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author | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:11:40 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2017-12-19 13:11:40 +0100 |
commit | 07e5ade69918341666511a8b33aef04479705262 (patch) | |
tree | 5a5bbf457ea5f56a87bfe7c793dd39a6cde8fa47 | |
parent | 48f82598b147358316d6bcf9803df1d14de35143 (diff) |
Fix a segfault in the wake/sleep mechanism.
The problem was that on_think can invalidate *any* iterator in the map (e.g. a spider killing a human), not just the current one.
-rw-r--r-- | src/game/game.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index 9d184ea..fedc403 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -146,13 +146,11 @@ void state_t::tick(double now_, double dt_) u.d = dt; dice_prng.seed(dice_prng.next() ^ u.i); - // NOTE: on_think can erase the entity from awake_entities. - for (auto i = awake_entities.begin(); i != awake_entities.end(); ) { - auto next = i; - next++; - (*i)->on_think(); - i = next; - } + // on_think can insert/erase elements of awake_entities so iterate + // over a copy of it. + auto copy = awake_entities; + for (entity_t *ent : copy) + ent->on_think(); } die_t::die_t(size_t sides_) |