#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font } menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //AMMO WINDOW itemDef { name ammowindow rect 446 390 189 86 visible 1 decoration forecolor 1 1 1 1 style WINDOW_STYLE_SHADER background "ui/assets/hud_ammowindow.tga" } //CONSOLE WINDOW itemDef { name creditswindow rect 3 3 368 117 visible 1 decoration forecolor 1 1 1 1 style WINDOW_STYLE_SHADER background "ui/assets/hud_consolewindow.tga" } //CREDITS WINDOW itemDef { name creditswindow rect 382 3 254 117 visible 1 decoration forecolor 1 1 1 1 style WINDOW_STYLE_SHADER background "ui/assets/hud_creditswindow.tga" } //HEALTH WINDOW itemDef { name healthwindow rect 3 390 189 86 visible 1 decoration forecolor 1 1 1 1 style WINDOW_STYLE_SHADER background "ui/assets/hud_healthwindow.tga" } //WEAPON WINDOW itemDef { name weaponwindow rect 205 424 230 52 visible 1 decoration forecolor 1 1 1 1 style WINDOW_STYLE_SHADER background "ui/assets/hud_weaponwindow.tga" } //BANK LABEL itemDef { name banklabel text "Bank" rect 500 92 53 30 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 27 textaligny 22 textscale 0.45 textstyle ITEM_TEXTSTYLE_NORMAL forecolor 0.219608 0.933333 0 1 backcolor 0 0 0 0 visible 1 decoration } //CREDITS LABEL itemDef { name creditslabel text "Credits" rect 400 14 53 30 style WINDOW_STYLE_EMPTY textalign ITEM_ALIGN_LEFT textalignx 27 textaligny 22 textscale 0.6 textstyle ITEM_TEXTSTYLE_NORMAL forecolor 0.219608 0.933333 0 1 backcolor 0 0 0 0 visible 1 decoration } //STAMINA itemDef { name "s" rect 121 348 50 5 visible 1 decoration forecolor 0 0.8 1 1 textScale 0.0 special 0.0 align ITEM_ALIGN_RIGHT ownerdraw CG_PLAYER_STAMINA } //CONSOLE itemDef { name "console" rect 10 10 320 102 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textalignx 0 textaligny 16 textscale 0.33 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } //FPS itemDef { name "fps" rect 397 48 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_FPS } //TIMER itemDef { name "timer" rect 417 72 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TIMER } //SNAPSHOT itemDef { name "snapshot" rect 300 96 200 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_SNAPSHOT } //LAGOMETER itemDef { name "lagometer" rect 502 358 132 28 visible 1 decoration background "ui/assets/hud_lagometer.tga" ownerdraw CG_LAGOMETER } //CREDIT itemDef { name "c" rect 502 27 108 44 visible 1 decoration forecolor 1 1 0 1 ownerdraw CG_PLAYER_CREDITS_VALUE } //BANK itemDef { name "b" rect 577 95 50 20 visible 1 decoration forecolor 1 1 0 1 ownerdraw CG_PLAYER_BANK_VALUE } //AMMO itemDef { name "a" rect 505 414 108 44 visible 1 decoration forecolor 1 1 0 1 ownerdraw CG_PLAYER_AMMO_VALUE } //CLIPS itemDef { name "c" rect 445 443 50 20 visible 1 decoration forecolor 1 1 0 1 ownerdraw CG_PLAYER_CLIPS_VALUE } // HEALTH itemDef { name "healthok" rect 10 410 108 10 visible 1 decoration forecolor 0 0.8 1 1 textScale 0.0 special 0.0 ownerdraw CG_PLAYER_HEALTH_BAR } // SELECT itemDef { name "select" rect 240 435 160 32 visible 1 decoration ownerdraw CG_PLAYER_SELECT } // SELECT TEXT itemDef { name "selecttext" rect 200 170 240 40 visible 1 decoration textScale .5 ownerdraw CG_PLAYER_SELECTTEXT } } }