#include "ui/menudef.h" { menuDef { name "tremulous_human_no_room" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_no_room text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_room text "There is no room here" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_room text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_no_room } } } menuDef { name "tremulous_human_no_power" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_no_power text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_power text "There is no power remaining" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_power text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_no_power } } } menuDef { name "tremulous_human_one_reactor" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_one_reactor text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_one_reactor text "There can be only one reactor" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_one_reactor text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_one_reactor } } } menuDef { name "tremulous_human_repeater" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_repeater text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_repeater text "There is no power here, build a repeater" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_repeater text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_repeater } } } menuDef { name "tremulous_human_replicator_warning" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_replicator_warning text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_replicator_warning text "This replicator will not be powered" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_replicator_warning text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_replicator_warning } } } menuDef { name "tremulous_human_repeater_warning" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_repeater_warning text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_repeater_warning text "This repeater will not be powered" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_repeater_warning text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_repeater_warning } } } menuDef { name "tremulous_human_no_slots" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_no_slots text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_slots text "You have no room to carry this item" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_slots text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_no_slots } } } menuDef { name "tremulous_human_no_funds" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_no_funds text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_funds text "You don't have enough funds" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_no_funds text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_no_funds } } } menuDef { name "tremulous_human_item_held" visible 0 fullscreen 0 outOfBoundsClick // this closes the window if it gets a click out of the rectangle rect 250 90 300 300 focusColor 1 .75 0 1 style 1 border 1 disableColor .5 .5 .5 0 itemDef { name human_item_held text "Error" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 20 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_item_held text "You already have this item" type ITEM_TYPE_TEXT textstyle ITEM_TEXTSTYLE_NORMAL style 0 rect 0 40 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 decoration } itemDef { name human_item_held text "OK" type ITEM_TYPE_BUTTON style 2 rect 0 80 300 20 textalign ITEM_ALIGN_CENTER textalignx 64 textaligny 18 textscale .4 forecolor 1 1 1 1 visible 1 action { close tremulous_human_item_held } } } }