#ifndef MENUDEF_H #define MENUDEF_H #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no cvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated #define ALIGN_LEFT 0 // left alignment #define ALIGN_CENTER 1 // center alignment #define ALIGN_RIGHT 2 // right alignment #define ASPECT_NONE 3 // no aspect compensation #define VALIGN_BOTTOM 0 // bottom alignment #define VALIGN_CENTER 1 // center alignment #define VALIGN_TOP 2 // top alignment #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_NEON 7 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define WINDOW_STYLE_TEAMCOLOR 4 // team color #define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define HUD_VERTICAL 0 #define HUD_HORIZONTAL 1 // list box element types #define LISTBOX_TEXT 0 #define LISTBOX_IMAGE 1 // list feeders #define FEEDER_SERVERS 1 // servers #define FEEDER_MAPS 2 // all maps available, in graphic format #define FEEDER_ALIENTEAM_LIST 3 // red team members #define FEEDER_HUMANTEAM_LIST 4 // blue team members #define FEEDER_PLAYER_LIST 5 // players #define FEEDER_TEAM_LIST 6 // team members for team voting #define FEEDER_MODS 7 // team members for team voting #define FEEDER_DEMOS 8 // team members for team voting #define FEEDER_SERVERSTATUS 9 // server status #define FEEDER_FINDPLAYER 10 // find player #define FEEDER_CINEMATICS 11 // cinematics #define FEEDER_TREMTEAMS 12 // teams #define FEEDER_TREMALIENCLASSES 13 // alien classes #define FEEDER_TREMHUMANITEMS 14 // human items #define FEEDER_TREMHUMANARMOURYBUY 15 // human buy #define FEEDER_TREMHUMANARMOURYSELL 16 // human sell #define FEEDER_TREMALIENUPGRADE 17 // alien upgrade #define FEEDER_TREMALIENBUILD 18 // alien buildables #define FEEDER_TREMHUMANBUILD 19 // human buildables #define FEEDER_IGNORE_LIST 20 // ignored players // display flags #define UI_SHOW_FAVORITESERVERS 0x00000001 #define UI_SHOW_NOTFAVORITESERVERS 0x00000002 #define UI_SHOW_VOTEACTIVE 0x00000004 #define UI_SHOW_CANVOTE 0x00000008 #define UI_SHOW_TEAMVOTEACTIVE 0x00000010 #define UI_SHOW_CANTEAMVOTE 0x00000020 #define UI_SHOW_NOTSPECTATING 0x00000040 // owner draw types #define CG_PLAYER_HEALTH 0 #define CG_PLAYER_HEALTH_CROSS 1 #define CG_PLAYER_AMMO_VALUE 2 #define CG_PLAYER_CLIPS_VALUE 3 #define CG_PLAYER_BUILD_TIMER 4 #define CG_PLAYER_CREDITS_VALUE 7 #define CG_PLAYER_BANK_VALUE 8 #define CG_PLAYER_CREDITS_VALUE_NOPAD 9 #define CG_PLAYER_BANK_VALUE_NOPAD 10 #define CG_PLAYER_STAMINA 11 #define CG_PLAYER_STAMINA_1 12 #define CG_PLAYER_STAMINA_2 13 #define CG_PLAYER_STAMINA_3 14 #define CG_PLAYER_STAMINA_4 15 #define CG_PLAYER_STAMINA_BOLT 16 #define CG_PLAYER_BOOST_BOLT 17 #define CG_PLAYER_CLIPS_RING 18 #define CG_PLAYER_BUILD_TIMER_RING 19 #define CG_PLAYER_SELECT 20 #define CG_PLAYER_SELECTTEXT 21 #define CG_PLAYER_WEAPONICON 22 #define CG_PLAYER_WALLCLIMBING 23 #define CG_PLAYER_BOOSTED 24 #define CG_PLAYER_POISON_BARBS 25 #define CG_PLAYER_ALIEN_SENSE 26 #define CG_PLAYER_HUMAN_SCANNER 27 #define CG_PLAYER_USABLE_BUILDABLE 28 #define CG_KILLER 29 #define CG_SPECTATORS 30 // loading screen #define CG_LOAD_LEVELSHOT 31 #define CG_LOAD_MEDIA 32 #define CG_LOAD_MEDIA_LABEL 33 #define CG_LOAD_BUILDABLES 34 #define CG_LOAD_BUILDABLES_LABEL 35 #define CG_LOAD_CHARMODEL 36 #define CG_LOAD_CHARMODEL_LABEL 37 #define CG_LOAD_OVERALL 38 #define CG_LOAD_LEVELNAME 39 #define CG_LOAD_MOTD 40 #define CG_LOAD_HOSTNAME 41 #define CG_FPS 42 #define CG_FPS_FIXED 43 #define CG_TIMER 44 #define CG_TIMER_MINS 45 #define CG_TIMER_SECS 46 #define CG_SNAPSHOT 47 #define CG_LAGOMETER 48 #define CG_PLAYER_CROSSHAIRNAMES 49 #define CG_STAGE_REPORT_TEXT 50 #define CG_ALIENS_SCORE_LABEL 51 #define CG_HUMANS_SCORE_LABEL 52 #define CG_DEMO_PLAYBACK 53 #define CG_DEMO_RECORDING 54 #define CG_CONSOLE 55 #define CG_TUTORIAL 56 #define CG_CLOCK 57 #define UI_NETSOURCE 58 #define UI_NETMAPPREVIEW 59 #define UI_NETMAPCINEMATIC 60 #define UI_SERVERREFRESHDATE 61 #define UI_SERVERMOTD 62 #define UI_GLINFO 63 #define UI_KEYBINDSTATUS 64 #define UI_SELECTEDMAPPREVIEW 65 #define UI_SELECTEDMAPNAME 66 #define UI_TEAMINFOPANE 67 #define UI_ACLASSINFOPANE 68 #define UI_AUPGRADEINFOPANE 69 #define UI_HITEMINFOPANE 70 #define UI_HBUYINFOPANE 71 #define UI_HSELLINFOPANE 72 #define UI_ABUILDINFOPANE 73 #define UI_HBUILDINFOPANE 74 #endif