#include "ui/menudef.h" { // PTRC POPUP MENU // #define W 280 #define H 140 #define BORDER 10 #define BUTT_H 25 #define BUTT_W 45 #define INFO_W (W-(2*BORDER)) #define INFO_H (H-((3*BORDER)+BUTT_H)) #define INFO_X BORDER #define INFO_Y BORDER menuDef { name "ptrc_popmenu" visible MENU_FALSE fullscreen MENU_FALSE rect (320-(W/2)) (240-(H/2)) W H focusColor 1 .75 0 1 style WINDOW_STYLE_FILLED border WINDOW_BORDER_FULL popup onESC { play "sound/misc/menu1.wav"; close ptrc_popmenu } itemDef { name window rect 0 0 W H style WINDOW_STYLE_FILLED backcolor 0 0 0 1 visible MENU_TRUE decoration border WINDOW_BORDER_FULL borderSize 1.0 borderColor 0.5 0.5 0.5 1 } // PTRC // itemDef { name confirm text "It seems that you disconnected during this game. Would you like to be restored to your previous state?" style WINDOW_STYLE_EMPTY textscale .4 textstyle WINDOW_STYLE_SHADER rect INFO_X INFO_Y INFO_W INFO_H textalign ITEM_ALIGN_CENTER textvalign ITEM_VALIGN_CENTER decoration wrapped forecolor 1 1 1 1 visible MENU_TRUE } itemDef { name yes text "YES" type ITEM_TYPE_BUTTON textscale .4 rect (W-((2*BORDER)+(2*BUTT_W))) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H textalign ITEM_ALIGN_CENTER textvalign ITEM_VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu4.wav"; uiScript PTRCRestore; close ptrc_popmenu } } itemDef { name no text "NO" type ITEM_TYPE_BUTTON textscale .4 rect (W-(BORDER+BUTT_W)) (H-(BORDER+BUTT_H)) BUTT_W BUTT_H textalign ITEM_ALIGN_CENTER textvalign ITEM_VALIGN_CENTER forecolor 1 1 1 1 visible MENU_TRUE action { play "sound/misc/menu1.wav"; close ptrc_popmenu } } } }