#include "ui/menudef.h" { \\ INGAME_LEAVE MENU \\ #define X 160 #define Y 60 #define W 120 #define H 100 #define L1_X 0 #define L1_Y (H/6) #define L1_W W #define L1_H (H/3) #define L2_X 0 #define L2_Y (H/2) #define L2_W W #define L2_H (H/3) menuDef { name "ingame_leave" visible MENU_TRUE fullScreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect X Y W H focusColor 1 .75 0 1 aspectBias ALIGN_LEFT onOpen { show grpMenu; hide grpConfirm } itemDef { name leave style WINDOW_STYLE_FILLED rect 0 0 W H backcolor 0 0 0 1 visible MENU_TRUE decoration border WINDOW_BORDER_FULL borderSize 1.0 borderColor 0.5 0.5 0.5 1 } itemDef { name leave type ITEM_TYPE_BUTTON text "Main Menu" group grpMenu style WINDOW_STYLE_EMPTY rect L1_X L1_Y L1_W L1_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide grpMenu; show leaveConfirm } } itemDef { name leave group grpMenu type ITEM_TYPE_BUTTON text "Quit" style WINDOW_STYLE_EMPTY rect L2_X L2_Y L2_W L2_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide grpMenu; show quitConfirm } } // CONFIRMS // itemDef { name leaveConfirm text "Return To Main Menu?" group grpConfirm style WINDOW_STYLE_EMPTY rect L1_X L1_Y L1_W L1_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 decoration forecolor 1 1 1 1 visible MENU_TRUE } itemDef { name leaveConfirm text "Yes" group grpConfirm type ITEM_TYPE_BUTTON textscale .25 style WINDOW_STYLE_EMPTY rect L2_X L2_Y (L2_W/2) L2_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript leave } } itemDef { name leaveConfirm text "No" group grpConfirm type ITEM_TYPE_BUTTON textscale .25 style WINDOW_STYLE_EMPTY rect (L2_X+(L2_W/2)) L2_Y (L2_W/2) L2_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu3.wav"; hide grpConfirm; show grpMenu } } itemDef { name quitConfirm text "Want To Quit Game?" group grpConfirm style WINDOW_STYLE_EMPTY rect L1_X L1_Y L1_W L1_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 decoration visible MENU_TRUE } itemDef { name quitConfirm text "Yes" group grpConfirm type ITEM_TYPE_BUTTON textscale .25 style WINDOW_STYLE_EMPTY rect L2_X L2_Y (L2_W/2) L2_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; uiScript quit } } itemDef { name quitConfirm text "No" group grpConfirm type ITEM_TYPE_BUTTON textscale .25 style WINDOW_STYLE_EMPTY rect (L2_X+(L2_W/2)) L2_Y (L2_W/2) L2_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu3.wav"; hide grpConfirm; show grpMenu } } } }