#include "ui/menudef.h" // team menu // // defines from ui_shared.h { menuDef { name "alien_builder_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //CONSOLE itemDef { name "console" rect 8 8 560 180 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } //LAGOMETER itemDef { name "lagometer" rect 576 68 56 28 visible 1 decoration background "lagometer" ownerdraw CG_LAGOMETER } //SELECT itemDef { name "select" rect 240 435 160 32 visible 0 decoration ownerdraw CG_PLAYER_SELECT } ////////////////// //STATIC OBJECTS// ////////////////// //LEFT RING CIRCLE itemDef { name "left-ring-circle" rect 47.5 410 25 25 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //LEFT ARM itemDef { name "left-arm" rect 77 404.75 104 52.5 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/alien/left-arm.tga" } //LEFT ARM CIRCLE itemDef { name "left-arm-circle" rect 150 417.5 25 25 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT RING CIRCLE itemDef { name "right-ring-circle" rect 567 410 25 25 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT ARM itemDef { name "right-arm" rect 459 404.75 104 52.5 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/alien/right-arm.tga" } //RIGHT ARM CIRCLE itemDef { name "right-arm-circle" rect 465 417.5 25 25 visible 1 decoration forecolor 1.0 0.0 0.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } /////////////////// //DYNAMIC OBJECTS// /////////////////// //BOLT itemDef { name "bolt" rect 52.5 412.5 15 20 visible 1 decoration forecolor 1.0 0.0 0.0 0.5 background "ui/assets/alien/bolt.tga" ownerdraw CG_PLAYER_BOOST_BOLT } //CROSS itemDef { name "cross" rect 155 422.5 15 15 visible 1 decoration forecolor 1.0 0.0 0.0 0.5 style WINDOW_STYLE_SHADER background "ui/assets/neutral/cross.tga" } //LEFT RING itemDef { name "left-ring" rect 7.25 369.5 90.5 106 visible 1 decoration forecolor 1.0 0.0 0.0 0.5 background "ui/assets/alien/left-ring.tga" ownerdraw CG_PLAYER_BOOSTED } //LEFT SPIKES itemDef { name "left-spikes" rect 18.5 381 59 83 visible 1 decoration forecolor 1.0 0.0 0.0 1.0 background "ui/assets/alien/left-spikes.tga" ownerdraw CG_PLAYER_WALLCLIMBING } //RIGHT RING itemDef { name "right-ring" rect 542.25 369.5 90.5 106 visible 1 decoration forecolor 1.0 0.0 0.0 0.5 background "ui/assets/alien/right-ring.tga" ownerdraw CG_PLAYER_CLIPS_RING } //RIGHT SPIKES itemDef { name "right-spikes" rect 562.5 381 59 83 visible 1 decoration forecolor 1.0 0.0 0.0 1.0 background "ui/assets/alien/right-spikes.tga" ownerdraw CG_PLAYER_WALLCLIMBING } //HEALTH itemDef { name "health" rect 78.5 421.5 60 15 visible 1 decoration forecolor 1.0 0.0 0.0 .5 ownerdraw CG_PLAYER_HEALTH } //ALIEN CLASS ICON itemDef { name "alien-icon" rect 465 417.5 25 25 visible 1 decoration forecolor 1.0 0.0 0.0 0.5 ownerdraw CG_PLAYER_WEAPONICON } //BUILD TIMER itemDef { name "build-timer" rect 525 415.95 60 15 visible 1 decoration forecolor 1.0 0.0 0.0 .5 ownerdraw CG_PLAYER_CLIPS_VALUE } //BUILD POINTS itemDef { name "build-points" rect 483.5 421.5 60 15 visible 1 decoration forecolor 1.0 0.0 0.0 .5 ownerdraw CG_PLAYER_AMMO_VALUE } //FPS itemDef { name "fps" rect 572 8 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1.0 0.0 0.0 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_FPS } //TIMER itemDef { name "timer" rect 572 38 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1.0 0.0 0.0 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TIMER } //ALIENSENSE itemDef { name "aliensense" rect 20 20 600 400 visible 1 decoration ownerdraw CG_PLAYER_ALIEN_SENSE } //PLAYER NAME itemDef { name "playername" rect 200 275 240 25 visible 1 decoration textScale .5 ownerdraw CG_PLAYER_CROSSHAIRNAMES } } }