#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { cursor "ui/assets/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font } // STAMINA // menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //STAMINA itemDef { name "s" rect 148 410 16 64 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_STAMINA } //CREDIT itemDef { name "c" rect 510 69 108 44 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_CREDITS_VALUE } //BANK itemDef { name "b" rect 569 117 50 20 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_BANK_VALUE } //AMMO itemDef { name "a" rect 510 420 108 44 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_AMMO_VALUE } //CLIPS itemDef { name "c" rect 480 442 50 20 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_CLIPS_VALUE } // HEALTH itemDef { name "healthok" rect 20 420 108 44 visible 1 decoration forecolor 1 1 1 1 ownerdraw CG_PLAYER_HEALTH } // SELECT itemDef { name "select" rect 200 420 160 32 visible 1 decoration ownerdraw CG_PLAYER_SELECT } // SELECT TEXT itemDef { name "selecttext" rect 200 20 240 40 visible 1 decoration textScale .5 ownerdraw CG_PLAYER_SELECTTEXT } } }