#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { cursor "ui/assets/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font } menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //CONSOLE itemDef { name "console" rect 8 8 560 180 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } ////////////////// //STATIC OBJECTS// ////////////////// //LEFT CIRCLE itemDef { name "left-circle" rect 35 417.5 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/circle.tga" } //LEFT ARM itemDef { name "left-arm" rect 68.25 420 94.5 35 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/left-arm.tga" } //LEFT CAP itemDef { name "left-cap" rect 49 387.75 81 27.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/left-cap.tga" } //CREDITS LABEL itemDef { name "credits-label" rect 70 392.75 7 7.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 style WINDOW_STYLE_SHADER background "ui/assets/credits.tga" } //RIGHT CIRCLE itemDef { name "right-circle" rect 580 417.5 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/circle.tga" } //RIGHT ARM itemDef { name "right-arm" rect 477.25 420 94.5 35 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/right-arm.tga" } //RIGHT CAP itemDef { name "right-cap" rect 510 387.75 81 27.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/right-cap.tga" } /////////////////// //DYNAMIC OBJECTS// /////////////////// //BOLT itemDef { name "bolt" rect 40 420 15 20 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/bolt.tga" ownerdraw CG_PLAYER_STAMINA_BOLT } //CROSS itemDef { name "cross" rect 137.5 430 15 15 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/cross.tga" ownerdraw CG_PLAYER_HEALTH_CROSS } //STAMINA 1 itemDef { name "stamina1" //rect 34 403.25 9 11.5 rect 34.5 403.5 9 11.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/stamina1.tga" ownerdraw CG_PLAYER_STAMINA_1 } //STAMINA 2 itemDef { name "stamina2" //rect 23.75 410.75 11.5 10.5 rect 24 410.75 11.5 10.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/stamina2.tga" ownerdraw CG_PLAYER_STAMINA_2 } //STAMINA 3 itemDef { name "stamina3" //rect 20.25 423 10.5 7 rect 20.75 423.5 10.5 7 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/stamina3.tga" ownerdraw CG_PLAYER_STAMINA_3 } //STAMINA 4 itemDef { name "stamina4" rect 21 402.5 54 55 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/stamina4.tga" ownerdraw CG_PLAYER_STAMINA_4 } //RING itemDef { name "ring" // rect 20 402.5 55 55 // Guide for Stamina alignment rect 565 402.5 55 55 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/ring.tga" ownerdraw CG_PLAYER_CLIPS_RING } //CREDITS itemDef { name "credits" rect 77 392 40 10 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 ownerdraw CG_PLAYER_CREDITS_VALUE } //BANK itemDef { name "bank" rect 80 404 32 8 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 ownerdraw CG_PLAYER_BANK_VALUE } //HEALTH itemDef { name "health" rect 67 430 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_HEALTH } //WEAPON ICON itemDef { name "weapon" rect 482.5 425 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 // background "icons/iconw_rifle.tga" // background "icons/iconw_construct.tga" // background "icons/iconw_chaingun.tga" // background "icons/iconw_flamer.tga" // background "icons/iconw_lucifer.tga" // background "icons/iconw_saw.tga" // background "icons/iconw_pulse.tga" // background "icons/iconw_lasgun.tga" // background "icons/iconw_driver.tga" ownerdraw CG_PLAYER_SELECT } //AMMO itemDef { name "ammo" rect 494 430 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_AMMO_VALUE } //CLIPS itemDef { name "clips" rect 538 423 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_CLIPS_VALUE } //FPS itemDef { name "fps" // rect 540 392 20 5 rect 520 390 30 10 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_FPS_FIXED } //TIMER itemDef { name "timer" // rect 535 404 20 5 rect 540 402 20 10 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_TIMER_SECS } //TIMER itemDef { name "timer" // rect 535 404 20 5 rect 505 402 30 10 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_TIMER_MINS } } }