#define COMMON_HUD_R 1.0 #define COMMON_HUD_G 0.0 #define COMMON_HUD_B 0.0 ////////////////// //STATIC OBJECTS// ////////////////// //LEFT RING CIRCLE itemDef { name "left-ring-circle" rect 47.5 410 25 25 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //LEFT ARM itemDef { name "left-arm" rect 77 404.75 104 52.5 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/alien/left-arm.tga" } //LEFT ARM CIRCLE itemDef { name "left-arm-circle" rect 150 417.5 25 25 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT RING CIRCLE itemDef { name "right-ring-circle" rect 567 410 25 25 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT ARM itemDef { name "right-arm" rect 459 404.75 104 52.5 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.25 style WINDOW_STYLE_SHADER background "ui/assets/alien/right-arm.tga" } /////////////////// //DYNAMIC OBJECTS// /////////////////// //BOLT itemDef { name "bolt" rect 52.5 412.5 15 20 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 background "ui/assets/alien/bolt.tga" ownerdraw CG_PLAYER_BOOST_BOLT } //CROSS itemDef { name "cross" rect 155 422.5 15 15 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 style WINDOW_STYLE_SHADER background "ui/assets/neutral/cross.tga" } //LEFT RING itemDef { name "left-ring" rect 7.25 369.5 90.5 106 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 background "ui/assets/alien/left-ring.tga" ownerdraw CG_PLAYER_BOOSTED } //LEFT SPIKES itemDef { name "left-spikes" rect 18.5 381 59 83 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1.0 background "ui/assets/alien/left-spikes.tga" ownerdraw CG_PLAYER_WALLCLIMBING } //RIGHT RING itemDef { name "right-ring" rect 542.25 369.5 90.5 106 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.5 background "ui/assets/alien/right-ring.tga" ownerdraw CG_PLAYER_BOOSTED } //RIGHT SPIKES itemDef { name "right-spikes" rect 562.5 381 59 83 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1.0 background "ui/assets/alien/right-spikes.tga" ownerdraw CG_PLAYER_WALLCLIMBING } //HEALTH itemDef { name "health" rect 78.5 421.5 60 15 aspectBias ALIGN_LEFT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_HEALTH } //ALIEN CLASS ICON itemDef { name "alien-icon" rect 465 417.5 25 25 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 0.6 ownerdraw CG_PLAYER_WEAPONICON } //ORGANS itemDef { name "organs" rect 570.5 415.95 15 15 aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .5 ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD } //ALIENSENSE itemDef { name "aliensense" rect 20 20 600 400 visible MENU_TRUE decoration ownerdraw CG_PLAYER_ALIEN_SENSE }