#include "ui/menudef.h" { \\ INGAME OPTIONS BOX \\ #define W 320 #define H 290 #define X 10 #define Y 60 #define BORDER 10 #define TOPBUTT_W 80 #define TOPBUTT_H 30 #define CONTENT_X BORDER #define CONTENT_Y ((2*BORDER)+TOPBUTT_H) #define CONTENT_W (W-(2*BORDER)) #define CONTENT_OFF (0-(CONTENT_W/2)) #define SIDEBUTT_W 65 #define SIDEBUTT_H 25 #define SCONTENT_X (SIDEBUTT_W+BORDER) #define SCONTENT_Y CONTENT_Y #define SCONTENT_W (W-(SIDEBUTT_W+(2*BORDER))) #define SCONTENT_OFF (0-(SCONTENT_W/2)) #define ELEM_H 16 menuDef { name "ingame_options" visible MENU_FALSE fullscreen MENU_FALSE outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect X Y W H focusColor 1 .75 0 1 aspectBias ALIGN_LEFT onopen { hide optionsGrp; show game; setitemcolor gameBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0 } itemDef { name window rect 0 0 W H style WINDOW_STYLE_FILLED backcolor 0 0 0 1 visible MENU_TRUE decoration border WINDOW_BORDER_FULL borderSize 1.0 borderColor 0.5 0.5 0.5 1 } //Section menus itemDef { name GameBtn text "Game" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((3*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide optionsGrp; show game; setitemcolor gameBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0 } } itemDef { name controlsBtn text "Controls" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((2*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide optionsGrp; show controls; show look; setitemcolor gameBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor controlsBtn forecolor 0.2 0.2 0.2 1.0; setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0 } } itemDef { name systemBtn text "System" group menuGrp style WINDOW_STYLE_EMPTY rect (W-((1*TOPBUTT_W)+BORDER)) BORDER TOPBUTT_W TOPBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .35 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show ghardware; setitemcolor gameBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0; setitemcolor systemBtn forecolor 0.2 0.2 0.2 1.0 } } //////// GAME itemDef { name game group optionsGrp type ITEM_TYPE_EDITFIELD style WINDOW_STYLE_EMPTY text "Name:" cvar "name" maxchars 40 rect CONTENT_X (CONTENT_Y+(0*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Auto Download:" cvar "cl_allowDownload" rect CONTENT_X (CONTENT_Y+(1*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Taunts Sounds Off:" cvar "cg_noTaunt" rect CONTENT_X (CONTENT_Y+(2*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Team Chats Only:" cvar "cg_teamChatsOnly" rect CONTENT_X (CONTENT_Y+(3*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Auto Wallwalk Pitching:" cvar "cg_wwFollow" rect CONTENT_X (CONTENT_Y+(4*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_MULTI text "Wallwalking Speed:" cvarfloat "cg_wwSmoothTime" 300 0 1000 cvarFloatList { "Medium" 300 "Fast" 150 "Instant" 0 "Slow" 600 } rect CONTENT_X (CONTENT_Y+(5*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Wallwalk Control Toggles:" cvar "cg_wwToggle" rect CONTENT_X (CONTENT_Y+(6*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Disable Warning Dialogs:" cvar "cg_disableWarningDialogs" rect CONTENT_X (CONTENT_Y+(7*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_YESNO text "Tutorial Mode:" cvar "cg_tutorial" rect CONTENT_X (CONTENT_Y+(8*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_MULTI text "Show Clock:" cvar "cg_drawClock" cvarFloatList { "No" 0 "12 Hour" 1 "24 Hour" 2 } rect CONTENT_X (CONTENT_Y+(9*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_MULTI text "Draw Crosshair:" cvar "cg_drawCrosshair" cvarFloatList { "Never" 0 "Ranged Weapons Only" 1 "Always" 2 } rect CONTENT_X (CONTENT_Y+(10*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name game group optionsGrp type ITEM_TYPE_MULTI text "Crosshair Size:" cvar "cg_crosshairSize" cvarFloatList { "Normal" 1 "Small" 0.75 "Tiny" 0.5 "Huge" 1.25 } rect CONTENT_X (CONTENT_Y+(11*ELEM_H)) CONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx CONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } //////// CONTROLS //Controls menu itemDef { name controls text "Look" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(0*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show controls; show look } } //////// LOOK itemDef { name look group optionsGrp type ITEM_TYPE_BIND text "Lookup:" cvar "+lookup" rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name look group optionsGrp type ITEM_TYPE_BIND text "Look Down:" cvar "+lookdown" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name look group optionsGrp type ITEM_TYPE_BIND text "Mouse Look:" cvar "+mlook" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name look group optionsGrp type ITEM_TYPE_BIND text "Centerview:" cvar "centerview" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name look group optionsGrp type ITEM_TYPE_YESNO text "Free Look:" cvar "cl_freelook" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name look group optionsGrp type ITEM_TYPE_SLIDER text "Mouse Sensitivity:" cvarfloat "sensitivity" 5 1 30 rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name look group optionsGrp type ITEM_TYPE_YESNO text "Invert Mouse:" cvar "ui_mousePitch" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript update ui_mousePitch } } itemDef { name look group optionsGrp type ITEM_TYPE_YESNO text "Smooth Mouse:" cvar "m_filter" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } //////// MOVE itemDef { name controls text "Move" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(1*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show controls; show move } } itemDef { name move group optionsGrp type ITEM_TYPE_YESNO text "Always Run:" cvar "cl_run" rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Run / Walk:" cvar "+speed" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Sprint:" cvar "boost" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Forward:" cvar "+forward" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Backpedal:" cvar "+back" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Move Left:" cvar "+moveleft" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Move Right:" cvar "+moveright" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Jump:" cvar "+moveup" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Crouch:" cvar "+movedown" rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Turn Left:" cvar "+left" rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Turn Right:" cvar "+right" rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name move group optionsGrp type ITEM_TYPE_BIND text "Strafe:" cvar "+strafe" rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } //////// UPGRADES itemDef { name controls text "Upgrades" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(2*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show controls; show upgrades } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Primary Attack:" cvar "+attack" rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Secondary Attack:" cvar "+button5" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Previous Upgrade:" cvar "weapprev" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Next Upgrade:" cvar "weapnext" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Activate Upgrade:" cvar "+button2" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Reload:" cvar "reload" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Buy Ammo:" cvar "buy ammo" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name upgrades group optionsGrp type ITEM_TYPE_BIND text "Use Medkit:" cvar "itemact medkit" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } //////// MISC itemDef { name controls text "Misc" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(3*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show controls; show misc } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Show Scores:" cvar "+scores" rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Scroll Scores Up:" cvar "scoresUp" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Scroll Scores Down:" cvar "scoresDown" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Use Structure/Evolve:" cvar "+button7" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Deconstruct Structure:" cvar "deconstruct" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Gesture:" cvar "+button3" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Chat:" cvar "messagemode" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Team Chat:" cvar "messagemode2" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Vote Yes:" cvar "vote yes" rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Vote No:" cvar "vote no" rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Team Vote Yes:" cvar "teamvote yes" rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name misc group optionsGrp type ITEM_TYPE_BIND text "Team Vote No:" cvar "teamvote no" rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } //////// SYSTEM //System menu itemDef { name system text "GFX Hardware" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(0*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show ghardware } } //////// GFX HARDWARE itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Quality:" cvar "ui_glCustom" cvarFloatList { "High Quality" 0 "Normal" 1 "Fast" 2 "Fastest" 3 "Custom" 4 } rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript update "ui_glCustom" } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_YESNO text "GL Extensions:" cvar "r_allowExtensions" rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCuston } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Video Mode:" cvar "r_mode" cvarFloatList { "320x240" 0 "400x300" 1 "512x384" 2 "640x480" 3 "800x600" 4 "960x720" 5 "1024x768" 6 "1152x864" 7 "1280x1024" 8 "1600x1200" 9 "2048x1536" 10 "856x480 wide screen" 11 } rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Color Depth:" cvar "r_colorbits" cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 } rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom; uiScript update "r_colorbits" } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_YESNO text "Fullscreen:" cvar "r_fullscreen" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Lighting:" cvar "r_vertexlight" cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 } rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Geometric Detail:" cvar "r_lodbias" cvarFloatList { "High" 0 "Medium" 1 "Low" 2 } rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom; uiScript update "r_lodbias" } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Texture Detail:" cvar "r_picmip" cvarFloatList { "Low" 2 "Normal" 1 "High" 0 } rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Texture Quality:" cvar "r_texturebits" cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 } rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_MULTI text "Texture Filter:" cvar "r_texturemode" cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" } rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_YESNO text "Anisotropic Filtering:" cvar "r_ext_texture_filter_anisotropic" rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_YESNO text "Compress Textures:" cvar "r_ext_compressed_textures " rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; uiScript glCustom } } itemDef { name ghardware group optionsGrp type ITEM_TYPE_BUTTON text "APPLY" textscale .25 style WINDOW_STYLE_EMPTY rect SCONTENT_X (SCONTENT_Y+(13*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "vid_restart" } } //////// GFX SOFTWARE itemDef { name system text "GFX Software" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(1*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show gsoftware } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_SLIDER text "Brightness:" cvarfloat "r_gamma" 1 .5 2 rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_SLIDER text "Screen Size:" cvarfloat "cg_viewsize" 100 30 100 rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Marks On Walls:" cvar "cg_marks" rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Dynamic Lights:" cvar "r_dynamiclight" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Draw Gun:" cvar "cg_drawGun" rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Low Quality Sky:" cvar "r_fastsky" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Sync Every Frame:" cvar "r_finish" rect SCONTENT_X (SCONTENT_Y+(6*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Show Time:" cvar "cg_drawTimer" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "In Game Videos:" cvar "r_inGameVideo" rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_YESNO text "Depth Sort Particles:" cvar "cg_depthSortParticles" rect SCONTENT_X (SCONTENT_Y+(9*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_MULTI text "Particle Physics:" cvar "cg_bounceParticles" cvarFloatList { "Low Quality" 0 "High Quality" 1 } rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } itemDef { name gsoftware group optionsGrp type ITEM_TYPE_MULTI text "Light Flares:" cvar "cg_lightFlare" cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 } rect SCONTENT_X (SCONTENT_Y+(11*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; } } //////// GL INFO itemDef { name system text "OpenGL Info" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(2*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show glinfo } } itemDef { name glinfo group optionsGrp rect SCONTENT_X SCONTENT_Y SCONTENT_W (H-(SCONTENT_Y+BORDER)) ownerdraw UI_GLINFO textscale .25 textalign ALIGN_LEFT textvalign VALIGN_TOP textalignx 4 textaligny 4 forecolor 1 1 1 1 visible MENU_FALSE decoration } //////// NET & SOUND itemDef { name system text "Net & Sound" group optionsGrp style WINDOW_STYLE_EMPTY rect 0 ((2*BORDER)+TOPBUTT_H+(3*SIDEBUTT_H)) SIDEBUTT_W SIDEBUTT_H type ITEM_TYPE_BUTTON textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; hide optionsGrp; show system; show netsound } } itemDef { name netsound group optionsGrp style WINDOW_STYLE_FILLED text "Sound" rect SCONTENT_X (SCONTENT_Y+(0*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp type ITEM_TYPE_SLIDER text "Effects Volume:" cvarfloat "s_volume" 0.7 0 1 rect SCONTENT_X (SCONTENT_Y+(1*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name netsound group optionsGrp type ITEM_TYPE_SLIDER text "Music Volume:" cvarfloat "s_musicvolume" 0.25 0 1 rect SCONTENT_X (SCONTENT_Y+(2*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE } itemDef { name netsound group optionsGrp type ITEM_TYPE_YESNO text "OpenAL:" cvar "s_useOpenAL" rect SCONTENT_X (SCONTENT_Y+(3*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp type ITEM_TYPE_MULTI text "Sound Quality:" cvar "s_khz" cvarFloatList { "44 khz (very high)" 44 "22 khz (high)" 22 "11 khz (low)" 11 } rect SCONTENT_X (SCONTENT_Y+(4*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp type ITEM_TYPE_YESNO text "Doppler Sound:" cvar "s_doppler" rect SCONTENT_X (SCONTENT_Y+(5*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp style WINDOW_STYLE_FILLED text "Network" rect SCONTENT_X (SCONTENT_Y+(7*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_CENTER textvalign VALIGN_CENTER textscale .25 forecolor 1 1 1 1 visible MENU_FALSE decoration action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp type ITEM_TYPE_MULTI text "Net Data Rate:" cvar "rate" cvarFloatList { "<=28.8k" 2500 "33.6k" 3000 "56k" 4000 "ISDN" 5000 "LAN/CABLE/xDSl" 25000 } rect SCONTENT_X (SCONTENT_Y+(8*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_RIGHT textvalign VALIGN_CENTER textalignx SCONTENT_OFF textscale .25 forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; } } itemDef { name netsound group optionsGrp type ITEM_TYPE_BUTTON text "APPLY" textscale .25 style WINDOW_STYLE_EMPTY rect SCONTENT_X (SCONTENT_Y+(10*ELEM_H)) SCONTENT_W ELEM_H textalign ALIGN_CENTER textvalign VALIGN_CENTER forecolor 1 1 1 1 visible MENU_FALSE action { play "sound/misc/menu1.wav"; exec "snd_restart" } } } }