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author/dev/humancontroller <devhc@example.com>2017-01-30 02:20:18 +0100
committer/dev/humancontroller <devhc@example.com>2017-02-07 17:34:58 +0100
commit9c27fee0e01ce9ceb83622068acfc4033625fde3 (patch)
tree48ae894f352a043d68a133255e5c211cc48d30a2
parent5b7d7124f8702f55d2c0594d5e9c12c2c80dab1d (diff)
fix usage of the specularScale variable
-rw-r--r--src/renderergl2/tr_shade.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/renderergl2/tr_shade.c b/src/renderergl2/tr_shade.c
index 2578420c..59f3802c 100644
--- a/src/renderergl2/tr_shade.c
+++ b/src/renderergl2/tr_shade.c
@@ -1271,7 +1271,7 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input )
specularScale[1] = 0.0f;
}
- GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, pStage->specularScale);
+ GLSL_SetUniformVec4(sp, UNIFORM_SPECULARSCALE, specularScale);
}
//GLSL_SetUniformFloat(sp, UNIFORM_MAPLIGHTSCALE, backEnd.refdef.mapLightScale);