/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2000-2006 Tim Angus This file is part of Tremulous. Tremulous is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Tremulous is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Tremulous; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifndef __UI_SHARED_H #define __UI_SHARED_H #include "../qcommon/q_shared.h" #include "../renderer/tr_types.h" #include "../client/keycodes.h" #include "../../assets/ui/menudef.h" #define MAX_MENUNAME 32 #define MAX_ITEMTEXT 64 #define MAX_ITEMACTION 64 #define MAX_MENUDEFFILE 4096 #define MAX_MENUFILE 32768 #define MAX_MENUS 256 #define MAX_MENUITEMS 128 #define MAX_COLOR_RANGES 10 #define MAX_OPEN_MENUS 16 #define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive #define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive #define WINDOW_VISIBLE 0x00000004 // is visible #define WINDOW_GREY 0x00000008 // is visible but grey ( non-active ) #define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc.. #define WINDOW_FADINGOUT 0x00000020 // fading out, non-active #define WINDOW_FADINGIN 0x00000040 // fading in #define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive #define WINDOW_INTRANSITION 0x00000100 // window is in transition #define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not ) #define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal #define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow #define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow #define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb #define WINDOW_LB_PGUP 0x00004000 // mouse is over page up #define WINDOW_LB_PGDN 0x00008000 // mouse is over page down #define WINDOW_ORBITING 0x00010000 // item is in orbit #define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click #define WINDOW_WRAPPED 0x00080000 // wrap text #define WINDOW_FORCED 0x00100000 // forced open #define WINDOW_POPUP 0x00200000 // popup #define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set #define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented ) // CGAME cursor type bits #define CURSOR_NONE 0x00000001 #define CURSOR_ARROW 0x00000002 #define CURSOR_SIZER 0x00000004 #ifdef CGAME #define STRING_POOL_SIZE 128*1024 #else #define STRING_POOL_SIZE 384*1024 #endif #define MAX_STRING_HANDLES 4096 #define MAX_SCRIPT_ARGS 12 #define MAX_EDITFIELD 256 #define ITEM_VALUE_OFFSET 8 #define ART_FX_BASE "menu/art/fx_base" #define ART_FX_BLUE "menu/art/fx_blue" #define ART_FX_CYAN "menu/art/fx_cyan" #define ART_FX_GREEN "menu/art/fx_grn" #define ART_FX_RED "menu/art/fx_red" #define ART_FX_TEAL "menu/art/fx_teal" #define ART_FX_WHITE "menu/art/fx_white" #define ART_FX_YELLOW "menu/art/fx_yel" #define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga" #define ASSET_SCROLLBAR "ui/assets/scrollbar.tga" #define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga" #define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga" #define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga" #define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga" #define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga" #define ASSET_SLIDER_BAR "ui/assets/slider2.tga" #define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga" #define SCROLLBAR_SIZE 16.0f #define SCROLLBAR_WIDTH (SCROLLBAR_SIZE*DC->aspectScale) #define SCROLLBAR_HEIGHT SCROLLBAR_SIZE #define SLIDER_WIDTH (96.0f*DC->aspectScale) #define SLIDER_HEIGHT 16.0f #define SLIDER_THUMB_WIDTH (12.0f*DC->aspectScale) #define SLIDER_THUMB_HEIGHT 20.0f #define NUM_CROSSHAIRS 10 typedef struct { const char *command; const char *args[MAX_SCRIPT_ARGS]; } scriptDef_t; typedef struct { float x; // horiz position float y; // vert position float w; // width float h; // height; } rectDef_t; typedef rectDef_t Rectangle; // FIXME: do something to separate text vs window stuff typedef struct { Rectangle rect; // client coord rectangle int aspectBias; // direction in which to aspect compensate Rectangle rectClient; // screen coord rectangle const char *name; // const char *group; // if it belongs to a group const char *cinematicName; // cinematic name int cinematic; // cinematic handle int style; // int border; // int ownerDraw; // ownerDraw style int ownerDrawFlags; // show flags for ownerdraw items float borderSize; // int flags; // visible, focus, mouseover, cursor Rectangle rectEffects; // for various effects Rectangle rectEffects2; // for various effects int offsetTime; // time based value for various effects int nextTime; // time next effect should cycle vec4_t foreColor; // text color vec4_t backColor; // border color vec4_t borderColor; // border color vec4_t outlineColor; // border color qhandle_t background; // background asset } windowDef_t; typedef windowDef_t Window; typedef struct { vec4_t color; float low; float high; } colorRangeDef_t; // FIXME: combine flags into bitfields to save space // FIXME: consolidate all of the common stuff in one structure for menus and items // THINKABOUTME: is there any compelling reason not to have items contain items // and do away with a menu per say.. major issue is not being able to dynamically allocate // and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have // the engine just allocate the pool for it based on a cvar // many of the vars are re-used for different item types, as such they are not always named appropriately // the benefits of c++ in DOOM will greatly help crap like this // FIXME: need to put a type ptr that points to specific type info per type // #define MAX_LB_COLUMNS 16 typedef struct columnInfo_s { int pos; int width; int align; } columnInfo_t; typedef struct listBoxDef_s { int startPos; int endPos; int drawPadding; int cursorPos; float elementWidth; float elementHeight; int elementStyle; int numColumns; columnInfo_t columnInfo[MAX_LB_COLUMNS]; const char *doubleClick; qboolean notselectable; qboolean noscrollbar; } listBoxDef_t; typedef struct comboBoxDef_s { int cursorPos; } comboBoxDef_t; typedef struct editFieldDef_s { float minVal; // edit field limits float maxVal; // float defVal; // float range; // int maxChars; // for edit fields int maxPaintChars; // for edit fields int maxFieldWidth; // for edit fields int paintOffset; // } editFieldDef_t; #define MAX_MULTI_CVARS 32 typedef struct multiDef_s { const char *cvarList[MAX_MULTI_CVARS]; const char *cvarStr[MAX_MULTI_CVARS]; float cvarValue[MAX_MULTI_CVARS]; int count; qboolean strDef; } multiDef_t; typedef struct modelDef_s { int angle; vec3_t origin; float fov_x; float fov_y; int rotationSpeed; } modelDef_t; #define CVAR_ENABLE 0x00000001 #define CVAR_DISABLE 0x00000002 #define CVAR_SHOW 0x00000004 #define CVAR_HIDE 0x00000008 typedef struct itemDef_s { Window window; // common positional, border, style, layout info Rectangle textRect; // rectangle the text ( if any ) consumes int type; // text, button, radiobutton, checkbox, textfield, listbox, combo int alignment; // left center right int textalignment; // ( optional ) alignment for text within rect based on text width int textvalignment; // ( optional ) alignment for text within rect based on text width float textalignx; // ( optional ) text alignment x coord float textaligny; // ( optional ) text alignment x coord float textscale; // scale percentage from 72pts int textStyle; // ( optional ) style, normal and shadowed are it for now const char *text; // display text void *parent; // menu owner qhandle_t asset; // handle to asset const char *mouseEnterText; // mouse enter script const char *mouseExitText; // mouse exit script const char *mouseEnter; // mouse enter script const char *mouseExit; // mouse exit script const char *action; // select script const char *onFocus; // select script const char *leaveFocus; // select script const char *onTextEntry; // called when text entered const char *cvar; // associated cvar const char *cvarTest; // associated cvar for enable actions const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list int cvarFlags; // what type of action to take on cvarenables sfxHandle_t focusSound; int numColors; // number of color ranges colorRangeDef_t colorRanges[MAX_COLOR_RANGES]; float special; // used for feeder id's etc.. diff per type int cursorPos; // cursor position in characters union { void *data; listBoxDef_t *list; editFieldDef_t *edit; multiDef_t *multi; comboBoxDef_t *combo; modelDef_t *model; } typeData; // type specific data pointers } itemDef_t; typedef struct { Window window; const char *font; // font qboolean fullScreen; // covers entire screen int itemCount; // number of items; int fontIndex; // int cursorItem; // which item as the cursor int fadeCycle; // float fadeClamp; // float fadeAmount; // const char *onOpen; // run when the menu is first opened const char *onClose; // run when the menu is closed const char *onESC; // run when the menu is closed const char *soundName; // background loop sound for menu vec4_t focusColor; // focus color for items vec4_t disableColor; // focus color for items itemDef_t *items[MAX_MENUITEMS]; // items this menu contains } menuDef_t; typedef struct { const char *fontStr; const char *cursorStr; const char *gradientStr; fontInfo_t textFont; fontInfo_t smallFont; fontInfo_t bigFont; qhandle_t cursor; qhandle_t gradientBar; qhandle_t scrollBarArrowUp; qhandle_t scrollBarArrowDown; qhandle_t scrollBarArrowLeft; qhandle_t scrollBarArrowRight; qhandle_t scrollBar; qhandle_t scrollBarThumb; qhandle_t buttonMiddle; qhandle_t buttonInside; qhandle_t solidBox; qhandle_t sliderBar; qhandle_t sliderThumb; sfxHandle_t menuEnterSound; sfxHandle_t menuExitSound; sfxHandle_t menuBuzzSound; sfxHandle_t itemFocusSound; float fadeClamp; int fadeCycle; float fadeAmount; float shadowX; float shadowY; vec4_t shadowColor; float shadowFadeClamp; qboolean fontRegistered; char emoticons[ MAX_EMOTICONS ][ MAX_EMOTICON_NAME_LEN ]; qhandle_t emoticonShaders[ MAX_EMOTICONS ]; int emoticonWidths[ MAX_EMOTICONS ]; int emoticonCount; } cachedAssets_t; typedef struct { const char *name; void ( *handler ) ( itemDef_t *item, char** args ); } commandDef_t; typedef struct { qhandle_t ( *registerShaderNoMip ) ( const char *p ); void ( *setColor ) ( const vec4_t v ); void ( *drawHandlePic ) ( float x, float y, float w, float h, qhandle_t asset ); void ( *drawStretchPic ) ( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ); qhandle_t ( *registerModel ) ( const char *p ); void ( *modelBounds ) ( qhandle_t model, vec3_t min, vec3_t max ); void ( *fillRect ) ( float x, float y, float w, float h, const vec4_t color ); void ( *drawRect ) ( float x, float y, float w, float h, float size, const vec4_t color ); void ( *drawSides ) ( float x, float y, float w, float h, float size ); void ( *drawTopBottom ) ( float x, float y, float w, float h, float size ); void ( *clearScene ) ( void ); void ( *addRefEntityToScene ) ( const refEntity_t *re ); void ( *renderScene ) ( const refdef_t *fd ); void ( *registerFont ) ( const char *pFontname, int pointSize, fontInfo_t *font ); void ( *ownerDrawItem ) ( float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, int textalign, int textvalign, float special, float scale, vec4_t foreColor, vec4_t backColor, qhandle_t shader, int textStyle ); float ( *getValue ) ( int ownerDraw ); qboolean ( *ownerDrawVisible ) ( int flags ); void ( *runScript )( char **p ); void ( *getCVarString )( const char *cvar, char *buffer, int bufsize ); float ( *getCVarValue )( const char *cvar ); void ( *setCVar )( const char *cvar, const char *value ); void ( *drawTextWithCursor )( float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style ); void ( *setOverstrikeMode )( qboolean b ); qboolean ( *getOverstrikeMode )( void ); void ( *startLocalSound )( sfxHandle_t sfx, int channelNum ); qboolean ( *ownerDrawHandleKey )( int ownerDraw, int flags, float *special, int key ); int ( *feederCount )( float feederID ); const char *( *feederItemText )( float feederID, int index, int column, qhandle_t *handle ); qhandle_t ( *feederItemImage )( float feederID, int index ); void ( *feederSelection )( float feederID, int index ); int ( *feederInitialise )( float feederID ); void ( *keynumToStringBuf )( int keynum, char *buf, int buflen ); void ( *getBindingBuf )( int keynum, char *buf, int buflen ); void ( *setBinding )( int keynum, const char *binding ); void ( *executeText )( int exec_when, const char *text ); void ( *Error )( int level, const char *error, ... ); void ( *Print )( const char *msg, ... ); void ( *Pause )( qboolean b ); int ( *ownerDrawWidth )( int ownerDraw, float scale ); const char *( *ownerDrawText )( int ownerDraw ); sfxHandle_t ( *registerSound )( const char *name, qboolean compressed ); void ( *startBackgroundTrack )( const char *intro, const char *loop ); void ( *stopBackgroundTrack )( void ); int ( *playCinematic )( const char *name, float x, float y, float w, float h ); void ( *stopCinematic )( int handle ); void ( *drawCinematic )( int handle, float x, float y, float w, float h ); void ( *runCinematicFrame )( int handle ); float yscale; float xscale; float aspectScale; int realTime; int frameTime; float cursorx; float cursory; qboolean debug; cachedAssets_t Assets; glconfig_t glconfig; qhandle_t whiteShader; qhandle_t gradientImage; qhandle_t cursor; float FPS; } displayContextDef_t; const char *String_Alloc( const char *p ); void String_Init( void ); void String_Report( void ); void Init_Display( displayContextDef_t *dc ); void Display_ExpandMacros( char * buff ); void Menu_Init( menuDef_t *menu ); void Item_Init( itemDef_t *item ); void Menu_PostParse( menuDef_t *menu ); menuDef_t *Menu_GetFocused( void ); void Menu_HandleKey( menuDef_t *menu, int key, qboolean down ); void Menu_HandleMouseMove( menuDef_t *menu, float x, float y ); void Menu_ScrollFeeder( menuDef_t *menu, int feeder, qboolean down ); qboolean Float_Parse( char **p, float *f ); qboolean Color_Parse( char **p, vec4_t *c ); qboolean Int_Parse( char **p, int *i ); qboolean Rect_Parse( char **p, rectDef_t *r ); qboolean String_Parse( char **p, const char **out ); qboolean Script_Parse( char **p, const char **out ); qboolean PC_Float_Parse( int handle, float *f ); qboolean PC_Color_Parse( int handle, vec4_t *c ); qboolean PC_Int_Parse( int handle, int *i ); qboolean PC_Rect_Parse( int handle, rectDef_t *r ); qboolean PC_String_Parse( int handle, const char **out ); qboolean PC_Script_Parse( int handle, const char **out ); int Menu_Count( void ); void Menu_New( int handle ); void Menu_PaintAll( void ); menuDef_t *Menus_ActivateByName( const char *p ); void Menu_Reset( void ); qboolean Menus_AnyFullScreenVisible( void ); void Menus_Activate( menuDef_t *menu ); displayContextDef_t *Display_GetContext( void ); void *Display_CaptureItem( int x, int y ); qboolean Display_MouseMove( void *p, float x, float y ); int Display_CursorType( int x, int y ); qboolean Display_KeyBindPending( void ); menuDef_t *Menus_FindByName( const char *p ); void Menus_CloseByName( const char *p ); void Display_HandleKey( int key, qboolean down, int x, int y ); void LerpColor( vec4_t a, vec4_t b, vec4_t c, float t ); void Menus_CloseAll( void ); void Menu_Paint( menuDef_t *menu, qboolean forcePaint ); void Menu_SetFeederSelection( menuDef_t *menu, int feeder, int index, const char *name ); void Display_CacheAll( void ); typedef void ( CaptureFunc ) ( void *p ); void UI_InstallCaptureFunc( CaptureFunc *f, void *data, int timeout ); void UI_RemoveCaptureFunc( void ); void *UI_Alloc( int size ); void UI_InitMemory( void ); qboolean UI_OutOfMemory( void ); void Controls_GetConfig( void ); void Controls_SetConfig( qboolean restart ); void Controls_SetDefaults( void ); //for cg_draw.c void Item_Text_Wrapped_Paint( itemDef_t *item ); void UI_DrawTextBlock( rectDef_t *rect, float text_x, float text_y, vec4_t color, float scale, int textalign, int textvalign, int textStyle, const char *text ); void UI_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style ); void UI_Text_Paint_Limit( float *maxX, float x, float y, float scale, vec4_t color, const char* text, float adjust, int limit ); float UI_Text_Width( const char *text, float scale, int limit ); float UI_Text_Height( const char *text, float scale, int limit ); float UI_Text_EmWidth( float scale ); float UI_Text_EmHeight( float scale ); int trap_Parse_AddGlobalDefine( char *define ); int trap_Parse_LoadSource( const char *filename ); int trap_Parse_FreeSource( int handle ); int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); void BindingFromName( const char *cvar ); extern char g_nameBind1[ 32 ]; extern char g_nameBind2[ 32 ]; #endif