#include "ui/menudef.h" // team menu // // defines from ui_shared.h { assetGlobalDef { cursor "ui/assets/3_cursor2" // cursor gradientBar "ui/assets/gradientbar2.tga" // gradient bar fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowX 5 // x amount for shadow offset shadowY 5 // y amount for shadow offset shadowColor 0.1 0.1 0.1 0.25 // shadow color font "fonts/font" 16 // font smallFont "fonts/smallfont" 12 // font bigFont "fonts/bigfont" 20 // font } menuDef { name "human_hud" fullScreen MENU_FALSE visible MENU_TRUE rect 0 0 640 480 //CONSOLE itemDef { name "console" rect 8 8 560 180 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_LEFT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_CONSOLE } //LAGOMETER itemDef { name "lagometer" rect 576 68 56 28 visible 1 decoration background "lagometer" ownerdraw CG_LAGOMETER } //FPS itemDef { name "fps" rect 572 8 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 0.0 0.8 1.0 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_FPS } //TIMER itemDef { name "timer" rect 572 38 56 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 0.0 0.8 1.0 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.3 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_TIMER } //SNAPSHOT itemDef { name "snapshot" rect 8 196 200 22 style WINDOW_STYLE_EMPTY visible 1 decoration forecolor 1 1 1 1 align ITEM_ALIGN_RIGHT textalignx 0 textaligny 18 textscale 0.4 textstyle ITEM_TEXTSTYLE_NORMAL ownerdraw CG_SNAPSHOT } ////////////////// //STATIC OBJECTS// ////////////////// //LEFT CIRCLE itemDef { name "left-circle" rect 35 417.5 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //LEFT ARM itemDef { name "left-arm" rect 68.25 420 94.5 35 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/human/left-arm.tga" } //CREDITS LABEL itemDef { name "credits-label" rect 508 403 7 7.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 style WINDOW_STYLE_SHADER background "ui/assets/human/credits.tga" } //RIGHT CIRCLE itemDef { name "right-circle" rect 580 417.5 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/circle.tga" } //RIGHT ARM itemDef { name "right-arm" rect 477.25 420 94.5 35 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/human/right-arm.tga" } //RIGHT CAP itemDef { name "right-cap" rect 500 400 80 15 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/human/right-cap.tga" } /////////////////// //DYNAMIC OBJECTS// /////////////////// //BOLT itemDef { name "bolt" rect 40 420 15 20 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/bolt.tga" ownerdraw CG_PLAYER_STAMINA_BOLT } //CROSS itemDef { name "cross" rect 137.5 430 15 15 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/neutral/cross.tga" ownerdraw CG_PLAYER_HEALTH_CROSS } //STAMINA 1 itemDef { name "stamina1" rect 34.5 403.5 9 11.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/stamina1.tga" ownerdraw CG_PLAYER_STAMINA_1 } //STAMINA 2 itemDef { name "stamina2" rect 24 410.75 11.5 10.5 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/stamina2.tga" ownerdraw CG_PLAYER_STAMINA_2 } //STAMINA 3 itemDef { name "stamina3" rect 20.75 423.5 10.5 7 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/stamina3.tga" ownerdraw CG_PLAYER_STAMINA_3 } //STAMINA 4 itemDef { name "stamina4" rect 21 402.5 54 55 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/stamina4.tga" ownerdraw CG_PLAYER_STAMINA_4 } //RING itemDef { name "ring" // rect 20 402.5 55 55 // Guide for Stamina alignment rect 565 402.5 55 55 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 background "ui/assets/human/ring.tga" ownerdraw CG_PLAYER_CLIPS_RING } //CREDITS itemDef { name "credits" rect 515 402 45 11.25 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 ownerdraw CG_PLAYER_CREDITS_VALUE } //HEALTH itemDef { name "health" rect 67 430 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_HEALTH } //WEAPON ICON itemDef { name "weapon" rect 482.5 425 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 ownerdraw CG_PLAYER_WEAPONICON } //WEAPON SELECT TEXT itemDef { name "selecttext" rect 200 25 240 300 visible 1 decoration textScale .5 ownerdraw CG_PLAYER_SELECTTEXT } //AMMO itemDef { name "ammo" rect 494 430 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_AMMO_VALUE } //CLIPS itemDef { name "clips" rect 538 423 60 15 visible 1 decoration forecolor 0.0 0.8 1.0 .5 ownerdraw CG_PLAYER_CLIPS_VALUE } //USABLE itemDef { name "usable" rect 307.5 380 25 25 visible 1 decoration forecolor 0.0 0.8 1.0 .5 background "ui/assets/neutral/use.tga" ownerdraw CG_PLAYER_USABLE_BUILDABLE } //SCANNER itemDef { name "scanner" rect 60 300 520 120 visible 1 decoration background "textures/common/invisible" //FIXME: change to a bunch on concentric circles ownerdraw CG_PLAYER_HUMAN_SCANNER } //INVENTORY itemDef { name "inventory" rect 282.5 425 75 25 visible 1 decoration forecolor 0.0 0.8 1.0 0.5 ownerdraw CG_PLAYER_SELECT } //SELECTED itemDef { name "selected" rect 306 424 27 27 visible 1 decoration forecolor 0.0 0.8 1.0 0.25 style WINDOW_STYLE_SHADER background "ui/assets/neutral/selected.tga" } } }