#include "/home/tma/tremulous/src/game/tremulous.h" #define CREDITS(X) text "Credits: " text X #define HUMAN_BCOST(X) text "Power: " text X #define ALIEN_BCOST(X) text "Sentience: " text X //team menu { name alienteam text "The Alien Team\n\n" text "The Aliens' strengths are in movement " text "and the ability to quickly construct new bases quickly. They possess a " text "range of abilities including basic melee attacks, movement-" text "crippling poisons and more." align left } { name humanteam text "The Human Team\n\n" text "The humans are the masters of technology. Although their bases take " text "long to construct, their automated defense ensures they stay built. " text "A wide range of upgrades and weapons are available to the humans, each " text "contributing to eradicate the alien threat." align left } { name spectateteam text "Watch the game without playing." } { name autoteam text "Join the team with the least players." } //human items { name rifleitem text "Rifle\n\n" text "Basic weapon. Cased projectile weapon, with a slow clip based " text "reload system.\n\n" text "Credits: Free" } { name ckititem text "Construction kit\n\n" text "Used for building all basic structures. This includes " text "spawns, power and basic defense.\n\n" text "Credits: Free" } { name ackititem text "Advanced Construction kit\n\n" text "Used for building advanced structures. This includes " text "combat computers and advanced defense.\n\n" text "Credits: Free" } { name shotgunitem text "Shotgun\n\n" text "Close range weapon that is useful against larger foes. " text "It has a slow repeat rate, but can be devastatingly " text "effective.\n\n" CREDITS( SHOTGUN_PRICE ) } { name chaingunitem text "Chain Gun\n\n" text "Belt drive, cased projectile weapon. It has a high " text "repeat rate but a wide firing angle and is therefore relatively " text "inaccurate.\n\n" CREDITS( CHAINGUN_PRICE ) } { name flameritem text "Flamethrower\n\n" text "Sprays fire at its target. It is powered by compressed " text "gas. The relatively low rate of fire means this weapon is most " text "effective against static targets.\n\n" CREDITS( FLAMER_PRICE ) } { name mdriveritem text "Mass Driver\n\n" text "A portable particle accelerator which causes minor " text "nuclear reactions at the point of impact. It has a very large " text "payload, but fires slowly.\n\n" CREDITS( MDRIVER_PRICE ) } { name prifleitem text "Pulse Rifle\n\n" text "An energy weapon that fires pulses of concentrated energy at a fast " text "rate. It requires re-energising every 50 pulses.\n\n" CREDITS( PRIFLE_PRICE ) } { name lcannonitem text "Lucifer Cannon\n\n" text "Similar to the pulse rifle, but more powerful. " text "Additionally, it has a secondary attack where energy can be charged " text "up to shoot a devastating ball of energy.\n\n" CREDITS( LCANNON_PRICE ) } { name lgunitem text "Las Gun\n\n" text "Slightly more powerful than the basic rifle, but " text "instead of bullets it fires small packets of energy.\n\n" CREDITS( LASGUN_PRICE ) } { name psawitem text "Pain Saw\n\n" text "Similar to a chainsaw, but instead of a chain " text "it has an electric arc capable of dealing a great deal of damage at " text "close range.\n\n" CREDITS( PAINSAW_PRICE ) } { name grenitem text "Grenade\n\n" text "A small incendinary device ideal for damaging tightly packed " text "alien structures. Has a five second timer.\n\n" CREDITS( GRENADE_PRICE ) } { name larmouritem text "Light Armour\n\n" text "Protective armour that helps to defend against light alien melee " text "attacks.\n\n" CREDITS( LIGHTARMOUR_PRICE ) } { name helmetitem text "Helmet\n\n" text "In addition to protecting your head, the helmet provides a " text "scanner indicating the presence of any non-human lifeforms in your " text "immediate vicinity.\n\n" CREDITS( HELMET_PRICE ) } { name battpackitem text "Battery Pack\n\n" text "Back-mounted battery pack that permits storage of one and a half " text "times the normal energy capacity for energy weapons.\n\n" CREDITS( BATTPACK_PRICE ) } { name jetpackitem text "Jet Pack\n\n" text "Back-mounted jet pack that enables the user to fly to remote " text "locations. It is very useful against alien spawns in hard to reach " text "spots.\n\n" CREDITS( JETPACK_PRICE ) } { name bsuititem text "Battle Suit\n\n" text "A full body armour that is highly effective at repelling alien attacks. " text "It allows the user to enter hostile situations with a greater degree " text "of confidence.\n\n" CREDITS( BSUIT_PRICE ) } { name ammoitem text "Ammunition\n\n" text "Ammunition for the currently held weapon.\n\n" text "Credits: Free" } //human structures { name telenodebuild text "Telenode\n\n" text "The most basic human structure. It provides a means for " text "humans to enter the battle arena. Without any of these the humans " text "cannot spawn and defeat is imminent.\n\n" HUMAN_BCOST( HSPAWN_BP ) } { name mgturretbuild text "Machine Gun Turret\n\n" text "Automated base defense that is effective against fast moving targets, but " text "does not cause much damage on its own and should " text "always be backed up by physical support.\n\n" HUMAN_BCOST( MGTURRET_BP ) } { name armbuild text "Armoury\n\n" text "An essential part of the human base, providing a means " text "to upgrade the basic human. A range of upgrades and weapons are " text "available from the armoury, each with a price.\n\n" HUMAN_BCOST( ARMOURY_BP ) } { name medistatbuild text "Medistation\n\n" text "A structure providing an automated healing energy that restores " text "the health of any human that stands inside it. It may only be used " text "by one person at a time.\n\n" HUMAN_BCOST( MEDISTAT_BP ) } { name reactorbuild text "Reactor\n\n" text "All structures except the telenode rely on a reactor to operate." text "The reactor provides power for all the human structures either " text "directly or via repeaters. There can only be a single reactor.\n\n" } { name dccbuild text "Defense Computer\n\n" text "A structure coordinating the action of base defense so that " text "defense is distributed evenly among the enemy. " text "This structure is required for building the Tesla Generator.\n\n" HUMAN_BCOST( DC_BP ) } { name teslabuild text "Tesla Generator\n\n" text "A structure equipped with a strong electrical attack that always " text "hits its target. It is useful against larger aliens " text "and for consolidating basic defense.\n\n" HUMAN_BCOST( TESLAGEN_BP ) } { name repeaterbuild text "Repeater\n\n" text "A power distributor that transmits power from the reactor " text "to remote locations, so that bases may be built far from the reactor.\n\n" } //alien structures { name eggpodbuild text "Egg\n\n" text "The most basic alien structure. It allows aliens to spawn " text "and protect the Overmind. Without any of these, the Overmind is left " text "nearly defenseless and defeat is imminent.\n\n" ALIEN_BCOST( ASPAWN_BP ) } { name overmindbuild text "Overmind\n\n" text "A collective consciousness that controls all the " text "alien structures in its vicinity. It must be protected at all costs, " text "since its death will render alien structures defenseless." } { name barricadebuild text "Barricade\n\n" text "Used to obstruct corridors and doorways, " text "hindering humans from threatening the spawns and Overmind.\n\n" ALIEN_BCOST( BARRICADE_BP ) } { name acid_tubebuild text "Acid Tube\n\n" text "Ejects lethal poisonous " text "acid at an approaching human. These are highly effective when used in " text "conjunction with a trapper to hold the victim in place.\n\n" ALIEN_BCOST( ACIDTUBE_BP ) } { name hivebuild text "Hive\n\n" text "Houses millions of tiny " text "insectoid aliens. When a human approaches this structure, the " text "insectoids attack.\n\n" ALIEN_BCOST( HIVE_BP ) } { name trapperbuild text "Trapper\n\n" text "Fires a blob of adhesive spit at any non-alien in its " text "line of sight. This hinders their movement, making them an easy target " text "for other defensive structures or aliens.\n\n" ALIEN_BCOST( TRAPPER_BP ) } { name boosterbuild text "Booster\n\n" text "Provides any alien with a poison ability on all its " text "attacks. In addition to the default attack damage, the victim loses " text "health over time unless they heal themselves with a medkit." text "The booster also increases the rate of health regeneration for " text "any nearby aliens.\n\n" ALIEN_BCOST( BOOSTER_BP ) } { name hovelbuild text "Hovel\n\n" text "An armoured shell used by the builder class to " text "hide in, while the alien base is under attack. It may be entered or " text "exited at any time." } //alien classes { name builderclass text "Granger\n\n" text "Responsible for building and maintaining all " text "the alien structures." } { name builderupgclass text "Advanced Granger\n\n" text "Similar to the base Granger, " text "except that in addition to being able to build structures it has a " text "melee attack and the ability to crawl on walls." } { name level0class text "Dretch\n\n" text "Has a lethal bite and the ability to crawl " text "on walls and ceilings." } { name level1class text "Basilisk\n\n" text "Able to crawl on walls and ceilings. " text "Its melee attack is most effective when combined with the ability to " text "grab its foe." } { name level1upgclass text "Advanced Basilisk\n\n" text "In addition to the basic Basilisk abilities, the Advanced " text "Basilisk sprays a poisonous gas which disorientaits any " text "nearby humans." } { name level2class text "Marauder\n\n" text "Has a melee attack and the ability to jump off walls." text "This allows the Marauder to gather great speed in enclosed areas." } { name level2upgclass text "Advanced Marauder\n\n" text "The Advanced Marauder has all the abilities of the base Marauder " text "including an area effect electric shock attack." } { name level3class text "Dragoon\n\n" text "Possesses a melee attack and the pounce ability, which may " text "be used as an attack, or a means to reach a remote location inaccessible " text "from the ground." } { name level3upgclass text "Advanced Dragoon\n\n" text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has " text "3 barbs which may be used to attack humans from a distance." } { name level4class text "Tyrant\n\n" text "Provides a healing aura in which nearby aliens regenerate health " text "faster than usual. As well as a melee attack, this class can charge " text "at enemy humans and structures, inflicting great damage." } // graphic // graphic left center "gfx/blah" 64 128