ' ); if( !p ) break; *p++ = '\0'; ping = p; p = strchr( p, ' ' ); if( !p ) break; *p++ = '\0'; name = p; Com_sprintf( &info->pings[len], sizeof( info->pings ) - len, "%d", i ); info->lines[info->numLines][0] = &info->pings[len]; len += strlen( &info->pings[len] ) + 1; info->lines[info->numLines][1] = score; info->lines[info->numLines][2] = ping; info->lines[info->numLines][3] = name; info->numLines++; if( info->numLines >= MAX_SERVERSTATUS_LINES ) break; p = strchr( p, '\\' ); if( !p ) break; *p++ = '\0'; // i++; } } UI_SortServerStatusInfo( info ); return qtrue; } return qfalse; } /* ================== stristr ================== */ static char *stristr( char *str, char *charset ) { int i; while( *str ) { for( i = 0; charset[i] && str[i]; i++ ) if( toupper( charset[i] ) != toupper( str[i] ) ) break; if( !charset[i] ) return str; str++; } return NULL; } /* ================== UI_BuildFindPlayerList ================== */ static void UI_FeederSelection( float feederID, int index ); static void UI_BuildFindPlayerList( qboolean force ) { static int numFound, numTimeOuts; int i, j, k, resend; serverStatusInfo_t info; char name[MAX_NAME_LENGTH+2]; char infoString[MAX_STRING_CHARS]; qboolean duplicate; if( !force ) { if( !uiInfo.nextFindPlayerRefresh || uiInfo.nextFindPlayerRefresh > uiInfo.uiDC.realTime ) return; } else { memset( &uiInfo.pendingServerStatus, 0, sizeof( uiInfo.pendingServerStatus ) ); uiInfo.numFoundPlayerServers = 0; uiInfo.currentFoundPlayerServer = 0; trap_Cvar_VariableStringBuffer( "ui_findPlayer", uiInfo.findPlayerName, sizeof( uiInfo.findPlayerName ) ); Q_CleanStr( uiInfo.findPlayerName ); // should have a string of some length if( !strlen( uiInfo.findPlayerName ) ) { uiInfo.nextFindPlayerRefresh = 0; return; } // set resend time resend = ui_serverStatusTimeOut.integer / 2 - 10; if( resend < 50 ) resend = 50; trap_Cvar_Set( "cl_serverStatusResendTime", va( "%d", resend ) ); // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0 ); // uiInfo.numFoundPlayerServers = 1; Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1] ), "searching %d...", uiInfo.pendingServerStatus.num ); numFound = 0; numTimeOuts++; } for( i = 0; i < MAX_SERVERSTATUSREQUESTS; i++ ) { // if this pending server is valid if( uiInfo.pendingServerStatus.server[i].valid ) { // try to get the server status for this server if( UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, &info ) ) { // numFound++; // parse through the server status lines for( j = 0; j < info.numLines; j++ ) { // should have ping info if( !info.lines[j][2] || !info.lines[j][2][0] ) continue; // clean string first Q_strncpyz( name, info.lines[j][3], sizeof( name ) ); Q_CleanStr( name ); duplicate = qfalse; for( k = 0; k < uiInfo.numFoundPlayerServers - 1; k++ ) { if( Q_strncmp( uiInfo.foundPlayerServerAddresses[ k ], uiInfo.pendingServerStatus.server[ i ].adrstr, MAX_ADDRESSLENGTH ) == 0 ) duplicate = qtrue; } // if the player name is a substring if( stristr( name, uiInfo.findPlayerName ) && !duplicate ) { // add to found server list if we have space (always leave space for a line with the number found) if( uiInfo.numFoundPlayerServers < MAX_FOUNDPLAYER_SERVERS - 1 ) { // Q_strncpyz( uiInfo.foundPlayerServerAddresses[uiInfo.numFoundPlayerServers-1], uiInfo.pendingServerStatus.server[i].adrstr, sizeof( uiInfo.foundPlayerServerAddresses[0] ) ); Q_strncpyz( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], uiInfo.pendingServerStatus.server[i].name, sizeof( uiInfo.foundPlayerServerNames[0] ) ); uiInfo.numFoundPlayerServers++; } else { // can't add any more so we're done uiInfo.pendingServerStatus.num = uiInfo.serverStatus.numDisplayServers; } } } Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1] ), "searching %d/%d...", numFound, uiInfo.pendingServerStatus.num ); // retrieved the server status so reuse this spot uiInfo.pendingServerStatus.server[i].valid = qfalse; } } // if empty pending slot or timed out if( !uiInfo.pendingServerStatus.server[i].valid || uiInfo.pendingServerStatus.server[i].startTime < uiInfo.uiDC.realTime - ui_serverStatusTimeOut.integer ) { if( uiInfo.pendingServerStatus.server[i].valid ) numTimeOuts++; // reset server status request for this address UI_GetServerStatusInfo( uiInfo.pendingServerStatus.server[i].adrstr, NULL ); // reuse pending slot uiInfo.pendingServerStatus.server[i].valid = qfalse; // if we didn't try to get the status of all servers in the main browser yet if( uiInfo.pendingServerStatus.num < uiInfo.serverStatus.numDisplayServers ) { uiInfo.pendingServerStatus.server[i].startTime = uiInfo.uiDC.realTime; trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], uiInfo.pendingServerStatus.server[i].adrstr, sizeof( uiInfo.pendingServerStatus.server[i].adrstr ) ); trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.pendingServerStatus.num], infoString, sizeof( infoString ) ); Q_strncpyz( uiInfo.pendingServerStatus.server[i].name, Info_ValueForKey( infoString, "hostname" ), sizeof( uiInfo.pendingServerStatus.server[0].name ) ); uiInfo.pendingServerStatus.server[i].valid = qtrue; uiInfo.pendingServerStatus.num++; Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1] ), "searching %d/%d...", numFound, uiInfo.pendingServerStatus.num ); } } } for( i = 0; i < MAX_SERVERSTATUSREQUESTS; i++ ) { if( uiInfo.pendingServerStatus.server[i].valid ) break; } // if still trying to retrieve server status info if( i < MAX_SERVERSTATUSREQUESTS ) uiInfo.nextFindPlayerRefresh = uiInfo.uiDC.realTime + 25; else { // add a line that shows the number of servers found if( !uiInfo.numFoundPlayerServers ) { Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof( uiInfo.foundPlayerServerAddresses[0] ), "no servers found" ); } else { Com_sprintf( uiInfo.foundPlayerServerNames[uiInfo.numFoundPlayerServers-1], sizeof( uiInfo.foundPlayerServerAddresses[0] ), "%d server%s found with player %s", uiInfo.numFoundPlayerServers - 1, uiInfo.numFoundPlayerServers == 2 ? "" : "s", uiInfo.findPlayerName ); } uiInfo.nextFindPlayerRefresh = 0; // show the server status info for the selected server UI_FeederSelection( FEEDER_FINDPLAYER, uiInfo.currentFoundPlayerServer ); } } /* ================== UI_BuildServerStatus ================== */ static void UI_BuildServerStatus( qboolean force ) { if( uiInfo.nextFindPlayerRefresh ) return; if( !force ) { if( !uiInfo.nextServerStatusRefresh || uiInfo.nextServerStatusRefresh > uiInfo.uiDC.realTime ) return; } else { Menu_SetFeederSelection( NULL, FEEDER_SERVERSTATUS, 0, NULL ); uiInfo.serverStatusInfo.numLines = 0; // reset all server status requests trap_LAN_ServerStatus( NULL, NULL, 0 ); } if( uiInfo.serverStatus.currentServer < 0 || uiInfo.serverStatus.currentServer > uiInfo.serverStatus.numDisplayServers || uiInfo.serverStatus.numDisplayServers == 0 ) return; if( UI_GetServerStatusInfo( uiInfo.serverStatusAddress, &uiInfo.serverStatusInfo ) ) { uiInfo.nextServerStatusRefresh = 0; UI_GetServerStatusInfo( uiInfo.serverStatusAddress, NULL ); } else uiInfo.nextServerStatusRefresh = uiInfo.uiDC.realTime + 500; } /* ================== UI_BuildServerDisplayList ================== */ static void UI_BuildServerDisplayList( qboolean force ) { int i, count, clients, maxClients, ping, len, visible; char info[MAX_STRING_CHARS]; static int numinvisible; if( !( force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh ) ) return; // if we shouldn't reset if( force == 2 ) force = 0; // do motd updates here too trap_Cvar_VariableStringBuffer( "cl_motdString", uiInfo.serverStatus.motd, sizeof( uiInfo.serverStatus.motd ) ); len = strlen( uiInfo.serverStatus.motd ); if( len != uiInfo.serverStatus.motdLen ) { uiInfo.serverStatus.motdLen = len; uiInfo.serverStatus.motdWidth = -1; } if( force ) { numinvisible = 0; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // set list box index to zero Menu_SetFeederSelection( NULL, FEEDER_SERVERS, 0, NULL ); // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible( ui_netSource.integer, -1, qtrue ); } // get the server count (comes from the master) count = trap_LAN_GetServerCount( ui_netSource.integer ); if( count == -1 || ( ui_netSource.integer == AS_LOCAL && count == 0 ) ) { // still waiting on a response from the master uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 500; return; } visible = qfalse; for( i = 0; i < count; i++ ) { // if we already got info for this server if( !trap_LAN_ServerIsVisible( ui_netSource.integer, i ) ) continue; visible = qtrue; // get the ping for this server ping = trap_LAN_GetServerPing( ui_netSource.integer, i ); if( ping > 0 || ui_netSource.integer == AS_FAVORITES ) { trap_LAN_GetServerInfo( ui_netSource.integer, i, info, MAX_STRING_CHARS ); clients = atoi( Info_ValueForKey( info, "clients" ) ); uiInfo.serverStatus.numPlayersOnServers += clients; if( ui_browserShowEmpty.integer == 0 ) { if( clients == 0 ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); continue; } } if( ui_browserShowFull.integer == 0 ) { maxClients = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); if( clients == maxClients ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); continue; } } // make sure we never add a favorite server twice if( ui_netSource.integer == AS_FAVORITES ) UI_RemoveServerFromDisplayList( i ); // insert the server into the list UI_BinaryServerInsertion( i ); // done with this server if( ping > 0 ) { trap_LAN_MarkServerVisible( ui_netSource.integer, i, qfalse ); numinvisible++; } } } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime; // if there were no servers visible for ping updates if( !visible ) { // UI_StopServerRefresh(); // uiInfo.serverStatus.nextDisplayRefresh = 0; } } /* ================= UI_StopServerRefresh ================= */ static void UI_StopServerRefresh( void ) { int count; if( !uiInfo.serverStatus.refreshActive ) { // not currently refreshing return; } uiInfo.serverStatus.refreshActive = qfalse; Com_Printf( "%d servers listed in browser with %d players.\n", uiInfo.serverStatus.numDisplayServers, uiInfo.serverStatus.numPlayersOnServers ); count = trap_LAN_GetServerCount( ui_netSource.integer ); if( count - uiInfo.serverStatus.numDisplayServers > 0 ) { Com_Printf( "%d servers not listed due to packet loss or pings higher than %d\n", count - uiInfo.serverStatus.numDisplayServers, ( int ) trap_Cvar_VariableValue( "cl_maxPing" ) ); } } /* ================= UI_DoServerRefresh ================= */ static void UI_DoServerRefresh( void ) { qboolean wait = qfalse; if( !uiInfo.serverStatus.refreshActive ) return; if( ui_netSource.integer != AS_FAVORITES ) { if( ui_netSource.integer == AS_LOCAL ) { if( !trap_LAN_GetServerCount( ui_netSource.integer ) ) wait = qtrue; } else { if( trap_LAN_GetServerCount( ui_netSource.integer ) < 0 ) wait = qtrue; } } if( uiInfo.uiDC.realTime < uiInfo.serverStatus.refreshtime ) { if( wait ) return; } // if still trying to retrieve pings if( trap_LAN_UpdateVisiblePings( ui_netSource.integer ) ) uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; else if( !wait ) { // get the last servers in the list UI_BuildServerDisplayList( 2 ); // stop the refresh UI_StopServerRefresh(); } // UI_BuildServerDisplayList( qfalse ); } /* ================= UI_UpdatePendingPings ================= */ static void UI_UpdatePendingPings( void ) { trap_LAN_ResetPings( ui_netSource.integer ); uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; } /* ================= UI_StartServerRefresh ================= */ static void UI_StartServerRefresh( qboolean full ) { int i; char *ptr; int time; qtime_t q; time = trap_RealTime( &q ); trap_Cvar_Set( va( "ui_lastServerRefresh_%i_time", ui_netSource.integer ), va( "%i", time ) ); trap_Cvar_Set( va( "ui_lastServerRefresh_%i", ui_netSource.integer ), va( "%s-%i, %i at %i:%02i", MonthAbbrev[q.tm_mon], q.tm_mday, 1900 + q.tm_year, q.tm_hour, q.tm_min ) ); if( !full ) { UI_UpdatePendingPings(); return; } uiInfo.serverStatus.refreshActive = qtrue; uiInfo.serverStatus.nextDisplayRefresh = uiInfo.uiDC.realTime + 1000; // clear number of displayed servers uiInfo.serverStatus.numDisplayServers = 0; uiInfo.serverStatus.numPlayersOnServers = 0; // mark all servers as visible so we store ping updates for them trap_LAN_MarkServerVisible( ui_netSource.integer, -1, qtrue ); // reset all the pings trap_LAN_ResetPings( ui_netSource.integer ); // if( ui_netSource.integer == AS_LOCAL ) { trap_Cmd_ExecuteText( EXEC_NOW, "localservers\n" ); uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 1000; return; } uiInfo.serverStatus.refreshtime = uiInfo.uiDC.realTime + 5000; if( ui_netSource.integer == AS_GLOBAL || ui_netSource.integer == AS_MPLAYER ) { if( ui_netSource.integer == AS_GLOBAL ) i = 0; else i = 1; ptr = UI_Cvar_VariableString( "debug_protocol" ); if( strlen( ptr ) ) trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %s full empty\n", i, ptr ) ); else { trap_Cmd_ExecuteText( EXEC_NOW, va( "globalservers %d %d full empty\n", i, (int)trap_Cvar_VariableValue( "protocol" ) ) ); } } } int frameCount = 0; int startTime; #define UI_FPS_FRAMES 4 void UI_Refresh( int realtime ) { static int index; static int previousTimes[UI_FPS_FRAMES]; //if( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) { // return; //} uiInfo.uiDC.frameTime = realtime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realtime; previousTimes[index % UI_FPS_FRAMES] = uiInfo.uiDC.frameTime; index++; if( index > UI_FPS_FRAMES ) { int i, total; // average multiple frames together to smooth changes out a bit total = 0; for( i = 0 ; i < UI_FPS_FRAMES ; i++ ) total += previousTimes[i]; if( !total ) total = 1; uiInfo.uiDC.FPS = 1000 * UI_FPS_FRAMES / total; } UI_UpdateCvars(); if( Menu_Count() > 0 ) { // paint all the menus Menu_PaintAll(); // refresh server browser list UI_DoServerRefresh(); // refresh server status UI_BuildServerStatus( qfalse ); // refresh find player list UI_BuildFindPlayerList( qfalse ); } // draw cursor UI_SetColor( NULL ); if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_hideCursor" ) ) { UI_DrawHandlePic( uiInfo.uiDC.cursorx - ( 16.0f * uiInfo.uiDC.aspectScale ), uiInfo.uiDC.cursory - 16.0f, 32.0f * uiInfo.uiDC.aspectScale, 32.0f, uiInfo.uiDC.Assets.cursor ); } } /* ================= UI_Shutdown ================= */ void UI_Shutdown( void ) { trap_LAN_SaveCachedServers(); } qboolean Asset_Parse( int handle ) { pc_token_t token; const char *tempStr; if( !trap_Parse_ReadToken( handle, &token ) ) return qfalse; if( Q_stricmp( token.string, "{" ) != 0 ) return qfalse; while( 1 ) { memset( &token, 0, sizeof( pc_token_t ) ); if( !trap_Parse_ReadToken( handle, &token ) ) return qfalse; if( Q_stricmp( token.string, "}" ) == 0 ) return qtrue; // font if( Q_stricmp( token.string, "font" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.textFont ); uiInfo.uiDC.Assets.fontRegistered = qtrue; continue; } if( Q_stricmp( token.string, "smallFont" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.smallFont ); continue; } if( Q_stricmp( token.string, "bigFont" ) == 0 ) { int pointSize; if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) return qfalse; trap_R_RegisterFont( tempStr, pointSize, &uiInfo.uiDC.Assets.bigFont ); continue; } // gradientbar if( Q_stricmp( token.string, "gradientbar" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; uiInfo.uiDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr ); continue; } // enterMenuSound if( Q_stricmp( token.string, "menuEnterSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; uiInfo.uiDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // exitMenuSound if( Q_stricmp( token.string, "menuExitSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; uiInfo.uiDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // itemFocusSound if( Q_stricmp( token.string, "itemFocusSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; uiInfo.uiDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } // menuBuzzSound if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 ) { if( !PC_String_Parse( handle, &tempStr ) ) return qfalse; uiInfo.uiDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); continue; } if( Q_stricmp( token.string, "cursor" ) == 0 ) { if( !PC_String_Parse( handle, &uiInfo.uiDC.Assets.cursorStr ) ) return qfalse; uiInfo.uiDC.Assets.cursor = trap_R_RegisterShaderNoMip( uiInfo.uiDC.Assets.cursorStr ); continue; } if( Q_stricmp( token.string, "fadeClamp" ) == 0 ) { if( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.fadeClamp ) ) return qfalse; continue; } if( Q_stricmp( token.string, "fadeCycle" ) == 0 ) { if( !PC_Int_Parse( handle, &uiInfo.uiDC.Assets.fadeCycle ) ) return qfalse; continue; } if( Q_stricmp( token.string, "fadeAmount" ) == 0 ) { if( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.fadeAmount ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowX" ) == 0 ) { if( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.shadowX ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowY" ) == 0 ) { if( !PC_Float_Parse( handle, &uiInfo.uiDC.Assets.shadowY ) ) return qfalse; continue; } if( Q_stricmp( token.string, "shadowColor" ) == 0 ) { if( !PC_Color_Parse( handle, &uiInfo.uiDC.Assets.shadowColor ) ) return qfalse; uiInfo.uiDC.Assets.shadowFadeClamp = uiInfo.uiDC.Assets.shadowColor[3]; continue; } } return qfalse; } void UI_Report( void ) { String_Report(); } void UI_ParseMenu( const char *menuFile ) { int handle; pc_token_t token; handle = trap_Parse_LoadSource( menuFile ); if( !handle ) return; while( 1 ) { memset( &token, 0, sizeof( pc_token_t ) ); if( !trap_Parse_ReadToken( handle, &token ) ) break; //if( Q_stricmp( token, "{" ) ) { // Com_Printf( "Missing { in menu file\n" ); // break; //} //if( menuCount == MAX_MENUS ) { // Com_Printf( "Too many menus!\n" ); // break; //} if( token.string[0] == '}' ) break; if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) { if( Asset_Parse( handle ) ) continue; else break; } if( Q_stricmp( token.string, "menudef" ) == 0 ) { // start a new menu Menu_New( handle ); } } trap_Parse_FreeSource( handle ); } qboolean Load_Menu( int handle ) { pc_token_t token; if( !trap_Parse_ReadToken( handle, &token ) ) return qfalse; if( token.string[0] != '{' ) return qfalse; while( 1 ) { if( !trap_Parse_ReadToken( handle, &token ) ) return qfalse; if( token.string[0] == 0 ) return qfalse; if( token.string[0] == '}' ) return qtrue; UI_ParseMenu( token.string ); } return qfalse; } void UI_LoadMenus( const char *menuFile, qboolean reset ) { pc_token_t token; int handle; int start; start = trap_Milliseconds(); handle = trap_Parse_LoadSource( menuFile ); if( !handle ) trap_Error( va( S_COLOR_RED "menu list '%s' not found, unable to continue!\n", menuFile ) ); if( reset ) Menu_Reset(); while( 1 ) { if( !trap_Parse_ReadToken( handle, &token ) ) break; if( token.string[0] == 0 || token.string[0] == '}' ) break; if( token.string[0] == '}' ) break; if( Q_stricmp( token.string, "loadmenu" ) == 0 ) { if( Load_Menu( handle ) ) continue; else break; } } Com_Printf( "UI menu file '%s' loaded in %d msec\n", menuFile, trap_Milliseconds() - start ); trap_Parse_FreeSource( handle ); } void UI_LoadHelp( const char *helpFile ) { pc_token_t token; int handle, start; char title[ 32 ], buffer[ 1024 ]; start = trap_Milliseconds(); handle = trap_Parse_LoadSource( helpFile ); if( !handle ) { Com_Printf( S_COLOR_YELLOW "WARNING: help file '%s' not found!\n", helpFile ); return; } if( !trap_Parse_ReadToken( handle, &token ) || token.string[0] == 0 || token.string[0] != '{' ) { Com_Printf( S_COLOR_YELLOW "WARNING: help file '%s' does not start with " "'{'\n", helpFile ); return; } uiInfo.helpCount = 0; title[ 0 ] = 0; while( 1 ) { if( !trap_Parse_ReadToken( handle, &token ) || token.string[0] == 0 || token.string[0] == '}' ) break; if( token.string[0] == '{' ) { buffer[ 0 ] = 0; Q_strcat( buffer, sizeof( buffer ), title ); Q_strcat( buffer, sizeof( buffer ), "\n\n" ); while( trap_Parse_ReadToken( handle, &token ) && token.string[0] != 0 && token.string[0] != '}' ) { Q_strcat( buffer, sizeof( buffer ), token.string ); } uiInfo.helpList[ uiInfo.helpCount ].text = String_Alloc( title ); uiInfo.helpList[ uiInfo.helpCount ].v.text = String_Alloc( buffer ); uiInfo.helpList[ uiInfo.helpCount ].type = INFOTYPE_TEXT; uiInfo.helpCount++; title[ 0 ] = 0; } else Q_strcat( title, sizeof( title ), token.string ); } trap_Parse_FreeSource( handle ); Com_Printf( "UI help file '%s' loaded in %d msec (%d infopanes)\n", helpFile, trap_Milliseconds() - start, uiInfo.helpCount ); } void UI_Load( void ) { char lastName[1024]; menuDef_t *menu = Menu_GetFocused(); if( menu && menu->window.name ) strcpy( lastName, menu->window.name ); String_Init(); UI_LoadMenus( "ui/menus.txt", qtrue ); UI_LoadMenus( "ui/ingame.txt", qfalse ); UI_LoadMenus( "ui/tremulous.txt", qfalse ); UI_LoadHelp( "ui/help.txt" ); Menus_CloseAll( qtrue ); Menus_ActivateByName( lastName ); } /* =============== UI_GetCurrentAlienStage =============== */ static stage_t UI_GetCurrentAlienStage( void ) { char buffer[ MAX_TOKEN_CHARS ]; stage_t stage, dummy; trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); sscanf( buffer, "%d %d", ( int * ) & stage , ( int * ) & dummy ); return stage; } /* =============== UI_GetCurrentHumanStage =============== */ static stage_t UI_GetCurrentHumanStage( void ) { char buffer[ MAX_TOKEN_CHARS ]; stage_t stage, dummy; trap_Cvar_VariableStringBuffer( "ui_stages", buffer, sizeof( buffer ) ); sscanf( buffer, "%d %d", ( int * ) & dummy, ( int * ) & stage ); return stage; } /* =============== UI_DrawInfoPane =============== */ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, float text_y, float scale, int textalign, int textvalign, vec4_t color, int textStyle ) { int value = 0; const char *s = ""; char *string = ""; int class, credits; char ui_currentClass[ MAX_STRING_CHARS ]; trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); sscanf( ui_currentClass, "%d %d", &class, &credits ); switch( item->type ) { case INFOTYPE_TEXT: s = item->v.text; break; case INFOTYPE_CLASS: value = ( BG_ClassCanEvolveFromTo( class, item->v.pclass, credits, UI_GetCurrentAlienStage(), 0 ) + ALIEN_CREDITS_PER_FRAG - 1 ) / ALIEN_CREDITS_PER_FRAG; if( value < 1 ) { s = va( "%s\n\n%s", BG_ClassConfig( item->v.pclass )->humanName, BG_Class( item->v.pclass )->info ); } else { s = va( "%s\n\n%s\n\nFrags: %d", BG_ClassConfig( item->v.pclass )->humanName, BG_Class( item->v.pclass )->info, value ); } break; case INFOTYPE_WEAPON: value = BG_Weapon( item->v.weapon )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", BG_Weapon( item->v.weapon )->humanName, BG_Weapon( item->v.weapon )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", BG_Weapon( item->v.weapon )->humanName, BG_Weapon( item->v.weapon )->info, value ); } break; case INFOTYPE_UPGRADE: value = BG_Upgrade( item->v.upgrade )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", BG_Upgrade( item->v.upgrade )->humanName, BG_Upgrade( item->v.upgrade )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", BG_Upgrade( item->v.upgrade )->humanName, BG_Upgrade( item->v.upgrade )->info, value ); } break; case INFOTYPE_BUILDABLE: value = BG_Buildable( item->v.buildable )->buildPoints; switch( BG_Buildable( item->v.buildable )->team ) { case TEAM_ALIENS: string = "Sentience"; break; case TEAM_HUMANS: string = "Power"; break; default: break; } if( value == 0 ) { s = va( "%s\n\n%s", BG_Buildable( item->v.buildable )->humanName, BG_Buildable( item->v.buildable )->info ); } else { s = va( "%s\n\n%s\n\n%s: %d", BG_Buildable( item->v.buildable )->humanName, BG_Buildable( item->v.buildable )->info, string, value ); } break; } UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, s ); } static void UI_DrawServerMapPreview( rectDef_t *rect, float scale, vec4_t color ) { if( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_RunCinematic( uiInfo.serverStatus.currentServerCinematic ); trap_CIN_SetExtents( uiInfo.serverStatus.currentServerCinematic, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.serverStatus.currentServerCinematic ); } else if( uiInfo.serverStatus.currentServerPreview > 0 ) UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.serverStatus.currentServerPreview ); else UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip( "gfx/2d/load_screen" ) ); } static void UI_DrawSelectedMapPreview( rectDef_t *rect, float scale, vec4_t color ) { int map = ui_selectedMap.integer; if( map < 0 || map > uiInfo.mapCount ) { ui_selectedMap.integer = 0; trap_Cvar_Set( "ui_selectedMap", "0" ); map = 0; } if( uiInfo.mapList[map].cinematic >= -1 ) { if( uiInfo.mapList[map].cinematic == -1 ) uiInfo.mapList[map].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[map].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); if( uiInfo.mapList[map].cinematic >= 0 ) { trap_CIN_RunCinematic( uiInfo.mapList[map].cinematic ); trap_CIN_SetExtents( uiInfo.mapList[map].cinematic, rect->x, rect->y, rect->w, rect->h ); trap_CIN_DrawCinematic( uiInfo.mapList[map].cinematic ); } else uiInfo.mapList[map].cinematic = -2; } else { if( uiInfo.mapList[map].levelShot == -1 ) uiInfo.mapList[map].levelShot = trap_R_RegisterShaderNoMip( uiInfo.mapList[map].imageName ); if( uiInfo.mapList[map].levelShot > 0 ) UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, uiInfo.mapList[map].levelShot ); else UI_DrawHandlePic( rect->x, rect->y, rect->w, rect->h, trap_R_RegisterShaderNoMip( "gfx/2d/load_screen" ) ); } } static void UI_DrawSelectedMapName( rectDef_t *rect, float scale, vec4_t color, int textStyle ) { int map = ui_selectedMap.integer; if( map >= 0 && map < uiInfo.mapCount ) UI_Text_Paint( rect->x, rect->y, scale, color, uiInfo.mapList[map].mapName, 0, 0, textStyle ); } static const char *UI_OwnerDrawText( int ownerDraw ) { const char *s = NULL; switch( ownerDraw ) { case UI_NETSOURCE: if( ui_netSource.integer < 0 || ui_netSource.integer >= numNetSources ) ui_netSource.integer = 0; s = netSources[ui_netSource.integer]; break; case UI_KEYBINDSTATUS: if( Display_KeyBindPending() ) s = "Waiting for new key... Press ESCAPE to cancel"; else s = "Press ENTER or CLICK to change, Press BACKSPACE to clear"; break; case UI_SERVERREFRESHDATE: if( uiInfo.serverStatus.refreshActive ) { #define MAX_DOTS 5 int numServers = trap_LAN_GetServerCount( ui_netSource.integer ); int numDots = ( uiInfo.uiDC.realTime / 500 ) % ( MAX_DOTS + 1 ); char dots[ MAX_DOTS + 1 ]; int i; for( i = 0; i < numDots; i++ ) dots[ i ] = '.'; dots[ i ] = '\0'; s = numServers < 0 ? va( "Waiting for response%s", dots ) : va( "Getting info for %d servers (ESC to cancel)%s", numServers, dots ); } else s = va( "Refresh Time: %s", UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i", ui_netSource.integer ) ) ); break; case UI_SERVERMOTD: s = uiInfo.serverStatus.motd; break; default: break; } return s; } static int UI_OwnerDrawWidth( int ownerDraw, float scale ) { const char *s = NULL; switch( ownerDraw ) { case UI_NETSOURCE: case UI_KEYBINDSTATUS: case UI_SERVERREFRESHDATE: case UI_SERVERMOTD: s = UI_OwnerDrawText( ownerDraw ); break; default: break; } if( s ) return UI_Text_Width( s, scale, 0 ); return 0; } /* =============== UI_BuildPlayerList =============== */ static void UI_BuildPlayerList( void ) { uiClientState_t cs; int n, count, team, team2, playerTeamNumber; char info[MAX_INFO_STRING]; trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); uiInfo.playerNumber = cs.clientNum; team = atoi( Info_ValueForKey( info, "t" ) ); trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ); count = atoi( Info_ValueForKey( info, "sv_maxclients" ) ); uiInfo.playerCount = 0; uiInfo.myTeamCount = 0; uiInfo.myPlayerIndex = 0; playerTeamNumber = 0; for( n = 0; n < count; n++ ) { trap_GetConfigString( CS_PLAYERS + n, info, MAX_INFO_STRING ); if( info[0] ) { BG_ClientListParse( &uiInfo.ignoreList[ uiInfo.playerCount ], Info_ValueForKey( info, "ig" ) ); Q_strncpyz( uiInfo.rawPlayerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_strncpyz( uiInfo.playerNames[uiInfo.playerCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.playerNames[uiInfo.playerCount] ); uiInfo.clientNums[uiInfo.playerCount] = n; if( n == uiInfo.playerNumber ) uiInfo.myPlayerIndex = uiInfo.playerCount; uiInfo.playerCount++; team2 = atoi( Info_ValueForKey( info, "t" ) ); if( team2 == team ) { Q_strncpyz( uiInfo.rawTeamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_strncpyz( uiInfo.teamNames[uiInfo.myTeamCount], Info_ValueForKey( info, "n" ), MAX_NAME_LENGTH ); Q_CleanStr( uiInfo.teamNames[uiInfo.myTeamCount] ); uiInfo.teamClientNums[uiInfo.myTeamCount] = n; if( uiInfo.playerNumber == n ) playerTeamNumber = uiInfo.myTeamCount; uiInfo.myTeamCount++; } } } } static void UI_DrawGLInfo( rectDef_t *rect, float scale, int textalign, int textvalign, vec4_t color, int textStyle, float text_x, float text_y ) { char buffer[ 4096 ]; Com_sprintf( buffer, sizeof( buffer ), "VENDOR: %s\nVERSION: %s\n" "PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)\n%s", uiInfo.uiDC.glconfig.vendor_string, uiInfo.uiDC.glconfig.renderer_string, uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits, uiInfo.uiDC.glconfig.extensions_string ); UI_DrawTextBlock( rect, text_x, text_y, color, scale, textalign, textvalign, textStyle, buffer ); } // FIXME: table drive // static void UI_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, int textalign, int textvalign, float special, float scale, vec4_t color, qhandle_t shader, int textStyle ) { rectDef_t rect; rect.x = x; rect.y = y; rect.w = w; rect.h = h; switch( ownerDraw ) { case UI_TEAMINFOPANE: UI_DrawInfoPane( &uiInfo.teamList[ uiInfo.teamIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_ACLASSINFOPANE: UI_DrawInfoPane( &uiInfo.alienClassList[ uiInfo.alienClassIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_AUPGRADEINFOPANE: UI_DrawInfoPane( &uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HITEMINFOPANE: UI_DrawInfoPane( &uiInfo.humanItemList[ uiInfo.humanItemIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HBUYINFOPANE: UI_DrawInfoPane( &uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HSELLINFOPANE: UI_DrawInfoPane( &uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_ABUILDINFOPANE: UI_DrawInfoPane( &uiInfo.alienBuildList[ uiInfo.alienBuildIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HBUILDINFOPANE: UI_DrawInfoPane( &uiInfo.humanBuildList[ uiInfo.humanBuildIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_HELPINFOPANE: UI_DrawInfoPane( &uiInfo.helpList[ uiInfo.helpIndex ], &rect, text_x, text_y, scale, textalign, textvalign, color, textStyle ); break; case UI_NETMAPPREVIEW: UI_DrawServerMapPreview( &rect, scale, color ); break; case UI_SELECTEDMAPPREVIEW: UI_DrawSelectedMapPreview( &rect, scale, color ); break; case UI_SELECTEDMAPNAME: UI_DrawSelectedMapName( &rect, scale, color, textStyle ); break; case UI_GLINFO: UI_DrawGLInfo( &rect, scale, textalign, textvalign, color, textStyle, text_x, text_y ); break; default: break; } } static qboolean UI_OwnerDrawVisible( int flags ) { qboolean vis = qtrue; uiClientState_t cs; team_t team; char info[ MAX_INFO_STRING ]; trap_GetClientState( &cs ); trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); team = atoi( Info_ValueForKey( info, "t" ) ); while( flags ) { if( flags & UI_SHOW_NOTSPECTATING ) { if( team == TEAM_NONE ) vis = qfalse; flags &= ~UI_SHOW_NOTSPECTATING; } if( flags & UI_SHOW_VOTEACTIVE ) { if( !trap_Cvar_VariableValue( "ui_voteActive" ) ) vis = qfalse; flags &= ~UI_SHOW_VOTEACTIVE; } if( flags & UI_SHOW_CANVOTE ) { if( trap_Cvar_VariableValue( "ui_voteActive" ) ) vis = qfalse; flags &= ~UI_SHOW_CANVOTE; } if( flags & UI_SHOW_TEAMVOTEACTIVE ) { if( team == TEAM_ALIENS ) { if( !trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) vis = qfalse; } else if( team == TEAM_HUMANS ) { if( !trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) vis = qfalse; } flags &= ~UI_SHOW_TEAMVOTEACTIVE; } if( flags & UI_SHOW_CANTEAMVOTE ) { if( team == TEAM_ALIENS ) { if( trap_Cvar_VariableValue( "ui_alienTeamVoteActive" ) ) vis = qfalse; } else if( team == TEAM_HUMANS ) { if( trap_Cvar_VariableValue( "ui_humanTeamVoteActive" ) ) vis = qfalse; } flags &= ~UI_SHOW_CANTEAMVOTE; } if( flags & UI_SHOW_FAVORITESERVERS ) { // this assumes you only put this type of display flag on something showing in the proper context if( ui_netSource.integer != AS_FAVORITES ) vis = qfalse; flags &= ~UI_SHOW_FAVORITESERVERS; } if( flags & UI_SHOW_NOTFAVORITESERVERS ) { // this assumes you only put this type of display flag on something showing in the proper context if( ui_netSource.integer == AS_FAVORITES ) vis = qfalse; flags &= ~UI_SHOW_NOTFAVORITESERVERS; } else flags = 0; } return vis; } static qboolean UI_NetSource_HandleKey( int flags, float *special, int key ) { if( key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER ) { if( key == K_MOUSE2 ) { ui_netSource.integer--; if( ui_netSource.integer == AS_MPLAYER ) ui_netSource.integer--; } else { ui_netSource.integer++; if( ui_netSource.integer == AS_MPLAYER ) ui_netSource.integer++; } if( ui_netSource.integer >= numNetSources ) ui_netSource.integer = 0; else if( ui_netSource.integer < 0 ) ui_netSource.integer = numNetSources - 1; UI_BuildServerDisplayList( qtrue ); if( ui_netSource.integer != AS_GLOBAL ) UI_StartServerRefresh( qtrue ); trap_Cvar_Set( "ui_netSource", va( "%d", ui_netSource.integer ) ); return qtrue; } return qfalse; } static qboolean UI_OwnerDrawHandleKey( int ownerDraw, int flags, float *special, int key ) { switch( ownerDraw ) { case UI_NETSOURCE: UI_NetSource_HandleKey( flags, special, key ); break; default: break; } return qfalse; } /* ================= UI_ServersQsortCompare ================= */ static int QDECL UI_ServersQsortCompare( const void *arg1, const void *arg2 ) { return trap_LAN_CompareServers( ui_netSource.integer, uiInfo.serverStatus.sortKey, uiInfo.serverStatus.sortDir, *( int* )arg1, *( int* )arg2 ); } /* ================= UI_ServersSort ================= */ void UI_ServersSort( int column, qboolean force ) { if( !force ) { if( uiInfo.serverStatus.sortKey == column ) return; } uiInfo.serverStatus.sortKey = column; qsort( &uiInfo.serverStatus.displayServers[0], uiInfo.serverStatus.numDisplayServers, sizeof( int ), UI_ServersQsortCompare ); } /* =============== UI_LoadTeams =============== */ static void UI_LoadTeams( void ) { uiInfo.teamCount = 4; uiInfo.teamList[ 0 ].text = String_Alloc( "Aliens" ); uiInfo.teamList[ 0 ].cmd = String_Alloc( "cmd team aliens\n" ); uiInfo.teamList[ 0 ].type = INFOTYPE_TEXT; uiInfo.teamList[ 0 ].v.text = "The Alien Team\n\n" "The Aliens' strengths are in movement and the ability to " "quickly construct new bases quickly. They possess a range " "of abilities including basic melee attacks, movement-" "crippling poisons and more."; uiInfo.teamList[ 1 ].text = String_Alloc( "Humans" ); uiInfo.teamList[ 1 ].cmd = String_Alloc( "cmd team humans\n" ); uiInfo.teamList[ 1 ].type = INFOTYPE_TEXT; uiInfo.teamList[ 1 ].v.text = "The Human Team\n\n" "The humans are the masters of technology. Although their " "bases take long to construct, their automated defense " "ensures they stay built. A wide range of upgrades and " "weapons are available to the humans, each contributing " "to eradicate the alien threat."; uiInfo.teamList[ 2 ].text = String_Alloc( "Spectate" ); uiInfo.teamList[ 2 ].cmd = String_Alloc( "cmd team spectate\n" ); uiInfo.teamList[ 2 ].type = INFOTYPE_TEXT; uiInfo.teamList[ 2 ].v.text = "Watch the game without playing."; uiInfo.teamList[ 3 ].text = String_Alloc( "Auto select" ); uiInfo.teamList[ 3 ].cmd = String_Alloc( "cmd team auto\n" ); uiInfo.teamList[ 3 ].type = INFOTYPE_TEXT; uiInfo.teamList[ 3 ].v.text = "Join the team with the least players."; } /* =============== UI_AddClass =============== */ static void UI_AddClass( class_t class ) { uiInfo.alienClassList[ uiInfo.alienClassCount ].text = String_Alloc( BG_ClassConfig( class )->humanName ); uiInfo.alienClassList[ uiInfo.alienClassCount ].cmd = String_Alloc( va( "cmd class %s\n", BG_Class( class )->name ) ); uiInfo.alienClassList[ uiInfo.alienClassCount ].type = INFOTYPE_CLASS; uiInfo.alienClassList[ uiInfo.alienClassCount ].v.pclass = class; uiInfo.alienClassCount++; } /* =============== UI_LoadAlienClasses =============== */ static void UI_LoadAlienClasses( void ) { uiInfo.alienClassCount = 0; if( BG_ClassIsAllowed( PCL_ALIEN_LEVEL0 ) ) UI_AddClass( PCL_ALIEN_LEVEL0 ); if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && BG_ClassAllowedInStage( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) UI_AddClass( PCL_ALIEN_BUILDER0 ); } /* =============== UI_AddItem =============== */ static void UI_AddItem( weapon_t weapon ) { uiInfo.humanItemList[ uiInfo.humanItemCount ].text = String_Alloc( BG_Weapon( weapon )->humanName ); uiInfo.humanItemList[ uiInfo.humanItemCount ].cmd = String_Alloc( va( "cmd class %s\n", BG_Weapon( weapon )->name ) ); uiInfo.humanItemList[ uiInfo.humanItemCount ].type = INFOTYPE_WEAPON; uiInfo.humanItemList[ uiInfo.humanItemCount ].v.weapon = weapon; uiInfo.humanItemCount++; } /* =============== UI_LoadHumanItems =============== */ static void UI_LoadHumanItems( void ) { uiInfo.humanItemCount = 0; if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) UI_AddItem( WP_MACHINEGUN ); if( BG_WeaponIsAllowed( WP_HBUILD ) ) UI_AddItem( WP_HBUILD ); } /* =============== UI_ParseCarriageList =============== */ static void UI_ParseCarriageList( void ) { int i; char carriageCvar[ MAX_TOKEN_CHARS ]; char *iterator; char buffer[ MAX_TOKEN_CHARS ]; char *bufPointer; trap_Cvar_VariableStringBuffer( "ui_carriage", carriageCvar, sizeof( carriageCvar ) ); iterator = carriageCvar; uiInfo.weapons = 0; uiInfo.upgrades = 0; //simple parser to give rise to weapon/upgrade list while( iterator && iterator[ 0 ] != '$' ) { bufPointer = buffer; if( iterator[ 0 ] == 'W' ) { iterator++; while( iterator[ 0 ] != ' ' ) *bufPointer++ = *iterator++; *bufPointer++ = '\n'; i = atoi( buffer ); uiInfo.weapons |= ( 1 << i ); } else if( iterator[ 0 ] == 'U' ) { iterator++; while( iterator[ 0 ] != ' ' ) *bufPointer++ = *iterator++; *bufPointer++ = '\n'; i = atoi( buffer ); uiInfo.upgrades |= ( 1 << i ); } iterator++; } } /* =============== UI_LoadHumanArmouryBuys =============== */ static void UI_LoadHumanArmouryBuys( void ) { int i, j = 0; stage_t stage = UI_GetCurrentHumanStage( ); int slots = 0; UI_ParseCarriageList( ); for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) slots |= BG_Weapon( i )->slots; } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) slots |= BG_Upgrade( i )->slots; } uiInfo.humanArmouryBuyCount = 0; for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( BG_Weapon( i )->team == TEAM_HUMANS && BG_Weapon( i )->purchasable && BG_WeaponAllowedInStage( i, stage ) && BG_WeaponIsAllowed( i ) && !( BG_Weapon( i )->slots & slots ) && !( uiInfo.weapons & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = String_Alloc( va( "cmd buy %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmouryBuyList[ j ].v.weapon = i; j++; uiInfo.humanArmouryBuyCount++; } } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_Upgrade( i )->team == TEAM_HUMANS && BG_Upgrade( i )->purchasable && BG_UpgradeAllowedInStage( i, stage ) && BG_UpgradeIsAllowed( i ) && !( BG_Upgrade( i )->slots & slots ) && !( uiInfo.upgrades & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = String_Alloc( va( "cmd buy %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmouryBuyList[ j ].v.upgrade = i; j++; uiInfo.humanArmouryBuyCount++; } } } /* =============== UI_LoadHumanArmourySells =============== */ static void UI_LoadHumanArmourySells( void ) { int i, j = 0; uiInfo.humanArmourySellCount = 0; UI_ParseCarriageList( ); for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) { uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = String_Alloc( va( "cmd sell %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmourySellList[ j ].v.weapon = i; j++; uiInfo.humanArmourySellCount++; } } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) { uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = String_Alloc( va( "cmd sell %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmourySellList[ j ].v.upgrade = i; j++; uiInfo.humanArmourySellCount++; } } } /* =============== UI_ArmouryRefreshCb =============== */ static void UI_ArmouryRefreshCb( void *data ) { int oldWeapons = uiInfo.weapons; int oldUpgrades = uiInfo.upgrades; UI_ParseCarriageList( ); if( uiInfo.weapons != oldWeapons || uiInfo.upgrades != oldUpgrades ) { UI_LoadHumanArmouryBuys( ); UI_LoadHumanArmourySells( ); UI_RemoveCaptureFunc( ); } } /* =============== UI_LoadAlienUpgrades =============== */ static void UI_LoadAlienUpgrades( void ) { int i, j = 0; int class, credits; char ui_currentClass[ MAX_STRING_CHARS ]; stage_t stage = UI_GetCurrentAlienStage( ); trap_Cvar_VariableStringBuffer( "ui_currentClass", ui_currentClass, MAX_STRING_CHARS ); sscanf( ui_currentClass, "%d %d", &class, &credits ); uiInfo.alienUpgradeCount = 0; for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { if( BG_ClassCanEvolveFromTo( class, i, credits, stage, 0 ) >= 0 ) { uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_ClassConfig( i )->humanName ); uiInfo.alienUpgradeList[ j ].cmd = String_Alloc( va( "cmd class %s\n", BG_Class( i )->name ) ); uiInfo.alienUpgradeList[ j ].type = INFOTYPE_CLASS; uiInfo.alienUpgradeList[ j ].v.pclass = i; j++; uiInfo.alienUpgradeCount++; } } } /* =============== UI_LoadAlienBuilds =============== */ static void UI_LoadAlienBuilds( void ) { int i, j = 0; stage_t stage; UI_ParseCarriageList( ); stage = UI_GetCurrentAlienStage( ); uiInfo.alienBuildCount = 0; for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { if( BG_Buildable( i )->team == TEAM_ALIENS && BG_Buildable( i )->buildWeapon & uiInfo.weapons && BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.alienBuildList[ j ].text = String_Alloc( BG_Buildable( i )->humanName ); uiInfo.alienBuildList[ j ].cmd = String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.alienBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.alienBuildList[ j ].v.buildable = i; j++; uiInfo.alienBuildCount++; } } } /* =============== UI_LoadHumanBuilds =============== */ static void UI_LoadHumanBuilds( void ) { int i, j = 0; stage_t stage; UI_ParseCarriageList( ); stage = UI_GetCurrentHumanStage( ); uiInfo.humanBuildCount = 0; for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { if( BG_Buildable( i )->team == TEAM_HUMANS && BG_Buildable( i )->buildWeapon & uiInfo.weapons && BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.humanBuildList[ j ].text = String_Alloc( BG_Buildable( i )->humanName ); uiInfo.humanBuildList[ j ].cmd = String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.humanBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.humanBuildList[ j ].v.buildable = i; j++; uiInfo.humanBuildCount++; } } } /* =============== UI_LoadMods =============== */ static void UI_LoadMods( void ) { int numdirs; char dirlist[2048]; char *dirptr; char *descptr; int i; int dirlen; uiInfo.modCount = 0; numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof( dirlist ) ); dirptr = dirlist; for( i = 0; i < numdirs; i++ ) { dirlen = strlen( dirptr ) + 1; descptr = dirptr + dirlen; uiInfo.modList[uiInfo.modCount].modName = String_Alloc( dirptr ); uiInfo.modList[uiInfo.modCount].modDescr = String_Alloc( descptr ); dirptr += dirlen + strlen( descptr ) + 1; uiInfo.modCount++; if( uiInfo.modCount >= MAX_MODS ) break; } } /* =============== UI_LoadMovies =============== */ static void UI_LoadMovies( void ) { char movielist[4096]; char *moviename; int i, len; uiInfo.movieCount = trap_FS_GetFileList( "video", "roq", movielist, 4096 ); if( uiInfo.movieCount ) { if( uiInfo.movieCount > MAX_MOVIES ) uiInfo.movieCount = MAX_MOVIES; moviename = movielist; for( i = 0; i < uiInfo.movieCount; i++ ) { len = strlen( moviename ); if( !Q_stricmp( moviename + len - 4, ".roq" ) ) moviename[len-4] = '\0'; Q_strupr( moviename ); uiInfo.movieList[i] = String_Alloc( moviename ); moviename += len + 1; } } } /* =============== UI_LoadDemos =============== */ static void UI_LoadDemos( void ) { char demolist[4096]; char demoExt[32]; char *demoname; int i, len; Com_sprintf( demoExt, sizeof( demoExt ), "dm_%d", ( int )trap_Cvar_VariableValue( "protocol" ) ); uiInfo.demoCount = trap_FS_GetFileList( "demos", demoExt, demolist, 4096 ); Com_sprintf( demoExt, sizeof( demoExt ), ".dm_%d", ( int )trap_Cvar_VariableValue( "protocol" ) ); if( uiInfo.demoCount ) { if( uiInfo.demoCount > MAX_DEMOS ) uiInfo.demoCount = MAX_DEMOS; demoname = demolist; for( i = 0; i < uiInfo.demoCount; i++ ) { len = strlen( demoname ); if( !Q_stricmp( demoname + len - strlen( demoExt ), demoExt ) ) demoname[len-strlen( demoExt )] = '\0'; Q_strupr( demoname ); uiInfo.demoList[i] = String_Alloc( demoname ); demoname += len + 1; } } } static void UI_Update( const char *name ) { int val = trap_Cvar_VariableValue( name ); if( Q_stricmp( name, "ui_SetName" ) == 0 ) trap_Cvar_Set( "name", UI_Cvar_VariableString( "ui_Name" ) ); else if( Q_stricmp( name, "ui_setRate" ) == 0 ) { float rate = trap_Cvar_VariableValue( "rate" ); if( rate >= 5000 ) { trap_Cvar_Set( "cl_maxpackets", "30" ); trap_Cvar_Set( "cl_packetdup", "1" ); } else if( rate >= 4000 ) { trap_Cvar_Set( "cl_maxpackets", "15" ); trap_Cvar_Set( "cl_packetdup", "2" ); // favor less prediction errors when there's packet loss } else { trap_Cvar_Set( "cl_maxpackets", "15" ); trap_Cvar_Set( "cl_packetdup", "1" ); // favor lower bandwidth } } else if( Q_stricmp( name, "ui_GetName" ) == 0 ) trap_Cvar_Set( "ui_Name", UI_Cvar_VariableString( "name" ) ); else if( Q_stricmp( name, "r_colorbits" ) == 0 ) { switch( val ) { case 0: trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 16: trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_stencilbits", 0 ); break; case 32: trap_Cvar_SetValue( "r_depthbits", 24 ); break; } } else if( Q_stricmp( name, "r_lodbias" ) == 0 ) { switch( val ) { case 0: trap_Cvar_SetValue( "r_subdivisions", 4 ); break; case 1: trap_Cvar_SetValue( "r_subdivisions", 12 ); break; case 2: trap_Cvar_SetValue( "r_subdivisions", 20 ); break; } } else if( Q_stricmp( name, "ui_glCustom" ) == 0 ) { switch( val ) { case 0: // high quality trap_Cvar_SetValue( "r_subdivisions", 4 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 32 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 0 ); trap_Cvar_SetValue( "r_texturebits", 32 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_shadows", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_SetValue( "cg_bounceParticles", 1 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); break; case 1: // normal trap_Cvar_SetValue( "r_subdivisions", 12 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 0 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 24 ); trap_Cvar_SetValue( "r_picmip", 1 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "r_fastSky", 0 ); trap_Cvar_SetValue( "r_inGameVideo", 1 ); trap_Cvar_SetValue( "cg_brassTime", 2500 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_LINEAR" ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); break; case 2: // fast trap_Cvar_SetValue( "r_subdivisions", 8 ); trap_Cvar_SetValue( "r_vertexlight", 0 ); trap_Cvar_SetValue( "r_lodbias", 1 ); trap_Cvar_SetValue( "r_colorbits", 0 ); trap_Cvar_SetValue( "r_depthbits", 0 ); trap_Cvar_SetValue( "r_picmip", 1 ); trap_Cvar_SetValue( "r_texturebits", 0 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; case 3: // fastest trap_Cvar_SetValue( "r_subdivisions", 20 ); trap_Cvar_SetValue( "r_vertexlight", 1 ); trap_Cvar_SetValue( "r_lodbias", 2 ); trap_Cvar_SetValue( "r_colorbits", 16 ); trap_Cvar_SetValue( "r_depthbits", 16 ); trap_Cvar_SetValue( "r_picmip", 2 ); trap_Cvar_SetValue( "r_texturebits", 16 ); trap_Cvar_SetValue( "cg_shadows", 0 ); trap_Cvar_SetValue( "cg_brassTime", 0 ); trap_Cvar_SetValue( "r_fastSky", 1 ); trap_Cvar_SetValue( "r_inGameVideo", 0 ); trap_Cvar_SetValue( "cg_bounceParticles", 0 ); trap_Cvar_Set( "r_texturemode", "GL_LINEAR_MIPMAP_NEAREST" ); break; } } else if( Q_stricmp( name, "ui_mousePitch" ) == 0 ) { if( val == 0 ) trap_Cvar_SetValue( "m_pitch", 0.022f ); else trap_Cvar_SetValue( "m_pitch", -0.022f ); } } //FIXME: lookup table static void UI_RunMenuScript( char **args ) { const char *name, *name2; char buff[1024]; const char *cmd; if( String_Parse( args, &name ) ) { if( Q_stricmp( name, "StartServer" ) == 0 ) { trap_Cvar_SetValue( "dedicated", Com_Clamp( 0, 2, ui_dedicated.integer ) ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait ; wait ; map %s\n", uiInfo.mapList[ui_selectedMap.integer].mapLoadName ) ); } else if( Q_stricmp( name, "resetDefaults" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "exec default.cfg\n" ); trap_Cmd_ExecuteText( EXEC_APPEND, "cvar_restart\n" ); Controls_SetDefaults(); trap_Cvar_Set( "com_introPlayed", "1" ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart\n" ); } else if( Q_stricmp( name, "loadArenas" ) == 0 ) { UI_LoadArenas(); Menu_SetFeederSelection( NULL, FEEDER_MAPS, 0, "createserver" ); } else if( Q_stricmp( name, "loadServerInfo" ) == 0 ) UI_ServerInfo(); else if( Q_stricmp( name, "saveControls" ) == 0 ) Controls_SetConfig( qtrue ); else if( Q_stricmp( name, "loadControls" ) == 0 ) Controls_GetConfig(); else if( Q_stricmp( name, "clearError" ) == 0 ) trap_Cvar_Set( "com_errorMessage", "" ); else if( Q_stricmp( name, "RefreshServers" ) == 0 ) { UI_StartServerRefresh( qtrue ); UI_BuildServerDisplayList( qtrue ); } else if( Q_stricmp( name, "InitServerList" ) == 0 ) { int time = trap_RealTime( NULL ); int last; int sortColumn; // set up default sorting if( !uiInfo.serverStatus.sorted && Int_Parse( args, &sortColumn ) ) { uiInfo.serverStatus.sortKey = sortColumn; uiInfo.serverStatus.sortDir = 0; } // refresh if older than 3 days or if list is empty last = atoi( UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i_time", ui_netSource.integer ) ) ); if( trap_LAN_GetServerCount( ui_netSource.integer ) < 1 || ( time - last ) > 3600 ) { UI_StartServerRefresh( qtrue ); UI_BuildServerDisplayList( qtrue ); } } else if( Q_stricmp( name, "RefreshFilter" ) == 0 ) { UI_StartServerRefresh( qfalse ); UI_BuildServerDisplayList( qtrue ); } else if( Q_stricmp( name, "LoadDemos" ) == 0 ) UI_LoadDemos(); else if( Q_stricmp( name, "LoadMovies" ) == 0 ) UI_LoadMovies(); else if( Q_stricmp( name, "LoadMods" ) == 0 ) UI_LoadMods(); else if( Q_stricmp( name, "LoadTeams" ) == 0 ) UI_LoadTeams( ); else if( Q_stricmp( name, "JoinTeam" ) == 0 ) { if( ( cmd = uiInfo.teamList[ uiInfo.teamIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanItems" ) == 0 ) UI_LoadHumanItems( ); else if( Q_stricmp( name, "SpawnWithHumanItem" ) == 0 ) { if( ( cmd = uiInfo.humanItemList[ uiInfo.humanItemIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadAlienClasses" ) == 0 ) UI_LoadAlienClasses( ); else if( Q_stricmp( name, "SpawnAsAlienClass" ) == 0 ) { if( ( cmd = uiInfo.alienClassList[ uiInfo.alienClassIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanArmouryBuys" ) == 0 ) UI_LoadHumanArmouryBuys( ); else if( Q_stricmp( name, "BuyFromArmoury" ) == 0 ) { if( ( cmd = uiInfo.humanArmouryBuyList[ uiInfo.humanArmouryBuyIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 ); } else if( Q_stricmp( name, "LoadHumanArmourySells" ) == 0 ) UI_LoadHumanArmourySells( ); else if( Q_stricmp( name, "SellToArmoury" ) == 0 ) { if( ( cmd = uiInfo.humanArmourySellList[ uiInfo.humanArmourySellIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); UI_InstallCaptureFunc( UI_ArmouryRefreshCb, NULL, 1000 ); } else if( Q_stricmp( name, "LoadAlienUpgrades" ) == 0 ) { UI_LoadAlienUpgrades( ); //disallow the menu if it would be empty if( uiInfo.alienUpgradeCount <= 0 ) Menus_CloseAll( qfalse ); } else if( Q_stricmp( name, "UpgradeToNewClass" ) == 0 ) { if( ( cmd = uiInfo.alienUpgradeList[ uiInfo.alienUpgradeIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadAlienBuilds" ) == 0 ) UI_LoadAlienBuilds( ); else if( Q_stricmp( name, "BuildAlienBuildable" ) == 0 ) { if( ( cmd = uiInfo.alienBuildList[ uiInfo.alienBuildIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "LoadHumanBuilds" ) == 0 ) UI_LoadHumanBuilds( ); else if( Q_stricmp( name, "BuildHumanBuildable" ) == 0 ) { if( ( cmd = uiInfo.humanBuildList[ uiInfo.humanBuildIndex ].cmd ) ) trap_Cmd_ExecuteText( EXEC_APPEND, cmd ); } else if( Q_stricmp( name, "PTRCRestore" ) == 0 ) { int len; char text[ 16 ]; fileHandle_t f; char command[ 32 ]; // load the file len = trap_FS_FOpenFile( "ptrc.cfg", &f, FS_READ ); if( len > 0 && ( len < sizeof( text ) - 1 ) ) { trap_FS_Read( text, len, f ); text[ len ] = 0; Com_sprintf( command, 32, "ptrcrestore %s", text ); trap_Cmd_ExecuteText( EXEC_APPEND, command ); } if( len > -1 ) trap_FS_FCloseFile( f ); } else if( Q_stricmp( name, "Say" ) == 0 ) { char buffer[ MAX_CVAR_VALUE_STRING ]; trap_Cvar_VariableStringBuffer( "ui_sayBuffer", buffer, sizeof( buffer ) ); if( buffer[ 0 ] ) { if( uiInfo.chatTargetClientNum != -1 ) trap_Cmd_ExecuteText( EXEC_APPEND, va( "tell %i \"%s\"\n", uiInfo.chatTargetClientNum, buffer ) ); else if( uiInfo.chatTeam ) trap_Cmd_ExecuteText( EXEC_APPEND, va( "say_team \"%s\"\n", buffer ) ); else trap_Cmd_ExecuteText( EXEC_APPEND, va( "say \"%s\"\n", buffer ) ); } } else if( Q_stricmp( name, "playMovie" ) == 0 ) { if( uiInfo.previewMovie >= 0 ) trap_CIN_StopCinematic( uiInfo.previewMovie ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "cinematic %s.roq 2\n", uiInfo.movieList[uiInfo.movieIndex] ) ); } else if( Q_stricmp( name, "RunMod" ) == 0 ) { trap_Cvar_Set( "fs_game", uiInfo.modList[uiInfo.modIndex].modName ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if( Q_stricmp( name, "RunDemo" ) == 0 ) trap_Cmd_ExecuteText( EXEC_APPEND, va( "demo %s\n", uiInfo.demoList[uiInfo.demoIndex] ) ); else if( Q_stricmp( name, "Tremulous" ) == 0 ) { trap_Cvar_Set( "fs_game", "" ); trap_Cmd_ExecuteText( EXEC_APPEND, "vid_restart;" ); } else if( Q_stricmp( name, "closeJoin" ) == 0 ) { if( uiInfo.serverStatus.refreshActive ) { UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; UI_BuildServerDisplayList( qtrue ); } else { Menus_CloseByName( "joinserver" ); Menus_ActivateByName( "main" ); } } else if( Q_stricmp( name, "StopRefresh" ) == 0 ) { UI_StopServerRefresh(); uiInfo.serverStatus.nextDisplayRefresh = 0; uiInfo.nextServerStatusRefresh = 0; uiInfo.nextFindPlayerRefresh = 0; } else if( Q_stricmp( name, "UpdateFilter" ) == 0 ) { if( ui_netSource.integer == AS_LOCAL ) UI_StartServerRefresh( qtrue ); UI_BuildServerDisplayList( qtrue ); UI_FeederSelection( FEEDER_SERVERS, 0 ); } else if( Q_stricmp( name, "ServerStatus" ) == 0 ) { trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], uiInfo.serverStatusAddress, sizeof( uiInfo.serverStatusAddress ) ); UI_BuildServerStatus( qtrue ); } else if( Q_stricmp( name, "FoundPlayerServerStatus" ) == 0 ) { Q_strncpyz( uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof( uiInfo.serverStatusAddress ) ); UI_BuildServerStatus( qtrue ); Menu_SetFeederSelection( NULL, FEEDER_FINDPLAYER, 0, NULL ); } else if( Q_stricmp( name, "FindPlayer" ) == 0 ) { UI_BuildFindPlayerList( qtrue ); // clear the displayed server status info uiInfo.serverStatusInfo.numLines = 0; Menu_SetFeederSelection( NULL, FEEDER_FINDPLAYER, 0, NULL ); } else if( Q_stricmp( name, "JoinServer" ) == 0 ) { if( uiInfo.serverStatus.currentServer >= 0 && uiInfo.serverStatus.currentServer < uiInfo.serverStatus.numDisplayServers ) { trap_LAN_GetServerAddressString( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, 1024 ); trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", buff ) ); } } else if( Q_stricmp( name, "FoundPlayerJoinServer" ) == 0 ) { if( uiInfo.currentFoundPlayerServer >= 0 && uiInfo.currentFoundPlayerServer < uiInfo.numFoundPlayerServers ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "connect %s\n", uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer] ) ); } } else if( Q_stricmp( name, "Quit" ) == 0 ) trap_Cmd_ExecuteText( EXEC_NOW, "quit" ); else if( Q_stricmp( name, "Leave" ) == 0 ) { trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll( qtrue ); Menus_ActivateByName( "main" ); } else if( Q_stricmp( name, "ServerSort" ) == 0 ) { int sortColumn; if( Int_Parse( args, &sortColumn ) ) { // if same column we're already sorting on then flip the direction if( sortColumn == uiInfo.serverStatus.sortKey ) uiInfo.serverStatus.sortDir = !uiInfo.serverStatus.sortDir; // make sure we sort again UI_ServersSort( sortColumn, qtrue ); uiInfo.serverStatus.sorted = qtrue; } } else if( Q_stricmp( name, "closeingame" ) == 0 ) { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll( qfalse ); } else if( Q_stricmp( name, "voteMap" ) == 0 ) { if( ui_selectedMap.integer >= 0 && ui_selectedMap.integer < uiInfo.mapCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote map %s\n", uiInfo.mapList[ui_selectedMap.integer].mapLoadName ) ); } } else if( Q_stricmp( name, "voteKick" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote kick %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteMute" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote mute %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteUnMute" ) == 0 ) { if( uiInfo.playerIndex >= 0 && uiInfo.playerIndex < uiInfo.playerCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callvote unmute %d\n", uiInfo.clientNums[ uiInfo.playerIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamKick" ) == 0 ) { if( uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote kick %d\n", uiInfo.teamClientNums[ uiInfo.teamPlayerIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamDenyBuild" ) == 0 ) { if( uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote denybuild %d\n", uiInfo.teamClientNums[ uiInfo.teamPlayerIndex ] ) ); } } else if( Q_stricmp( name, "voteTeamAllowBuild" ) == 0 ) { if( uiInfo.teamPlayerIndex >= 0 && uiInfo.teamPlayerIndex < uiInfo.myTeamCount ) { trap_Cmd_ExecuteText( EXEC_APPEND, va( "callteamvote allowbuild %d\n", uiInfo.teamClientNums[ uiInfo.teamPlayerIndex ] ) ); } } else if( Q_stricmp( name, "addFavorite" ) == 0 ) { if( ui_netSource.integer != AS_FAVORITES ) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS ); name[0] = addr[0] = '\0'; Q_strncpyz( name, Info_ValueForKey( buff, "hostname" ), MAX_NAME_LENGTH ); Q_strncpyz( addr, Info_ValueForKey( buff, "addr" ), MAX_NAME_LENGTH ); if( strlen( name ) > 0 && strlen( addr ) > 0 ) { res = trap_LAN_AddServer( AS_FAVORITES, name, addr ); if( res == 0 ) { // server already in the list Com_Printf( "Favorite already in list\n" ); } else if( res == -1 ) { // list full Com_Printf( "Favorite list full\n" ); } else { // successfully added Com_Printf( "Added favorite server %s\n", addr ); } } } } else if( Q_stricmp( name, "deleteFavorite" ) == 0 ) { if( ui_netSource.integer == AS_FAVORITES ) { char addr[MAX_NAME_LENGTH]; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[uiInfo.serverStatus.currentServer], buff, MAX_STRING_CHARS ); addr[0] = '\0'; Q_strncpyz( addr, Info_ValueForKey( buff, "addr" ), MAX_NAME_LENGTH ); if( strlen( addr ) > 0 ) trap_LAN_RemoveServer( AS_FAVORITES, addr ); } } else if( Q_stricmp( name, "createFavorite" ) == 0 ) { if( ui_netSource.integer == AS_FAVORITES ) { char name[MAX_NAME_LENGTH]; char addr[MAX_NAME_LENGTH]; int res; name[0] = addr[0] = '\0'; Q_strncpyz( name, UI_Cvar_VariableString( "ui_favoriteName" ), MAX_NAME_LENGTH ); Q_strncpyz( addr, UI_Cvar_VariableString( "ui_favoriteAddress" ), MAX_NAME_LENGTH ); if( strlen( name ) > 0 && strlen( addr ) > 0 ) { res = trap_LAN_AddServer( AS_FAVORITES, name, addr ); if( res == 0 ) { // server already in the list Com_Printf( "Favorite already in list\n" ); } else if( res == -1 ) { // list full Com_Printf( "Favorite list full\n" ); } else { // successfully added Com_Printf( "Added favorite server %s\n", addr ); } } } } else if( Q_stricmp( name, "glCustom" ) == 0 ) trap_Cvar_Set( "ui_glCustom", "4" ); else if( Q_stricmp( name, "update" ) == 0 ) { if( String_Parse( args, &name2 ) ) UI_Update( name2 ); } else if( Q_stricmp( name, "InitIgnoreList" ) == 0 ) UI_BuildPlayerList(); else if( Q_stricmp( name, "ToggleIgnore" ) == 0 ) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } else { BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else if( Q_stricmp( name, "IgnorePlayer" ) == 0 ) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( !BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListAdd( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "ignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else if( Q_stricmp( name, "UnIgnorePlayer" ) == 0 ) { if( uiInfo.ignoreIndex >= 0 && uiInfo.ignoreIndex < uiInfo.playerCount ) { if( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ) { BG_ClientListRemove( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ uiInfo.ignoreIndex ] ); trap_Cmd_ExecuteText( EXEC_NOW, va( "unignore %i\n", uiInfo.clientNums[ uiInfo.ignoreIndex ] ) ); } } } else Com_Printf( "unknown UI script %s\n", name ); } } /* ================== UI_FeederCount ================== */ static int UI_FeederCount( float feederID ) { if( feederID == FEEDER_CINEMATICS ) return uiInfo.movieCount; else if( feederID == FEEDER_MAPS ) return uiInfo.mapCount; else if( feederID == FEEDER_SERVERS ) return uiInfo.serverStatus.numDisplayServers; else if( feederID == FEEDER_SERVERSTATUS ) return uiInfo.serverStatusInfo.numLines; else if( feederID == FEEDER_FINDPLAYER ) return uiInfo.numFoundPlayerServers; else if( feederID == FEEDER_PLAYER_LIST ) { if( uiInfo.uiDC.realTime > uiInfo.playerRefresh ) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.playerCount; } else if( feederID == FEEDER_TEAM_LIST ) { if( uiInfo.uiDC.realTime > uiInfo.playerRefresh ) { uiInfo.playerRefresh = uiInfo.uiDC.realTime + 3000; UI_BuildPlayerList(); } return uiInfo.myTeamCount; } else if( feederID == FEEDER_IGNORE_LIST ) return uiInfo.playerCount; else if( feederID == FEEDER_HELP_LIST ) return uiInfo.helpCount; else if( feederID == FEEDER_MODS ) return uiInfo.modCount; else if( feederID == FEEDER_DEMOS ) return uiInfo.demoCount; else if( feederID == FEEDER_TREMTEAMS ) return uiInfo.teamCount; else if( feederID == FEEDER_TREMHUMANITEMS ) return uiInfo.humanItemCount; else if( feederID == FEEDER_TREMALIENCLASSES ) return uiInfo.alienClassCount; else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) return uiInfo.humanArmouryBuyCount; else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) return uiInfo.humanArmourySellCount; else if( feederID == FEEDER_TREMALIENUPGRADE ) return uiInfo.alienUpgradeCount; else if( feederID == FEEDER_TREMALIENBUILD ) return uiInfo.alienBuildCount; else if( feederID == FEEDER_TREMHUMANBUILD ) return uiInfo.humanBuildCount; else if( feederID == FEEDER_RESOLUTIONS ) return uiInfo.numResolutions; return 0; } static const char *UI_SelectedMap( int index, int *actual ) { int i, c; c = 0; *actual = 0; for( i = 0; i < uiInfo.mapCount; i++ ) { if( c == index ) { *actual = i; return uiInfo.mapList[i].mapName; } else c++; } return ""; } static const char *UI_FeederItemText( float feederID, int index, int column, qhandle_t *handle ) { static char info[MAX_STRING_CHARS]; static char hostname[1024]; static char clientBuff[32]; static char resolution[MAX_STRING_CHARS]; static int lastColumn = -1; static int lastTime = 0; if( handle ) *handle = -1; if( feederID == FEEDER_MAPS ) { int actual; return UI_SelectedMap( index, &actual ); } else if( feederID == FEEDER_SERVERS ) { if( index >= 0 && index < uiInfo.serverStatus.numDisplayServers ) { int ping; if( lastColumn != column || lastTime > uiInfo.uiDC.realTime + 5000 ) { trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS ); lastColumn = column; lastTime = uiInfo.uiDC.realTime; } ping = atoi( Info_ValueForKey( info, "ping" ) ); if( ping == -1 ) { // if we ever see a ping that is out of date, do a server refresh // UI_UpdatePendingPings(); } switch( column ) { case SORT_HOST: if( ping <= 0 ) return Info_ValueForKey( info, "addr" ); else { if( ui_netSource.integer == AS_LOCAL ) { Com_sprintf( hostname, sizeof( hostname ), "%s [%s]", Info_ValueForKey( info, "hostname" ), netnames[atoi( Info_ValueForKey( info, "nettype" ) )] ); return hostname; } else { char *text; Com_sprintf( hostname, sizeof( hostname ), "%s", Info_ValueForKey( info, "hostname" ) ); // Strip leading whitespace text = hostname; while( *text != '\0' && *text == ' ' ) text++; return text; } } case SORT_MAP: return Info_ValueForKey( info, "mapname" ); case SORT_CLIENTS: Com_sprintf( clientBuff, sizeof( clientBuff ), "%s (%s)", Info_ValueForKey( info, "clients" ), Info_ValueForKey( info, "sv_maxclients" ) ); return clientBuff; case SORT_PING: if( ping <= 0 ) return "..."; else return Info_ValueForKey( info, "ping" ); } } } else if( feederID == FEEDER_SERVERSTATUS ) { if( index >= 0 && index < uiInfo.serverStatusInfo.numLines ) { if( column >= 0 && column < 4 ) return uiInfo.serverStatusInfo.lines[index][column]; } } else if( feederID == FEEDER_FINDPLAYER ) { if( index >= 0 && index < uiInfo.numFoundPlayerServers ) { //return uiInfo.foundPlayerServerAddresses[index]; return uiInfo.foundPlayerServerNames[index]; } } else if( feederID == FEEDER_PLAYER_LIST ) { if( index >= 0 && index < uiInfo.playerCount ) return uiInfo.playerNames[index]; } else if( feederID == FEEDER_TEAM_LIST ) { if( index >= 0 && index < uiInfo.myTeamCount ) return uiInfo.teamNames[index]; } else if( feederID == FEEDER_IGNORE_LIST ) { if( index >= 0 && index < uiInfo.playerCount ) { switch( column ) { case 1: // am I ignoring him return ( BG_ClientListTest( &uiInfo.ignoreList[ uiInfo.myPlayerIndex ], uiInfo.clientNums[ index ] ) ) ? "X" : ""; case 2: // is he ignoring me return ( BG_ClientListTest( &uiInfo.ignoreList[ index ], uiInfo.playerNumber ) ) ? "X" : ""; default: return uiInfo.playerNames[index]; } } } else if( feederID == FEEDER_HELP_LIST ) { if( index >= 0 && index < uiInfo.helpCount ) return uiInfo.helpList[ index ].text; } else if( feederID == FEEDER_MODS ) { if( index >= 0 && index < uiInfo.modCount ) { if( uiInfo.modList[index].modDescr && *uiInfo.modList[index].modDescr ) return uiInfo.modList[index].modDescr; else return uiInfo.modList[index].modName; } } else if( feederID == FEEDER_CINEMATICS ) { if( index >= 0 && index < uiInfo.movieCount ) return uiInfo.movieList[index]; } else if( feederID == FEEDER_DEMOS ) { if( index >= 0 && index < uiInfo.demoCount ) return uiInfo.demoList[index]; } else if( feederID == FEEDER_TREMTEAMS ) { if( index >= 0 && index < uiInfo.teamCount ) return uiInfo.teamList[ index ].text; } else if( feederID == FEEDER_TREMHUMANITEMS ) { if( index >= 0 && index < uiInfo.humanItemCount ) return uiInfo.humanItemList[ index ].text; } else if( feederID == FEEDER_TREMALIENCLASSES ) { if( index >= 0 && index < uiInfo.alienClassCount ) return uiInfo.alienClassList[ index ].text; } else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) { if( index >= 0 && index < uiInfo.humanArmouryBuyCount ) return uiInfo.humanArmouryBuyList[ index ].text; } else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) { if( index >= 0 && index < uiInfo.humanArmourySellCount ) return uiInfo.humanArmourySellList[ index ].text; } else if( feederID == FEEDER_TREMALIENUPGRADE ) { if( index >= 0 && index < uiInfo.alienUpgradeCount ) return uiInfo.alienUpgradeList[ index ].text; } else if( feederID == FEEDER_TREMALIENBUILD ) { if( index >= 0 && index < uiInfo.alienBuildCount ) return uiInfo.alienBuildList[ index ].text; } else if( feederID == FEEDER_TREMHUMANBUILD ) { if( index >= 0 && index < uiInfo.humanBuildCount ) return uiInfo.humanBuildList[ index ].text; } else if( feederID == FEEDER_RESOLUTIONS ) { int i; int w = trap_Cvar_VariableValue( "r_width" ); int h = trap_Cvar_VariableValue( "r_height" ); for( i = 0; i < uiInfo.numResolutions; i++ ) { if( w == uiInfo.resolutions[ i ].w && h == uiInfo.resolutions[ i ].h ) { Com_sprintf( resolution, sizeof( resolution ), "%dx%d", w, h ); return resolution; } } Com_sprintf( resolution, sizeof( resolution ), "Custom (%dx%d)", w, h ); return resolution; } return ""; } static qhandle_t UI_FeederItemImage( float feederID, int index ) { if( feederID == FEEDER_MAPS ) { int actual; UI_SelectedMap( index, &actual ); index = actual; if( index >= 0 && index < uiInfo.mapCount ) { if( uiInfo.mapList[index].levelShot == -1 ) uiInfo.mapList[index].levelShot = trap_R_RegisterShaderNoMip( uiInfo.mapList[index].imageName ); return uiInfo.mapList[index].levelShot; } } return 0; } static void UI_FeederSelection( float feederID, int index ) { static char info[MAX_STRING_CHARS]; if( feederID == FEEDER_MAPS ) { int actual, map; map = ui_selectedMap.integer; if( uiInfo.mapList[map].cinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.mapList[map].cinematic ); uiInfo.mapList[map].cinematic = -1; } UI_SelectedMap( index, &actual ); ui_selectedMap.integer = actual; trap_Cvar_Set( "ui_selectedMap", va( "%d", actual ) ); uiInfo.mapList[ui_selectedMap.integer].cinematic = trap_CIN_PlayCinematic( va( "%s.roq", uiInfo.mapList[ui_selectedMap.integer].mapLoadName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } else if( feederID == FEEDER_SERVERS ) { const char *mapName = NULL; uiInfo.serverStatus.currentServer = index; trap_LAN_GetServerInfo( ui_netSource.integer, uiInfo.serverStatus.displayServers[index], info, MAX_STRING_CHARS ); uiInfo.serverStatus.currentServerPreview = trap_R_RegisterShaderNoMip( va( "levelshots/%s", Info_ValueForKey( info, "mapname" ) ) ); if( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.serverStatus.currentServerCinematic ); uiInfo.serverStatus.currentServerCinematic = -1; } mapName = Info_ValueForKey( info, "mapname" ); if( mapName && *mapName ) { uiInfo.serverStatus.currentServerCinematic = trap_CIN_PlayCinematic( va( "%s.roq", mapName ), 0, 0, 0, 0, ( CIN_loop | CIN_silent ) ); } } else if( feederID == FEEDER_SERVERSTATUS ) { } else if( feederID == FEEDER_FINDPLAYER ) { uiInfo.currentFoundPlayerServer = index; // if( index < uiInfo.numFoundPlayerServers - 1 ) { // build a new server status for this server Q_strncpyz( uiInfo.serverStatusAddress, uiInfo.foundPlayerServerAddresses[uiInfo.currentFoundPlayerServer], sizeof( uiInfo.serverStatusAddress ) ); Menu_SetFeederSelection( NULL, FEEDER_SERVERSTATUS, 0, NULL ); UI_BuildServerStatus( qtrue ); } } else if( feederID == FEEDER_PLAYER_LIST ) uiInfo.playerIndex = index; else if( feederID == FEEDER_TEAM_LIST ) uiInfo.teamPlayerIndex = index; else if( feederID == FEEDER_IGNORE_LIST ) uiInfo.ignoreIndex = index; else if( feederID == FEEDER_HELP_LIST ) uiInfo.helpIndex = index; else if( feederID == FEEDER_MODS ) uiInfo.modIndex = index; else if( feederID == FEEDER_CINEMATICS ) { uiInfo.movieIndex = index; if( uiInfo.previewMovie >= 0 ) trap_CIN_StopCinematic( uiInfo.previewMovie ); uiInfo.previewMovie = -1; } else if( feederID == FEEDER_DEMOS ) uiInfo.demoIndex = index; else if( feederID == FEEDER_TREMTEAMS ) uiInfo.teamIndex = index; else if( feederID == FEEDER_TREMHUMANITEMS ) uiInfo.humanItemIndex = index; else if( feederID == FEEDER_TREMALIENCLASSES ) uiInfo.alienClassIndex = index; else if( feederID == FEEDER_TREMHUMANARMOURYBUY ) uiInfo.humanArmouryBuyIndex = index; else if( feederID == FEEDER_TREMHUMANARMOURYSELL ) uiInfo.humanArmourySellIndex = index; else if( feederID == FEEDER_TREMALIENUPGRADE ) uiInfo.alienUpgradeIndex = index; else if( feederID == FEEDER_TREMALIENBUILD ) uiInfo.alienBuildIndex = index; else if( feederID == FEEDER_TREMHUMANBUILD ) uiInfo.humanBuildIndex = index; else if( feederID == FEEDER_RESOLUTIONS ) { trap_Cvar_Set( "r_width", va( "%d", uiInfo.resolutions[ index ].w ) ); trap_Cvar_Set( "r_height", va( "%d", uiInfo.resolutions[ index ].h ) ); } } static int UI_FeederInitialise( float feederID ) { if( feederID == FEEDER_RESOLUTIONS ) { int i; int w = trap_Cvar_VariableValue( "r_width" ); int h = trap_Cvar_VariableValue( "r_height" ); for( i = 0; i < uiInfo.numResolutions; i++ ) { if( w == uiInfo.resolutions[ i ].w && h == uiInfo.resolutions[ i ].h ) return i; } } return 0; } static void UI_Pause( qboolean b ) { if( b ) { // pause the game and set the ui keycatcher trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); } else { // unpause the game and clear the ui keycatcher trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } static int UI_PlayCinematic( const char *name, float x, float y, float w, float h ) { return trap_CIN_PlayCinematic( name, x, y, w, h, ( CIN_loop | CIN_silent ) ); } static void UI_StopCinematic( int handle ) { if( handle >= 0 ) trap_CIN_StopCinematic( handle ); else { handle = abs( handle ); if( handle == UI_NETMAPCINEMATIC ) { if( uiInfo.serverStatus.currentServerCinematic >= 0 ) { trap_CIN_StopCinematic( uiInfo.serverStatus.currentServerCinematic ); uiInfo.serverStatus.currentServerCinematic = -1; } } } } static void UI_DrawCinematic( int handle, float x, float y, float w, float h ) { trap_CIN_SetExtents( handle, x, y, w, h ); trap_CIN_DrawCinematic( handle ); } static void UI_RunCinematicFrame( int handle ) { trap_CIN_RunCinematic( handle ); } static float UI_GetValue( int ownerDraw ) { return 0.0f; } /* ================= UI_ParseResolutions ================= */ void UI_ParseResolutions( void ) { char buf[ MAX_STRING_CHARS ]; char w[ 16 ], h[ 16 ]; char *p; const char *out; char *s = NULL; trap_Cvar_VariableStringBuffer( "r_availableModes", buf, sizeof( buf ) ); p = buf; uiInfo.numResolutions = 0; while( String_Parse( &p, &out ) ) { Q_strncpyz( w, out, sizeof( w ) ); s = strchr( w, 'x' ); if( !s ) return; *s++ = '\0'; Q_strncpyz( h, s, sizeof( h ) ); uiInfo.resolutions[ uiInfo.numResolutions ].w = atoi( w ); uiInfo.resolutions[ uiInfo.numResolutions ].h = atoi( h ); uiInfo.numResolutions++; } } /* ================= UI_Init ================= */ void UI_Init( qboolean inGameLoad ) { int start; BG_InitClassConfigs( ); BG_InitAllowedGameElements( ); uiInfo.inGameLoad = inGameLoad; UI_RegisterCvars(); UI_InitMemory(); // cache redundant calulations trap_GetGlconfig( &uiInfo.uiDC.glconfig ); // for 640x480 virtualized screen uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * ( 1.0f / 480.0f ); uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * ( 1.0f / 640.0f ); // wide screen uiInfo.uiDC.aspectScale = ( ( 640.0f * uiInfo.uiDC.glconfig.vidHeight ) / ( 480.0f * uiInfo.uiDC.glconfig.vidWidth ) ); uiInfo.uiDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; uiInfo.uiDC.setColor = &UI_SetColor; uiInfo.uiDC.drawHandlePic = &UI_DrawHandlePic; uiInfo.uiDC.drawStretchPic = &trap_R_DrawStretchPic; uiInfo.uiDC.registerModel = &trap_R_RegisterModel; uiInfo.uiDC.modelBounds = &trap_R_ModelBounds; uiInfo.uiDC.fillRect = &UI_FillRect; uiInfo.uiDC.drawRect = &UI_DrawRect; uiInfo.uiDC.drawSides = &UI_DrawSides; uiInfo.uiDC.drawTopBottom = &UI_DrawTopBottom; uiInfo.uiDC.clearScene = &trap_R_ClearScene; uiInfo.uiDC.drawSides = &UI_DrawSides; uiInfo.uiDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; uiInfo.uiDC.renderScene = &trap_R_RenderScene; uiInfo.uiDC.registerFont = &trap_R_RegisterFont; uiInfo.uiDC.ownerDrawItem = &UI_OwnerDraw; uiInfo.uiDC.getValue = &UI_GetValue; uiInfo.uiDC.ownerDrawVisible = &UI_OwnerDrawVisible; uiInfo.uiDC.runScript = &UI_RunMenuScript; uiInfo.uiDC.setCVar = trap_Cvar_Set; uiInfo.uiDC.getCVarString = trap_Cvar_VariableStringBuffer; uiInfo.uiDC.getCVarValue = trap_Cvar_VariableValue; uiInfo.uiDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; uiInfo.uiDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; uiInfo.uiDC.startLocalSound = &trap_S_StartLocalSound; uiInfo.uiDC.ownerDrawHandleKey = &UI_OwnerDrawHandleKey; uiInfo.uiDC.feederCount = &UI_FeederCount; uiInfo.uiDC.feederItemImage = &UI_FeederItemImage; uiInfo.uiDC.feederItemText = &UI_FeederItemText; uiInfo.uiDC.feederSelection = &UI_FeederSelection; uiInfo.uiDC.feederInitialise = &UI_FeederInitialise; uiInfo.uiDC.setBinding = &trap_Key_SetBinding; uiInfo.uiDC.getBindingBuf = &trap_Key_GetBindingBuf; uiInfo.uiDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; uiInfo.uiDC.executeText = &trap_Cmd_ExecuteText; uiInfo.uiDC.Error = &Com_Error; uiInfo.uiDC.Print = &Com_Printf; uiInfo.uiDC.Pause = &UI_Pause; uiInfo.uiDC.ownerDrawWidth = &UI_OwnerDrawWidth; uiInfo.uiDC.ownerDrawText = &UI_OwnerDrawText; uiInfo.uiDC.registerSound = &trap_S_RegisterSound; uiInfo.uiDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; uiInfo.uiDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; uiInfo.uiDC.playCinematic = &UI_PlayCinematic; uiInfo.uiDC.stopCinematic = &UI_StopCinematic; uiInfo.uiDC.drawCinematic = &UI_DrawCinematic; uiInfo.uiDC.runCinematicFrame = &UI_RunCinematicFrame; Init_Display( &uiInfo.uiDC ); String_Init(); uiInfo.uiDC.whiteShader = trap_R_RegisterShaderNoMip( "white" ); AssetCache(); start = trap_Milliseconds(); UI_LoadMenus( "ui/menus.txt", qtrue ); UI_LoadMenus( "ui/ingame.txt", qfalse ); UI_LoadMenus( "ui/tremulous.txt", qfalse ); UI_LoadHelp( "ui/help.txt" ); Menus_CloseAll( qtrue ); trap_LAN_LoadCachedServers(); // sets defaults for ui temp cvars trap_Cvar_Set( "ui_mousePitch", ( trap_Cvar_VariableValue( "m_pitch" ) >= 0 ) ? "0" : "1" ); uiInfo.serverStatus.currentServerCinematic = -1; uiInfo.previewMovie = -1; trap_Cvar_Register( NULL, "debug_protocol", "", 0 ); UI_ParseResolutions( ); } /* ================= UI_KeyEvent ================= */ void UI_KeyEvent( int key, qboolean down ) { if( Menu_Count() > 0 ) { menuDef_t *menu = Menu_GetFocused(); if( menu ) { if( key == K_ESCAPE && down && !Menus_AnyFullScreenVisible() ) Menus_CloseAll( qtrue ); else Menu_HandleKey( menu, key, down ); } else { trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); } } } /* ================= UI_MouseEvent ================= */ void UI_MouseEvent( int dx, int dy ) { // update mouse screen position uiInfo.uiDC.cursorx += ( dx * uiInfo.uiDC.aspectScale ); if( uiInfo.uiDC.cursorx < 0 ) uiInfo.uiDC.cursorx = 0; else if( uiInfo.uiDC.cursorx > SCREEN_WIDTH ) uiInfo.uiDC.cursorx = SCREEN_WIDTH; uiInfo.uiDC.cursory += dy; if( uiInfo.uiDC.cursory < 0 ) uiInfo.uiDC.cursory = 0; else if( uiInfo.uiDC.cursory > SCREEN_HEIGHT ) uiInfo.uiDC.cursory = SCREEN_HEIGHT; if( Menu_Count() > 0 ) Display_MouseMove( NULL, uiInfo.uiDC.cursorx, uiInfo.uiDC.cursory ); } void UI_SetActiveMenu( uiMenuCommand_t menu ) { char buf[256]; // this should be the ONLY way the menu system is brought up // enusure minumum menu data is cached if( Menu_Count() > 0 ) { vec3_t v; v[0] = v[1] = v[2] = 0; switch( menu ) { case UIMENU_NONE: trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI ); trap_Key_ClearStates(); trap_Cvar_Set( "cl_paused", "0" ); Menus_CloseAll( qtrue ); return; case UIMENU_MAIN: trap_Cvar_Set( "sv_killserver", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); Menus_CloseAll( qtrue ); Menus_ActivateByName( "main" ); trap_Cvar_VariableStringBuffer( "com_errorMessage", buf, sizeof( buf ) ); if( strlen( buf ) ) { if( trap_Cvar_VariableValue( "com_errorCode" ) == ERR_SERVERDISCONNECT ) Menus_ActivateByName( "drop_popmenu" ); else Menus_ActivateByName( "error_popmenu" ); } return; case UIMENU_INGAME: trap_Cvar_Set( "cl_paused", "1" ); trap_Key_SetCatcher( KEYCATCH_UI ); UI_BuildPlayerList(); Menus_CloseAll( qtrue ); Menus_ActivateByName( "ingame" ); return; } } } qboolean UI_IsFullscreen( void ) { return Menus_AnyFullScreenVisible(); } static connstate_t lastConnState; static char lastLoadingText[MAX_INFO_VALUE]; static void UI_ReadableSize ( char *buf, int bufsize, int value ) { if( value > 1024 * 1024 * 1024 ) { // gigs Com_sprintf( buf, bufsize, "%d", value / ( 1024 * 1024 * 1024 ) ); Com_sprintf( buf + strlen( buf ), bufsize - strlen( buf ), ".%02d GB", ( value % ( 1024 * 1024 * 1024 ) ) * 100 / ( 1024 * 1024 * 1024 ) ); } else if( value > 1024 * 1024 ) { // megs Com_sprintf( buf, bufsize, "%d", value / ( 1024 * 1024 ) ); Com_sprintf( buf + strlen( buf ), bufsize - strlen( buf ), ".%02d MB", ( value % ( 1024 * 1024 ) ) * 100 / ( 1024 * 1024 ) ); } else if( value > 1024 ) { // kilos Com_sprintf( buf, bufsize, "%d KB", value / 1024 ); } else { // bytes Com_sprintf( buf, bufsize, "%d bytes", value ); } } // Assumes time is in msec static void UI_PrintTime ( char *buf, int bufsize, int time ) { time /= 1000; // change to seconds if( time > 3600 ) { // in the hours range Com_sprintf( buf, bufsize, "%d hr %d min", time / 3600, ( time % 3600 ) / 60 ); } else if( time > 60 ) { // mins Com_sprintf( buf, bufsize, "%d min %d sec", time / 60, time % 60 ); } else { // secs Com_sprintf( buf, bufsize, "%d sec", time ); } } // FIXME: move to ui_shared.c? void Text_PaintCenter( float x, float y, float scale, vec4_t color, const char *text, float adjust ) { int len = UI_Text_Width( text, scale, 0 ); UI_Text_Paint( x - len / 2, y, scale, color, text, 0, 0, ITEM_TEXTSTYLE_SHADOWEDMORE ); } void Text_PaintCenter_AutoWrapped( float x, float y, float xmax, float ystep, float scale, vec4_t color, const char *str, float adjust ) { int width; char *s1, *s2, *s3; char c_bcp; char buf[1024]; if( !str || str[0] == '\0' ) return; Q_strncpyz( buf, str, sizeof( buf ) ); s1 = s2 = s3 = buf; while( 1 ) { do s3++; while( *s3 != ' ' && *s3 != '\0' ); c_bcp = *s3; *s3 = '\0'; width = UI_Text_Width( s1, scale, 0 ); *s3 = c_bcp; if( width > xmax ) { if( s1 == s2 ) { // fuck, don't have a clean cut, we'll overflow s2 = s3; } *s2 = '\0'; Text_PaintCenter( x, y, scale, color, s1, adjust ); y += ystep; if( c_bcp == '\0' ) { // that was the last word // we could start a new loop, but that wouldn't be much use // even if the word is too long, we would overflow it (see above) // so just print it now if needed s2++; if( *s2 != '\0' ) // if we are printing an overflowing line we have s2 == s3 Text_PaintCenter( x, y, scale, color, s2, adjust ); break; } s2++; s1 = s2; s3 = s2; } else { s2 = s3; if( c_bcp == '\0' ) // we reached the end { Text_PaintCenter( x, y, scale, color, s1, adjust ); break; } } } } static void UI_DisplayDownloadInfo( const char *downloadName, float centerPoint, float yStart, float scale ) { static char dlText[] = "Downloading:"; static char etaText[] = "Estimated time left:"; static char xferText[] = "Transfer rate:"; int downloadSize, downloadCount, downloadTime; char dlSizeBuf[64], totalSizeBuf[64], xferRateBuf[64], dlTimeBuf[64]; int xferRate; int leftWidth; const char *s; downloadSize = trap_Cvar_VariableValue( "cl_downloadSize" ); downloadCount = trap_Cvar_VariableValue( "cl_downloadCount" ); downloadTime = trap_Cvar_VariableValue( "cl_downloadTime" ); leftWidth = 320; UI_SetColor( colorWhite ); Text_PaintCenter( centerPoint, yStart + 112, scale, colorWhite, dlText, 0 ); Text_PaintCenter( centerPoint, yStart + 192, scale, colorWhite, etaText, 0 ); Text_PaintCenter( centerPoint, yStart + 248, scale, colorWhite, xferText, 0 ); if( downloadSize > 0 ) s = va( "%s (%d%%)", downloadName, ( int )( ( float )downloadCount * 100.0f / downloadSize ) ); else s = downloadName; Text_PaintCenter( centerPoint, yStart + 136, scale, colorWhite, s, 0 ); UI_ReadableSize( dlSizeBuf, sizeof dlSizeBuf, downloadCount ); UI_ReadableSize( totalSizeBuf, sizeof totalSizeBuf, downloadSize ); if( downloadCount < 4096 || !downloadTime ) { Text_PaintCenter( leftWidth, yStart + 216, scale, colorWhite, "estimating", 0 ); Text_PaintCenter( leftWidth, yStart + 160, scale, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); } else { if( ( uiInfo.uiDC.realTime - downloadTime ) / 1000 ) xferRate = downloadCount / ( ( uiInfo.uiDC.realTime - downloadTime ) / 1000 ); else xferRate = 0; UI_ReadableSize( xferRateBuf, sizeof xferRateBuf, xferRate ); // Extrapolate estimated completion time if( downloadSize && xferRate ) { int n = downloadSize / xferRate; // estimated time for entire d/l in secs // We do it in K (/1024) because we'd overflow around 4MB UI_PrintTime ( dlTimeBuf, sizeof dlTimeBuf, ( n - ( ( ( downloadCount / 1024 ) * n ) / ( downloadSize / 1024 ) ) ) * 1000 ); Text_PaintCenter( leftWidth, yStart + 216, scale, colorWhite, dlTimeBuf, 0 ); Text_PaintCenter( leftWidth, yStart + 160, scale, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); } else { Text_PaintCenter( leftWidth, yStart + 216, scale, colorWhite, "estimating", 0 ); if( downloadSize ) Text_PaintCenter( leftWidth, yStart + 160, scale, colorWhite, va( "(%s of %s copied)", dlSizeBuf, totalSizeBuf ), 0 ); else Text_PaintCenter( leftWidth, yStart + 160, scale, colorWhite, va( "(%s copied)", dlSizeBuf ), 0 ); } if( xferRate ) Text_PaintCenter( leftWidth, yStart + 272, scale, colorWhite, va( "%s/Sec", xferRateBuf ), 0 ); } } /* ======================== UI_DrawConnectScreen ======================== */ void UI_DrawConnectScreen( qboolean overlay ) { char *s; uiClientState_t cstate; char info[MAX_INFO_VALUE]; char text[256]; float centerPoint, yStart, scale; menuDef_t *menu = Menus_FindByName( "Connect" ); if( !overlay && menu ) Menu_Paint( menu, qtrue ); if( !overlay ) { centerPoint = 320; yStart = 130; scale = 0.5f; } else { centerPoint = 320; yStart = 32; scale = 0.6f; return; } // see what information we should display trap_GetClientState( &cstate ); info[0] = '\0'; if( trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) ) ) Text_PaintCenter( centerPoint, yStart, scale, colorWhite, va( "Loading %s", Info_ValueForKey( info, "mapname" ) ), 0 ); if( !Q_stricmp( cstate.servername, "localhost" ) ) Text_PaintCenter( centerPoint, yStart + 48, scale, colorWhite, va( "Starting up..." ), ITEM_TEXTSTYLE_SHADOWEDMORE ); else { strcpy( text, va( "Connecting to %s", cstate.servername ) ); Text_PaintCenter( centerPoint, yStart + 48, scale, colorWhite, text , ITEM_TEXTSTYLE_SHADOWEDMORE ); } // display global MOTD at bottom Text_PaintCenter( centerPoint, 600, scale, colorWhite, Info_ValueForKey( cstate.updateInfoString, "motd" ), 0 ); // print any server info (server full, bad version, etc) if( cstate.connState < CA_CONNECTED ) Text_PaintCenter_AutoWrapped( centerPoint, yStart + 176, 630, 20, scale, colorWhite, cstate.messageString, 0 ); if( lastConnState > cstate.connState ) lastLoadingText[0] = '\0'; lastConnState = cstate.connState; switch( cstate.connState ) { case CA_CONNECTING: s = va( "Awaiting connection...%i", cstate.connectPacketCount ); break; case CA_CHALLENGING: s = va( "Awaiting challenge...%i", cstate.connectPacketCount ); break; case CA_CONNECTED: { char downloadName[MAX_INFO_VALUE]; trap_Cvar_VariableStringBuffer( "cl_downloadName", downloadName, sizeof( downloadName ) ); if( *downloadName ) { UI_DisplayDownloadInfo( downloadName, centerPoint, yStart, scale ); return; } } s = "Awaiting gamestate..."; break; case CA_LOADING: return; case CA_PRIMED: return; default: return; } if( Q_stricmp( cstate.servername, "localhost" ) ) Text_PaintCenter( centerPoint, yStart + 80, scale, colorWhite, s, 0 ); // password required / connection rejected information goes here } /* ================= UI_RegisterCvars ================= */ void UI_RegisterCvars( void ) { int i; cvarTable_t *cv; for( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags ); } /* ================= UI_UpdateCvars ================= */ void UI_UpdateCvars( void ) { int i; cvarTable_t *cv; for( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) trap_Cvar_Update( cv->vmCvar ); }