#define BORDER 10 #define STAT_W 45 #define STAT_H 22 #define STAT_X (W-(BORDER+STAT_W)) #define CONSOLE_W (W-((3*BORDER)+STAT_W)) #define CONSOLE_H 180 #define MAIN_W (W-(2*BORDER)) //CONSOLE itemDef { name "console" rect BORDER BORDER CONSOLE_W CONSOLE_H aspectBias ALIGN_LEFT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor 0.93 0.93 0.92 1 textalign ALIGN_LEFT textvalign VALIGN_TOP textscale 0.35 textstyle ITEM_TEXTSTYLE_SHADOWED ownerdraw CG_CONSOLE } //TUTORIAL itemDef { name "tutorial" rect BORDER 250 MAIN_W 180 aspectBias ALIGN_LEFT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor 1 1 1 0.35 textalign ALIGN_LEFT textvalign VALIGN_TOP textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TUTORIAL } //FPS itemDef { name "fps" rect STAT_X BORDER STAT_W STAT_H aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_FPS } //TIMER itemDef { name "timer" rect STAT_X ((2*BORDER)+STAT_H) STAT_W STAT_H aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TIMER } //LAGOMETER itemDef { name "lagometer" rect STAT_X ((3*BORDER)+(2*STAT_H)) STAT_W STAT_H aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textscale 0.3 ownerdraw CG_LAGOMETER } //CLOCK itemDef { name "clock" rect STAT_X ((4*BORDER)+(3*STAT_H)) STAT_W STAT_H aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textalign ALIGN_RIGHT textvalign VALIGN_CENTER textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CLOCK } //LOCATION itemDef { name "location" rect (STAT_X-55) ((4*BORDER)+(5*STAT_H)) (STAT_W+60) STAT_H aspectBias ALIGN_RIGHT visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textalign ALIGN_RIGHT textscale 0.3 ownerdraw CG_PLAYER_LOCATION } //DEMO STATE itemDef { name "demoRecording" rect (STAT_X+(STAT_W-32)) ((7*BORDER)+(4*STAT_H)) 32 32 aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor 1 0 0 1 textscale 0.3 ownerdraw CG_DEMO_RECORDING background "ui/assets/neutral/circle.tga" } itemDef { name "demoPlayback" rect (STAT_X+(STAT_W-32)) ((7*BORDER)+(4*STAT_H)) 32 32 aspectBias ALIGN_RIGHT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor 1 1 1 1 textscale 0.3 ownerdraw CG_DEMO_PLAYBACK background "ui/assets/forwardarrow.tga" } //SNAPSHOT itemDef { name "snapshot" rect BORDER (H-(BORDER+STAT_H)) MAIN_W STAT_H aspectBias ALIGN_LEFT style WINDOW_STYLE_EMPTY visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B 1 textalign ALIGN_LEFT textvalign VALIGN_CENTER textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_SNAPSHOT } //PLAYER NAME itemDef { name "playername" rect 200 275 240 25 aspectBias ALIGN_CENTER visible MENU_TRUE decoration textScale .5 ownerdraw CG_PLAYER_CROSSHAIRNAMES textstyle ITEM_TEXTSTYLE_SHADOWED } //CROSSHAIR itemDef { name "crosshair" visible MENU_TRUE decoration forecolor COMMON_HUD_R COMMON_HUD_G COMMON_HUD_B .35 ownerdraw CG_PLAYER_CROSSHAIR }