#include "ui/menudef.h" { assetGlobalDef { cursor "ui/assets/3_cursor3" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 26 // font smallFont "fonts/smallfont" 20 // font bigFont "fonts/bigfont" 34 // font } menuDef { name "Loading" rect 0 0 640 480 fullScreen MENU_TRUE itemDef { name background rect 0 0 640 480 style WINDOW_STYLE_FILLED backcolor 0 0 0 1 visible 1 decoration } itemDef { name "levelname" rect 20 20 260 20 visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_NORMAL textscale 0.4 textaligny 28 textalignx 0 ownerdraw CG_LOAD_LEVELNAME } itemDef { name "hostname" rect 20 100 260 20 visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_NORMAL textscale 0.4 textaligny 28 textalignx 0 ownerdraw CG_LOAD_HOSTNAME } itemDef { name "motd" rect 20 180 260 20 visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textstyle ITEM_TEXTSTYLE_NORMAL textscale 0.4 textaligny 28 textalignx 0 ownerdraw CG_LOAD_MOTD } itemDef { name "levelshot" rect 300 20 320 240 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_LOAD_LEVELSHOT } itemDef { name "media" rect 20 300 380 30 visible 1 decoration forecolor 0.0 0.8 1 1 ownerdraw CG_LOAD_MEDIA align ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_NEON textscale 0.5 special 1.0 } itemDef { name "medialabel" style WINDOW_STYLE_EMPTY textscale 0.6 rect 420 300 200 40 align ITEM_ALIGN_RIGHT textaligny 28 textalignx 0 forecolor 0.0 0.8 1 1 visible 1 decoration ownerdraw CG_LOAD_MEDIA_LABEL } itemDef { name "buildables" rect 20 340 380 30 visible 1 decoration forecolor 0.0 0.8 1 1 ownerdraw CG_LOAD_BUILDABLES align ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_NEON textscale 0.5 special 1.0 } itemDef { name "buildableslabel" style WINDOW_STYLE_EMPTY textscale 0.6 rect 420 340 200 40 align ITEM_ALIGN_RIGHT textaligny 28 textalignx 0 forecolor 0.0 0.8 1 1 visible 1 decoration ownerdraw CG_LOAD_BUILDABLES_LABEL } itemDef { name "charmodel" rect 20 380 380 30 visible 1 decoration forecolor 0.0 0.8 1 1 ownerdraw CG_LOAD_CHARMODEL align ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_NEON textscale 0.5 special 1.0 } itemDef { name "charmodellabel" style WINDOW_STYLE_EMPTY textscale 0.6 rect 420 380 200 40 align ITEM_ALIGN_RIGHT textaligny 28 textalignx 0 forecolor 0.0 0.8 1 1 visible 1 decoration ownerdraw CG_LOAD_CHARMODEL_LABEL } itemDef { name "overall" rect 20 420 600 30 visible 1 decoration forecolor 0.0 0.8 1 1 ownerdraw CG_LOAD_OVERALL align ITEM_ALIGN_CENTER textstyle ITEM_TEXTSTYLE_NEON textscale 0.5 special 1.0 } } }