#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { cursor "ui/assets/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font } menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //CONSOLE itemDef { name "console" rect 8 8 560 180 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } //FPS itemDef { name "fps" rect 556 64 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_FPS } //TIMER itemDef { name "timer" rect 500 64 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TIMER } //SNAPSHOT itemDef { name "snapshot" rect 300 96 200 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_SNAPSHOT } //LAGOMETER itemDef { name "lagometer" rect 502 358 132 28 visible 0 decoration background "lagometer" ownerdraw CG_LAGOMETER } //CREDIT LABEL itemDef { name credits rect 489 30 57 10 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/credits.tga" } //CREDIT itemDef { name "c" rect 547 25 64 16 visible 1 decoration forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_CREDITS_VALUE } //BANK LABEL itemDef { name credits rect 526 46 38 10 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/bank.tga" } //BANK itemDef { name "b" rect 569 46 40 10 visible 1 decoration forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_BANK_VALUE } //AMMO itemDef { name "a" rect 13 25 64 16 visible 1 decoration forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_AMMO_VALUE } //SLASH itemDef { name credits rect 80 29 8 10 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/slash.tga" } //CLIPS itemDef { name "c" rect 70 29 40 10 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 ownerdraw CG_PLAYER_CLIPS_VALUE } //HEALTH itemDef { name "healthok" rect 13 430 64 16 visible 0 decoration forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_HEALTH } //HEALTH BAR itemDef { name "health" rect 513 448 97 5 visible 1 decoration align ITEM_ALIGN_RIGHT special 0.0 textScale 0.0 forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_HEALTH_BAR } //HEALTH BORDER itemDef { name healthborder rect 511 446 101 9 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/healthborder.tga" } //CROSS itemDef { name cross rect 500 446 9 9 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/cross.tga" } //CROSS BORDER itemDef { name crossborder rect 490 445 12 12 visible 0 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/crossborder.tga" } //STAMINA BAR itemDef { name "s" rect 548 435 62 5 visible 1 decoration align ITEM_ALIGN_RIGHT special 0.0 textScale 0.0 forecolor 0.0 0.8 1.0 1.0 ownerdraw CG_PLAYER_STAMINA } //STAMINA BORDER itemDef { name staminaborder rect 546 433 66 9 visible 1 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/staminaborder.tga" } //PILL itemDef { name pill rect 533 434 10 7 visible 0 decoration forecolor 1.0 1.0 1.0 1.0 style WINDOW_STYLE_SHADER background "ui/assets/pill.tga" } //SELECT itemDef { name "select" rect 240 435 160 32 visible 0 decoration ownerdraw CG_PLAYER_SELECT } //SELECT TEXT itemDef { name "selecttext" rect 200 25 240 40 visible 1 decoration textScale .5 ownerdraw CG_PLAYER_SELECTTEXT } //BANK LABEL itemDef { name banklabel text "Bank" rect 500 92 53 30 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 27 textaligny 22 textscale 0.45 textstyle ITEM_TEXTSTYLE_NORMAL forecolor 0.219608 0.933333 0 1 backcolor 0 0 0 0 visible 0 decoration } //CREDITS LABEL itemDef { name creditslabel text "Credits" rect 400 14 53 30 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 27 textaligny 22 textscale 0.6 textstyle ITEM_TEXTSTYLE_NORMAL forecolor 0.219608 0.933333 0 1 backcolor 0 0 0 0 visible 0 decoration } } }