diff options
author | Tim Angus <tim@ngus.net> | 2016-04-07 11:58:19 +0100 |
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committer | Tim Angus <tim@ngus.net> | 2016-04-07 11:58:19 +0100 |
commit | 87abdd914988724e164ffb16380ad26be8420b84 (patch) | |
tree | 5395a525fe8803afd0196e1f9115d74c522db4fb | |
parent | 5658bc638f194fd6be9593860b6faf16baea8190 (diff) |
Make it compile
-rw-r--r-- | src/qcommon/files.c | 23 | ||||
-rw-r--r-- | src/renderergl2/tr_image.c | 2 | ||||
-rw-r--r-- | src/server/sv_ccmds.c | 65 |
3 files changed, 2 insertions, 88 deletions
diff --git a/src/qcommon/files.c b/src/qcommon/files.c index 02235bcf..8e1cd0d3 100644 --- a/src/qcommon/files.c +++ b/src/qcommon/files.c @@ -2448,8 +2448,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { int dummy; char **pFiles0 = NULL; char **pFiles1 = NULL; - char **pFiles2 = NULL; - char **pFiles3 = NULL; qboolean bDrop = qfalse; *listbuf = 0; @@ -2457,11 +2455,7 @@ int FS_GetModList( char *listbuf, int bufsize ) { pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue ); pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue ); - pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue ); - // we searched for mods in the three paths - // it is likely that we have duplicate names now, which we will cleanup below - pFiles3 = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); - pFiles = Sys_ConcatenateFileLists( pFiles2, pFiles3 ); + pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 ); nPotential = Sys_CountFileList(pFiles); @@ -2504,15 +2498,6 @@ int FS_GetModList( char *listbuf, int bufsize ) { Sys_FreeFileList( pPaks ); } - /* try on steam path */ - if ( nPaks <= 0 ) - { - path = FS_BuildOSPath( fs_steampath->string, name, "" ); - nPaks = 0; - pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse ); - Sys_FreeFileList( pPaks ); - } - if (nPaks > 0) { nLen = strlen(name) + 1; // nLen is the length of the mod path @@ -3241,9 +3226,6 @@ static void FS_Startup( const char *gameName ) // check for additional base game so mods can be based upon other mods if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_basegame->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_basegame->string); } @@ -3254,9 +3236,6 @@ static void FS_Startup( const char *gameName ) // check for additional game folder for mods if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) { - if (fs_steampath->string[0]) { - FS_AddGameDirectory(fs_steampath->string, fs_gamedirvar->string); - } if (fs_basepath->string[0]) { FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string); } diff --git a/src/renderergl2/tr_image.c b/src/renderergl2/tr_image.c index 7e2d452e..331e7f61 100644 --- a/src/renderergl2/tr_image.c +++ b/src/renderergl2/tr_image.c @@ -2114,7 +2114,7 @@ done: { if (glConfig.textureFilterAnisotropic && !cubemap) qglTextureParameteri(image->texnum, textureTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, - (GLint)Com_Clamp(1, maxAnisotropy, r_ext_max_anisotropy->integer)); + (GLint)Com_Clamp(1, glConfig.maxAnisotropy, r_ext_max_anisotropy->integer)); qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MIN_FILTER, gl_filter_min); qglTextureParameterf(image->texnum, textureTarget, GL_TEXTURE_MAG_FILTER, gl_filter_max); diff --git a/src/server/sv_ccmds.c b/src/server/sv_ccmds.c index 1cc6cf3e..3ec3b8c7 100644 --- a/src/server/sv_ccmds.c +++ b/src/server/sv_ccmds.c @@ -225,71 +225,6 @@ static void SV_MapRestart_f( void ) { /* ================== -SV_ConSayto_f -================== -*/ -static void SV_ConSayto_f(void) { - char *p; - char text[1024]; - client_t *cl; - char *rawname; - char name[MAX_NAME_LENGTH]; - char cleanName[MAX_NAME_LENGTH]; - client_t *saytocl; - int i; - - // make sure server is running - if ( !com_sv_running->integer ) { - Com_Printf( "Server is not running.\n" ); - return; - } - - if ( Cmd_Argc() < 3 ) { - Com_Printf ("Usage: sayto <player name> <text>\n"); - return; - } - - rawname = Cmd_Argv(1); - - //allowing special characters in the console - //with hex strings for player names - Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname ); - - saytocl = NULL; - for ( i=0, cl=svs.clients ; i < sv_maxclients->integer ; i++,cl++ ) { - if ( !cl->state ) { - continue; - } - Q_strncpyz( cleanName, cl->name, sizeof(cleanName) ); - Q_CleanStr( cleanName ); - - if ( !Q_stricmp( cleanName, name ) ) { - saytocl = cl; - break; - } - } - if( !saytocl ) - { - Com_Printf ("No such player name: %s.\n", name); - return; - } - - strcpy (text, "console_sayto: "); - p = Cmd_ArgsFrom(2); - - if ( *p == '"' ) { - p++; - p[strlen(p)-1] = 0; - } - - strcat(text, p); - - SV_SendServerCommand(saytocl, "chat \"%s\"", text); -} - - -/* -================== SV_Heartbeat_f Also called by SV_DropClient, SV_DirectConnect, and SV_SpawnServer |